WORLD OF WARCRAFT: FOREVER
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CLASS JOURNAL · WORLD OF WARCRAFT: FOREVER

Mage

Your talents. Your spellbook.
Your class journal.

Compare talent changes with Classic, inspect spell ranks and follow the requirements into your build.

CLASSIC → FOREVER

Compared with Classic

Compare the exported talent trees with Classic. Each record keeps its rank, requirements and source.

DATED PATCH HISTORY

Recent Mage changes

Follow updates over time. The talent comparison below shows the current differences from Classic.

All Mage updates →
30Oct2026
Reviewed server hotfix reference

October 30 class hotfixes: rebuilt trees, revised spells

Changes since our previous class snapshot; some predate October 30.

2 rework5 moved3 removed14 changed
ClassesTalentsSpellbook

Mage

24 abilities
  • Accelerant

    Rework

    Replaces Improved Fireball. The half-second maximum cast-time reduction now also covers Arcane Wrath, alongside Fireball and Frostfire Bolt.

    Compare changed tooltip text
    Previous wording
    Improved FireballMaximum rank 5Row 1 · column 3

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

    1. Rank 1 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
    2. Rank 2 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
    3. Rank 3 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
    4. Rank 4 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
    5. Rank 5 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
    Current wording
    AccelerantMaximum rank 5Row 1 · column 3

    Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.

    1. Rank 1 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
    2. Rank 2 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.2 sec.
    3. Rank 3 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.3 sec.
    4. Rank 4 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.4 sec.
    5. Rank 5 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
  • Precision

    Rework

    Replaces Elemental Precision. The maximum hit bonus increases from 5% to 6% and covers all spells rather than only Fire and Frost. Requires 3 points to complete, previously 5.

    Compare changed tooltip text
    Previous wording
    Elemental PrecisionMaximum rank 5Row 1 · column 3

    Improves your chance to hit with Frost and Fire spells by 5%.

    1. Rank 1 Improves your chance to hit with Frost and Fire spells by 1%.
    2. Rank 2 Improves your chance to hit with Frost and Fire spells by 2%.
    3. Rank 3 Improves your chance to hit with Frost and Fire spells by 3%.
    4. Rank 4 Improves your chance to hit with Frost and Fire spells by 4%.
    5. Rank 5 Improves your chance to hit with Frost and Fire spells by 5%.
    Current wording
    PrecisionMaximum rank 3Row 1 · column 3

    Improves your chance to hit with all spells by 6%.

    1. Rank 1 Improves your chance to hit with all spells by 2%.
    2. Rank 2 Improves your chance to hit with all spells by 4%.
    3. Rank 3 Improves your chance to hit with all spells by 6%.
  • Winter's Chill

    Changed

    Frostbolt, Frost Blast and Fingers of Frost empowered Ice Lance now apply the debuff. Each stack gives your next Cone of Cold 20% extra damage and 7% additional spell-damage scaling, up to five stacks; the previous per-stack damage bonus was 40%.

    Compare changed tooltip text
    Previous wording
    Winter's ChillMaximum rank 5Row 6 · column 3

    Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.

    1. Rank 1 Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
    2. Rank 2 Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
    3. Rank 3 Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
    4. Rank 4 Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
    5. Rank 5 Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
    Current wording
    Winter's ChillMaximum rank 5Row 6 · column 3

    Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

    1. Rank 1 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
    2. Rank 2 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 40% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
    3. Rank 3 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 60% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
    4. Rank 4 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 80% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
    5. Rank 5 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
All 24 Mage changes →

Beyond the talent trees

Arcane Blast · Rank 1

Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application. 15% of base mana 30 yd range 1.5 sec cast

Ice Lance · Rank 1

Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. 45 Mana 30 yd range Instant 8 sec cooldown

Frostfire Bolt · Rank 1

Launches a bolt of frostfire at the enemy, causing 102 to 118 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage. 205 Mana 35 yd range 3 sec cast

Teleport: Dalaran

Teleports the caster to Dalaran. 120 Mana 10 sec cast Reagents: Rune of Teleportation

BUILD YOUR CHARACTER

Your race. Your toolkit.

Compare the races that can play Mage. Pick one to read its abilities.

Browse race guides →

Horde · Mage

Orc

Full Orc guide →

Blood Fury

Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

History

2026-10-15 Blood Fury: Cooldown increased to 3 minutes (was 2 minutes). Source ↗

2026-10-26 Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes). Source ↗

Hardiness

Duration of Stun effects on you reduced by 20%.

Command

Damage dealt by Hunter and Warlock pets increased by 5%.

Shatter Curse

Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.

History

2026-10-15 Shatter Curse: Now dispels Curses and Banes (was granting immunity). Magic damage taken reduced by 5% (was 15%). Source ↗

Racial data and coverage

Current mechanics follow Blizzard’s dated development notes. Supplementary icons and race/class combinations: · CC BY 4.0 · export 2026-10-30. Class compatibility is from that dataset. Race portraits, including Skyborne, are verified client atlas crops with a . General racial descriptions retain the export with dated official development-note updates through 2026-10-26. Character-level scaling is not inferred. Full race guides and comparison →

ACCOUNT-WIDE PLANNING

Make your Legacy count.

Plan up to 16 points across three trees. Hover a perk for its ranks and requirements. Arrows lead from the required perk to the one it unlocks.

0/ 16 points

Click a perk to add a rank. Right-click or Shift+click refunds; use the minus button on touch screens.

Adventure

Spend points to unlock perks
0
High Alert
5 tree points
Well Rested
Open
Talented
5 tree points
Thrill of Adventure
Open
Field Guide
5 tree points
Frequent Flier
10 tree points
Field Medicine
5 tree points

Resourcefulness

Spend points to unlock perks
0
For Great Honor
5 tree points
Gourmand
Open
Permanence
5 tree points
The Quick and the Dead
Open
Reagent Economy
10 tree points
Reinforce
Open
Diplomat
5 tree points

Professions

Spend points to unlock perks
0
Master Chef
5 tree points
Working Overtime
Open
Bartering
5 tree points
Dedicated Study
10 tree points
Bountiful Harvest
Open
Performance Bonus
5 tree points
Luremaster
5 tree points

Talented: 0 / 5. At level 30: 21 standard talent points. The total cap is 51.

Challenges, rules and data source

This is a personal planning tool. Your plan stays in this browser until you copy a link or export it. It does not read your game account or mark challenges completed. Six unnamed client slots are omitted. Node positions, named prerequisites and tree point gates come from the export; a visual row does not create an extra rule.

Forever beta client 1.60.1.70425 · game data via Talents Forever · CC BY 4.0.

Dungeons and raids

  • Conqueror of the Lair

    Defeat Onyxia.

    +1 Legacy point
  • Novice Spelunker

    Complete the following dungeons.

    +1 Legacy point
  • Experienced Spelunker

    Complete the following dungeons.

    +1 Legacy point
  • Master Spelunker

    Complete the following dungeons.

    +1 Legacy point
  • Conqueror of the Wilds

    Defeat the following encounters in Hyjal Summit.

    +1 Legacy point
  • Conqueror of the Deeps

    Defeat the following encounters in the Barrow Deeps.

    +1 Legacy point

Classes

  • Novice Warrior

    Reach level 25 for the first time on a Warrior.

    +1 Legacy point
  • Experienced Warrior

    Reach level 45 for the first time on a Warrior.

    +1 Legacy point
  • Master Warrior

    Reach level 60 for the first time on a Warrior.

    +1 Legacy point
  • Novice Druid

    Reach level 25 for the first time on a Druid.

    +1 Legacy point
  • Experienced Druid

    Reach level 45 for the first time on a Druid.

    +1 Legacy point
  • Master Druid

    Reach level 60 for the first time on a Druid.

    +1 Legacy point
  • Novice Hunter

    Reach level 25 for the first time on a Hunter.

    +1 Legacy point
  • Experienced Hunter

    Reach level 45 for the first time on a Hunter.

    +1 Legacy point
  • Master Hunter

    Reach level 60 for the first time on a Hunter.

    +1 Legacy point
  • Novice Mage

    Reach level 25 for the first time on a Mage.

    +1 Legacy point
  • Experienced Mage

    Reach level 45 for the first time on a Mage.

    +1 Legacy point
  • Master Mage

    Reach level 60 for the first time on a Mage.

    +1 Legacy point
  • Novice Paladin

    Reach level 25 for the first time on a Paladin.

    +1 Legacy point
  • Experienced Paladin

    Reach level 45 for the first time on a Paladin.

    +1 Legacy point
  • Master Paladin

    Reach level 60 for the first time on a Paladin.

    +1 Legacy point
  • Novice Priest

    Reach level 25 for the first time on a Priest.

    +1 Legacy point
  • Experienced Priest

    Reach level 45 for the first time on a Priest.

    +1 Legacy point
  • Master Priest

    Reach level 60 for the first time on a Priest.

    +1 Legacy point
  • Novice Rogue

    Reach level 25 for the first time on a Rogue.

    +1 Legacy point
  • Experienced Rogue

    Reach level 45 for the first time on a Rogue.

    +1 Legacy point
  • Master Rogue

    Reach level 60 for the first time on a Rogue.

    +1 Legacy point
  • Novice Shaman

    Reach level 25 for the first time on a Shaman.

    +1 Legacy point
  • Experienced Shaman

    Reach level 45 for the first time on a Shaman.

    +1 Legacy point
  • Master Shaman

    Reach level 60 for the first time on a Shaman.

    +1 Legacy point
  • Novice Warlock

    Reach level 25 for the first time on a Warlock.

    +1 Legacy point
  • Experienced Warlock

    Reach level 45 for the first time on a Warlock.

    +1 Legacy point
  • Master Warlock

    Reach level 60 for the first time on a Warlock.

    +1 Legacy point

Crafting

  • Journeyman Alchemist

    Reach 150 skill in Alchemy for the first time.

    +1 Legacy point
  • Expert Alchemist

    Reach 225 skill in Alchemy for the first time.

    +1 Legacy point
  • Artisan Alchemist

    Reach 300 skill in Alchemy for the first time.

    +1 Legacy point
  • Journeyman Blacksmith

    Reach 150 skill in Blacksmithing for the first time.

    +1 Legacy point
  • Expert Blacksmith

    Reach 225 skill in Blacksmithing for the first time.

    +1 Legacy point
  • Artisan Blacksmith

    Reach 300 skill in Blacksmithing for the first time.

    +1 Legacy point
  • Journeyman Enchanter

    Reach 150 skill in Enchanting for the first time.

    +1 Legacy point
  • Expert Enchanter

    Reach 225 skill in Enchanting for the first time.

    +1 Legacy point
  • Artisan Enchanter

    Reach 300 skill in Enchanting for the first time.

    +1 Legacy point
  • Journeyman Engineer

    Reach 150 skill in Engineering for the first time.

    +1 Legacy point
  • Expert Engineer

    Reach 225 skill in Engineering for the first time.

    +1 Legacy point
  • Artisan Engineer

    Reach 300 skill in Engineering for the first time.

    +1 Legacy point
  • Journeyman Leatherworker

    Reach 150 skill in Leatherworking for the first time.

    +1 Legacy point
  • Expert Leatherworker

    Reach 225 skill in Leatherworking for the first time.

    +1 Legacy point
  • Artisan Leatherworker

    Reach 300 skill in Leatherworking for the first time.

    +1 Legacy point
  • Journeyman Tailor

    Reach 150 skill in Tailoring for the first time.

    +1 Legacy point
  • Expert Tailor

    Reach 225 skill in Tailoring for the first time.

    +1 Legacy point
  • Artisan Tailor

    Reach 300 skill in Tailoring for the first time.

    +1 Legacy point

PvP

  • Rank 3

    Reach the rank of Sergeant in the Player vs. Player Honor System.

    +1 Legacy point
  • Rank 7

    Reach the rank of Knight-Lieutenant or Blood Guard in the Player vs. Player Honor System.

    +1 Legacy point
  • Rank 10

    Reach the rank of Lieutenant-Commander or Champion in the Player vs. Player Honor System.

    +1 Legacy point
  • Rank 13

    Reach the rank of Field Marshal or Warlord in the Player vs. Player Honor System.

    +1 Legacy point
  • Rank 14

    Reach the rank of Grand Marshal or High Warlord in the Player vs. Player Honor System.

    +1 Legacy point
  • Master of Alterac Valley

    Reach exalted reputation with the Frostwolf Clan or Stormpike Guard.

    +1 Legacy point
  • Master of Arathi Basin

    Reach exalted reputation with the Defilers or League of Arathor.

    +1 Legacy point
  • Master of Warsong Gulch

    Reach exalted reputation with the Warsong Outriders or Silverwing Sentinels.

    +1 Legacy point
  • Master of Darkspear Islands

    Reach exalted reputation with the Darkspear Raiders or Theramore Expeditionary Force.

    +1 Legacy point
  • Field of Honor: Week 4

    Complete Week 4 of the Field of Honor Journey.

    +1 Legacy point
  • Field of Honor: Week 7

    Complete Week 7 of the Field of Honor Journey.

    +1 Legacy point
  • Field of Honor: Week 10

    Complete Week 10 of the Field of Honor Journey.

    +1 Legacy point

Other

  • Lord Valthalak Laid to Rest

    Complete the questline beginning with An Earnest Proposition, and ending with Saving the Best for Last.

    +1 Legacy point
  • Explorer

    Have a character with the Explore Azeroth achievement.

    +1 Legacy point

CLASSIC → FOREVER

Talent by talent

Descriptions below compare rank 1. Open a record for requirements and the route into your build.

53 talents
Wand SpecializationArcane · row 1Moved

CLASSIC · RANK 1

Increases your damage with Wands by 13%.
Arcane · row 2

FOREVER · RANK 1

Increases your damage with Wands by 13%.
0 earlier-tree points · 2 ranks
Inspect Wand Specialization in the calculator ↗
Improved ChannelingArcane · row 1Changed

CLASSIC · RANK 1

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane · row 1

FOREVER · RANK 1

Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
0 earlier-tree points · 5 ranks
Inspect Improved Channeling in the calculator ↗
Arcane ResilienceArcane · row 1Changed

CLASSIC · RANK 1

Increases your armor by an amount equal to 50% of your Intellect.
Arcane · row 3

FOREVER · RANK 1

Increases your Armor by an amount equal to 25% of your Intellect.
0 earlier-tree points · 3 ranks
Inspect Arcane Resilience in the calculator ↗
Arcane SubtletyArcane · row 2Changed

CLASSIC · RANK 1

Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
Arcane · row 1

FOREVER · RANK 1

Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
5 earlier-tree points · 2 ranks
Inspect Arcane Subtlety in the calculator ↗
Magic AbsorptionArcane · row 2Changed

CLASSIC · RANK 1

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Arcane · row 2

FOREVER · RANK 1

Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
5 earlier-tree points · 2 ranks
Inspect Magic Absorption in the calculator ↗
Arcane ConcentrationArcane · row 2Unchanged

CLASSIC · RANK 1

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane · row 2

FOREVER · RANK 1

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
5 earlier-tree points · 5 ranks
Inspect Arcane Concentration in the calculator ↗
Missile BarrageArcane · row 2New

CLASSIC · RANK 1

No matching talent in this Classic comparison.

FOREVER · RANK 1

Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
5 earlier-tree points · 2 ranks
Inspect Missile Barrage in the calculator ↗
Arcane GeometryArcane · row 3New

CLASSIC · RANK 1

No matching talent in this Classic comparison.

FOREVER · RANK 1

Increases the range of your Arcane spells by 3 yards.
10 earlier-tree points · 2 ranks
Inspect Arcane Geometry in the calculator ↗
Arcane ImpactArcane · row 3Changed

CLASSIC · RANK 1

Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
Arcane · row 3

FOREVER · RANK 1

Increases the critical strike chance of your Arcane spells by 2%.
10 earlier-tree points · 3 ranks
Inspect Arcane Impact in the calculator ↗
Arcane BlastArcane · row 3New

CLASSIC · RANK 1

No matching talent in this Classic comparison.

FOREVER · RANK 1

Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
10 earlier-tree points · 1 rank
Inspect Arcane Blast in the calculator ↗
Arcane ShieldingArcane · row 4Changed

CLASSIC · RANK 1

Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Arcane · row 4

FOREVER · RANK 1

Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
15 earlier-tree points · 2 ranks
Inspect Arcane Shielding in the calculator ↗
Improved CounterspellArcane · row 4Changed

CLASSIC · RANK 1

Gives your Counterspell a 50% chance to silence the target for 4 sec.
Arcane · row 4

FOREVER · RANK 1

Your Counterspell also Silences the target for 2 sec.
15 earlier-tree points · 2 ranks
Inspect Improved Counterspell in the calculator ↗
Arcane MeditationArcane · row 4Changed

CLASSIC · RANK 1

Allows 5% of your Mana regeneration to continue while casting.
Arcane · row 4

FOREVER · RANK 1

Allows 17% of your Mana regeneration to continue while casting.
Requires Arcane Concentration · 15 earlier-tree points · 3 ranks
Inspect Arcane Meditation in the calculator ↗
Arcane WrathArcane · row 4New

CLASSIC · RANK 1

No matching talent in this Classic comparison.

FOREVER · RANK 1

Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Requires Arcane Blast · 15 earlier-tree points · 1 rank
Inspect Arcane Wrath in the calculator ↗
Presence of MindArcane · row 5Unchanged

CLASSIC · RANK 1

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane · row 5

FOREVER · RANK 1

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
20 earlier-tree points · 1 rank
Inspect Presence of Mind in the calculator ↗
Arcane MindArcane · row 5Changed

CLASSIC · RANK 1

Increases your maximum Mana by 2%.
Arcane · row 5

FOREVER · RANK 1

Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
20 earlier-tree points · 5 ranks
Inspect Arcane Mind in the calculator ↗
Arcane InstabilityArcane · row 6Changed

CLASSIC · RANK 1

Increases your spell damage and critical strike chance by 1%.
Arcane · row 6

FOREVER · RANK 1

Increases the damage done by your spells by 1% and your critical strike chance by 1%.
25 earlier-tree points · 3 ranks
Inspect Arcane Instability in the calculator ↗
Arcane PowerArcane · row 7Changed

CLASSIC · RANK 1

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Arcane · row 7

FOREVER · RANK 1

For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Requires Presence of Mind · 30 earlier-tree points · 1 rank
Inspect Arcane Power in the calculator ↗
IncinerationFire · row 1Changed

CLASSIC · RANK 1

Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Fire · row 3

FOREVER · RANK 1

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
0 earlier-tree points · 5 ranks
Inspect Incineration in the calculator ↗
AccelerantFire · row 1Changed

CLASSIC · RANK 1

Reduces the casting time of your Fireball spell by 0.1 sec.
Fire · row 1

FOREVER · RANK 1

Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
0 earlier-tree points · 5 ranks
Inspect Accelerant in the calculator ↗
IgniteFire · row 2Unchanged

CLASSIC · RANK 1

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Fire · row 2

FOREVER · RANK 1

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
5 earlier-tree points · 5 ranks
Inspect Ignite in the calculator ↗
Flame ThrowingFire · row 2Unchanged

CLASSIC · RANK 1

Increases the range of your Fire spells by 3 yards.
Fire · row 2

FOREVER · RANK 1

Increases the range of your Fire spells by 3 yards.
5 earlier-tree points · 2 ranks
Inspect Flame Throwing in the calculator ↗
ImpactFire · row 2Changed

CLASSIC · RANK 1

Gives your Fire spells a 2% chance to stun the target for 2 sec.
Fire · row 1

FOREVER · RANK 1

Gives your Fire spells a 3% chance to stun the target for 2 sec.
5 earlier-tree points · 3 ranks
Inspect Impact in the calculator ↗
Burning SoulFire · row 3Changed

CLASSIC · RANK 1

Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
Fire · row 3

FOREVER · RANK 1

Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
10 earlier-tree points · 3 ranks
Inspect Burning Soul in the calculator ↗
Improved FlamestrikeFire · row 3Unchanged

CLASSIC · RANK 1

Increases the critical strike chance of your Flamestrike spell by 5%.
Fire · row 3

FOREVER · RANK 1

Increases the critical strike chance of your Flamestrike spell by 5%.
10 earlier-tree points · 3 ranks
Inspect Improved Flamestrike in the calculator ↗
PyroblastFire · row 3Changed

CLASSIC · RANK 1

Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.
Fire · row 3

FOREVER · RANK 1

Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
10 earlier-tree points · 1 rank
Inspect Pyroblast in the calculator ↗
Improved Fire BlastFire · row 3Changed

CLASSIC · RANK 1

Reduces the cooldown of your Fire Blast spell by 0.5 sec.
Fire · row 2

FOREVER · RANK 1

Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
10 earlier-tree points · 2 ranks
Inspect Improved Fire Blast in the calculator ↗
Improved ScorchFire · row 4Changed

CLASSIC · RANK 1

Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Fire · row 4

FOREVER · RANK 1

Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
15 earlier-tree points · 3 ranks
Inspect Improved Scorch in the calculator ↗
Improved Fire WardFire · row 4Unchanged

CLASSIC · RANK 1

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Fire · row 4

FOREVER · RANK 1

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
15 earlier-tree points · 2 ranks
Inspect Improved Fire Ward in the calculator ↗
Heating UpFire · row 4New

CLASSIC · RANK 1

No matching talent in this Classic comparison.

FOREVER · RANK 1

Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Requires Pyroblast · 15 earlier-tree points · 1 rank
Inspect Heating Up in the calculator ↗
Master of ElementsFire · row 4Changed

CLASSIC · RANK 1

Your Fire and Frost spell criticals will refund 10% of their base mana cost.
Fire · row 4

FOREVER · RANK 1

Your Fire and Frost critical strikes will refund 10% of their base mana cost.
15 earlier-tree points · 3 ranks
Inspect Master of Elements in the calculator ↗
Critical MassFire · row 5Unchanged

CLASSIC · RANK 1

Increases the critical strike chance of your Fire spells by 2%.
Fire · row 5

FOREVER · RANK 1

Increases the critical strike chance of your Fire spells by 2%.
20 earlier-tree points · 3 ranks
Inspect Critical Mass in the calculator ↗
Blast WaveFire · row 5Changed

CLASSIC · RANK 1

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
Fire · row 5

FOREVER · RANK 1

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
20 earlier-tree points · 1 rank
Inspect Blast Wave in the calculator ↗
Fire PowerFire · row 6Changed

CLASSIC · RANK 1

Increases the damage done by your Fire spells by 2%.
Fire · row 6

FOREVER · RANK 1

Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
25 earlier-tree points · 3 ranks
Inspect Fire Power in the calculator ↗
CombustionFire · row 7Changed

CLASSIC · RANK 1

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Fire · row 7

FOREVER · RANK 1

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Requires Critical Mass · 30 earlier-tree points · 1 rank
Inspect Combustion in the calculator ↗
Frost WardingFrost · row 1Changed

CLASSIC · RANK 1

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Frost · row 1

FOREVER · RANK 1

Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
0 earlier-tree points · 2 ranks
Inspect Frost Warding in the calculator ↗
Improved FrostboltFrost · row 1Changed

CLASSIC · RANK 1

Reduces the casting time of your Frostbolt spell by 0.1 sec.
Frost · row 1

FOREVER · RANK 1

Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
0 earlier-tree points · 5 ranks
Inspect Improved Frostbolt in the calculator ↗
PrecisionFrost · row 1Changed

CLASSIC · RANK 1

Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Frost · row 1

FOREVER · RANK 1

Improves your chance to hit with all spells by 2%.
0 earlier-tree points · 3 ranks
Inspect Precision in the calculator ↗
Ice ShardsFrost · row 2Unchanged

CLASSIC · RANK 1

Increases the critical strike damage bonus of your Frost spells by 20%.
Frost · row 2

FOREVER · RANK 1

Increases the critical strike damage bonus of your Frost spells by 20%.
5 earlier-tree points · 5 ranks
Inspect Ice Shards in the calculator ↗
FrostbiteFrost · row 2Unchanged

CLASSIC · RANK 1

Gives your Chill effects a 5% chance to freeze the target for 5 sec.
Frost · row 2

FOREVER · RANK 1

Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
5 earlier-tree points · 3 ranks
Inspect Frostbite in the calculator ↗
Improved Frost NovaFrost · row 2Unchanged

CLASSIC · RANK 1

Reduces the cooldown of your Frost Nova spell by 2 sec.
Frost · row 2

FOREVER · RANK 1

Reduces the cooldown of your Frost Nova spell by 2 sec.
5 earlier-tree points · 2 ranks
Inspect Improved Frost Nova in the calculator ↗
PermafrostFrost · row 2Changed

CLASSIC · RANK 1

Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Frost · row 2

FOREVER · RANK 1

Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
5 earlier-tree points · 3 ranks
Inspect Permafrost in the calculator ↗
Frost ChannelingFrost · row 3Moved

CLASSIC · RANK 1

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Frost · row 4

FOREVER · RANK 1

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
10 earlier-tree points · 3 ranks
Inspect Frost Channeling in the calculator ↗
Improved BlizzardFrost · row 3Changed

CLASSIC · RANK 1

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
Frost · row 3

FOREVER · RANK 1

Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
10 earlier-tree points · 3 ranks
Inspect Improved Blizzard in the calculator ↗
Ice LanceFrost · row 3New

CLASSIC · RANK 1

No matching talent in this Classic comparison.

FOREVER · RANK 1

Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
10 earlier-tree points · 1 rank
Inspect Ice Lance in the calculator ↗
Arctic ReachFrost · row 4Changed

CLASSIC · RANK 1

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Frost · row 4

FOREVER · RANK 1

Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
15 earlier-tree points · 2 ranks
Inspect Arctic Reach in the calculator ↗
Ice BlockFrost · row 4Moved

CLASSIC · RANK 1

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Frost · row 5

FOREVER · RANK 1

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
15 earlier-tree points · 1 rank
Inspect Ice Block in the calculator ↗
ShatterFrost · row 4Changed

CLASSIC · RANK 1

Increases the critical strike chance of all your spells against frozen targets by 10%.
Frost · row 4

FOREVER · RANK 1

Increases the critical strike chance of all your spells against Frozen targets by 17%.
15 earlier-tree points · 3 ranks
Inspect Shatter in the calculator ↗
Improved Cone of ColdFrost · row 5Changed

CLASSIC · RANK 1

Increases the damage dealt by your Cone of Cold spell by 15%.
Frost · row 5

FOREVER · RANK 1

Increases the damage dealt by your Cone of Cold spell by 12%.
20 earlier-tree points · 3 ranks
Inspect Improved Cone of Cold in the calculator ↗
Cold SnapFrost · row 5Changed

CLASSIC · RANK 1

When activated, this spell finishes the cooldown on all of your Frost spells.
Frost · row 3

FOREVER · RANK 1

Finishes the remaining cooldown on all your other Frost spells.
20 earlier-tree points · 1 rank
Inspect Cold Snap in the calculator ↗
Fingers of FrostFrost · row 5New

CLASSIC · RANK 1

No matching talent in this Classic comparison.

FOREVER · RANK 1

Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Requires Ice Lance · 20 earlier-tree points · 2 ranks
Inspect Fingers of Frost in the calculator ↗
Winter's ChillFrost · row 6Changed

CLASSIC · RANK 1

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Frost · row 6

FOREVER · RANK 1

Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
25 earlier-tree points · 5 ranks
Inspect Winter's Chill in the calculator ↗
Ice BarrierFrost · row 7Changed

CLASSIC · RANK 1

Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
Frost · row 7

FOREVER · RANK 1

Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Requires Cold Snap · 30 earlier-tree points · 1 rank
Inspect Ice Barrier in the calculator ↗

Mage · SPELLS & ABILITIES

Your spellbook

65 abilities · 65 displayed ranks

Hover a rank to inspect · tap to preview

Categories organize the class spellbook; they do not lock these spells to a specialization. Talent abilities still need their talent. Level filters use the listed unlock level.