The changed rank grants attackers 143 Ranged Attack Power against the marked target instead of 71.
Compare changed tooltip text
→
Previous wording
Hunter's MarkRank 4Learned at level 58
60 Mana · 100 yd range
Instant
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Current wording
Hunter's MarkRank 4Learned at level 58
60 Mana · 100 yd range
Instant
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Earth Fury is removed. Artisan’s Precision adds 1% hit chance for spells and attacks.
Beyond the talent trees
Aimed Shot · Rank 1
An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot. 75 Mana 8-35 yd range 2 sec cast 6 sec cooldown
Aspect of the Beast · Rank 1
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time. 50 Mana Instant
BUILD YOUR CHARACTER
Your race. Your toolkit.
Compare the races that can play Hunter. Pick one to read its abilities.
0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
History
2026-10-15 War Stomp: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
Endurance
Total Health increased by 5%.
History
2026-10-15 Endurance: Now grants 2% increased critical damage and healing (was 1% hit chance). Source ↗
2026-10-26 Endurance no longer provides any modifiers beyond 5% increased Health. Source ↗
Cultivation
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. 15 min cooldown. Requires a character level equal to the herb’s Herbalism requirement divided by 5. Herbs requiring more than 300 Herbalism can be cultivated at character level 60.
2026-09-24 Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60. Source ↗
Plainsrunning
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed. Requires moving a minimum distance per second to keep the effect.
History
2026-10-15 Plainsrunning: Also grants 3% increased mounted movement speed. This increase stacks with other mounted movement speed increases. Source ↗
2026-10-15 Plainsrunning now requires the Tauren to move a minimum distance per second to keep the effect. Source ↗
2026-10-26 Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%), and no longer increases mounted movement speed. Source ↗
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
History
2026-10-15 Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
Skysight
0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour (persists through death): while Charged, each Skysight increases movement speed by 30% instead. Can be cast while moving.
History
2026-10-15 Skysight: Now castable while moving. Source ↗
2026-10-26 Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration; at an elemental convergence it also grants Charged for 1 hour, raising it to 30%. Source ↗
Elemental Insight
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 2%.
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled. Also grants a chance to find additional items in most chests.
History
2026-10-15 Find Treasure: Now also grants a chance to find additional items in most chests. Source ↗
Stoneform
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Artisan's Precision
Increases hit chance with spells and attacks by 1%.
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher. The movement speed increase stacks with other movement speed increases.
History
2026-10-15 Quickness: Movement speed increase now stacks with other movement speed increases. Source ↗
Wisp Spirit
Transform into a wisp upon death, increasing movement speed by 75%.
Elune's Light
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
History
2026-10-15 Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
Read Leyline
2 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Using it at a Ley Line also grants Attuned for 1 hour (persists through death): while Attuned, each Read Leyline increases regeneration by 100% instead. Cannot be used while Innervate is active; Innervate replaces it. Can be cast while moving.
History
2026-10-15 Read Leyline: Now castable while moving. Minimum duration increased to 30 seconds (was 20 seconds). Source ↗
2026-10-26 Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration; at a Ley Line it also grants Attuned for 1 hour, raising its benefit to 100%. Source ↗
Elemental Insight
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 2%.
Current mechanics follow Blizzard’s dated development notes. Supplementary icons and race/class combinations: · CC BY 4.0 · export 2026-10-30. Class compatibility is from that dataset. Race portraits, including Skyborne, are verified client atlas crops with a . General racial descriptions retain the export with dated official development-note updates through 2026-10-26. Character-level scaling is not inferred. Full race guides and comparison →
Plan up to 16 points across three trees. Hover a perk for its ranks and requirements. Arrows lead from the required perk to the one it unlocks.
0/ 16 points
Click a perk to add a rank. Right-click or Shift+click refunds; use the minus button on touch screens.
Adventure
Spend points to unlock perks
0
High Alert
5 tree points
High AlertRank 0 / 2Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Well Rested
Open
Well RestedRank 0 / 5Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Talented
5 tree points
TalentedRank 0 / 5You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
Requires Well Rested at full rank.Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Thrill of Adventure
Open
Thrill of AdventureRank 0 / 5You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Field Guide
5 tree points
Field GuideRank 0 / 3Reduces your cooldown on adding Camp features by 8%
Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Frequent Flier
10 tree points
Frequent FlierRank 0 / 1You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Requires Field Guide at full rank.Requires 10 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Field Medicine
5 tree points
Field MedicineRank 0 / 2Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Resourcefulness
Spend points to unlock perks
0
For Great Honor
5 tree points
For Great HonorRank 0 / 5Increases Honor Points gained by 2%.
Requires 5 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
Gourmand
Open
GourmandRank 0 / 3Increases the duration of beneficial effects from eating food by 33%.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Permanence
5 tree points
PermanenceRank 0 / 2Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.
Requires Gourmand at full rank.Requires 5 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
The Quick and the Dead
Open
The Quick and the DeadRank 0 / 2Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Reagent Economy
10 tree points
Reagent EconomyRank 0 / 1Your class abilities no longer require reagents purchaseable from vendors.
Requires The Quick and the Dead at full rank.Requires 10 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
Reinforce
Open
ReinforceRank 0 / 5You take 8% less durability loss when you die.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Diplomat
5 tree points
DiplomatRank 0 / 5Increases your reputation gains by 2%.
Requires 5 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
Professions
Spend points to unlock perks
0
Master Chef
5 tree points
Master ChefRank 0 / 5Your cooking recipes have a 10% chance to create an extra result.
Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Working Overtime
Open
Working OvertimeRank 0 / 5Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Bartering
5 tree points
BarteringRank 0 / 2Reduces the gold price of items from all vendors by 5%.
Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Dedicated Study
10 tree points
Dedicated StudyRank 0 / 1Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.
Requires Bartering at full rank.Requires 10 earlier points in Professions.
25 sec cast | 23 hour cooldownClick to learn. Right-click or Shift+click to refund.
Bountiful Harvest
Open
Bountiful HarvestRank 0 / 5You are 20% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Performance Bonus
5 tree points
Performance BonusRank 0 / 3You have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
Requires Bountiful Harvest at full rank.Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Luremaster
5 tree points
LuremasterRank 0 / 2While fishing with a Lure active, you have a 25% chance to catch an extra fish.
Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Talented: 0 / 5. At level 30: 21 standard talent points. The total cap is 51.
Challenges, rules and data source
This is a personal planning tool. Your plan stays in this browser until you copy a link or export it. It does not read your game account or mark challenges completed. Six unnamed client slots are omitted. Node positions, named prerequisites and tree point gates come from the export; a visual row does not create an extra rule.
Defeat the following encounters in the Barrow Deeps.
+1 Legacy point
Classes
Novice Warrior
Reach level 25 for the first time on a Warrior.
+1 Legacy point
Experienced Warrior
Reach level 45 for the first time on a Warrior.
+1 Legacy point
Master Warrior
Reach level 60 for the first time on a Warrior.
+1 Legacy point
Novice Druid
Reach level 25 for the first time on a Druid.
+1 Legacy point
Experienced Druid
Reach level 45 for the first time on a Druid.
+1 Legacy point
Master Druid
Reach level 60 for the first time on a Druid.
+1 Legacy point
Novice Hunter
Reach level 25 for the first time on a Hunter.
+1 Legacy point
Experienced Hunter
Reach level 45 for the first time on a Hunter.
+1 Legacy point
Master Hunter
Reach level 60 for the first time on a Hunter.
+1 Legacy point
Novice Mage
Reach level 25 for the first time on a Mage.
+1 Legacy point
Experienced Mage
Reach level 45 for the first time on a Mage.
+1 Legacy point
Master Mage
Reach level 60 for the first time on a Mage.
+1 Legacy point
Novice Paladin
Reach level 25 for the first time on a Paladin.
+1 Legacy point
Experienced Paladin
Reach level 45 for the first time on a Paladin.
+1 Legacy point
Master Paladin
Reach level 60 for the first time on a Paladin.
+1 Legacy point
Novice Priest
Reach level 25 for the first time on a Priest.
+1 Legacy point
Experienced Priest
Reach level 45 for the first time on a Priest.
+1 Legacy point
Master Priest
Reach level 60 for the first time on a Priest.
+1 Legacy point
Novice Rogue
Reach level 25 for the first time on a Rogue.
+1 Legacy point
Experienced Rogue
Reach level 45 for the first time on a Rogue.
+1 Legacy point
Master Rogue
Reach level 60 for the first time on a Rogue.
+1 Legacy point
Novice Shaman
Reach level 25 for the first time on a Shaman.
+1 Legacy point
Experienced Shaman
Reach level 45 for the first time on a Shaman.
+1 Legacy point
Master Shaman
Reach level 60 for the first time on a Shaman.
+1 Legacy point
Novice Warlock
Reach level 25 for the first time on a Warlock.
+1 Legacy point
Experienced Warlock
Reach level 45 for the first time on a Warlock.
+1 Legacy point
Master Warlock
Reach level 60 for the first time on a Warlock.
+1 Legacy point
Crafting
Journeyman Alchemist
Reach 150 skill in Alchemy for the first time.
+1 Legacy point
Expert Alchemist
Reach 225 skill in Alchemy for the first time.
+1 Legacy point
Artisan Alchemist
Reach 300 skill in Alchemy for the first time.
+1 Legacy point
Journeyman Blacksmith
Reach 150 skill in Blacksmithing for the first time.
+1 Legacy point
Expert Blacksmith
Reach 225 skill in Blacksmithing for the first time.
+1 Legacy point
Artisan Blacksmith
Reach 300 skill in Blacksmithing for the first time.
+1 Legacy point
Journeyman Enchanter
Reach 150 skill in Enchanting for the first time.
+1 Legacy point
Expert Enchanter
Reach 225 skill in Enchanting for the first time.
+1 Legacy point
Artisan Enchanter
Reach 300 skill in Enchanting for the first time.
+1 Legacy point
Journeyman Engineer
Reach 150 skill in Engineering for the first time.
+1 Legacy point
Expert Engineer
Reach 225 skill in Engineering for the first time.
+1 Legacy point
Artisan Engineer
Reach 300 skill in Engineering for the first time.
+1 Legacy point
Journeyman Leatherworker
Reach 150 skill in Leatherworking for the first time.
+1 Legacy point
Expert Leatherworker
Reach 225 skill in Leatherworking for the first time.
+1 Legacy point
Artisan Leatherworker
Reach 300 skill in Leatherworking for the first time.
+1 Legacy point
Journeyman Tailor
Reach 150 skill in Tailoring for the first time.
+1 Legacy point
Expert Tailor
Reach 225 skill in Tailoring for the first time.
+1 Legacy point
Artisan Tailor
Reach 300 skill in Tailoring for the first time.
+1 Legacy point
PvP
Rank 3
Reach the rank of Sergeant in the Player vs. Player Honor System.
+1 Legacy point
Rank 7
Reach the rank of Knight-Lieutenant or Blood Guard in the Player vs. Player Honor System.
+1 Legacy point
Rank 10
Reach the rank of Lieutenant-Commander or Champion in the Player vs. Player Honor System.
+1 Legacy point
Rank 13
Reach the rank of Field Marshal or Warlord in the Player vs. Player Honor System.
+1 Legacy point
Rank 14
Reach the rank of Grand Marshal or High Warlord in the Player vs. Player Honor System.
+1 Legacy point
Master of Alterac Valley
Reach exalted reputation with the Frostwolf Clan or Stormpike Guard.
+1 Legacy point
Master of Arathi Basin
Reach exalted reputation with the Defilers or League of Arathor.
+1 Legacy point
Master of Warsong Gulch
Reach exalted reputation with the Warsong Outriders or Silverwing Sentinels.
+1 Legacy point
Master of Darkspear Islands
Reach exalted reputation with the Darkspear Raiders or Theramore Expeditionary Force.
+1 Legacy point
Field of Honor: Week 4
Complete Week 4 of the Field of Honor Journey.
+1 Legacy point
Field of Honor: Week 7
Complete Week 7 of the Field of Honor Journey.
+1 Legacy point
Field of Honor: Week 10
Complete Week 10 of the Field of Honor Journey.
+1 Legacy point
Other
Lord Valthalak Laid to Rest
Complete the questline beginning with An Earnest Proposition, and ending with Saving the Best for Last.
+1 Legacy point
Explorer
Have a character with the Explore Azeroth achievement.
+1 Legacy point
CLASSIC → FOREVER
Talent by talent
Descriptions below compare rank 1. Open a record for requirements and the route into your build.
50 talents
Deadly AspectsBeast Mastery · row 1Changed
CLASSIC · RANK 1
While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
Beast Mastery · row 1
FOREVER · RANK 1
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Beast Mastery · row 4
FOREVER · RANK 1
Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Beast Mastery · row 5
FOREVER · RANK 1
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Beast Mastery · row 7
FOREVER · RANK 1
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Increases the damage done by your Serpent Sting by 2%.
Marksmanship · row 4
FOREVER · RANK 1
Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Marksmanship · row 5
FOREVER · RANK 1
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Survival · row 5
FOREVER · RANK 1
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.