
Horde · RACE GUIDE
Tauren
A nearby stun, extra Health, movement that builds while travelling and a herb-growing ability give Tauren a varied toolkit. Their benefits cover combat and the open world, with important limits on Plainsrunning uptime and Cultivation's cooldown.
THE RACE BEHIND THE TOOLKIT
Meet Tauren
The Tauren honor the Earth Mother and nature's balance. Their friendship with the Orcs grew from help against the centaur and brought them into the Horde.
The same character can gain a short close-range control tool through War Stomp, 5% extra total Health through Endurance and travel utility through Plainsrunning. Cultivation adds gathering utility without requiring Herbalism, though it is a limited-use ability rather than unrestricted herb harvesting.
What this means while you play
- War Stomp has a short cast and affects up to five nearby enemies for two seconds. Its 90-second cooldown makes it an occasional control tool, not a replacement for class abilities.
- Plainsrunning builds 2% speed per stack during sustained movement, up to 60%, and weakens when you stop or take damage. Since October 26 it no longer increases mounted speed.
- Cultivation duplicates a herb without Herbalism, but requires a character level equal to its Herbalism requirement divided by five; herbs above 300 require level 60. Each herb can be cultivated once. Its cooldown is 15 minutes.
Practical interpretation of the listed abilities; this is not a damage ranking.
THE ABILITIES YOU BRING WITH YOU
Racial abilities
Inspect an icon for its full text. Open History to inspect earlier official changes.
0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
History
Official update · 2026-10-15 War Stomp: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
Total Health increased by 5%.
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. 15 min cooldown. Requires a character level equal to the herb’s Herbalism requirement divided by 5. Herbs requiring more than 300 Herbalism can be cultivated at character level 60.
History
Official update · 2026-10-15 Cultivation: Cooldown reduced to 15 minutes (was 60 minutes). Source ↗
Official update · 2026-09-24 Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60. Source ↗
Earlier export text
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 15 min cooldown, though its tooltip shows none.
Historical snapshot; the official update above takes precedence.
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed. Requires moving a minimum distance per second to keep the effect.
History
Official update · 2026-10-15 Plainsrunning: Also grants 3% increased mounted movement speed. This increase stacks with other mounted movement speed increases. Source ↗
Official update · 2026-10-15 Plainsrunning now requires the Tauren to move a minimum distance per second to keep the effect. Source ↗
Official update · 2026-10-26 Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%), and no longer increases mounted movement speed. Source ↗
Earlier export text
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed.
Historical snapshot; the official update above takes precedence.
BUILD YOUR CHARACTER
Choose a class
The class combinations recorded for Tauren in the Forever export.
Need help choosing a playstyle? Find your class →
CLASSIC → FOREVER
What changed?
War Stomp
Classic reference- Classic reference
- 2 min cooldown
- Forever
- 1.5 min cooldown
Classic reference Stuns up to 5 enemies within 8 yds for 2 sec.
Forever 0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Endurance
Classic reference- Classic reference
- Passive
- Forever
- Passive
Classic reference Total Health increased by 5%.
Forever Total Health increased by 5%.
Cultivation
Classic reference- Classic reference
- Passive
- Forever
- 15 min cooldown
Classic reference Herbalism skill increased by 15.
Forever Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. 15 min cooldown. Requires a character level equal to the herb’s Herbalism requirement divided by 5. Herbs requiring more than 300 Herbalism can be cultivated at character level 60.
Plainsrunning
unknown- Classic reference
- Timing not recorded
- Forever
- Passive
No Classic starting racial record in this reference.
Forever Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed. Requires moving a minimum distance per second to keep the effect.