Humans combine a Stun removal and temporary stealth detection with passive critical chance and Spirit. Their combat bonus no longer asks for a sword, and Human Hunter adds another character choice to their broad class selection in Forever.
No Classic starting racial record in this reference.
Forever Increases your critical strike chance with all spells and attacks by 1%.
The Human Spirit
Classic reference
+
Classic reference
Passive
Forever
Passive
Classic reference Spirit increased by 5%.
Forever Spirit increased by 10%.
Perception
Classic reference
+
Classic reference
3 min cooldown
Forever
3 min cooldown
Classic reference Dramatically increases stealth detection for 20 sec.
Forever Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Will to Survive
unknown
+
Classic reference
Timing not recorded
Forever
3 min cooldown
No Classic starting racial record in this reference.
Forever Instant, 3 min cooldown. Instantly removes all Stun effects.
PRIEST ONLY
A second racial spellbook
These spells belong to Priests of this race. Other classes do not receive them.
Evidence scope
Spell text from the beta client. Which race gets which spell was first seen in the demo.
Divine Grace
40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Recorded ranks & learning levels
Rank 1 · level 1040 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 145 to 181 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 2 · level 1840 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 267 to 325 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 3 · level 2640 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 441 to 529 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 4 · level 3440 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 571 to 681 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 5 · level 4240 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 819 to 969 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 6 · level 5040 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 1,090 to 1,284 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 7 · level 5840 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Feedback
230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Recorded ranks & learning levels
Rank 1 · level 2055 Mana · Instant · 3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 2 · level 30100 Mana · Instant · 3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 35 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 3 · level 40140 Mana · Instant · 3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 54 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 4 · level 50190 Mana · Instant · 3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 77 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 5 · level 60230 Mana · Instant · 3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Horde
Orc
A burst window for physical attacks or spells, shorter stuns and an answer to curses. Orcs pair active combat tools with Command, a 5% damage bonus for Hunter and Warlock pets, and Forever opens the Mage class alongside their existing martial and magical paths.
Classic reference Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.
Forever Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Hardiness
Classic reference
+
Classic reference
Passive
Forever
Passive
Classic reference Chance to resist Stun effects increased by an additional 25%.
Forever Duration of Stun effects on you reduced by 20%.
Command
Classic reference
+
Classic reference
Class-specific records below
Forever
Passive
Classic reference Warlock: Damage dealt by Hunter and Warlock pets increased by 5%.
Hunter: Damage dealt by Hunter and Warlock pets increased by 5%.
Warrior, Rogue, Shaman: Damage dealt by Hunter and Warlock pets increased by 5%.
Forever Damage dealt by Hunter and Warlock pets increased by 5%.
Shatter Curse
unknown
+
Classic reference
Timing not recorded
Forever
3 min cooldown
No Classic starting racial record in this reference.
Forever Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Horde
Orc
A burst window for physical attacks or spells, shorter stuns and an answer to curses. Orcs pair active combat tools with Command, a 5% damage bonus for Hunter and Warlock pets, and Forever opens the Mage class alongside their existing martial and magical paths.
Classic reference Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.
Forever Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Hardiness
Classic reference
+
Classic reference
Passive
Forever
Passive
Classic reference Chance to resist Stun effects increased by an additional 25%.
Forever Duration of Stun effects on you reduced by 20%.
Command
Classic reference
+
Classic reference
Class-specific records below
Forever
Passive
Classic reference Warlock: Damage dealt by Hunter and Warlock pets increased by 5%.
Hunter: Damage dealt by Hunter and Warlock pets increased by 5%.
Warrior, Rogue, Shaman: Damage dealt by Hunter and Warlock pets increased by 5%.
Forever Damage dealt by Hunter and Warlock pets increased by 5%.
Shatter Curse
unknown
+
Classic reference
Timing not recorded
Forever
3 min cooldown
No Classic starting racial record in this reference.
Forever Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Horde
Undead
The Forsaken bring a targeted crowd-control escape, corpse-based recovery and a health-drain proc. Their utility rewards understanding which effect you are facing and when recovery is safe. Forever also makes Paladin available to Undead characters.
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize2 min cooldown+
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the Grave15 sec internal cooldown+
Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 15 sec internal cooldown. Does not break crowd control.
History
Official update · 2026-10-26 Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds). Source ↗
Classic reference Underwater breath lasts 300% longer than normal.
Forever Underwater breath lasts 300% longer than normal.
Will of the Forsaken
Classic reference
+
Classic reference
2 min cooldown
Forever
2 min cooldown
Classic reference Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.
Forever Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
Classic reference
+
Classic reference
2 min cooldown
Forever
2 min cooldown
Classic reference When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Forever 5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the Grave
unknown
+
Classic reference
Timing not recorded
Forever
15 sec internal cooldown
No Classic starting racial record in this reference.
Forever Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 15 sec internal cooldown. Does not break crowd control.
PRIEST ONLY
A second racial spellbook
These spells belong to Priests of this race. Other classes do not receive them.
Evidence scope
Spell text from the beta client. Which race gets which spell was first seen in the demo.
Dark Sacrifice
Instant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana, plus your Spirit.
Recorded ranks & learning levels
Rank 1 · level 20Instant · 10 min cooldown
Cannibalize 440 of your own Health over 15 sec to gain 440 Mana, plus your Spirit.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 2 · level 30Instant · 10 min cooldown
Cannibalize 720 of your own Health over 15 sec to gain 720 Mana, plus your Spirit.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 3 · level 40Instant · 10 min cooldown
Cannibalize 1,020 of your own Health over 15 sec to gain 1,020 Mana, plus your Spirit.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 4 · level 50Instant · 10 min cooldown
Cannibalize 1,330 of your own Health over 15 sec to gain 1,330 Mana, plus your Spirit.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 5 · level 60Instant · 10 min cooldown
Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana, plus your Spirit.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Touch of Weakness
195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Recorded ranks & learning levels
Rank 1 · level 1025 Mana · Instant
The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 2 · level 2045 Mana · Instant
The next melee attack against the caster will cause 12 Shadow damage and reduce the attacker's melee attack power by 57 for 2 min.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 3 · level 3075 Mana · Instant
The next melee attack against the caster will cause 18 Shadow damage and reduce the attacker's melee attack power by 85 for 2 min.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 4 · level 40105 Mana · Instant
The next melee attack against the caster will cause 28 Shadow damage and reduce the attacker's melee attack power by 106 for 2 min.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 5 · level 50145 Mana · Instant
The next melee attack on the caster will cause 40 Shadow damage and reduce the attacker's melee attack power by the attacker by 155 for 2 min.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 6 · level 60195 Mana · Instant
The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Horde
Tauren
A nearby stun, extra Health, movement that builds while travelling and a herb-growing ability give Tauren a varied toolkit. Their benefits cover combat and the open world, with important limits on Plainsrunning uptime and Cultivation's cooldown.
0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
History
Official update · 2026-10-15 War Stomp: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
EndurancePassive+
Total Health increased by 5%.
History
Official update · 2026-10-15 Endurance: Now grants 2% increased critical damage and healing (was 1% hit chance). Source ↗
Official update · 2026-10-26 Endurance no longer provides any modifiers beyond 5% increased Health. Source ↗
Cultivation15 min cooldown+
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. 15 min cooldown. Requires a character level equal to the herb’s Herbalism requirement divided by 5. Herbs requiring more than 300 Herbalism can be cultivated at character level 60.
History
Official update · 2026-10-15 Cultivation: Cooldown reduced to 15 minutes (was 60 minutes). Source ↗
Official update · 2026-09-24 Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60. Source ↗
PlainsrunningPassive+
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed. Requires moving a minimum distance per second to keep the effect.
History
Official update · 2026-10-15 Plainsrunning: Also grants 3% increased mounted movement speed. This increase stacks with other mounted movement speed increases. Source ↗
Official update · 2026-10-15 Plainsrunning now requires the Tauren to move a minimum distance per second to keep the effect. Source ↗
Official update · 2026-10-26 Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%), and no longer increases mounted movement speed. Source ↗
Classic reference Stuns up to 5 enemies within 8 yds for 2 sec.
Forever 0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Endurance
Classic reference
+
Classic reference
Passive
Forever
Passive
Classic reference Total Health increased by 5%.
Forever Total Health increased by 5%.
Cultivation
Classic reference
+
Classic reference
Passive
Forever
15 min cooldown
Classic reference Herbalism skill increased by 15.
Forever Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. 15 min cooldown. Requires a character level equal to the herb’s Herbalism requirement divided by 5. Herbs requiring more than 300 Herbalism can be cultivated at character level 60.
Plainsrunning
unknown
+
Classic reference
Timing not recorded
Forever
Passive
No Classic starting racial record in this reference.
Forever Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed. Requires moving a minimum distance per second to keep the effect.
Horde
Troll
Trolls combine a casting-and-attack-speed cooldown with two forms of Health recovery and extra damage against Beasts. Rapid Regeneration needs a safe channel, while Berserking is the active combat window. Warlock joins their available classes in Forever.
Classic reference Hunter, Priest, Shaman, Mage: Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. (3 min cooldown.)
Warrior: Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. (3 min cooldown.)
Rogue: Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. (3 min cooldown.)
Forever Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.
Regeneration
Classic reference
+
Classic reference
Passive
Forever
Passive
Classic reference Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
Forever Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Beast Slaying
Classic reference
+
Classic reference
Passive
Forever
Passive
Classic reference Damage dealt versus Beasts increased by 5%.
Forever Damage dealt versus Beasts increased by 5%.
Rapid Regeneration
unknown
+
Classic reference
Timing not recorded
Forever
3 min cooldown
No Classic starting racial record in this reference.
Forever Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
PRIEST ONLY
A second racial spellbook
These spells belong to Priests of this race. Other classes do not receive them.
Evidence scope
Spell text from the beta client. Which race gets which spell was first seen in the demo.
Hex of Weakness
240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Recorded ranks & learning levels
Rank 1 · level 1035 Mana · 30 yd range · Instant
Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 min.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 2 · level 2055 Mana · 30 yd range · Instant
Weakens the target enemy, reducing melee attack power by 57 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 3 · level 3090 Mana · 30 yd range · Instant
Weakens the target enemy, reducing melee attack power by 85 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 4 · level 40130 Mana · 30 yd range · Instant
Weakens the target enemy, reducing melee attack power by 106 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 5 · level 50180 Mana · 30 yd range · Instant
Weakens the target enemy, reducing melee attack power by 155 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 6 · level 60240 Mana · 30 yd range · Instant
Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Shadowguard
250 Mana, Instant. The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Recorded ranks & learning levels
Rank 1 · level 2050 Mana · Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 2 · level 2885 Mana · Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 22 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 3 · level 36120 Mana · Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 33 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 4 · level 44160 Mana · Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 50 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 5 · level 52200 Mana · Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 70 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 6 · level 60250 Mana · Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Horde
Skyborne (Windshaper)
The Horde's Skyborne path preserves its bond with elemental wind spirits. Windshapers pair a controlled downward glide with a travel-speed blessing, passive haste and extra damage against Elementals. Their class selection includes Shaman; the Alliance profile offers Mage instead.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
History
Official update · 2026-10-15 Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
Skysight2 min cooldown+
0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour (persists through death): while Charged, each Skysight increases movement speed by 30% instead. Can be cast while moving.
History
Official update · 2026-10-15 Skysight: Now castable while moving. Source ↗
Official update · 2026-10-26 Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration; at an elemental convergence it also grants Charged for 1 hour, raising it to 30%. Source ↗
Elemental InsightPassive+
Damage dealt versus Elementals increased by 5%.
Wind BlessedPassive+
Increases your spellcasting, melee, and ranged Haste by 2%.
History
Official update · 2026-10-15 Wind Blessed: Haste bonus increased to 3% (was 1%). Source ↗
Official update · 2026-10-26 Wind-Blessed Haste bonus reduced to 2% (was 3%). Source ↗
Official Forever starting experience. A verified zone-page map and route are not yet available in this catalog.
Forever source
Since Classic
Walk on Air
unknown
+
Classic reference
Timing not recorded
Forever
1.5 min cooldown
No Classic starting racial record in this reference.
Forever Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight
unknown
+
Classic reference
Timing not recorded
Forever
2 min cooldown
No Classic starting racial record in this reference.
Forever 0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour (persists through death): while Charged, each Skysight increases movement speed by 30% instead. Can be cast while moving.
Elemental Insight
unknown
+
Classic reference
Timing not recorded
Forever
Passive
No Classic starting racial record in this reference.
Forever Damage dealt versus Elementals increased by 5%.
Wind Blessed
unknown
+
Classic reference
Timing not recorded
Forever
Passive
No Classic starting racial record in this reference.
Forever Increases your spellcasting, melee, and ranged Haste by 2%.
Alliance
Human
Humans combine a Stun removal and temporary stealth detection with passive critical chance and Spirit. Their combat bonus no longer asks for a sword, and Human Hunter adds another character choice to their broad class selection in Forever.
No Classic starting racial record in this reference.
Forever Increases your critical strike chance with all spells and attacks by 1%.
The Human Spirit
Classic reference
+
Classic reference
Passive
Forever
Passive
Classic reference Spirit increased by 5%.
Forever Spirit increased by 10%.
Perception
Classic reference
+
Classic reference
3 min cooldown
Forever
3 min cooldown
Classic reference Dramatically increases stealth detection for 20 sec.
Forever Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Will to Survive
unknown
+
Classic reference
Timing not recorded
Forever
3 min cooldown
No Classic starting racial record in this reference.
Forever Instant, 3 min cooldown. Instantly removes all Stun effects.
PRIEST ONLY
A second racial spellbook
These spells belong to Priests of this race. Other classes do not receive them.
Evidence scope
Spell text from the beta client. Which race gets which spell was first seen in the demo.
Divine Grace
40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Recorded ranks & learning levels
Rank 1 · level 1040 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 145 to 181 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 2 · level 1840 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 267 to 325 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 3 · level 2640 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 441 to 529 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 4 · level 3440 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 571 to 681 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 5 · level 4240 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 819 to 969 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 6 · level 5040 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 1,090 to 1,284 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 7 · level 5840 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Feedback
230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Recorded ranks & learning levels
Rank 1 · level 2055 Mana · Instant · 3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 2 · level 30100 Mana · Instant · 3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 35 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 3 · level 40140 Mana · Instant · 3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 54 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 4 · level 50190 Mana · Instant · 3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 77 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 5 · level 60230 Mana · Instant · 3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Alliance
Dwarf
Stoneform supplies a specific defensive answer, Find Treasure supports exploration, and Artisan’s Precision adds 1% hit chance with spells and attacks. Dwarves also deal extra damage to Beasts, with Shaman joining their class choices in Forever. Chest bonuses remain a chance, not guaranteed loot.
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled. Also grants a chance to find additional items in most chests.
History
Official update · 2026-10-15 Find Treasure: Now also grants a chance to find additional items in most chests. Source ↗
Stoneform3 min cooldown+
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Artisan's PrecisionPassive+
Increases hit chance with spells and attacks by 1%.
Classic reference Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.
Forever Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled. Also grants a chance to find additional items in most chests.
Stoneform
Classic reference
+
Classic reference
3 min cooldown
Forever
3 min cooldown
Classic reference While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.
Forever Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Artisan's Precision
unknown
+
Classic reference
Timing not recorded
Forever
Passive
No Classic starting racial record in this reference.
Forever Increases hit chance with spells and attacks by 1%.
Big Game Hunter
unknown
+
Classic reference
Timing not recorded
Forever
Passive
No Classic starting racial record in this reference.
Forever Damage dealt versus Beasts increased by 5%.
PRIEST ONLY
A second racial spellbook
These spells belong to Priests of this race. Other classes do not receive them.
Evidence scope
Spell text from the beta client. Which race gets which spell was first seen in the demo.
Chastise
225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Recorded ranks & learning levels
Rank 1 · level 2050 Mana · 20 yd range · Instant · 2 min cooldown
Chastise the target, causing 43 to 49 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 2 · level 30100 Mana · 20 yd range · Instant · 2 min cooldown
Chastise the target, causing 87 to 99 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 3 · level 40135 Mana · 20 yd range · Instant · 2 min cooldown
Chastise the target, causing 132 to 148 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 4 · level 50180 Mana · 20 yd range · Instant · 2 min cooldown
Chastise the target, causing 201 to 227 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 5 · level 60225 Mana · 20 yd range · Instant · 2 min cooldown
Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Desperate Prayer
Instant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Recorded ranks & learning levels
Rank 1 · level 10Instant · 10 min cooldown
Instantly heals the caster for 145 to 181.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 2 · level 18Instant · 10 min cooldown
Instantly heals the caster for 267 to 325.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 3 · level 26Instant · 10 min cooldown
Instantly heals the caster for 441 to 529.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 4 · level 34Instant · 10 min cooldown
Instantly heals the caster for 571 to 681.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 5 · level 42Instant · 10 min cooldown
Instantly heals the caster for 819 to 969.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 6 · level 50Instant · 10 min cooldown
Instantly heals the caster for 1,090 to 1,284.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 7 · level 58Instant · 10 min cooldown
Instantly heals the caster for 1,285 to 1,513.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Alliance
Night Elf
Night Elves combine stationary concealment with a timed critical-chance boost, passive movement and dodge, and faster travel as a Wisp after death. Shadowmeld has different cooldown behavior in combat, so its exact description matters more than assumptions from another version of WoW.
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
QuicknessPassive+
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher. The movement speed increase stacks with other movement speed increases.
History
Official update · 2026-10-15 Quickness: Movement speed increase now stacks with other movement speed increases. Source ↗
Wisp SpiritPassive+
Transform into a wisp upon death, increasing movement speed by 75%.
Elune's Light3 min cooldown+
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Classic reference Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
Forever Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness
Classic reference
+
Classic reference
Passive
Forever
Passive
Classic reference Dodge chance increased by 1%.
Forever Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher. The movement speed increase stacks with other movement speed increases.
Wisp Spirit
Classic reference
+
Classic reference
Passive
Forever
Passive
Classic reference Transform into a wisp upon death, increasing speed by 50%.
Forever Transform into a wisp upon death, increasing movement speed by 75%.
Elune's Light
unknown
+
Classic reference
Timing not recorded
Forever
3 min cooldown
No Classic starting racial record in this reference.
Forever Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
PRIEST ONLY
A second racial spellbook
These spells belong to Priests of this race. Other classes do not receive them.
Evidence scope
Spell text from the beta client. Which race gets which spell was first seen in the demo.
Elune's Grace
3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Recorded ranks & learning levels
Class ability · level 203% of base mana · Instant · 5 min cooldown
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Starshards
350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Recorded ranks & learning levels
Rank 1 · level 1050 Mana · 30 yd range · Channeled · 30 sec cooldown
Rains starshards down on the enemy target's head, causing 162 Arcane damage over 6 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 2 · level 1885 Mana · 30 yd range · Channeled · 30 sec cooldown
Rains starshards down on the enemy target's head, causing 300 Arcane damage over 6 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 3 · level 26140 Mana · 30 yd range · Channeled · 30 sec cooldown
Rains starshards down on the enemy target's head, causing 528 Arcane damage over 6 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 4 · level 34190 Mana · 30 yd range · Channeled · 30 sec cooldown
Rains starshards down on the enemy target's head, causing 762 Arcane damage over 6 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 5 · level 42245 Mana · 30 yd range · Channeled · 30 sec cooldown
Rains starshards down on the enemy target's head, causing 1,068 Arcane damage over 6 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 6 · level 50300 Mana · 30 yd range · Channeled · 30 sec cooldown
Rains starshards down on the enemy target's head, causing 1,440 Arcane damage over 6 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 7 · level 58350 Mana · 30 yd range · Channeled · 30 sec cooldown
Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Alliance
Gnome
Gnomes bring an escape from movement impairments, a larger class resource pool and more reliable engineering devices. Eureka adds a brief cost-and-output window with class-specific details. Forever also opens the Priest class, making its healing and shield interactions worth checking separately.
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Expansive MindPassive+
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering SpecializationPassive+
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Eureka!2 min cooldown+
Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. Also benefits Power Word: Shield.
History
Official update · 2026-10-15 Eureka!: Now an 8 second buff with no charges. Same effect on damage and ability costs. Now also benefits Power Word: Shield. Source ↗
Official update · 2026-10-01 Eureka! no longer benefits periodic effects at all. Channeled spells do not count as periodics. Source ↗
Classic reference Escape the effects of any immobilization or movement speed reduction effect.
Forever Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Expansive Mind
Classic reference
+
Classic reference
Passive
Forever
Passive
Classic reference Intelligence increased by 5%.
Forever Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering Specialization
Classic reference
+
Classic reference
Passive
Forever
Passive
Classic reference Engineering skill increased by 15.
Forever Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Eureka!
unknown
+
Classic reference
Timing not recorded
Forever
2 min cooldown
No Classic starting racial record in this reference.
Forever Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. Also benefits Power Word: Shield.
PRIEST ONLY
A second racial spellbook
These spells belong to Priests of this race. Other classes do not receive them.
Evidence scope
Spell text from the beta client. Which race gets which spell was first seen in the demo.
Confounding Flash
3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Recorded ranks & learning levels
Class ability · level 103% of base mana · 0.5 sec cast · 2 min cooldown
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Contingency Plan
30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Recorded ranks & learning levels
Rank 1 · level 2030 yd range · Instant · 10 min cooldown
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 155 damage and begin healing for 125 Health over 15 sec. A target may be affected by only one Contingency Plan.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 2 · level 3030 yd range · Instant · 10 min cooldown
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage that drops their Health below 35%, they will gain a shield absorbing 290 damage and begin healing for 200 Health over 15 sec. A target may be affected by only one Contingency Plan.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 3 · level 4030 yd range · Instant · 10 min cooldown
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage that drops their Health below 35%, they will gain a shield absorbing 467 damage and begin healing for 280 Health over 15 sec. A target may be affected by only one Contingency Plan.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 4 · level 5030 yd range · Instant · 10 min cooldown
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage that drops their Health below 35%, they will gain a shield absorbing 596 damage and begin healing for 510 Health over 15 sec. A target may be affected by only one Contingency Plan.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Rank 5 · level 6030 yd range · Instant · 10 min cooldown
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Reviewed class reference 2026-10-30; server hotfixes through 2026-10-30. Talents Forever, CC BY 4.0.
Alliance
Skyborne (High Order)
The Alliance's Skyborne path seeks arcane knowledge and independence from missing elemental patrons. High Order characters share the race's glide and haste, but gain a Health-and-Mana regeneration blessing. Their class selection includes Mage; the Horde profile offers Shaman instead.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
History
Official update · 2026-10-15 Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
Read Leyline2 min cooldown+
2 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Using it at a Ley Line also grants Attuned for 1 hour (persists through death): while Attuned, each Read Leyline increases regeneration by 100% instead. Cannot be used while Innervate is active; Innervate replaces it. Can be cast while moving.
History
Official update · 2026-10-15 Read Leyline: Now castable while moving. Minimum duration increased to 30 seconds (was 20 seconds). Source ↗
Official update · 2026-10-26 Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration; at a Ley Line it also grants Attuned for 1 hour, raising its benefit to 100%. Source ↗
Elemental InsightPassive+
Damage dealt versus Elementals increased by 5%.
Wind BlessedPassive+
Increases your spellcasting, melee, and ranged Haste by 2%.
History
Official update · 2026-10-15 Wind Blessed: Haste bonus increased to 3% (was 1%). Source ↗
Official update · 2026-10-26 Wind-Blessed Haste bonus reduced to 2% (was 3%). Source ↗
Official Forever starting experience. A verified zone-page map and route are not yet available in this catalog.
Forever source
Since Classic
Walk on Air
unknown
+
Classic reference
Timing not recorded
Forever
1.5 min cooldown
No Classic starting racial record in this reference.
Forever Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Leyline
unknown
+
Classic reference
Timing not recorded
Forever
2 min cooldown
No Classic starting racial record in this reference.
Forever 2 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Using it at a Ley Line also grants Attuned for 1 hour (persists through death): while Attuned, each Read Leyline increases regeneration by 100% instead. Cannot be used while Innervate is active; Innervate replaces it. Can be cast while moving.
Elemental Insight
unknown
+
Classic reference
Timing not recorded
Forever
Passive
No Classic starting racial record in this reference.
Forever Damage dealt versus Elementals increased by 5%.
Wind Blessed
unknown
+
Classic reference
Timing not recorded
Forever
Passive
No Classic starting racial record in this reference.
Forever Increases your spellcasting, melee, and ranged Haste by 2%.