Its cooldown falls to 8 seconds, but the talent moves to the final row. Now in Feral Combat · Row 7 · column 3 · Requires Predatory Discipline. Ability: learned at level 40.
Moves to the final Feral row, available at level 40. The bonus damage becomes 42, 62 and 77 across three ranks, replacing four ranks with bonuses of 26, 38, 59 and 77.
Compare changed tooltip text
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Previous wording
Primal BiteMaximum rank 1Row 4 · column 2Requires Savage Fury
20 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Current wording
Primal BiteMaximum rank 1Row 7 · column 2Requires Leader of the Pack
20 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
More rank changes (4)
Rank 1
Before
Primal BiteRank 1Learned at level 25Requires its talent
20 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
After
Primal BiteRank 1Learned at level 40Requires its talent
20 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Rank 2
Before
Primal BiteRank 2Learned at level 36
20 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 38 and generating a high amount of threat.
After
Primal BiteRank 2Learned at level 50
20 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 62 and generating a high amount of threat.
Rank 3
Before
Primal BiteRank 3Learned at level 48
20 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 59 and generating a high amount of threat.
After
Primal BiteRank 3Learned at level 60
20 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.
Plainsrunning stacks at 2%, up to 60%, and no longer improves mounted speed. Endurance supplies 5% Health without its former extra combat modifiers.
Skyborne
Wind Blessed gives 2% Haste. Read Leyline gives 50% regeneration for 15 seconds; Attuned raises that benefit to 100%. Skysight gives 15% movement speed, or 30% with Charged.
Beyond the talent trees
Revive · Rank 1
Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat. 75% of base mana 30 yd range 10 sec cast
Lacerate · Rank 1
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target. 15 Rage Melee Range Instant Requires Bear Form, Dire Bear Form
Cure Poison
Cures 1 poison effect on the target. 16% of base mana 30 yd range Instant
BUILD YOUR CHARACTER
Your race. Your toolkit.
Compare the races that can play Druid. Pick one to read its abilities.
0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
History
2026-10-15 War Stomp: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
Endurance
Total Health increased by 5%.
History
2026-10-15 Endurance: Now grants 2% increased critical damage and healing (was 1% hit chance). Source ↗
2026-10-26 Endurance no longer provides any modifiers beyond 5% increased Health. Source ↗
Cultivation
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. 15 min cooldown. Requires a character level equal to the herb’s Herbalism requirement divided by 5. Herbs requiring more than 300 Herbalism can be cultivated at character level 60.
2026-09-24 Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60. Source ↗
Plainsrunning
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed. Requires moving a minimum distance per second to keep the effect.
History
2026-10-15 Plainsrunning: Also grants 3% increased mounted movement speed. This increase stacks with other mounted movement speed increases. Source ↗
2026-10-15 Plainsrunning now requires the Tauren to move a minimum distance per second to keep the effect. Source ↗
2026-10-26 Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%), and no longer increases mounted movement speed. Source ↗
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
History
2026-10-15 Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
Skysight
0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour (persists through death): while Charged, each Skysight increases movement speed by 30% instead. Can be cast while moving.
History
2026-10-15 Skysight: Now castable while moving. Source ↗
2026-10-26 Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration; at an elemental convergence it also grants Charged for 1 hour, raising it to 30%. Source ↗
Elemental Insight
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 2%.
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher. The movement speed increase stacks with other movement speed increases.
History
2026-10-15 Quickness: Movement speed increase now stacks with other movement speed increases. Source ↗
Wisp Spirit
Transform into a wisp upon death, increasing movement speed by 75%.
Elune's Light
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
History
2026-10-15 Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
Read Leyline
2 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Using it at a Ley Line also grants Attuned for 1 hour (persists through death): while Attuned, each Read Leyline increases regeneration by 100% instead. Cannot be used while Innervate is active; Innervate replaces it. Can be cast while moving.
History
2026-10-15 Read Leyline: Now castable while moving. Minimum duration increased to 30 seconds (was 20 seconds). Source ↗
2026-10-26 Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration; at a Ley Line it also grants Attuned for 1 hour, raising its benefit to 100%. Source ↗
Elemental Insight
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 2%.
Current mechanics follow Blizzard’s dated development notes. Supplementary icons and race/class combinations: · CC BY 4.0 · export 2026-10-30. Class compatibility is from that dataset. Race portraits, including Skyborne, are verified client atlas crops with a . General racial descriptions retain the export with dated official development-note updates through 2026-10-26. Character-level scaling is not inferred. Full race guides and comparison →
Plan up to 16 points across three trees. Hover a perk for its ranks and requirements. Arrows lead from the required perk to the one it unlocks.
0/ 16 points
Click a perk to add a rank. Right-click or Shift+click refunds; use the minus button on touch screens.
Adventure
Spend points to unlock perks
0
High Alert
5 tree points
High AlertRank 0 / 2Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Well Rested
Open
Well RestedRank 0 / 5Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Talented
5 tree points
TalentedRank 0 / 5You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
Requires Well Rested at full rank.Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Thrill of Adventure
Open
Thrill of AdventureRank 0 / 5You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Field Guide
5 tree points
Field GuideRank 0 / 3Reduces your cooldown on adding Camp features by 8%
Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Frequent Flier
10 tree points
Frequent FlierRank 0 / 1You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Requires Field Guide at full rank.Requires 10 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Field Medicine
5 tree points
Field MedicineRank 0 / 2Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Requires 5 earlier points in Adventure.
Click to learn. Right-click or Shift+click to refund.
Resourcefulness
Spend points to unlock perks
0
For Great Honor
5 tree points
For Great HonorRank 0 / 5Increases Honor Points gained by 2%.
Requires 5 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
Gourmand
Open
GourmandRank 0 / 3Increases the duration of beneficial effects from eating food by 33%.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Permanence
5 tree points
PermanenceRank 0 / 2Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.
Requires Gourmand at full rank.Requires 5 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
The Quick and the Dead
Open
The Quick and the DeadRank 0 / 2Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Reagent Economy
10 tree points
Reagent EconomyRank 0 / 1Your class abilities no longer require reagents purchaseable from vendors.
Requires The Quick and the Dead at full rank.Requires 10 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
Reinforce
Open
ReinforceRank 0 / 5You take 8% less durability loss when you die.
Available without a tree point requirement.
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Diplomat
5 tree points
DiplomatRank 0 / 5Increases your reputation gains by 2%.
Requires 5 earlier points in Resourcefulness.
Click to learn. Right-click or Shift+click to refund.
Professions
Spend points to unlock perks
0
Master Chef
5 tree points
Master ChefRank 0 / 5Your cooking recipes have a 10% chance to create an extra result.
Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Working Overtime
Open
Working OvertimeRank 0 / 5Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Bartering
5 tree points
BarteringRank 0 / 2Reduces the gold price of items from all vendors by 5%.
Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Dedicated Study
10 tree points
Dedicated StudyRank 0 / 1Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.
Requires Bartering at full rank.Requires 10 earlier points in Professions.
25 sec cast | 23 hour cooldownClick to learn. Right-click or Shift+click to refund.
Bountiful Harvest
Open
Bountiful HarvestRank 0 / 5You are 20% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
Available without a tree point requirement.
Click to learn. Right-click or Shift+click to refund.
Performance Bonus
5 tree points
Performance BonusRank 0 / 3You have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
Requires Bountiful Harvest at full rank.Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Luremaster
5 tree points
LuremasterRank 0 / 2While fishing with a Lure active, you have a 25% chance to catch an extra fish.
Requires 5 earlier points in Professions.
Click to learn. Right-click or Shift+click to refund.
Talented: 0 / 5. At level 30: 21 standard talent points. The total cap is 51.
Challenges, rules and data source
This is a personal planning tool. Your plan stays in this browser until you copy a link or export it. It does not read your game account or mark challenges completed. Six unnamed client slots are omitted. Node positions, named prerequisites and tree point gates come from the export; a visual row does not create an extra rule.
All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Balance · row 5
FOREVER · RANK 1
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Balance · row 7
FOREVER · RANK 1
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Restoration · row 1
FOREVER · RANK 1
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Increases your Armor contribution from items by 2%.
Feral Combat · row 2
FOREVER · RANK 1
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
Feral Combat · row 3
FOREVER · RANK 1
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Requires Savage Fury · 15 earlier-tree points · 1 rank
Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
Feral Combat · row 4
FOREVER · RANK 1
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
Feral Combat · row 7
FOREVER · RANK 1
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
Feral Combat · row 6
FOREVER · RANK 1
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Restoration · row 7
FOREVER · RANK 1
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Requires Living Spirit · 30 earlier-tree points · 1 rank