WORLD OF WARCRAFT: FOREVER
WoW Forever TavernUnofficial fan siteEXPLORE · PREPARE · PLAY
LAUNCH · NOVEMBER 4November 423:00 UTC

Horde · RACE GUIDE

Troll

Trolls combine a casting-and-attack-speed cooldown with two forms of Health recovery and extra damage against Beasts. Rapid Regeneration needs a safe channel, while Berserking is the active combat window. Warlock joins their available classes in Forever.

THE RACE BEHIND THE TOOLKIT

Meet Troll

Driven from Stranglethorn, the Darkspear found allies in Thrall's Horde and crossed to Kalimdor. Their identity remains distinct within the alliance they joined.

Their racial abilities separate combat pace from recovery. Berserking accelerates attacks and spellcasting, Regeneration provides a passive Health-regeneration benefit, and Rapid Regeneration offers a stronger channel that can be interrupted. Beast Slaying adds a bonus limited to a particular enemy type.

What this means while you play

  • Berserking increases spellcasting and attack speed by 10% for ten seconds. Its speed bonus applies across several class styles, without establishing an equal percentage increase in final damage.
  • Rapid Regeneration can restore half your maximum Health over six seconds, but movement, actions or damage cancel it. Find a safe opening instead of expecting it to finish under pressure.
  • Beast Slaying only increases damage against Beasts. Keep that enemy-type condition separate from Regeneration's passive benefit, part of which continues during combat.

Practical interpretation of the listed abilities; this is not a damage ranking.

THE ABILITIES YOU BRING WITH YOU

Racial abilities

Inspect an icon for its full text. Open History to inspect earlier official changes.

Active

Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.

History

Official update · 2026-10-26 Berserking duration increased to 15 seconds (was 10 seconds). Source ↗

Passive

Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

History

Official update · 2026-10-15 Regeneration: Health regeneration bonuses increased to 20% (was 10%). Source ↗

Passive

Damage dealt versus Beasts increased by 5%.

Active

Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

BUILD YOUR CHARACTER

Choose a class

The class combinations recorded for Troll in the Forever export.

Need help choosing a playstyle? Find your class →

CLASSIC → FOREVER

What changed?

Berserking

Classic reference
Classic reference
Class-specific records below
Forever
3 min cooldown

Classic reference Hunter, Priest, Shaman, Mage: Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. (3 min cooldown.) Warrior: Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. (3 min cooldown.) Rogue: Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. (3 min cooldown.)

Forever Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.

Regeneration

Classic reference
Classic reference
Passive
Forever
Passive

Classic reference Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

Forever Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

Beast Slaying

Classic reference
Classic reference
Passive
Forever
Passive

Classic reference Damage dealt versus Beasts increased by 5%.

Forever Damage dealt versus Beasts increased by 5%.

Rapid Regeneration

unknown
Classic reference
Timing not recorded
Forever
3 min cooldown

No Classic starting racial record in this reference.

Forever Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

PRIEST ONLY

A second racial spellbook

These spells belong to Priests of this race. Other classes do not receive them.

Evidence scope

Spell text from the beta client. Which race gets which spell was first seen in the demo.

Hex of Weakness

240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

Recorded ranks & learning levels
  • Rank 1 · level 1035 Mana · 30 yd range · Instant

    Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 min.

    Reviewed class reference 2026-11-03; beta client 1.60.1.70753. Native baseline and official corrections retain separate evidence. Talents Forever, CC BY 4.0.
  • Rank 2 · level 2055 Mana · 30 yd range · Instant

    Weakens the target enemy, reducing melee attack power by 57 and reducing the effectiveness of any healing by 20%. Lasts 2 min

    Reviewed class reference 2026-11-03; beta client 1.60.1.70753. Native baseline and official corrections retain separate evidence. Talents Forever, CC BY 4.0.
  • Rank 3 · level 3090 Mana · 30 yd range · Instant

    Weakens the target enemy, reducing melee attack power by 85 and reducing the effectiveness of any healing by 20%. Lasts 2 min

    Reviewed class reference 2026-11-03; beta client 1.60.1.70753. Native baseline and official corrections retain separate evidence. Talents Forever, CC BY 4.0.
  • Rank 4 · level 40130 Mana · 30 yd range · Instant

    Weakens the target enemy, reducing melee attack power by 106 and reducing the effectiveness of any healing by 20%. Lasts 2 min

    Reviewed class reference 2026-11-03; beta client 1.60.1.70753. Native baseline and official corrections retain separate evidence. Talents Forever, CC BY 4.0.
  • Rank 5 · level 50180 Mana · 30 yd range · Instant

    Weakens the target enemy, reducing melee attack power by 155 and reducing the effectiveness of any healing by 20%. Lasts 2 min

    Reviewed class reference 2026-11-03; beta client 1.60.1.70753. Native baseline and official corrections retain separate evidence. Talents Forever, CC BY 4.0.
  • Rank 6 · level 60240 Mana · 30 yd range · Instant

    Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

    Reviewed class reference 2026-11-03; beta client 1.60.1.70753. Native baseline and official corrections retain separate evidence. Talents Forever, CC BY 4.0.

Shadowguard

250 Mana, Instant. The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

Recorded ranks & learning levels
  • Rank 1 · level 2050 Mana · Instant

    The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

    Reviewed class reference 2026-11-03; beta client 1.60.1.70753. Native baseline and official corrections retain separate evidence. Talents Forever, CC BY 4.0.
  • Rank 2 · level 2885 Mana · Instant

    The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 22 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

    Reviewed class reference 2026-11-03; beta client 1.60.1.70753. Native baseline and official corrections retain separate evidence. Talents Forever, CC BY 4.0.
  • Rank 3 · level 36120 Mana · Instant

    The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 33 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

    Reviewed class reference 2026-11-03; beta client 1.60.1.70753. Native baseline and official corrections retain separate evidence. Talents Forever, CC BY 4.0.
  • Rank 4 · level 44160 Mana · Instant

    The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 50 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

    Reviewed class reference 2026-11-03; beta client 1.60.1.70753. Native baseline and official corrections retain separate evidence. Talents Forever, CC BY 4.0.
  • Rank 5 · level 52200 Mana · Instant

    The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 70 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

    Reviewed class reference 2026-11-03; beta client 1.60.1.70753. Native baseline and official corrections retain separate evidence. Talents Forever, CC BY 4.0.
  • Rank 6 · level 60250 Mana · Instant

    The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

    Reviewed class reference 2026-11-03; beta client 1.60.1.70753. Native baseline and official corrections retain separate evidence. Talents Forever, CC BY 4.0.