A new Holy talent protects one ally for five minutes and improves your Holy Light, Flash of Light and Holy Shock healing on them. The healing amount is not specified.
Ability details
Current ability
Oath of LightMaximum rank 1Row 4 · column 3
8% of base mana · 40 yd range
Instant
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock on them. Only one Oath of Light may be sworn by the Paladin at any one time.
Holy Strike gains a four-second shorter cooldown and uses your shield, triggering Holy Shield and Shield Specialization without spending their charges or cooldowns. It also lets you block spells for six seconds.
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.
More rank changes (3)
Rank 1
Before
Light's VigilRank 1Learned at level 40Requires its talent
Enemy: 20 yd range
730 Mana · Friendly: 40 yd range
1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
After
Light's VigilRank 1Learned at level 40Requires its talent
730 Mana · 40 yd range
1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.
Rank 2
Before
Light's VigilRank 2Learned at level 50
Enemy: 20 yd range
1,000 Mana · Friendly: 40 yd range
1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 268 to 288 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 486 to 514. You may only have one Light's Vigil active per party.
After
Light's VigilRank 2Learned at level 50
1,000 Mana · 40 yd range
1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 486 to 514. Only one Vigil per Paladin may be active in each party.
Rank 3
Before
Light's VigilRank 3Learned at level 60
Enemy: 20 yd range
1,340 Mana · Friendly: 40 yd range
1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 380 to 410 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 684 to 724. You may only have one Light's Vigil active per party.
After
Light's VigilRank 3Learned at level 60
1,340 Mana · 40 yd range
1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 684 to 724. Only one Vigil per Paladin may be active in each party.
Earth Fury is removed. Artisan’s Precision adds 1% hit chance for spells and attacks.
Beyond the talent trees
Judgement
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. 6% of base mana 10 yd range Instant 10 sec cooldown
Seal of Fury · Rank 1
Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy inflicts 32 to 34 Holy damage to an enemy and taunts the target to attack you for 3 sec. 40 Mana Instant
BUILD YOUR CHARACTER
Your race. Your toolkit.
Compare the races that can play Paladin. Pick one to read its abilities.
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the Grave
Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 15 sec internal cooldown. Does not break crowd control.
History
2026-10-26 Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds). Source ↗
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled. Also grants a chance to find additional items in most chests.
History
2026-10-15 Find Treasure: Now also grants a chance to find additional items in most chests. Source ↗
Stoneform
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Artisan's Precision
Increases hit chance with spells and attacks by 1%.
Big Game Hunter
Damage dealt versus Beasts increased by 5%.
Racial data and coverage
Current mechanics follow Blizzard’s dated development notes. Supplementary icons and race/class combinations: · CC BY 4.0 · export 2026-10-30. Class compatibility is from that dataset. Race portraits, including Skyborne, are verified client atlas crops with a . General racial descriptions retain the export with dated official development-note updates through 2026-10-26. Character-level scaling is not inferred. Full race guides and comparison →
Plan up to 16 points across three trees. Hover a perk for its ranks and requirements. Arrows lead from the required perk to the one it unlocks.
0/ 16 points
Click a perk to add a rank. Right-click or Shift+click refunds; use the minus button on touch screens.
Adventure
Spend points to unlock perks
0
High Alert
5 tree points
High AlertRank 0 / 2Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Well Rested
Open
Well RestedRank 0 / 5Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Talented
5 tree points
TalentedRank 0 / 5You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
Requires Well Rested at full rank.Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Thrill of Adventure
Open
Thrill of AdventureRank 0 / 5You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Field Guide
5 tree points
Field GuideRank 0 / 3Reduces your cooldown on adding Camp features by 8%
Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Frequent Flier
10 tree points
Frequent FlierRank 0 / 1You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Requires Field Guide at full rank.Requires 10 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Field Medicine
5 tree points
Field MedicineRank 0 / 2Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Resourcefulness
Spend points to unlock perks
0
For Great Honor
5 tree points
For Great HonorRank 0 / 5Increases Honor Points gained by 2%.
Requires 5 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
Gourmand
Open
GourmandRank 0 / 3Increases the duration of beneficial effects from eating food by 33%.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Permanence
5 tree points
PermanenceRank 0 / 2Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.
Requires Gourmand at full rank.Requires 5 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
The Quick and the Dead
Open
The Quick and the DeadRank 0 / 2Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Reagent Economy
10 tree points
Reagent EconomyRank 0 / 1Your class abilities no longer require reagents purchaseable from vendors.
Requires The Quick and the Dead at full rank.Requires 10 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
Reinforce
Open
ReinforceRank 0 / 5You take 8% less durability loss when you die.
Available without a tree point requirement.
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Diplomat
5 tree points
DiplomatRank 0 / 5Increases your reputation gains by 2%.
Requires 5 earlier points in Resourcefulness.
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Professions
Spend points to unlock perks
0
Master Chef
5 tree points
Master ChefRank 0 / 5Your cooking recipes have a 10% chance to create an extra result.
Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Working Overtime
Open
Working OvertimeRank 0 / 5Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Bartering
5 tree points
BarteringRank 0 / 2Reduces the gold price of items from all vendors by 5%.
Requires 5 earlier points in Professions.
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Dedicated Study
10 tree points
Dedicated StudyRank 0 / 1Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.
Requires Bartering at full rank.Requires 10 earlier points in Professions.
25 sec cast | 23 hour cooldownClick to learn. Right-click or Shift+click to refund.
Bountiful Harvest
Open
Bountiful HarvestRank 0 / 5You are 20% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Performance Bonus
5 tree points
Performance BonusRank 0 / 3You have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
Requires Bountiful Harvest at full rank.Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Luremaster
5 tree points
LuremasterRank 0 / 2While fishing with a Lure active, you have a 25% chance to catch an extra fish.
Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Talented: 0 / 5. At level 30: 21 standard talent points. The total cap is 51.
Challenges, rules and data source
This is a personal planning tool. Your plan stays in this browser until you copy a link or export it. It does not read your game account or mark challenges completed. Six unnamed client slots are omitted. Node positions, named prerequisites and tree point gates come from the export; a visual row does not create an extra rule.
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
Holy · row 4
FOREVER · RANK 1
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock on them. Only one Oath of Light may be sworn by the Paladin at any one time.
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.
Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Increases the amount of damage absorbed by your shield by 10%.
Protection · row 3
FOREVER · RANK 1
Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Protection · row 7
FOREVER · RANK 1
Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.
Protection · row 5
FOREVER · RANK 1
Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
Retribution · row 3
FOREVER · RANK 1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Retribution · row 4
FOREVER · RANK 1
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Retribution · row 7
FOREVER · RANK 1
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.