October 30 class hotfixes: rebuilt trees, revised spells
Paladin and Druid receive major tree work. Browse current talent positions, ranks and spell changes, then try them in the planner.
Changes since our previous class snapshot; some predate October 30.
Read 8 change sections

Paladin
57 abilities
Oath of Light
+NewA new Holy talent protects one ally for five minutes and improves your Holy Light, Flash of Light and Holy Shock healing on them. The healing amount is not specified.
Ability details
Current ability
Oath of LightMaximum rank 1Row 4 · column 38% of base mana · 40 yd range
Instant
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock on them. Only one Oath of Light may be sworn by the Paladin at any one time.
Shieldsworn
+NewHoly Strike gains a four-second shorter cooldown and uses your shield, triggering Holy Shield and Shield Specialization without spending their charges or cooldowns. It also lets you block spells for six seconds.
Ability details
Current ability
ShieldswornMaximum rank 1Row 7 · column 2Requires Holy ShieldReduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Light's Vigil
•ChangedNow works only on friendly targets. Holy Shock still triggers the party heal without starting its cooldown; the enemy damage and Mana-refund interaction is removed. none → 730 Mana (Rank 1). Enemy: 20 yd range → 40 yd range (Rank 1, Rank 2, Rank 3). 730 Mana → 1.5 sec cast (Rank 1). Friendly: 40 yd range → 6 sec cooldown (Rank 1, Rank 2, Rank 3). 1.5 sec cast → none (Rank 1, Rank 2, Rank 3). 6 sec cooldown → none (Rank 1, Rank 2, Rank 3). none → 1000 Mana (Rank 2). 1000 Mana → 1.5 sec cast (Rank 2). none → 1340 Mana (Rank 3). 1340 Mana → 1.5 sec cast (Rank 3).
Compare changed tooltip text
Previous wording
Light's VigilMaximum rank 1Row 7 · column 2Requires Holy Shock730 Mana · Enemy: 20 yd range
Friendly: 40 yd range · 1.5 sec cast
6 sec cooldown
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
Current wording
Light's VigilMaximum rank 1Row 7 · column 2Requires Holy Shock730 Mana · 40 yd range
1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.
More rank changes (3)
Rank 1
Before
Light's VigilRank 1Learned at level 40Requires its talentEnemy: 20 yd range
730 Mana · Friendly: 40 yd range
1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
After
Light's VigilRank 1Learned at level 40Requires its talent730 Mana · 40 yd range
1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.
Rank 2
Before
Light's VigilRank 2Learned at level 50Enemy: 20 yd range
1,000 Mana · Friendly: 40 yd range
1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 268 to 288 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 486 to 514. You may only have one Light's Vigil active per party.
After
Light's VigilRank 2Learned at level 501,000 Mana · 40 yd range
1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 486 to 514. Only one Vigil per Paladin may be active in each party.
Rank 3
Before
Light's VigilRank 3Learned at level 60Enemy: 20 yd range
1,340 Mana · Friendly: 40 yd range
1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 380 to 410 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 684 to 724. You may only have one Light's Vigil active per party.
After
Light's VigilRank 3Learned at level 601,340 Mana · 40 yd range
1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 684 to 724. Only one Vigil per Paladin may be active in each party.
Holy Shield
•ChangedAvailable from the fifth Protection row, at level 30, rather than the final row at level 40. Templar’s Bulwark is no longer required. Rank 1 deals 75 Holy damage per block; subsequent ranks deal 110, 153 and 221 at levels 40, 50 and 60. 150 Mana → 100 Mana (Rank 1). 195 Mana → 150 Mana (Rank 2). 240 Mana → 195 Mana (Rank 3).
Compare changed tooltip text
Previous wording
Holy ShieldMaximum rank 1Row 7 · column 2Requires Templar's Bulwark150 Mana · Instant
10 sec cooldown · Requires Shields
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Current wording
Holy ShieldMaximum rank 1Row 5 · column 2Rank 1 cost is 100 Mana in the current reference; older tooltips report 150 Mana. The live cost is not independently confirmed.100 Mana · Instant
10 sec cooldown · Requires Shields
Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
More rank changes (3)
Rank 1
Before
Holy ShieldRank 1Learned at level 40Requires its talent150 Mana
Instant · 10 sec cooldown
Requires Shields
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
After
Holy ShieldRank 1Learned at level 30Rank 1 cost is 100 Mana in the current reference; older tooltips report 150 Mana. The live cost is not independently confirmed.Requires its talent100 Mana
Instant · 10 sec cooldown
Requires Shields
Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Rank 2
Before
Holy ShieldRank 2Learned at level 50195 Mana
Instant · 10 sec cooldown
Requires Shields
Increases chance to block by 30% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.
After
Holy ShieldRank 2Learned at level 40150 Mana
Instant · 10 sec cooldown
Requires Shields
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.
Rank 3
Before
Holy ShieldRank 3Learned at level 60240 Mana
Instant · 10 sec cooldown
Requires Shields
Increases chance to block by 30% for 10 sec, and deals 221 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.
After
Holy ShieldRank 3Learned at level 50195 Mana
Instant · 10 sec cooldown
Requires Shields
Increases chance to block by 30% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.
Voice of Truth
↔MovedLearned from a trainer at level 20 instead of spending a talent point.
Anticipation
↔MovedNow in Protection · Row 4 · column 3.
Blessing of Kings
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Blessing of KingsAbilityLearned at level 208% of base mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing total stats by 10% for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
Current wording
Blessing of KingsAbilityLearned at level 208% of base mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Blessing of Light
−RemovedNo longer taught in the current spellbook. Rank 1 is no longer listed. Rank 2 is no longer listed. Rank 3 is no longer listed.
Blessing of Might
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Blessing of MightRank 1Learned at level 420 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 14 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
Current wording
Blessing of MightRank 1Learned at level 420 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 14 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
More rank changes (6)
Rank 2
Before
Blessing of MightRank 2Learned at level 1230 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 25 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
After
Blessing of MightRank 2Learned at level 1230 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 25 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Rank 3
Before
Blessing of MightRank 3Learned at level 2245 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 40 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
After
Blessing of MightRank 3Learned at level 2245 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 40 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Rank 4
Before
Blessing of MightRank 4Learned at level 3260 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 61 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
After
Blessing of MightRank 4Learned at level 3260 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 61 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Rank 5
Before
Blessing of MightRank 5Learned at level 4285 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 83 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
After
Blessing of MightRank 5Learned at level 4285 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 83 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Rank 6
Before
Blessing of MightRank 6Learned at level 52110 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 112 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
After
Blessing of MightRank 6Learned at level 52110 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 112 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Rank 7
Before
Blessing of MightRank 7Learned at level 60130 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 133 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
After
Blessing of MightRank 7Learned at level 60130 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Blessing of Wisdom
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Blessing of WisdomRank 1Learned at level 1430 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, restoring 12 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
Current wording
Blessing of WisdomRank 1Learned at level 1430 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, restoring 12 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
More rank changes (5)
Rank 2
Before
Blessing of WisdomRank 2Learned at level 2445 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, restoring 18 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
After
Blessing of WisdomRank 2Learned at level 2445 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, restoring 18 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Rank 3
Before
Blessing of WisdomRank 3Learned at level 3465 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, restoring 24 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
After
Blessing of WisdomRank 3Learned at level 3465 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, restoring 24 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Rank 4
Before
Blessing of WisdomRank 4Learned at level 4490 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, restoring 30 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
After
Blessing of WisdomRank 4Learned at level 4490 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, restoring 30 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Rank 5
Before
Blessing of WisdomRank 5Learned at level 54115 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, restoring 36 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
After
Blessing of WisdomRank 5Learned at level 54115 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, restoring 36 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Rank 6
Before
Blessing of WisdomRank 6Learned at level 60125 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
After
Blessing of WisdomRank 6Learned at level 60125 Mana · 30 yd range
Instant
Places a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Boundless Light
+NewA new Holy talent gives Holy Shock up to 30% additional critical-strike chance on allies without your Oath of Light.
Ability details
Current ability
Boundless LightMaximum rank 2Row 5 · column 3Requires Holy ShockIncreases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
- Rank 1 Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
- Rank 2 Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
Champion of the Light
•ChangedThe full Intellect-to-spell-damage bonus rises from 30% to 60%, and the talent now shortens Hammer of Wrath casts by up to one second. Requires 5 points to complete, previously 3.
Compare changed tooltip text
Previous wording
Champion of the LightMaximum rank 3Row 6 · column 2Increases your spell damage by up to 30% of your Intellect.
- Rank 1 Increases your spell damage by up to 10% of your Intellect.
- Rank 2 Increases your spell damage by up to 20% of your Intellect.
- Rank 3 Increases your spell damage by up to 30% of your Intellect.
Current wording
Champion of the LightMaximum rank 5Row 6 · column 3Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.
- Rank 1 Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
- Rank 2 Increases your spell damage by up to 24% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.4 sec.
- Rank 3 Increases your spell damage by up to 36% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.6 sec.
- Rank 4 Increases your spell damage by up to 48% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.8 sec.
- Rank 5 Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.
Consecrated Ground
↔MovedNow in Holy · Row 5 · column 1.
Conviction
↑BuffThe full bonus becomes 6% crit for all spells and attacks, rather than 5% for melee attacks. Now in Retribution · Row 2 · column 2. Requires 3 points to complete, previously 5.
Compare changed tooltip text
Previous wording
ConvictionMaximum rank 5Row 2 · column 3Improves your chance to get a critical strike with melee attacks by 5%.
- Rank 1 Improves your chance to get a critical strike with melee attacks by 1%.
- Rank 2 Improves your chance to get a critical strike with melee attacks by 2%.
- Rank 3 Improves your chance to get a critical strike with melee attacks by 3%.
- Rank 4 Improves your chance to get a critical strike with melee attacks by 4%.
- Rank 5 Improves your chance to get a critical strike with melee attacks by 5%.
Current wording
ConvictionMaximum rank 3Row 2 · column 2Improves your chance to get a critical strike with all spells and attacks by 6%.
- Rank 1 Improves your chance to get a critical strike with all spells and attacks by 2%.
- Rank 2 Improves your chance to get a critical strike with all spells and attacks by 4%.
- Rank 3 Improves your chance to get a critical strike with all spells and attacks by 6%.
Divine Favor
↔MovedNow in Holy · Row 3 · column 1. Ability: learned at level 20.
Divine Intellect
↔MovedNow in Protection · Row 1 · column 2.
Divine Precision
◆ReworkFewer ranks and a smaller Holy hit bonus, with a new Silence-duration benefit and no Holy Shock prerequisite. Now in Holy · Row 4 · column 1. Requires 2 points to complete, previously 3.
Compare changed tooltip text
Previous wording
Divine PrecisionMaximum rank 3Row 5 · column 1Requires Holy ShockImproves your chance to hit with Holy spells by 18%.
- Rank 1 Improves your chance to hit with Holy spells by 6%.
- Rank 2 Improves your chance to hit with Holy spells by 12%.
- Rank 3 Improves your chance to hit with Holy spells by 18%.
Current wording
Divine PrecisionMaximum rank 2Row 4 · column 1Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
- Rank 1 Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
- Rank 2 Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
Divine Strength
↔MovedNow in Holy · Row 1 · column 3.
Greater Blessing of Kings
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Greater Blessing of KingsAbilityLearned at level 60150 Mana · 40 yd range
Instant
Reagents: Symbol of Kings
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
Current wording
Greater Blessing of KingsAbilityLearned at level 60150 Mana · 40 yd range
Instant
Reagents: Symbol of Kings
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Greater Blessing of Light
−RemovedNo longer taught in the current spellbook. Ability is no longer listed.
Greater Blessing of Might
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Greater Blessing of MightRank 1Learned at level 52220 Mana · 40 yd range
Instant
Reagents: Symbol of Kings
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 112 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
Current wording
Greater Blessing of MightRank 1Learned at level 52220 Mana · 40 yd range
Instant
Reagents: Symbol of Kings
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 112 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
More rank changes (1)
Rank 2
Before
Greater Blessing of MightRank 2Learned at level 60260 Mana · 40 yd range
Instant
Reagents: Symbol of Kings
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 133 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
After
Greater Blessing of MightRank 2Learned at level 60260 Mana · 40 yd range
Instant
Reagents: Symbol of Kings
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Greater Blessing of Wisdom
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Greater Blessing of WisdomRank 1Learned at level 54230 Mana · 40 yd range
Instant
Reagents: Symbol of Kings
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 36 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
Current wording
Greater Blessing of WisdomRank 1Learned at level 54230 Mana · 40 yd range
Instant
Reagents: Symbol of Kings
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 36 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
More rank changes (1)
Rank 2
Before
Greater Blessing of WisdomRank 2Learned at level 60250 Mana · 40 yd range
Instant
Reagents: Symbol of Kings
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 40 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.
After
Greater Blessing of WisdomRank 2Learned at level 60250 Mana · 40 yd range
Instant
Reagents: Symbol of Kings
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Holy Conduit
↔MovedNow in Holy · Row 3 · column 3.
Holy Power
◆ReworkCritical healing bonus replaces the former critical-strike chance effect.
Compare changed tooltip text
Previous wording
Holy PowerMaximum rank 5Row 6 · column 3Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
- Rank 1 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
- Rank 2 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.
- Rank 3 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.
- Rank 4 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.
- Rank 5 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Current wording
Holy PowerMaximum rank 5Row 6 · column 3Increases the critical strike healing bonus of your Holy spells by 50%.
- Rank 1 Increases the critical strike healing bonus of your Holy spells by 10%.
- Rank 2 Increases the critical strike healing bonus of your Holy spells by 20%.
- Rank 3 Increases the critical strike healing bonus of your Holy spells by 30%.
- Rank 4 Increases the critical strike healing bonus of your Holy spells by 40%.
- Rank 5 Increases the critical strike healing bonus of your Holy spells by 50%.
Illumination
↔MovedNow in Holy · Row 3 · column 2 · Requires Reverence.
Now in Protection · Row 3 · column 2.
Maximum damage reduction increases from 6% to 9%; its position also changes. Now in Protection · Row 4 · column 2.
Compare changed tooltip text
Previous wording
Improved Righteous FuryMaximum rank 3Row 3 · column 2While Righteous Fury is active, all damage taken is reduced by 6%.
- Rank 1 While Righteous Fury is active, all damage taken is reduced by 2%.
- Rank 2 While Righteous Fury is active, all damage taken is reduced by 4%.
- Rank 3 While Righteous Fury is active, all damage taken is reduced by 6%.
Current wording
Improved Righteous FuryMaximum rank 3Row 4 · column 2While Righteous Fury is active, all damage taken is reduced by 9%.
- Rank 1 While Righteous Fury is active, all damage taken is reduced by 3%.
- Rank 2 While Righteous Fury is active, all damage taken is reduced by 6%.
- Rank 3 While Righteous Fury is active, all damage taken is reduced by 9%.
Improved Seal of Fury
−RemovedRemoved from the talent tree.
Improved Seals
•ChangedThe same 15% maximum Seal and Judgement damage bonus now requires five points instead of three. Requires 5 points to complete, previously 3.
Compare changed tooltip text
Previous wording
Improved SealsMaximum rank 3Row 2 · column 3Increases the damage done by your Seals and Judgements by 15%.
- Rank 1 Increases the damage done by your Seals and Judgements by 5%.
- Rank 2 Increases the damage done by your Seals and Judgements by 10%.
- Rank 3 Increases the damage done by your Seals and Judgements by 15%.
Current wording
Improved SealsMaximum rank 5Row 2 · column 3Increases the damage done by your Seals and Judgements by 15%.
- Rank 1 Increases the damage done by your Seals and Judgements by 3%.
- Rank 2 Increases the damage done by your Seals and Judgements by 6%.
- Rank 3 Increases the damage done by your Seals and Judgements by 9%.
- Rank 4 Increases the damage done by your Seals and Judgements by 12%.
- Rank 5 Increases the damage done by your Seals and Judgements by 15%.
Infusion of Light
↔MovedNow in Holy · Row 4 · column 2.
Instrument of Law
−RemovedRemoved from the talent tree.
Iron Creed
◆ReworkThe maximum threat bonus increases while the damage-reduction bonus decreases. Requires 3 points to complete, previously 5.
Compare changed tooltip text
Previous wording
Iron CreedMaximum rank 5Row 6 · column 3Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
- Rank 1 Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
- Rank 2 Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
- Rank 3 Increases the threat generated by your Holy Strike ability by 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
- Rank 4 Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
- Rank 5 Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Current wording
Iron CreedMaximum rank 3Row 6 · column 3Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
- Rank 1 Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
- Rank 2 Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
- Rank 3 Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Mass Salvation
−RemovedNo longer taught in the current spellbook. Ability is no longer listed.
One-Handed Weapon Specialization
−RemovedRemoved from the talent tree.
Purifying Power
↔MovedNow in Holy · Row 2 · column 4.
Redoubt
↑BuffMaximum block-chance bonus increases from 20% to 30%.
Compare changed tooltip text
Previous wording
RedoubtMaximum rank 5Row 1 · column 3Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
- Rank 1 Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.
- Rank 2 Damaging melee attacks against you have a 10% chance to increase your chance to block by 8%. Lasts 10 sec or 5 blocks.
- Rank 3 Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
- Rank 4 Damaging melee attacks against you have a 10% chance to increase your chance to block by 16%. Lasts 10 sec or 5 blocks.
- Rank 5 Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
Current wording
RedoubtMaximum rank 5Row 1 · column 3Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
- Rank 1 Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
- Rank 2 Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
- Rank 3 Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 sec or 5 blocks.
- Rank 4 Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 sec or 5 blocks.
- Rank 5 Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Repentance
↔MovedNow in Retribution · Row 5 · column 2.
Reverence
•ChangedThe maximum 30% Mana regeneration while casting now takes two points instead of three. Requires 2 points to complete, previously 3.
Compare changed tooltip text
Previous wording
ReverenceMaximum rank 3Row 3 · column 2Allows 30% of your Mana regeneration to continue while casting.
- Rank 1 Allows 10% of your Mana regeneration to continue while casting.
- Rank 2 Allows 20% of your Mana regeneration to continue while casting.
- Rank 3 Allows 30% of your Mana regeneration to continue while casting.
Current wording
ReverenceMaximum rank 2Row 2 · column 2Allows 30% of your Mana regeneration to continue while casting.
- Rank 1 Allows 15% of your Mana regeneration to continue while casting.
- Rank 2 Allows 30% of your Mana regeneration to continue while casting.
Revoke
−RemovedNo longer taught in the current spellbook. Ability is no longer listed.
Righteous Fury
•ChangedAdds 33% threat from all actions, with a further 90% threat from Holy attacks. Previously the tooltip listed only the Holy-attack bonus.
Compare changed tooltip text
Previous wording
Righteous FuryAbilityLearned at level 1630% of base mana
Instant
Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
Current wording
Righteous FuryAbilityLearned at level 1030% of base mana
Instant
Increases all threat generated by 33%, and all threat generated by your Holy attacks by an additional 90%. Lasts 30 min.
Sacred Arbiter
↔MovedNow in Retribution · Row 4 · column 2.
Sacred Duty
◆ReworkThe Stamina bonus is replaced by a Forbearance interaction; cooldown benefits need separate comparison. Now in Protection · Row 2 · column 4.
Compare changed tooltip text
Previous wording
Sacred DutyMaximum rank 2Row 3 · column 4Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
- Rank 1 Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
- Rank 2 Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Current wording
Sacred DutyMaximum rank 2Row 2 · column 4Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
- Rank 1 Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
- Rank 2 Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
Salvation
−RemovedNo longer taught in the current spellbook. Ability is no longer listed.
Sanctified Judgement
↔MovedNow in Retribution · Row 2 · column 3.
Seal of Fury
•ChangedJudgement now taunts for three seconds instead of four.
Compare changed tooltip text
Previous wording
Seal of FuryRank 1Learned at level 1040 Mana
Instant
Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 32 to 34 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Current wording
Seal of FuryRank 1Learned at level 1040 Mana
Instant
Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 32 to 34 Holy damage to an enemy and taunts the target to attack you for 3 sec.
More rank changes (6)
Rank 2
Before
Seal of FuryRank 2Learned at level 1860 Mana
Instant
Fills you with divine fury for 30 sec, causing melee attacks to inflict an additional 9 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 47 to 51 Holy damage to an enemy and taunts the target to attack you for 4 sec.
After
Seal of FuryRank 2Learned at level 1860 Mana
Instant
Fills you with divine fury for 30 sec, causing melee attacks to inflict an additional 9 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 47 to 51 Holy damage to an enemy and taunts the target to attack you for 3 sec.
Rank 3
Before
Seal of FuryRank 3Learned at level 2690 Mana
Instant
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 14 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 66 to 72 Holy damage to an enemy and taunts the target to attack you for 4 sec.
After
Seal of FuryRank 3Learned at level 2690 Mana
Instant
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 14 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 66 to 72 Holy damage to an enemy and taunts the target to attack you for 3 sec.
Rank 4
Before
Seal of FuryRank 4Learned at level 34120 Mana
Instant
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 19 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 86 to 94 Holy damage to an enemy and taunts the target to attack you for 4 sec.
After
Seal of FuryRank 4Learned at level 34120 Mana
Instant
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 19 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 86 to 94 Holy damage to an enemy and taunts the target to attack you for 3 sec.
Rank 5
Before
Seal of FuryRank 5Learned at level 42140 Mana
Instant
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 25 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 111 to 121 Holy damage to an enemy and taunts the target to attack you for 4 sec.
After
Seal of FuryRank 5Learned at level 42140 Mana
Instant
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 25 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 111 to 121 Holy damage to an enemy and taunts the target to attack you for 3 sec.
Rank 6
Before
Seal of FuryRank 6Learned at level 50170 Mana
Instant
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 32 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 140 to 150 Holy damage to an enemy and taunts the target to attack you for 4 sec.
After
Seal of FuryRank 6Learned at level 50170 Mana
Instant
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 32 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 140 to 150 Holy damage to an enemy and taunts the target to attack you for 3 sec.
Rank 7
Before
Seal of FuryRank 7Learned at level 58200 Mana
Instant
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 to 167 Holy damage to an enemy and taunts the target to attack you for 4 sec.
After
Seal of FuryRank 7Learned at level 58200 Mana
Instant
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 to 167 Holy damage to an enemy and taunts the target to attack you for 3 sec.
Shield Specialization
•ChangedThe maximum shield-absorption and Mana-on-block benefits now take two points instead of three. Requires 2 points to complete, previously 3.
Compare changed tooltip text
Previous wording
Shield SpecializationMaximum rank 3Row 3 · column 3Requires RedoubtIncreases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
- Rank 1 Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
- Rank 2 Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
- Rank 3 Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Current wording
Shield SpecializationMaximum rank 2Row 3 · column 3Requires RedoubtIncreases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
- Rank 1 Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
- Rank 2 Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Spiritual Focus
◆ReworkThe same maximum pushback protection now takes five ranks instead of two, in the first row. Now in Holy · Row 1 · column 2. Requires 5 points to complete, previously 2.
Compare changed tooltip text
Previous wording
Spiritual FocusMaximum rank 2Row 2 · column 2Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
- Rank 1 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
- Rank 2 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Current wording
Spiritual FocusMaximum rank 5Row 1 · column 2Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
- Rank 1 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
- Rank 2 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 28% chance to not lose casting time when you take damage.
- Rank 3 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 42% chance to not lose casting time when you take damage.
- Rank 4 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 56% chance to not lose casting time when you take damage.
- Rank 5 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Stoicism
+NewA new Protection talent reduces Stun and Charm durations by up to 20%.
Ability details
Current ability
StoicismMaximum rank 2Row 5 · column 1Reduces the duration of Stun and Charm effects on you by 20%.
- Rank 1 Reduces the duration of Stun and Charm effects on you by 10%.
- Rank 2 Reduces the duration of Stun and Charm effects on you by 20%.
Swift Judgement
•ChangedNow casts a separate Judgement without consuming your Seal or sharing the normal Judgement cooldown. Previously it reset Judgement and made the next cast free. Instant → none (Ability). 1 min cooldown → 10 yd range (Ability). none → Instant (Ability). none → 1 min cooldown (Ability).
Compare changed tooltip text
Previous wording
Swift JudgementMaximum rank 1Row 4 · column 1Requires Improved Seal of FuryInstant · 1 min cooldown
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Current wording
Swift JudgementMaximum rank 1Row 4 · column 1Requires Templar's Bulwark10 yd range · Instant
1 min cooldown
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
More rank changes (1)
Ability
Before
Swift JudgementAbilityLearned at level 25Requires its talentInstant · 1 min cooldown
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
After
Swift JudgementAbilityLearned at level 25Requires its talent10 yd range
Instant · 1 min cooldown
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Templar's Bulwark
↔MovedNow in Protection · Row 3 · column 1. Ability: learned at level 20.
Toughness
↔MovedNow in Protection · Row 3 · column 4.
Turn Evil
+NewA new Retribution talent reduces Turn Undead cast time by up to one second and its cooldown by ten seconds, and allows it to target Demons.
Ability details
Current ability
Turn EvilMaximum rank 2Row 5 · column 1Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.
- Rank 1 Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
- Rank 2 Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.
Two-Handed Weapon Specialization
•ChangedThe 6% maximum bonus now covers physical damage, rather than only two-handed melee weapon damage. Equipping a two-handed melee weapon also reduces all threat by 20%.
Compare changed tooltip text
Previous wording
Two-Handed Weapon SpecializationMaximum rank 3Row 5 · column 1Increases the damage you deal with two-handed melee weapons by 6%.
- Rank 1 Increases the damage you deal with two-handed melee weapons by 2%.
- Rank 2 Increases the damage you deal with two-handed melee weapons by 4%.
- Rank 3 Increases the damage you deal with two-handed melee weapons by 6%.
Current wording
Two-Handed Weapon SpecializationMaximum rank 3Row 4 · column 4Increases the physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
- Rank 1 Increases the physical damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.
- Rank 2 Increases the physical damage you deal by 4%, and reduces all threat you generate by 14% while a two-handed melee weapon is equipped.
- Rank 3 Increases the physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
Unsealed Wrath
◆ReworkReplaces Twist of Light. Melee attacks store up to three copies of your Seal for 15 seconds; attacking with another Seal spends those copies for additional activation chances.
Compare changed tooltip text
Previous wording
Twist of LightMaximum rank 1Row 7 · column 2Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Current wording
Unsealed WrathMaximum rank 1Row 7 · column 2Requires RepentanceYour melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
Unyielding Faith
↔MovedNow in Retribution · Row 3 · column 2.
Vengeance
↔MovedNow in Retribution · Row 5 · column 3 · Requires Seal of Command.
Vindication
↓NerfThe personal Attack Power increase is removed; the target debuff remains.
Compare changed tooltip text
Previous wording
VindicationMaximum rank 3Row 3 · column 1Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.
- Rank 1 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec.
- Rank 2 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 136, and increase your Attack Power by 2% for 30 sec.
- Rank 3 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.
Current wording
VindicationMaximum rank 3Row 3 · column 1Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204 for 30 sec.
- Rank 1 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68 for 30 sec.
- Rank 2 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 136 for 30 sec.
- Rank 3 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204 for 30 sec.

Druid
27 abilities
Berserk
−RemovedRemoved from the talent tree. Ability is no longer listed.
Shifting Power
◆ReworkIts cooldown falls to 8 seconds, but the talent moves to the final row. Now in Feral Combat · Row 7 · column 3 · Requires Predatory Discipline. Ability: learned at level 40.
Compare changed tooltip text
Previous wording
Shifting PowerMaximum rank 1Row 4 · column 1Requires Shredding Attacks55% of base mana · Instant
16 sec cooldown · Requires Cat Form
Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Current wording
Shifting PowerMaximum rank 1Row 7 · column 3Requires Predatory Discipline55% of base mana · Instant
8 sec cooldown · Requires Cat Form
Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
More rank changes (1)
Ability
Before
Shifting PowerAbilityLearned at level 25Requires its talent55% of base mana
Instant · 16 sec cooldown
Requires Cat Form
Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
After
Shifting PowerAbilityLearned at level 40Requires its talent55% of base mana
Instant · 8 sec cooldown
Requires Cat Form
Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Primal Bite
•ChangedMoves to the final Feral row, available at level 40. The bonus damage becomes 42, 62 and 77 across three ranks, replacing four ranks with bonuses of 26, 38, 59 and 77.
Compare changed tooltip text
Previous wording
Primal BiteMaximum rank 1Row 4 · column 2Requires Savage Fury20 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Current wording
Primal BiteMaximum rank 1Row 7 · column 2Requires Leader of the Pack20 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
More rank changes (4)
Rank 1
Before
Primal BiteRank 1Learned at level 25Requires its talent20 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
After
Primal BiteRank 1Learned at level 40Requires its talent20 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Rank 2
Before
Primal BiteRank 2Learned at level 3620 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 38 and generating a high amount of threat.
After
Primal BiteRank 2Learned at level 5020 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 62 and generating a high amount of threat.
Rank 3
Before
Primal BiteRank 3Learned at level 4820 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 59 and generating a high amount of threat.
After
Primal BiteRank 3Learned at level 6020 Rage · Melee Range
Instant · 6 sec cooldown
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.
Rank 4
This rank was removed.
Lacerate
↔MovedBecomes a fourth-row Feral talent under Savage Fury. Taking it at level 25 grants a new rank dealing 20 bleed damage over 15 seconds. A second rank is trained at level 34; the existing ranks become ranks 3–5 at levels 42, 50 and 58.
More rank changes (2)
Rank 1
New rank
LacerateRank 1Learned at level 25Requires its talent15 Rage · Melee Range
Instant
Requires Bear Form, Dire Bear Form
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Rank 2
New rank
LacerateRank 2Learned at level 3415 Rage · Melee Range
Instant
Requires Bear Form, Dire Bear Form
Lacerates the enemy target, making them bleed for 30 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Wild Growth
↓NerfA 3-second cast replaces the instant cast.
Compare changed tooltip text
Previous wording
Wild GrowthMaximum rank 1Row 7 · column 2Requires Living Spirit550 Mana · 40 yd range
Instant · 6 sec cooldown
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Current wording
Wild GrowthMaximum rank 1Row 7 · column 2Requires Living Spirit550 Mana · 40 yd range
3 sec cast · 6 sec cooldown
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
More rank changes (3)
Rank 1
Before
Wild GrowthRank 1Learned at level 40Requires its talent550 Mana · 40 yd range
Instant · 6 sec cooldown
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
After
Wild GrowthRank 1Learned at level 40Requires its talent550 Mana · 40 yd range
3 sec cast · 6 sec cooldown
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Rank 2
Before
Wild GrowthRank 2Learned at level 50755 Mana · 40 yd range
Instant · 6 sec cooldown
Heals the target and their party for 490 over 7 sec. Party members must be within 43 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
After
Wild GrowthRank 2Learned at level 50755 Mana · 40 yd range
3 sec cast · 6 sec cooldown
Heals the target and their party for 490 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Rank 3
Before
Wild GrowthRank 3Learned at level 601050 Mana · 40 yd range
Instant · 6 sec cooldown
Heals the target and their party for 679 over 7 sec. Party members must be within 43 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
After
Wild GrowthRank 3Learned at level 601,050 Mana · 40 yd range
3 sec cast · 6 sec cooldown
Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Swiftmend
•ChangedThe tooltip clarifies that it uses your own Rejuvenation or Regrowth and consumes that effect. This wording change alone does not establish a new gameplay restriction.
Compare changed tooltip text
Previous wording
SwiftmendMaximum rank 1Row 4 · column 420% of base mana · 40 yd range
Instant · 15 sec cooldown
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Current wording
SwiftmendMaximum rank 1Row 4 · column 420% of base mana · 40 yd range
Instant · 15 sec cooldown
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
More rank changes (1)
Ability
Before
SwiftmendAbilityLearned at level 25Requires its talent20% of base mana · 40 yd range
Instant · 15 sec cooldown
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
After
SwiftmendAbilityLearned at level 25Requires its talent20% of base mana · 40 yd range
Instant · 15 sec cooldown
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Bloom
+NewA new Restoration talent heals for 100% of your Spirit when your Rejuvenation or Regrowth expires, or 50% when it is dispelled.
Ability details
Current ability
BloomMaximum rank 1Row 3 · column 4When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Ferocious Bite
•ChangedA new first rank is learned at level 24. Its damage ranges from 33–43 with one combo point to 129–139 with five; existing ranks move up one rank number.
More rank changes (1)
Rank 1
New rank
Ferocious BiteRank 1Learned at level 2435 Energy · Melee Range
1 to 5 Combo Points
Instant
Requires Cat Form
Finishing move that causes damage per combo point and converts each extra point of energy into 0.6 additional damage. Damage is increased by your Attack Power. 1 point : 33-43 damage 2 points: 57-67 damage 3 points: 81-91 damage 4 points: 105-115 damage 5 points: 129-139 damage
Furor
↔MovedNow in Feral Combat · Row 1 · column 3.
Genesis
•ChangedThe periodic damage and healing bonus rises from 1–5% to 2–10%.
Compare changed tooltip text
Previous wording
GenesisMaximum rank 5Row 1 · column 3Increases the periodic damage and healing done by your spells and abilities by 5%.
- Rank 1 Increases the periodic damage and healing done by your spells and abilities by 1%.
- Rank 2 Increases the periodic damage and healing done by your spells and abilities by 2%.
- Rank 3 Increases the periodic damage and healing done by your spells and abilities by 3%.
- Rank 4 Increases the periodic damage and healing done by your spells and abilities by 4%.
- Rank 5 Increases the periodic damage and healing done by your spells and abilities by 5%.
Current wording
GenesisMaximum rank 5Row 1 · column 3Increases the periodic damage and healing done by your spells and abilities by 10%.
- Rank 1 Increases the periodic damage and healing done by your spells and abilities by 2%.
- Rank 2 Increases the periodic damage and healing done by your spells and abilities by 4%.
- Rank 3 Increases the periodic damage and healing done by your spells and abilities by 6%.
- Rank 4 Increases the periodic damage and healing done by your spells and abilities by 8%.
- Rank 5 Increases the periodic damage and healing done by your spells and abilities by 10%.
Gift of the Earthmother
−RemovedRemoved from the talent tree.
Gift of the Wild
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Gift of the WildRank 1Learned at level 50900 Mana · 40 yd range
Instant
Reagents: Wild Berries
Gives the Gift of the Wild to all party and raid members, increasing armor by 324, all attributes by 14 and all resistances by 20 for 1 hr.
Current wording
Gift of the WildRank 1Learned at level 50900 Mana · 40 yd range
Instant
Reagents: Wild Berries
Gives the Gift of the Wild to all party and raid members, increasing armor by 324, all attributes by 14 and all resistances by 20 for 1 hour.
More rank changes (1)
Rank 2
Before
Gift of the WildRank 2Learned at level 601200 Mana · 40 yd range
Instant
Reagents: Wild Thornroot
Gives the Gift of the Wild to all party and raid members, increasing armor by 385, all attributes by 16 and all resistances by 27 for 1 hr.
After
Gift of the WildRank 2Learned at level 601,200 Mana · 40 yd range
Instant
Reagents: Wild Thornroot
Gives the Gift of the Wild to all party and raid members, increasing armor by 385, all attributes by 16 and all resistances by 27 for 1 hour.
Heart of the Wild
↔MovedNow in Restoration · Row 1 · column 3.
Improved Shifting Power
−RemovedRemoved from the talent tree.
Leader of the Pack
↑BuffThe aura now describes critical-strike chance rather than only melee and ranged critical strikes.
Compare changed tooltip text
Previous wording
Leader of the PackMaximum rank 1Row 5 · column 2While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
Current wording
Leader of the PackMaximum rank 1Row 5 · column 2While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Mark of the Wild
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Mark of the WildRank 1Learned at level 120 Mana · 30 yd range
Instant
Increases the friendly target's armor by 34 for 1 hr.
Current wording
Mark of the WildRank 1Learned at level 120 Mana · 30 yd range
Instant
Increases the friendly target's armor by 34 for 1 hour.
More rank changes (6)
Rank 2
Before
Mark of the WildRank 2Learned at level 1050 Mana · 30 yd range
Instant
Increases the friendly target's armor by 88 and all attributes by 3 for 1 hr.
After
Mark of the WildRank 2Learned at level 1050 Mana · 30 yd range
Instant
Increases the friendly target's armor by 88 and all attributes by 3 for 1 hour.
Rank 3
Before
Mark of the WildRank 3Learned at level 20100 Mana · 30 yd range
Instant
Increases the friendly target's armor by 142 and all attributes by 5 for 1 hr.
After
Mark of the WildRank 3Learned at level 20100 Mana · 30 yd range
Instant
Increases the friendly target's armor by 142 and all attributes by 5 for 1 hour.
Rank 4
Before
Mark of the WildRank 4Learned at level 30160 Mana · 30 yd range
Instant
Increases the friendly target's armor by 203, all attributes by 8 and all resistances by 7 for 1 hr.
After
Mark of the WildRank 4Learned at level 30160 Mana · 30 yd range
Instant
Increases the friendly target's armor by 203, all attributes by 8 and all resistances by 7 for 1 hour.
Rank 5
Before
Mark of the WildRank 5Learned at level 40240 Mana · 30 yd range
Instant
Increases the friendly target's armor by 263, all attributes by 11 and all resistances by 14 for 1 hr.
After
Mark of the WildRank 5Learned at level 40240 Mana · 30 yd range
Instant
Increases the friendly target's armor by 263, all attributes by 11 and all resistances by 14 for 1 hour.
Rank 6
Before
Mark of the WildRank 6Learned at level 50340 Mana · 30 yd range
Instant
Increases the friendly target's armor by 324, all attributes by 14 and all resistances by 20 for 1 hr.
After
Mark of the WildRank 6Learned at level 50340 Mana · 30 yd range
Instant
Increases the friendly target's armor by 324, all attributes by 14 and all resistances by 20 for 1 hour.
Rank 7
Before
Mark of the WildRank 7Learned at level 60445 Mana · 30 yd range
Instant
Increases the friendly target's armor by 385, all attributes by 16 and all resistances by 27 for 1 hr.
After
Mark of the WildRank 7Learned at level 60445 Mana · 30 yd range
Instant
Increases the friendly target's armor by 385, all attributes by 16 and all resistances by 27 for 1 hour.
Moonkin Form
↑BuffThe aura now describes critical-strike chance, extending beyond its former spell-only wording.
Compare changed tooltip text
Previous wording
Moonkin FormMaximum rank 1Row 7 · column 235% of base mana · Instant
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Current wording
Moonkin FormMaximum rank 1Row 7 · column 235% of base mana · Instant
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
More rank changes (1)
Shapeshift
Before
Moonkin FormShapeshiftLearned at level 40Requires its talent35% of base mana
Instant
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
After
Moonkin FormShapeshiftLearned at level 40Requires its talent35% of base mana
Instant
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Natural Reaction
↔MovedNow in Feral Combat · Row 6 · column 4.
Naturalist
•ChangedThe damage bonus rises from 1–5% to 2–10%. Its cast-time reduction now covers Wild Growth as well as Healing Touch, up to half a second.
Compare changed tooltip text
Previous wording
NaturalistMaximum rank 5Row 2 · column 1Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
- Rank 1 Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
- Rank 2 Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
- Rank 3 Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.
- Rank 4 Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.
- Rank 5 Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Current wording
NaturalistMaximum rank 5Row 2 · column 1Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
- Rank 1 Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
- Rank 2 Reduces the cast time of your Healing Touch and Wild Growth spells by 0.2 sec and increases all damage you deal by 4%.
- Rank 3 Reduces the cast time of your Healing Touch and Wild Growth spells by 0.3 sec and increases all damage you deal by 6%.
- Rank 4 Reduces the cast time of your Healing Touch and Wild Growth spells by 0.4 sec and increases all damage you deal by 8%.
- Rank 5 Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
Nature's Focus
•ChangedThe tooltip now describes a chance to avoid losing cast time when damaged, for Arcane and Nature spells, rather than calling it interruption protection.
Compare changed tooltip text
Previous wording
Nature's FocusMaximum rank 5Row 1 · column 2Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 1 Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 2 Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 3 Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 4 Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 5 Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Current wording
Nature's FocusMaximum rank 5Row 1 · column 2Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
- Rank 1 Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
- Rank 2 Gives your Arcane and Nature spells a 28% chance to not lose casting time when you take damage.
- Rank 3 Gives your Arcane and Nature spells a 42% chance to not lose casting time when you take damage.
- Rank 4 Gives your Arcane and Nature spells a 56% chance to not lose casting time when you take damage.
- Rank 5 Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
A new Feral talent lets Ferocious Bite benefit from excess Energy without spending that extra Energy.
Ability details
Current ability
Predatory DisciplineMaximum rank 1Row 4 · column 3Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Predatory Strikes
↔MovedNow in Feral Combat · Row 4 · column 1.
Rebirth
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
RebirthRank 2Learned at level 3085% of base mana · 30 yd range
2 sec cast · 30 min cooldown
Reagents: Stranglethorn Seed
Returns the spirit to the body, restoring a dead target to life with 750 health and 1,200 mana.
Current wording
RebirthRank 2Learned at level 3085% of base mana · 30 yd range
2 sec cast · 30 min cooldown
Reagents: Stranglethorn Seed
Returns the spirit to the body, restoring a dead target to life with 750 health and 1200 mana.
More rank changes (3)
Rank 3
Before
RebirthRank 3Learned at level 4085% of base mana · 30 yd range
2 sec cast · 30 min cooldown
Reagents: Ashwood Seed
Returns the spirit to the body, restoring a dead target to life with 1,100 health and 1,700 mana.
After
RebirthRank 3Learned at level 4085% of base mana · 30 yd range
2 sec cast · 30 min cooldown
Reagents: Ashwood Seed
Returns the spirit to the body, restoring a dead target to life with 1,100 health and 1700 mana.
Rank 4
Before
RebirthRank 4Learned at level 5085% of base mana · 30 yd range
2 sec cast · 30 min cooldown
Reagents: Hornbeam Seed
Returns the spirit to the body, restoring a dead target to life with 1,600 health and 2,200 mana.
After
RebirthRank 4Learned at level 5085% of base mana · 30 yd range
2 sec cast · 30 min cooldown
Reagents: Hornbeam Seed
Returns the spirit to the body, restoring a dead target to life with 1,600 health and 2200 mana.
Rank 5
Before
RebirthRank 5Learned at level 6085% of base mana · 30 yd range
2 sec cast · 30 min cooldown
Reagents: Ironwood Seed
Returns the spirit to the body, restoring a dead target to life with 2,200 health and 2,800 mana.
After
RebirthRank 5Learned at level 6085% of base mana · 30 yd range
2 sec cast · 30 min cooldown
Reagents: Ironwood Seed
Returns the spirit to the body, restoring a dead target to life with 2,200 health and 2800 mana.
Reflection
↔MovedNow in Restoration · Row 2 · column 2.
Rend and Tear
↔MovedNow in Feral Combat · Row 6 · column 1 · Requires Predatory Strikes.
Revive
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
ReviveRank 5Learned at level 6075% of base mana · 30 yd range
10 sec cast
Brings a dead player back to life with 750 health and 1,000 mana. Cannot be cast when in combat.
Current wording
ReviveRank 5Learned at level 6075% of base mana · 30 yd range
10 sec cast
Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.
Subtlety
↔MovedNow in Restoration · Row 3 · column 2.

Mage
24 abilities
Accelerant
◆ReworkReplaces Improved Fireball. The half-second maximum cast-time reduction now also covers Arcane Wrath, alongside Fireball and Frostfire Bolt.
Compare changed tooltip text
Previous wording
Improved FireballMaximum rank 5Row 1 · column 3Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
- Rank 1 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
- Rank 2 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
- Rank 3 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
- Rank 4 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
- Rank 5 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Current wording
AccelerantMaximum rank 5Row 1 · column 3Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
- Rank 1 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
- Rank 2 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.2 sec.
- Rank 3 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.3 sec.
- Rank 4 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.4 sec.
- Rank 5 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
Precision
◆ReworkReplaces Elemental Precision. The maximum hit bonus increases from 5% to 6% and covers all spells rather than only Fire and Frost. Requires 3 points to complete, previously 5.
Compare changed tooltip text
Previous wording
Elemental PrecisionMaximum rank 5Row 1 · column 3Improves your chance to hit with Frost and Fire spells by 5%.
- Rank 1 Improves your chance to hit with Frost and Fire spells by 1%.
- Rank 2 Improves your chance to hit with Frost and Fire spells by 2%.
- Rank 3 Improves your chance to hit with Frost and Fire spells by 3%.
- Rank 4 Improves your chance to hit with Frost and Fire spells by 4%.
- Rank 5 Improves your chance to hit with Frost and Fire spells by 5%.
Current wording
PrecisionMaximum rank 3Row 1 · column 3Improves your chance to hit with all spells by 6%.
- Rank 1 Improves your chance to hit with all spells by 2%.
- Rank 2 Improves your chance to hit with all spells by 4%.
- Rank 3 Improves your chance to hit with all spells by 6%.
Winter's Chill
•ChangedFrostbolt, Frost Blast and Fingers of Frost empowered Ice Lance now apply the debuff. Each stack gives your next Cone of Cold 20% extra damage and 7% additional spell-damage scaling, up to five stacks; the previous per-stack damage bonus was 40%.
Compare changed tooltip text
Previous wording
Winter's ChillMaximum rank 5Row 6 · column 3Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
- Rank 1 Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
- Rank 2 Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
- Rank 3 Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
- Rank 4 Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
- Rank 5 Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
Current wording
Winter's ChillMaximum rank 5Row 6 · column 3Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
- Rank 1 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
- Rank 2 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 40% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
- Rank 3 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 60% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
- Rank 4 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 80% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
- Rank 5 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Arcane Blast
•ChangedEach stack now grants 12% of Intellect as spell damage instead of 15%, and raises Mana cost by 100% instead of 175%. The stacking effect lasts 18 seconds instead of 15.
Compare changed tooltip text
Previous wording
Arcane BlastMaximum rank 1Row 3 · column 415% of base mana · 30 yd range
1.5 sec cast
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
Current wording
Arcane BlastMaximum rank 1Row 3 · column 415% of base mana · 30 yd range
1.5 sec cast
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
More rank changes (5)
Rank 1
Before
Arcane BlastRank 1Learned at level 20Requires its talent15% of base mana · 30 yd range
1.5 sec cast
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
After
Arcane BlastRank 1Learned at level 20Requires its talent15% of base mana · 30 yd range
1.5 sec cast
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Rank 2
Before
Arcane BlastRank 2Learned at level 3015% of base mana · 30 yd range
1.5 sec cast
Blasts the target with energy, dealing 78 to 90 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
After
Arcane BlastRank 2Learned at level 3015% of base mana · 30 yd range
1.5 sec cast
Blasts the target with energy, dealing 78 to 90 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Rank 3
Before
Arcane BlastRank 3Learned at level 4015% of base mana · 30 yd range
1.5 sec cast
Blasts the target with energy, dealing 101 to 117 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
After
Arcane BlastRank 3Learned at level 4015% of base mana · 30 yd range
1.5 sec cast
Blasts the target with energy, dealing 101 to 117 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Rank 4
Before
Arcane BlastRank 4Learned at level 5015% of base mana · 30 yd range
1.5 sec cast
Blasts the target with energy, dealing 165 to 191 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
After
Arcane BlastRank 4Learned at level 5015% of base mana · 30 yd range
1.5 sec cast
Blasts the target with energy, dealing 165 to 191 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Rank 5
Before
Arcane BlastRank 5Learned at level 6015% of base mana · 30 yd range
1.5 sec cast
Blasts the target with energy, dealing 218 to 254 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
After
Arcane BlastRank 5Learned at level 6015% of base mana · 30 yd range
1.5 sec cast
Blasts the target with energy, dealing 218 to 254 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Arcane Brilliance
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Arcane BrillianceAbilityLearned at level 563400 Mana · 40 yd range
Instant
Reagents: Arcane Powder
Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hr.
Current wording
Arcane BrillianceAbilityLearned at level 563,400 Mana · 40 yd range
Instant
Reagents: Arcane Powder
Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.
Arcane Focus
−RemovedRemoved from the talent tree.
Arcane Intellect
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Arcane IntellectRank 1Learned at level 160 Mana · 30 yd range
Instant
Increases the target's Intellect by 2 for 1 hr.
Current wording
Arcane IntellectRank 1Learned at level 160 Mana · 30 yd range
Instant
Increases the target's Intellect by 2 for 1 hour.
More rank changes (4)
Rank 2
Before
Arcane IntellectRank 2Learned at level 14185 Mana · 30 yd range
Instant
Increases the target's Intellect by 7 for 1 hr.
After
Arcane IntellectRank 2Learned at level 14185 Mana · 30 yd range
Instant
Increases the target's Intellect by 7 for 1 hour.
Rank 3
Before
Arcane IntellectRank 3Learned at level 28520 Mana · 30 yd range
Instant
Increases the target's Intellect by 15 for 1 hr.
After
Arcane IntellectRank 3Learned at level 28520 Mana · 30 yd range
Instant
Increases the target's Intellect by 15 for 1 hour.
Rank 4
Before
Arcane IntellectRank 4Learned at level 42945 Mana · 30 yd range
Instant
Increases the target's Intellect by 22 for 1 hr.
After
Arcane IntellectRank 4Learned at level 42945 Mana · 30 yd range
Instant
Increases the target's Intellect by 22 for 1 hour.
Rank 5
Before
Arcane IntellectRank 5Learned at level 561510 Mana · 30 yd range
Instant
Increases the target's Intellect by 31 for 1 hr.
After
Arcane IntellectRank 5Learned at level 561,510 Mana · 30 yd range
Instant
Increases the target's Intellect by 31 for 1 hour.
Arcane Resilience
•ChangedThe maximum Intellect-to-Armor bonus rises from 50% to 75%, spread across three ranks instead of two. Requires 3 points to complete, previously 2.
Compare changed tooltip text
Previous wording
Arcane ResilienceMaximum rank 2Row 2 · column 4Increases your Armor by an amount equal to 50% of your Intellect.
- Rank 1 Increases your Armor by an amount equal to 25% of your Intellect.
- Rank 2 Increases your Armor by an amount equal to 50% of your Intellect.
Current wording
Arcane ResilienceMaximum rank 3Row 1 · column 3Increases your Armor by an amount equal to 75% of your Intellect.
- Rank 1 Increases your Armor by an amount equal to 25% of your Intellect.
- Rank 2 Increases your Armor by an amount equal to 50% of your Intellect.
- Rank 3 Increases your Armor by an amount equal to 75% of your Intellect.
Arctic Reach
•ChangedIce Lance now benefits from the range increase, alongside the existing Frost spells.
Compare changed tooltip text
Previous wording
Arctic ReachMaximum rank 2Row 4 · column 1Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
- Rank 1 Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Rank 2 Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Current wording
Arctic ReachMaximum rank 2Row 4 · column 1Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
- Rank 1 Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Rank 2 Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Critical Mass
•ChangedThe talent now has three ranks instead of five, reducing the maximum Fire critical-strike bonus from 10% to 6%. Requires 3 points to complete, previously 5.
Compare changed tooltip text
Previous wording
Critical MassMaximum rank 5Row 5 · column 2Increases the critical strike chance of your Fire spells by 10%.
- Rank 1 Increases the critical strike chance of your Fire spells by 2%.
- Rank 2 Increases the critical strike chance of your Fire spells by 4%.
- Rank 3 Increases the critical strike chance of your Fire spells by 6%.
- Rank 4 Increases the critical strike chance of your Fire spells by 8%.
- Rank 5 Increases the critical strike chance of your Fire spells by 10%.
Current wording
Critical MassMaximum rank 3Row 5 · column 2Increases the critical strike chance of your Fire spells by 6%.
- Rank 1 Increases the critical strike chance of your Fire spells by 2%.
- Rank 2 Increases the critical strike chance of your Fire spells by 4%.
- Rank 3 Increases the critical strike chance of your Fire spells by 6%.
Frost Blast
−RemovedNo longer taught in the current spellbook. Rank 1 is no longer listed. Rank 2 is no longer listed. Rank 3 is no longer listed.
Frost Channeling
↔MovedNow in Frost · Row 3 · column 1.
Frost Warding
•ChangedAdds up to 20% absorption to Ice Barrier and Frost Ward. Frost Ward now has a chance to negate a warded spell rather than reflect it; the Armor and resistance bonus remains.
Compare changed tooltip text
Previous wording
Frost WardingMaximum rank 2Row 1 · column 1Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
- Rank 1 Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Rank 2 Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Current wording
Frost WardingMaximum rank 2Row 1 · column 1Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
- Rank 1 Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
- Rank 2 Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
Frostbite
↔MovedNow in Frost · Row 2 · column 2.
Ice Barrier
•ChangedAdds a 15% Frost damage bonus for one minute, with a further 5% while the shield holds. The tooltip also clarifies its protection against losing cast time.
Compare changed tooltip text
Previous wording
Ice BarrierMaximum rank 1Row 7 · column 2Requires Cold Snap305 Mana · Instant
30 sec cooldown
Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Current wording
Ice BarrierMaximum rank 1Row 7 · column 2Requires Cold Snap305 Mana · Instant
30 sec cooldown
Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
More rank changes (4)
Rank 1
Before
Ice BarrierRank 1Learned at level 40Requires its talent305 Mana
Instant · 30 sec cooldown
Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
After
Ice BarrierRank 1Learned at level 40Requires its talent305 Mana
Instant · 30 sec cooldown
Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Rank 2
Before
Ice BarrierRank 2Learned at level 46360 Mana
Instant · 30 sec cooldown
Instantly shields you, absorbing 561 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
After
Ice BarrierRank 2Learned at level 46360 Mana
Instant · 30 sec cooldown
Shield yourself, absorbing 561 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Rank 3
Before
Ice BarrierRank 3Learned at level 52420 Mana
Instant · 30 sec cooldown
Instantly shields you, absorbing 692 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
After
Ice BarrierRank 3Learned at level 52420 Mana
Instant · 30 sec cooldown
Shield yourself, absorbing 692 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Rank 4
Before
Ice BarrierRank 4Learned at level 58480 Mana
Instant · 30 sec cooldown
Instantly shields you, absorbing 819 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
After
Ice BarrierRank 4Learned at level 58480 Mana
Instant · 30 sec cooldown
Shield yourself, absorbing 819 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Ice Lance
•ChangedThe bonus against Frozen targets increases from 200% to 300%. none → 8 sec cooldown (Rank 1, Rank 2, Rank 3, Rank 4, Rank 5, Rank 6).
Compare changed tooltip text
Previous wording
Ice LanceMaximum rank 1Row 3 · column 345 Mana · 30 yd range
Instant
Deals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
Current wording
Ice LanceMaximum rank 1Row 3 · column 345 Mana · 30 yd range
Instant · 8 sec cooldown
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
More rank changes (6)
Rank 1
Before
Ice LanceRank 1Learned at level 20Requires its talent45 Mana · 30 yd range
Instant
Deals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
After
Ice LanceRank 1Learned at level 20Requires its talent45 Mana · 30 yd range
Instant · 8 sec cooldown
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Rank 2
Before
Ice LanceRank 2Learned at level 2855 Mana · 30 yd range
Instant
Deals 34 to 40 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
After
Ice LanceRank 2Learned at level 2855 Mana · 30 yd range
Instant · 8 sec cooldown
Deals 34 to 40 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Rank 3
Before
Ice LanceRank 3Learned at level 3470 Mana · 30 yd range
Instant
Deals 44 to 52 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
After
Ice LanceRank 3Learned at level 3470 Mana · 30 yd range
Instant · 8 sec cooldown
Deals 44 to 52 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Rank 4
Before
Ice LanceRank 4Learned at level 42105 Mana · 30 yd range
Instant
Deals 76 to 90 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
After
Ice LanceRank 4Learned at level 42105 Mana · 30 yd range
Instant · 8 sec cooldown
Deals 76 to 90 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Rank 5
Before
Ice LanceRank 5Learned at level 48120 Mana · 30 yd range
Instant
Deals 95 to 111 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
After
Ice LanceRank 5Learned at level 48120 Mana · 30 yd range
Instant · 8 sec cooldown
Deals 95 to 111 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Rank 6
Before
Ice LanceRank 6Learned at level 56160 Mana · 30 yd range
Instant
Deals 136 to 160 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
After
Ice LanceRank 6Learned at level 56160 Mana · 30 yd range
Instant · 8 sec cooldown
Deals 136 to 160 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Improved Blizzard
↔MovedNow in Frost · Row 3 · column 2.
Improved Channeling
•ChangedThe tooltip describes avoiding lost cast time when damaged: up to 100% for Arcane Missiles and 70% for Arcane Blast and Arcane Wrath.
Compare changed tooltip text
Previous wording
Improved ChannelingMaximum rank 5Row 1 · column 3Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast or Arcane Wrath.
- Rank 1 Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.
- Rank 2 Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast or Arcane Wrath.
- Rank 3 Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast or Arcane Wrath.
- Rank 4 Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast or Arcane Wrath.
- Rank 5 Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast or Arcane Wrath.
Current wording
Improved ChannelingMaximum rank 5Row 1 · column 2Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
- Rank 1 Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
- Rank 2 Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.
- Rank 3 Gives your Arcane Missiles spell a 60% chance and your Arcane Blast and Arcane Wrath spells a 42% chance to not lose casting time when you take damage.
- Rank 4 Gives your Arcane Missiles spell a 80% chance and your Arcane Blast and Arcane Wrath spells a 56% chance to not lose casting time when you take damage.
- Rank 5 Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Improved Fire Blast
↔MovedNow in Fire · Row 3 · column 4.
Improved Scorch
•ChangedThe ability icon changes; the listed effects remain the same.
Incineration
•ChangedThe maximum critical-strike bonus for Fire Blast, Ice Lance, Arcane Blast and Scorch rises from 6% to 10%, across five ranks instead of three. Requires 5 points to complete, previously 3.
Compare changed tooltip text
Previous wording
IncinerationMaximum rank 3Row 1 · column 2Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
- Rank 1 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
- Rank 2 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
- Rank 3 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Current wording
IncinerationMaximum rank 5Row 1 · column 2Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
- Rank 1 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
- Rank 2 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
- Rank 3 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
- Rank 4 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 8%.
- Rank 5 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
Missile Barrage
•ChangedFrost Blast joins the spells that can trigger Missile Barrage. Arcane Missiles hits no longer appear among the triggers.
Compare changed tooltip text
Previous wording
Missile BarrageMaximum rank 2Row 1 · column 4Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Rank 1 Gives your Arcane Blast spell a 20% chance, your Arcane Missile hits a 5% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Rank 2 Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Current wording
Missile BarrageMaximum rank 2Row 2 · column 4Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Rank 1 Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Rank 2 Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Permafrost
↔MovedNow in Frost · Row 2 · column 4.
Piercing Ice
−RemovedRemoved from the talent tree.

Priest
11 abilities
Binding Heal
↔MovedLearned from a trainer at level 25 instead of spending a talent point.
Holy Binding
+NewA new Holy talent heals you for 50% of your Flash Heal when cast on another target. That self-healing produces no threat.
Ability details
Current ability
Holy BindingMaximum rank 1Row 4 · column 4Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
Divine Spirit
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Divine SpiritRank 1Learned at level 30285 Mana · 30 yd range
Instant
Holy power infuses the target, increasing their Spirit by 17 for 1 hr.
Current wording
Divine SpiritRank 1Learned at level 30285 Mana · 30 yd range
Instant
Holy power infuses the target, increasing their Spirit by 17 for 1 hour.
More rank changes (3)
Rank 2
Before
Divine SpiritRank 2Learned at level 40420 Mana · 30 yd range
Instant
Holy power infuses the target, increasing their Spirit by 23 for 1 hr.
After
Divine SpiritRank 2Learned at level 40420 Mana · 30 yd range
Instant
Holy power infuses the target, increasing their Spirit by 23 for 1 hour.
Rank 3
Before
Divine SpiritRank 3Learned at level 50785 Mana · 30 yd range
Instant
Holy power infuses the target, increasing their Spirit by 33 for 1 hr.
After
Divine SpiritRank 3Learned at level 50785 Mana · 30 yd range
Instant
Holy power infuses the target, increasing their Spirit by 33 for 1 hour.
Rank 4
Before
Divine SpiritRank 4Learned at level 60970 Mana · 30 yd range
Instant
Holy power infuses the target, increasing their Spirit by 40 for 1 hr.
After
Divine SpiritRank 4Learned at level 60970 Mana · 30 yd range
Instant
Holy power infuses the target, increasing their Spirit by 40 for 1 hour.
Holy Fire
•ChangedRank 1 direct damage changes from 56–70 to 53–65; its listed damage over time remains 20 over ten seconds.
Compare changed tooltip text
Previous wording
Holy FireRank 1Learned at level 2085 Mana · 30 yd range
3.5 sec cast
Consumes the enemy in holy flames that cause 56 to 70 Holy damage and an additional 20 Holy damage over 10 sec.
Current wording
Holy FireRank 1Learned at level 2085 Mana · 30 yd range
3.5 sec cast
Consumes the enemy in holy flames that cause 53 to 65 Holy damage and an additional 20 Holy damage over 10 sec.
Power Word: Fortitude
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Power Word: FortitudeRank 1Learned at level 160 Mana · 30 yd range
Instant
Power infuses the target, increasing their Stamina by 4 for 1 hr.
Current wording
Power Word: FortitudeRank 1Learned at level 160 Mana · 30 yd range
Instant
Power infuses the target, increasing their Stamina by 4 for 1 hour.
More rank changes (5)
Rank 2
Before
Power Word: FortitudeRank 2Learned at level 12155 Mana · 30 yd range
Instant
Power infuses the target, increasing their Stamina by 10 for 1 hr.
After
Power Word: FortitudeRank 2Learned at level 12155 Mana · 30 yd range
Instant
Power infuses the target, increasing their Stamina by 10 for 1 hour.
Rank 3
Before
Power Word: FortitudeRank 3Learned at level 24400 Mana · 30 yd range
Instant
Power infuses the target, increasing their Stamina by 26 for 1 hr.
After
Power Word: FortitudeRank 3Learned at level 24400 Mana · 30 yd range
Instant
Power infuses the target, increasing their Stamina by 26 for 1 hour.
Rank 4
Before
Power Word: FortitudeRank 4Learned at level 36745 Mana · 30 yd range
Instant
Power infuses the target, increasing their Stamina by 42 for 1 hr.
After
Power Word: FortitudeRank 4Learned at level 36745 Mana · 30 yd range
Instant
Power infuses the target, increasing their Stamina by 42 for 1 hour.
Rank 5
Before
Power Word: FortitudeRank 5Learned at level 481170 Mana · 30 yd range
Instant
Power infuses the target, increasing their Stamina by 56 for 1 hr.
After
Power Word: FortitudeRank 5Learned at level 481,170 Mana · 30 yd range
Instant
Power infuses the target, increasing their Stamina by 56 for 1 hour.
Rank 6
Before
Power Word: FortitudeRank 6Learned at level 601695 Mana · 30 yd range
Instant
Power infuses the target, increasing their Stamina by 70 for 1 hr.
After
Power Word: FortitudeRank 6Learned at level 601,695 Mana · 30 yd range
Instant
Power infuses the target, increasing their Stamina by 70 for 1 hour.
Prayer of Fortitude
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Prayer of FortitudeRank 1Learned at level 482600 Mana · 40 yd range
Instant
Reagents: Holy Candle
Power infuses all party and raid members, increasing their Stamina by 56 for 1 hr.
Current wording
Prayer of FortitudeRank 1Learned at level 482,600 Mana · 40 yd range
Instant
Reagents: Holy Candle
Power infuses all party and raid members, increasing their Stamina by 56 for 1 hour.
More rank changes (1)
Rank 2
Before
Prayer of FortitudeRank 2Learned at level 603400 Mana · 40 yd range
Instant
Reagents: Sacred Candle
Power infuses all party and raid members, increasing their Stamina by 70 for 1 hr.
After
Prayer of FortitudeRank 2Learned at level 603,400 Mana · 40 yd range
Instant
Reagents: Sacred Candle
Power infuses all party and raid members, increasing their Stamina by 70 for 1 hour.
Prayer of Spirit
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Prayer of SpiritRank 1Learned at level 601940 Mana · 40 yd range
Instant
Reagents: Sacred Candle
Power infuses all party and raid members, increasing their Spirit by 40 for 1 hr.
Current wording
Prayer of SpiritRank 1Learned at level 601,940 Mana · 40 yd range
Instant
Reagents: Sacred Candle
Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.
Renewed Hope
•ChangedBinding Heal is removed from the list of spells receiving the critical-strike and Weakened Soul benefits.
Compare changed tooltip text
Previous wording
Renewed HopeMaximum rank 5Row 5 · column 3Requires Soul WardingYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
- Rank 1 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
- Rank 2 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
- Rank 3 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
- Rank 4 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
- Rank 5 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Current wording
Renewed HopeMaximum rank 5Row 5 · column 3Requires Soul WardingYour heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
- Rank 1 Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
- Rank 2 Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
- Rank 3 Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
- Rank 4 Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
- Rank 5 Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Resurrection
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
ResurrectionRank 5Learned at level 5875% of base mana · 30 yd range
10 sec cast
Brings a dead player back to life with 750 health and 1,000 mana. Cannot be cast when in combat.
Current wording
ResurrectionRank 5Learned at level 5875% of base mana · 30 yd range
10 sec cast
Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.
Shadow Word: Death
•ChangedBacklash increases from 10% to 30% of your maximum Health if the target survives.
Compare changed tooltip text
Previous wording
Shadow Word: DeathRank 1Learned at level 32175 Mana · 30 yd range
Instant · 18 sec cooldown
A word of dark binding that inflicts 293 to 311 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
Current wording
Shadow Word: DeathRank 1Learned at level 32175 Mana · 30 yd range
Instant · 18 sec cooldown
A word of dark binding that inflicts 293 to 311 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.
More rank changes (3)
Rank 2
Before
Shadow Word: DeathRank 2Learned at level 40205 Mana · 30 yd range
Instant · 18 sec cooldown
A word of dark binding that inflicts 368 to 390 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
After
Shadow Word: DeathRank 2Learned at level 40205 Mana · 30 yd range
Instant · 18 sec cooldown
A word of dark binding that inflicts 368 to 390 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.
Rank 3
Before
Shadow Word: DeathRank 3Learned at level 48250 Mana · 30 yd range
Instant · 18 sec cooldown
A word of dark binding that inflicts 402 to 426 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
After
Shadow Word: DeathRank 3Learned at level 48250 Mana · 30 yd range
Instant · 18 sec cooldown
A word of dark binding that inflicts 402 to 426 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.
Rank 4
Before
Shadow Word: DeathRank 4Learned at level 56340 Mana · 30 yd range
Instant · 18 sec cooldown
A word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
After
Shadow Word: DeathRank 4Learned at level 56340 Mana · 30 yd range
Instant · 18 sec cooldown
A word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.
Twilight Focus
•ChangedThe tooltip describes a chance to avoid losing cast time when damaged, rather than calling it interruption protection.
Compare changed tooltip text
Previous wording
Twilight FocusMaximum rank 3Row 1 · column 1Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
- Rank 1 Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
- Rank 2 Gives you a 47% chance to avoid interruption caused by damage while casting any spell.
- Rank 3 Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Current wording
Twilight FocusMaximum rank 3Row 1 · column 1Gives your spells a 70% chance to not lose casting time when you take damage.
- Rank 1 Gives your spells a 23% chance to not lose casting time when you take damage.
- Rank 2 Gives your spells a 47% chance to not lose casting time when you take damage.
- Rank 3 Gives your spells a 70% chance to not lose casting time when you take damage.

Hunter
5 abilities
Aspect of the Hawk
•ChangedThe first rank grants 15 Ranged Attack Power instead of 20.
Compare changed tooltip text
Previous wording
Aspect of the HawkRank 1Learned at level 1020 Mana
Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.
Current wording
Aspect of the HawkRank 1Learned at level 1020 Mana
Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 15. Only one Aspect can be active at a time.
More rank changes (4)
Rank 2
Before
Aspect of the HawkRank 2Learned at level 1835 Mana
Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.
After
Aspect of the HawkRank 2Learned at level 1835 Mana
Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 22. Only one Aspect can be active at a time.
Rank 3
Before
Aspect of the HawkRank 3Learned at level 2850 Mana
Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.
After
Aspect of the HawkRank 3Learned at level 2850 Mana
Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 30. Only one Aspect can be active at a time.
Rank 4
Before
Aspect of the HawkRank 4Learned at level 3870 Mana
Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.
After
Aspect of the HawkRank 4Learned at level 3870 Mana
Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 38. Only one Aspect can be active at a time.
Rank 5
Before
Aspect of the HawkRank 5Learned at level 4890 Mana
Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.
After
Aspect of the HawkRank 5Learned at level 4890 Mana
Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 47. Only one Aspect can be active at a time.
Hunter's Mark
•ChangedThe changed rank grants attackers 143 Ranged Attack Power against the marked target instead of 71.
Compare changed tooltip text
Previous wording
Hunter's MarkRank 4Learned at level 5860 Mana · 100 yd range
Instant
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Current wording
Hunter's MarkRank 4Learned at level 5860 Mana · 100 yd range
Instant
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Improved Revive Pet
↔MovedNow in Beast Mastery · Row 2 · column 3.
Pathfinding
↔MovedNow in Beast Mastery · Row 3 · column 1.
Trueshot Aura
•ChangedThe first four ranks grant 15, 22, 30 and 40 Ranged Attack Power instead of 30, 40, 50 and 75.
Compare changed tooltip text
Previous wording
Trueshot AuraMaximum rank 1Row 4 · column 2180 Mana · Instant
Increases the Ranged Attack Power of party or raid members within 45 yds by 30.
Current wording
Trueshot AuraMaximum rank 1Row 4 · column 2180 Mana · Instant
Increases the Ranged Attack Power of party or raid members within 45 yds by 15.
More rank changes (4)
Rank 1
Before
Trueshot AuraRank 1Learned at level 25Requires its talent180 Mana
Instant
Increases the Ranged Attack Power of party or raid members within 45 yds by 30.
After
Trueshot AuraRank 1Learned at level 25Requires its talent180 Mana
Instant
Increases the Ranged Attack Power of party or raid members within 45 yds by 15.
Rank 2
Before
Trueshot AuraRank 2Learned at level 32245 Mana
Instant
Increases the Ranged Attack Power of party or raid members within 45 yds by 40.
After
Trueshot AuraRank 2Learned at level 32245 Mana
Instant
Increases the Ranged Attack Power of party or raid members within 45 yds by 22.
Rank 3
Before
Trueshot AuraRank 3Learned at level 40325 Mana
Instant
Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.
After
Trueshot AuraRank 3Learned at level 40325 Mana
Instant
Increases the Ranged Attack Power of party or raid members within 45 yards by 30. Lasts 30 min.
Rank 4
Before
Trueshot AuraRank 4Learned at level 50425 Mana
Instant
Increases the Ranged Attack Power of party or raid members within 45 yards by 75. Lasts 30 min.
After
Trueshot AuraRank 4Learned at level 50425 Mana
Instant
Increases the Ranged Attack Power of party or raid members within 45 yards by 40. Lasts 30 min.

Warlock
5 abilities
Amplify Curse
•ChangedThe bonus to Curse of Exhaustion falls from 50% to 20%; the 50% bonus to Curse of Weakness and Bane of Agony remains.
Compare changed tooltip text
Previous wording
Amplify CurseMaximum rank 1Row 3 · column 3Instant · 3 min cooldown
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 50%. Lasts 30 sec.
Current wording
Amplify CurseMaximum rank 1Row 3 · column 3Instant · 3 min cooldown
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
More rank changes (1)
Ability
Before
Amplify CurseAbilityLearned at level 20Requires its talentInstant · 3 min cooldown
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 50%. Lasts 30 sec.
After
Amplify CurseAbilityLearned at level 20Requires its talentInstant · 3 min cooldown
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Create Soulstone
•ChangedTooltip wording is standardised; the listed effect values are unchanged.
Compare changed tooltip text
Previous wording
Create SoulstoneRank 2Learned at level 3085% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Lesser Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 750 health and 1,200 mana. Conjured items disappear if logged out for more than 15 minutes.
Current wording
Create SoulstoneRank 2Learned at level 3085% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Lesser Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 750 health and 1200 mana. Conjured items disappear if logged out for more than 15 minutes.
More rank changes (3)
Rank 3
Before
Create SoulstoneRank 3Learned at level 4085% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,100 health and 1,700 mana. Conjured items disappear if logged out for more than 15 minutes.
After
Create SoulstoneRank 3Learned at level 4085% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,100 health and 1700 mana. Conjured items disappear if logged out for more than 15 minutes.
Rank 4
Before
Create SoulstoneRank 4Learned at level 5085% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Greater Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,600 health and 2,200 mana. Conjured items disappear if logged out for more than 15 minutes.
After
Create SoulstoneRank 4Learned at level 5085% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Greater Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,600 health and 2200 mana. Conjured items disappear if logged out for more than 15 minutes.
Rank 5
Before
Create SoulstoneRank 5Learned at level 6085% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Major Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 2,200 health and 2,800 mana. Conjured items disappear if logged out for more than 15 minutes.
After
Create SoulstoneRank 5Learned at level 6085% of base mana
3 sec cast
Reagents: Soul Shard
Creates a Major Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 2,200 health and 2800 mana. Conjured items disappear if logged out for more than 15 minutes.
Fel Concentration
•ChangedThe tooltip describes protection against losing cast time when damaged for Drain Life, Drain Mana, Drain Soul and Wrack.
Compare changed tooltip text
Previous wording
Fel ConcentrationMaximum rank 3Row 3 · column 2Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
- Rank 1 Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
- Rank 2 Gives you a 47% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
- Rank 3 Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Current wording
Fel ConcentrationMaximum rank 3Row 3 · column 2Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 70% chance to not lose casting time when you take damage.
- Rank 1 Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 23% chance to not lose casting time when you take damage.
- Rank 2 Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 47% chance to not lose casting time when you take damage.
- Rank 3 Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 70% chance to not lose casting time when you take damage.
Improved Drains
•ChangedThe bonus now includes Mana drained by Drain Mana. Wrack is removed from the listed spells; Drain Life and Drain Soul remain.
Compare changed tooltip text
Previous wording
Improved DrainsMaximum rank 3Row 2 · column 3Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
- Rank 1 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.
- Rank 2 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 13%.
- Rank 3 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
Current wording
Improved DrainsMaximum rank 3Row 2 · column 3Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%.
- Rank 1 Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 7%.
- Rank 2 Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 13%.
- Rank 3 Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%.
Intensity
•ChangedThe tooltip describes protection against losing cast time when damaged for Destruction spells.
Compare changed tooltip text
Previous wording
IntensityMaximum rank 3Row 4 · column 1Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
- Rank 1 Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
- Rank 2 Gives you a 47% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
- Rank 3 Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Current wording
IntensityMaximum rank 3Row 4 · column 1Gives your Destruction spells a 70% chance to not lose casting time when you take damage.
- Rank 1 Gives your Destruction spells a 23% chance to not lose casting time when you take damage.
- Rank 2 Gives your Destruction spells a 47% chance to not lose casting time when you take damage.
- Rank 3 Gives your Destruction spells a 70% chance to not lose casting time when you take damage.

Warrior
1 abilities
Revenge
•ChangedEach rank now adds 25% of your Attack Power to its damage. It still requires a block, dodge or parry.
Compare changed tooltip text
Previous wording
RevengeRank 1Learned at level 145 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 20 to 24 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Current wording
RevengeRank 1Learned at level 145 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 20 to 24 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.
More rank changes (5)
Rank 2
Before
RevengeRank 2Learned at level 245 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 31 to 37 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
After
RevengeRank 2Learned at level 245 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 31 to 37 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Rank 3
Before
RevengeRank 3Learned at level 345 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 43 to 53 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
After
RevengeRank 3Learned at level 345 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 43 to 53 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Rank 4
Before
RevengeRank 4Learned at level 445 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 73 to 91 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
After
RevengeRank 4Learned at level 445 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 73 to 91 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Rank 5
Before
RevengeRank 5Learned at level 545 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 109 to 133 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
After
RevengeRank 5Learned at level 545 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 109 to 133 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Rank 6
Before
RevengeRank 6Learned at level 605 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
After
RevengeRank 6Learned at level 605 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 138 to 168 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Shaman
3 abilities
Eye of the Storm
•ChangedNow describes a 70% maximum chance to avoid losing cast time when damaged, rather than a 70% reduction in pushback, for Lightning Bolt, Chain Lightning and Lava Burst.
Compare changed tooltip text
Previous wording
Eye of the StormMaximum rank 3Row 4 · column 2Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
- Rank 1 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
- Rank 2 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 47%.
- Rank 3 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
Current wording
Eye of the StormMaximum rank 3Row 4 · column 2Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.
- Rank 1 Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23% chance to not lose casting time when you take damage.
- Rank 2 Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 47% chance to not lose casting time when you take damage.
- Rank 3 Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.
Healing Focus
•ChangedThe tooltip describes protection against losing cast time when damaged for healing spells.
Compare changed tooltip text
Previous wording
Healing FocusMaximum rank 3Row 3 · column 2Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
- Rank 1 Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
- Rank 2 Gives you a 47% chance to avoid interruption caused by damage while casting any healing spell.
- Rank 3 Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Current wording
Healing FocusMaximum rank 3Row 3 · column 2Gives your healing spells a 70% chance to not lose casting time when you take damage.
- Rank 1 Gives your healing spells a 23% chance to not lose casting time when you take damage.
- Rank 2 Gives your healing spells a 47% chance to not lose casting time when you take damage.
- Rank 3 Gives your healing spells a 70% chance to not lose casting time when you take damage.
Lava Burst
•ChangedRank 3 gains 20% extra damage against your Flame Shock target instead of 53%.
Compare changed tooltip text
Previous wording
Lava BurstRank 3Learned at level 50230 Mana · 30 yd range
2.5 sec cast · 10 sec cooldown
You hurl molten lava at the target, dealing 179 to 229 Fire damage. If your Flame Shock is on the target, Lava Burst deals 53% increased damage.
Current wording
Lava BurstRank 3Learned at level 50230 Mana · 30 yd range
2.5 sec cast · 10 sec cooldown
You hurl molten lava at the target, dealing 179 to 229 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.