Tooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
→
Previous wording
Create SoulstoneRank 2Learned at level 30
85% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Lesser Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 750 health and 1,200 mana.
Conjured items disappear if logged out for more than 15 minutes.
Current wording
Create SoulstoneRank 2Learned at level 30
85% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Lesser Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 750 health and 1200 mana.
Conjured items disappear if logged out for more than 15 minutes.
More rank changes (3)
Rank 3
Before
Create SoulstoneRank 3Learned at level 40
85% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,100 health and 1,700 mana.
Conjured items disappear if logged out for more than 15 minutes.
After
Create SoulstoneRank 3Learned at level 40
85% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,100 health and 1700 mana.
Conjured items disappear if logged out for more than 15 minutes.
Rank 4
Before
Create SoulstoneRank 4Learned at level 50
85% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Greater Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,600 health and 2,200 mana.
Conjured items disappear if logged out for more than 15 minutes.
After
Create SoulstoneRank 4Learned at level 50
85% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Greater Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,600 health and 2200 mana.
Conjured items disappear if logged out for more than 15 minutes.
Rank 5
Before
Create SoulstoneRank 5Learned at level 60
85% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Major Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 2,200 health and 2,800 mana.
Conjured items disappear if logged out for more than 15 minutes.
After
Create SoulstoneRank 5Learned at level 60
85% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Major Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 2,200 health and 2800 mana.
Conjured items disappear if logged out for more than 15 minutes.
The tooltip describes protection against losing cast time when damaged for Drain Life, Drain Mana, Drain Soul and Wrack.
Compare changed tooltip text
→
Previous wording
Fel ConcentrationMaximum rank 3Row 3 · column 2
Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Rank 1 Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Rank 2 Gives you a 47% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Rank 3 Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Current wording
Fel ConcentrationMaximum rank 3Row 3 · column 2
Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 70% chance to not lose casting time when you take damage.
Rank 1 Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 23% chance to not lose casting time when you take damage.
Rank 2 Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 47% chance to not lose casting time when you take damage.
Rank 3 Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 70% chance to not lose casting time when you take damage.
Command returns with 5% pet damage. Savage is removed. Blood Fury cooldown: 3 → 2 minutes.
Beyond the talent trees
Bane of Agony · Rank 1
Afflicts the target with agony, causing 72 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target. 25 Mana 30 yd range Instant
BUILD YOUR CHARACTER
Your race. Your toolkit.
Compare the races that can play Warlock. Pick one to read its abilities.
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the Grave
Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 15 sec internal cooldown. Does not break crowd control.
History
2026-10-26 Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds). Source ↗
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Expansive Mind
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering Specialization
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Eureka!
Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. Also benefits Power Word: Shield.
History
2026-10-15 Eureka!: Now an 8 second buff with no charges. Same effect on damage and ability costs. Now also benefits Power Word: Shield. Source ↗
2026-10-01 Eureka! no longer benefits periodic effects at all. Channeled spells do not count as periodics. Source ↗
Racial data and coverage
Current mechanics follow Blizzard’s dated development notes. Supplementary icons and race/class combinations: · CC BY 4.0 · export 2026-10-30. Class compatibility is from that dataset. Race portraits, including Skyborne, are verified client atlas crops with a . General racial descriptions retain the export with dated official development-note updates through 2026-10-26. Character-level scaling is not inferred. Full race guides and comparison →
Plan up to 16 points across three trees. Hover a perk for its ranks and requirements. Arrows lead from the required perk to the one it unlocks.
0/ 16 points
Click a perk to add a rank. Right-click or Shift+click refunds; use the minus button on touch screens.
Adventure
Spend points to unlock perks
0
High Alert
5 tree points
High AlertRank 0 / 2Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Well Rested
Open
Well RestedRank 0 / 5Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Talented
5 tree points
TalentedRank 0 / 5You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
Requires Well Rested at full rank.Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Thrill of Adventure
Open
Thrill of AdventureRank 0 / 5You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Field Guide
5 tree points
Field GuideRank 0 / 3Reduces your cooldown on adding Camp features by 8%
Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Frequent Flier
10 tree points
Frequent FlierRank 0 / 1You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Requires Field Guide at full rank.Requires 10 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Field Medicine
5 tree points
Field MedicineRank 0 / 2Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Resourcefulness
Spend points to unlock perks
0
For Great Honor
5 tree points
For Great HonorRank 0 / 5Increases Honor Points gained by 2%.
Requires 5 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
Gourmand
Open
GourmandRank 0 / 3Increases the duration of beneficial effects from eating food by 33%.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Permanence
5 tree points
PermanenceRank 0 / 2Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.
Requires Gourmand at full rank.Requires 5 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
The Quick and the Dead
Open
The Quick and the DeadRank 0 / 2Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Reagent Economy
10 tree points
Reagent EconomyRank 0 / 1Your class abilities no longer require reagents purchaseable from vendors.
Requires The Quick and the Dead at full rank.Requires 10 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
Reinforce
Open
ReinforceRank 0 / 5You take 8% less durability loss when you die.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Diplomat
5 tree points
DiplomatRank 0 / 5Increases your reputation gains by 2%.
Requires 5 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
Professions
Spend points to unlock perks
0
Master Chef
5 tree points
Master ChefRank 0 / 5Your cooking recipes have a 10% chance to create an extra result.
Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Working Overtime
Open
Working OvertimeRank 0 / 5Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Bartering
5 tree points
BarteringRank 0 / 2Reduces the gold price of items from all vendors by 5%.
Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Dedicated Study
10 tree points
Dedicated StudyRank 0 / 1Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.
Requires Bartering at full rank.Requires 10 earlier points in Professions.
25 sec cast | 23 hour cooldownClick to learn. Right-click or Shift+click to refund.
Bountiful Harvest
Open
Bountiful HarvestRank 0 / 5You are 20% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Performance Bonus
5 tree points
Performance BonusRank 0 / 3You have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
Requires Bountiful Harvest at full rank.Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Luremaster
5 tree points
LuremasterRank 0 / 2While fishing with a Lure active, you have a 25% chance to catch an extra fish.
Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Talented: 0 / 5. At level 30: 21 standard talent points. The total cap is 51.
Challenges, rules and data source
This is a personal planning tool. Your plan stays in this browser until you copy a link or export it. It does not read your game account or mark challenges completed. Six unnamed client slots are omitted. Node positions, named prerequisites and tree point gates come from the export; a visual row does not create an extra rule.
Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Affliction · row 4
FOREVER · RANK 1
Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Increases the Health drained by your Drain Life spell by 2%.
Affliction · row 2
FOREVER · RANK 1
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Requires Siphon Life · 30 earlier-tree points · 1 rank
Increases the amount of Health transferred by your Health Funnel spell by 10%.
Demonology · row 2
FOREVER · RANK 1
Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
Demonology · row 3
FOREVER · RANK 1
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.
Demonology · row 5
FOREVER · RANK 1
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned.
Imp: Increases your Shadow damage by 15%.
Voidwalker: Restores 2% of your total Mana every 4 sec.
Succubus/Incubus: Increases your Fire damage by 15%.
Felhunter: Restores 3% of your total Health every 4 sec.
Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
Demonology · row 7
FOREVER · RANK 1
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 4%. Voidwalker - Reduces physical damage taken by 2%. Succubus/Incubus - Increases all damage caused by 2%. Felhunter - Increases all resistances by .2 per level.
Demonology · row 6
FOREVER · RANK 1
Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases Fire damage done by 2%.
Voidwalker - Reduces Physical damage taken by 2%.
Succubus/Incubus - Increases Shadow damage done by 2%.
Felhunter - Reduces Magic damage taken by 2%.
Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
Destruction · row 1
FOREVER · RANK 1
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.
Gives your Destruction spells a 2% chance to daze the target for 5 sec.
Destruction · row 2
FOREVER · RANK 1
Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Instantly blasts the target for 91 to 103 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Destruction · row 3
FOREVER · RANK 1
Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 sec.
Destruction · row 5
FOREVER · RANK 1
Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.