
Alliance · RACE GUIDE
Skyborne (High Order)
The Alliance's Skyborne path seeks arcane knowledge and independence from missing elemental patrons. High Order characters share the race's glide and haste, but gain a Health-and-Mana regeneration blessing. Their class selection includes Mage; the Horde profile offers Shaman instead.
THE RACE BEHIND THE TOOLKIT
Meet Skyborne (High Order)
The High Order shares the Skyborne's ancestry and Zephras Isle starting experience. Its scholars trace their heritage to Eldre'Thalas, but the disappearance of the wind spirits challenges their reliance on elemental protection.
Choosing the Alliance at character creation follows their search for lost arcane knowledge and greater self-reliance. Mage takes the faction-specific place occupied by Shaman among Windshapers; Warrior, Hunter, Rogue and Druid remain available to both Skyborne profiles.
What this means while you play
- Read Leyline increases Health and Mana regeneration by 50% for 15 seconds. Using it at a Ley Line also grants Attuned, a one-hour buff that persists through death: while Attuned, each 15-second Read Leyline gives 100% instead of 50%. It is not 100% regeneration for an hour. It cannot be used while Innervate is active, and Innervate replaces it.
- Walk on Air supplies the same controlled downward glide as the Horde profile. Its 90-second cooldown and ten-second duration describe a limited traversal ability rather than free flight.
- The profiles share Wind Blessed’s haste (2% since October 26) and Elemental Insight’s bonus against Elementals. Compare their class access and faction-specific blessings rather than treating the Alliance and Horde entries as entirely different toolkits.
Practical interpretation of the listed abilities; this is not a damage ranking.
THE ABILITIES YOU BRING WITH YOU
Racial abilities
Inspect an icon for its full text. Open History to inspect earlier official changes.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
History
Official update · 2026-10-15 Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
2 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Using it at a Ley Line also grants Attuned for 1 hour (persists through death): while Attuned, each Read Leyline increases regeneration by 100% instead. Cannot be used while Innervate is active; Innervate replaces it. Can be cast while moving.
History
Official update · 2026-10-15 Read Leyline: Now castable while moving. Minimum duration increased to 30 seconds (was 20 seconds). Source ↗
Official update · 2026-10-26 Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration; at a Ley Line it also grants Attuned for 1 hour, raising its benefit to 100%. Source ↗
Earlier export text
2 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.
Historical snapshot; the official update above takes precedence.
Damage dealt versus Elementals increased by 5%.
Increases your spellcasting, melee, and ranged Haste by 2%.
BUILD YOUR CHARACTER
Choose a class
The class combinations recorded for Skyborne (High Order) in the Forever export.
Need help choosing a playstyle? Find your class →
CLASSIC → FOREVER
What changed?
Walk on Air
unknown- Classic reference
- Timing not recorded
- Forever
- 1.5 min cooldown
No Classic starting racial record in this reference.
Forever Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Leyline
unknown- Classic reference
- Timing not recorded
- Forever
- 2 min cooldown
No Classic starting racial record in this reference.
Forever 2 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Using it at a Ley Line also grants Attuned for 1 hour (persists through death): while Attuned, each Read Leyline increases regeneration by 100% instead. Cannot be used while Innervate is active; Innervate replaces it. Can be cast while moving.
Elemental Insight
unknown- Classic reference
- Timing not recorded
- Forever
- Passive
No Classic starting racial record in this reference.
Forever Damage dealt versus Elementals increased by 5%.
Wind Blessed
unknown- Classic reference
- Timing not recorded
- Forever
- Passive
No Classic starting racial record in this reference.
Forever Increases your spellcasting, melee, and ranged Haste by 2%.