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LAUNCH · NOVEMBER 4November 423:00 UTC

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Changes in the game. New things on the Tavern.

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9 game updates

30Oct2026
Reviewed server hotfix reference

October 30 class hotfixes: rebuilt trees, revised spells

Paladin and Druid receive major tree work. Browse current talent positions, ranks and spell changes, then try them in the planner.

Changes since our previous class snapshot; some predate October 30.

5 buff2 nerf9 rework34 moved8 new14 removed61 changed
ClassesTalentsSpellbook
Read 8 change sections

Paladin

57 abilities
  • A new Holy talent protects one ally for five minutes and improves your Holy Light, Flash of Light and Holy Shock healing on them. The healing amount is not specified.

    Ability details
    Current ability
    Oath of LightMaximum rank 1Row 4 · column 3

    8% of base mana · 40 yd range

    Instant

    Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock on them. Only one Oath of Light may be sworn by the Paladin at any one time.

  • Holy Strike gains a four-second shorter cooldown and uses your shield, triggering Holy Shield and Shield Specialization without spending their charges or cooldowns. It also lets you block spells for six seconds.

    Ability details
    Current ability
    ShieldswornMaximum rank 1Row 7 · column 2Requires Holy Shield

    Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.

  • Light's Vigil

    Changed

    Now works only on friendly targets. Holy Shock still triggers the party heal without starting its cooldown; the enemy damage and Mana-refund interaction is removed. none → 730 Mana (Rank 1). Enemy: 20 yd range → 40 yd range (Rank 1, Rank 2, Rank 3). 730 Mana → 1.5 sec cast (Rank 1). Friendly: 40 yd range → 6 sec cooldown (Rank 1, Rank 2, Rank 3). 1.5 sec cast → none (Rank 1, Rank 2, Rank 3). 6 sec cooldown → none (Rank 1, Rank 2, Rank 3). none → 1000 Mana (Rank 2). 1000 Mana → 1.5 sec cast (Rank 2). none → 1340 Mana (Rank 3). 1340 Mana → 1.5 sec cast (Rank 3).

    Compare changed tooltip text
    Previous wording
    Light's VigilMaximum rank 1Row 7 · column 2Requires Holy Shock

    730 Mana · Enemy: 20 yd range

    Friendly: 40 yd range · 1.5 sec cast

    6 sec cooldown

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.

    Current wording
    Light's VigilMaximum rank 1Row 7 · column 2Requires Holy Shock

    730 Mana · 40 yd range

    1.5 sec cast · 6 sec cooldown

    Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.

    More rank changes (3)
    Rank 1
    Before
    Light's VigilRank 1Learned at level 40Requires its talent

    Enemy: 20 yd range

    730 Mana · Friendly: 40 yd range

    1.5 sec cast · 6 sec cooldown

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.

    After
    Light's VigilRank 1Learned at level 40Requires its talent

    730 Mana · 40 yd range

    1.5 sec cast · 6 sec cooldown

    Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.

    Rank 2
    Before
    Light's VigilRank 2Learned at level 50

    Enemy: 20 yd range

    1,000 Mana · Friendly: 40 yd range

    1.5 sec cast · 6 sec cooldown

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 268 to 288 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 486 to 514. You may only have one Light's Vigil active per party.

    After
    Light's VigilRank 2Learned at level 50

    1,000 Mana · 40 yd range

    1.5 sec cast · 6 sec cooldown

    Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 486 to 514. Only one Vigil per Paladin may be active in each party.

    Rank 3
    Before
    Light's VigilRank 3Learned at level 60

    Enemy: 20 yd range

    1,340 Mana · Friendly: 40 yd range

    1.5 sec cast · 6 sec cooldown

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 380 to 410 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 684 to 724. You may only have one Light's Vigil active per party.

    After
    Light's VigilRank 3Learned at level 60

    1,340 Mana · 40 yd range

    1.5 sec cast · 6 sec cooldown

    Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 684 to 724. Only one Vigil per Paladin may be active in each party.

  • Holy Shield

    Changed

    Available from the fifth Protection row, at level 30, rather than the final row at level 40. Templar’s Bulwark is no longer required. Rank 1 deals 75 Holy damage per block; subsequent ranks deal 110, 153 and 221 at levels 40, 50 and 60. 150 Mana → 100 Mana (Rank 1). 195 Mana → 150 Mana (Rank 2). 240 Mana → 195 Mana (Rank 3).

    Compare changed tooltip text
    Previous wording
    Holy ShieldMaximum rank 1Row 7 · column 2Requires Templar's Bulwark

    150 Mana · Instant

    10 sec cooldown · Requires Shields

    Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

    Current wording
    Holy ShieldMaximum rank 1Row 5 · column 2Rank 1 cost is 100 Mana in the current reference; older tooltips report 150 Mana. The live cost is not independently confirmed.

    100 Mana · Instant

    10 sec cooldown · Requires Shields

    Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

    More rank changes (3)
    Rank 1
    Before
    Holy ShieldRank 1Learned at level 40Requires its talent

    150 Mana

    Instant · 10 sec cooldown

    Requires Shields

    Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

    After
    Holy ShieldRank 1Learned at level 30Rank 1 cost is 100 Mana in the current reference; older tooltips report 150 Mana. The live cost is not independently confirmed.Requires its talent

    100 Mana

    Instant · 10 sec cooldown

    Requires Shields

    Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

    Rank 2
    Before
    Holy ShieldRank 2Learned at level 50

    195 Mana

    Instant · 10 sec cooldown

    Requires Shields

    Increases chance to block by 30% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.

    After
    Holy ShieldRank 2Learned at level 40

    150 Mana

    Instant · 10 sec cooldown

    Requires Shields

    Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.

    Rank 3
    Before
    Holy ShieldRank 3Learned at level 60

    240 Mana

    Instant · 10 sec cooldown

    Requires Shields

    Increases chance to block by 30% for 10 sec, and deals 221 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.

    After
    Holy ShieldRank 3Learned at level 50

    195 Mana

    Instant · 10 sec cooldown

    Requires Shields

    Increases chance to block by 30% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.

  • Learned from a trainer at level 20 instead of spending a talent point.

  • Anticipation

    Moved

    Now in Protection · Row 4 · column 3.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Blessing of KingsAbilityLearned at level 20

    8% of base mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing total stats by 10% for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    Current wording
    Blessing of KingsAbilityLearned at level 20

    8% of base mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

  • Blessing of Light

    Removed

    No longer taught in the current spellbook. Rank 1 is no longer listed. Rank 2 is no longer listed. Rank 3 is no longer listed.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Blessing of MightRank 1Learned at level 4

    20 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 14 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    Current wording
    Blessing of MightRank 1Learned at level 4

    20 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 14 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

    More rank changes (6)
    Rank 2
    Before
    Blessing of MightRank 2Learned at level 12

    30 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 25 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    After
    Blessing of MightRank 2Learned at level 12

    30 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 25 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

    Rank 3
    Before
    Blessing of MightRank 3Learned at level 22

    45 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 40 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    After
    Blessing of MightRank 3Learned at level 22

    45 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 40 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

    Rank 4
    Before
    Blessing of MightRank 4Learned at level 32

    60 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 61 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    After
    Blessing of MightRank 4Learned at level 32

    60 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 61 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

    Rank 5
    Before
    Blessing of MightRank 5Learned at level 42

    85 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 83 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    After
    Blessing of MightRank 5Learned at level 42

    85 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 83 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

    Rank 6
    Before
    Blessing of MightRank 6Learned at level 52

    110 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 112 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    After
    Blessing of MightRank 6Learned at level 52

    110 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 112 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

    Rank 7
    Before
    Blessing of MightRank 7Learned at level 60

    130 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 133 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    After
    Blessing of MightRank 7Learned at level 60

    130 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Blessing of WisdomRank 1Learned at level 14

    30 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, restoring 12 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    Current wording
    Blessing of WisdomRank 1Learned at level 14

    30 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, restoring 12 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

    More rank changes (5)
    Rank 2
    Before
    Blessing of WisdomRank 2Learned at level 24

    45 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, restoring 18 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    After
    Blessing of WisdomRank 2Learned at level 24

    45 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, restoring 18 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

    Rank 3
    Before
    Blessing of WisdomRank 3Learned at level 34

    65 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, restoring 24 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    After
    Blessing of WisdomRank 3Learned at level 34

    65 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, restoring 24 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

    Rank 4
    Before
    Blessing of WisdomRank 4Learned at level 44

    90 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, restoring 30 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    After
    Blessing of WisdomRank 4Learned at level 44

    90 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, restoring 30 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

    Rank 5
    Before
    Blessing of WisdomRank 5Learned at level 54

    115 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, restoring 36 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    After
    Blessing of WisdomRank 5Learned at level 54

    115 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, restoring 36 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

    Rank 6
    Before
    Blessing of WisdomRank 6Learned at level 60

    125 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    After
    Blessing of WisdomRank 6Learned at level 60

    125 Mana · 30 yd range

    Instant

    Places a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

  • A new Holy talent gives Holy Shock up to 30% additional critical-strike chance on allies without your Oath of Light.

    Ability details
    Current ability
    Boundless LightMaximum rank 2Row 5 · column 3Requires Holy Shock

    Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.

    1. Rank 1 Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
    2. Rank 2 Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
  • The full Intellect-to-spell-damage bonus rises from 30% to 60%, and the talent now shortens Hammer of Wrath casts by up to one second. Requires 5 points to complete, previously 3.

    Compare changed tooltip text
    Previous wording
    Champion of the LightMaximum rank 3Row 6 · column 2

    Increases your spell damage by up to 30% of your Intellect.

    1. Rank 1 Increases your spell damage by up to 10% of your Intellect.
    2. Rank 2 Increases your spell damage by up to 20% of your Intellect.
    3. Rank 3 Increases your spell damage by up to 30% of your Intellect.
    Current wording
    Champion of the LightMaximum rank 5Row 6 · column 3

    Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.

    1. Rank 1 Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
    2. Rank 2 Increases your spell damage by up to 24% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.4 sec.
    3. Rank 3 Increases your spell damage by up to 36% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.6 sec.
    4. Rank 4 Increases your spell damage by up to 48% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.8 sec.
    5. Rank 5 Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.
  • Now in Holy · Row 5 · column 1.

  • Conviction

    Buff

    The full bonus becomes 6% crit for all spells and attacks, rather than 5% for melee attacks. Now in Retribution · Row 2 · column 2. Requires 3 points to complete, previously 5.

    Compare changed tooltip text
    Previous wording
    ConvictionMaximum rank 5Row 2 · column 3

    Improves your chance to get a critical strike with melee attacks by 5%.

    1. Rank 1 Improves your chance to get a critical strike with melee attacks by 1%.
    2. Rank 2 Improves your chance to get a critical strike with melee attacks by 2%.
    3. Rank 3 Improves your chance to get a critical strike with melee attacks by 3%.
    4. Rank 4 Improves your chance to get a critical strike with melee attacks by 4%.
    5. Rank 5 Improves your chance to get a critical strike with melee attacks by 5%.
    Current wording
    ConvictionMaximum rank 3Row 2 · column 2

    Improves your chance to get a critical strike with all spells and attacks by 6%.

    1. Rank 1 Improves your chance to get a critical strike with all spells and attacks by 2%.
    2. Rank 2 Improves your chance to get a critical strike with all spells and attacks by 4%.
    3. Rank 3 Improves your chance to get a critical strike with all spells and attacks by 6%.
  • Divine Favor

    Moved

    Now in Holy · Row 3 · column 1. Ability: learned at level 20.

  • Now in Protection · Row 1 · column 2.

  • Fewer ranks and a smaller Holy hit bonus, with a new Silence-duration benefit and no Holy Shock prerequisite. Now in Holy · Row 4 · column 1. Requires 2 points to complete, previously 3.

    Compare changed tooltip text
    Previous wording
    Divine PrecisionMaximum rank 3Row 5 · column 1Requires Holy Shock

    Improves your chance to hit with Holy spells by 18%.

    1. Rank 1 Improves your chance to hit with Holy spells by 6%.
    2. Rank 2 Improves your chance to hit with Holy spells by 12%.
    3. Rank 3 Improves your chance to hit with Holy spells by 18%.
    Current wording
    Divine PrecisionMaximum rank 2Row 4 · column 1

    Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.

    1. Rank 1 Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
    2. Rank 2 Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
  • Now in Holy · Row 1 · column 3.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Greater Blessing of KingsAbilityLearned at level 60

    150 Mana · 40 yd range

    Instant

    Reagents: Symbol of Kings

    Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    Current wording
    Greater Blessing of KingsAbilityLearned at level 60

    150 Mana · 40 yd range

    Instant

    Reagents: Symbol of Kings

    Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

  • Greater Blessing of Light

    Removed

    No longer taught in the current spellbook. Ability is no longer listed.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Greater Blessing of MightRank 1Learned at level 52

    220 Mana · 40 yd range

    Instant

    Reagents: Symbol of Kings

    Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 112 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    Current wording
    Greater Blessing of MightRank 1Learned at level 52

    220 Mana · 40 yd range

    Instant

    Reagents: Symbol of Kings

    Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 112 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

    More rank changes (1)
    Rank 2
    Before
    Greater Blessing of MightRank 2Learned at level 60

    260 Mana · 40 yd range

    Instant

    Reagents: Symbol of Kings

    Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 133 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    After
    Greater Blessing of MightRank 2Learned at level 60

    260 Mana · 40 yd range

    Instant

    Reagents: Symbol of Kings

    Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Greater Blessing of WisdomRank 1Learned at level 54

    230 Mana · 40 yd range

    Instant

    Reagents: Symbol of Kings

    Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 36 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    Current wording
    Greater Blessing of WisdomRank 1Learned at level 54

    230 Mana · 40 yd range

    Instant

    Reagents: Symbol of Kings

    Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 36 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

    More rank changes (1)
    Rank 2
    Before
    Greater Blessing of WisdomRank 2Learned at level 60

    250 Mana · 40 yd range

    Instant

    Reagents: Symbol of Kings

    Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 40 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.

    After
    Greater Blessing of WisdomRank 2Learned at level 60

    250 Mana · 40 yd range

    Instant

    Reagents: Symbol of Kings

    Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

  • Holy Conduit

    Moved

    Now in Holy · Row 3 · column 3.

  • Holy Power

    Rework

    Critical healing bonus replaces the former critical-strike chance effect.

    Compare changed tooltip text
    Previous wording
    Holy PowerMaximum rank 5Row 6 · column 3

    Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

    1. Rank 1 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
    2. Rank 2 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.
    3. Rank 3 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.
    4. Rank 4 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.
    5. Rank 5 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
    Current wording
    Holy PowerMaximum rank 5Row 6 · column 3

    Increases the critical strike healing bonus of your Holy spells by 50%.

    1. Rank 1 Increases the critical strike healing bonus of your Holy spells by 10%.
    2. Rank 2 Increases the critical strike healing bonus of your Holy spells by 20%.
    3. Rank 3 Increases the critical strike healing bonus of your Holy spells by 30%.
    4. Rank 4 Increases the critical strike healing bonus of your Holy spells by 40%.
    5. Rank 5 Increases the critical strike healing bonus of your Holy spells by 50%.
  • Illumination

    Moved

    Now in Holy · Row 3 · column 2 · Requires Reverence.

  • Now in Protection · Row 3 · column 2.

  • Maximum damage reduction increases from 6% to 9%; its position also changes. Now in Protection · Row 4 · column 2.

    Compare changed tooltip text
    Previous wording
    Improved Righteous FuryMaximum rank 3Row 3 · column 2

    While Righteous Fury is active, all damage taken is reduced by 6%.

    1. Rank 1 While Righteous Fury is active, all damage taken is reduced by 2%.
    2. Rank 2 While Righteous Fury is active, all damage taken is reduced by 4%.
    3. Rank 3 While Righteous Fury is active, all damage taken is reduced by 6%.
    Current wording
    Improved Righteous FuryMaximum rank 3Row 4 · column 2

    While Righteous Fury is active, all damage taken is reduced by 9%.

    1. Rank 1 While Righteous Fury is active, all damage taken is reduced by 3%.
    2. Rank 2 While Righteous Fury is active, all damage taken is reduced by 6%.
    3. Rank 3 While Righteous Fury is active, all damage taken is reduced by 9%.
  • Improved Seal of Fury

    Removed

    Removed from the talent tree.

  • Improved Seals

    Changed

    The same 15% maximum Seal and Judgement damage bonus now requires five points instead of three. Requires 5 points to complete, previously 3.

    Compare changed tooltip text
    Previous wording
    Improved SealsMaximum rank 3Row 2 · column 3

    Increases the damage done by your Seals and Judgements by 15%.

    1. Rank 1 Increases the damage done by your Seals and Judgements by 5%.
    2. Rank 2 Increases the damage done by your Seals and Judgements by 10%.
    3. Rank 3 Increases the damage done by your Seals and Judgements by 15%.
    Current wording
    Improved SealsMaximum rank 5Row 2 · column 3

    Increases the damage done by your Seals and Judgements by 15%.

    1. Rank 1 Increases the damage done by your Seals and Judgements by 3%.
    2. Rank 2 Increases the damage done by your Seals and Judgements by 6%.
    3. Rank 3 Increases the damage done by your Seals and Judgements by 9%.
    4. Rank 4 Increases the damage done by your Seals and Judgements by 12%.
    5. Rank 5 Increases the damage done by your Seals and Judgements by 15%.
  • Now in Holy · Row 4 · column 2.

  • Instrument of Law

    Removed

    Removed from the talent tree.

  • Iron Creed

    Rework

    The maximum threat bonus increases while the damage-reduction bonus decreases. Requires 3 points to complete, previously 5.

    Compare changed tooltip text
    Previous wording
    Iron CreedMaximum rank 5Row 6 · column 3

    Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

    1. Rank 1 Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
    2. Rank 2 Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
    3. Rank 3 Increases the threat generated by your Holy Strike ability by 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
    4. Rank 4 Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
    5. Rank 5 Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
    Current wording
    Iron CreedMaximum rank 3Row 6 · column 3

    Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.

    1. Rank 1 Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
    2. Rank 2 Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
    3. Rank 3 Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
  • Mass Salvation

    Removed

    No longer taught in the current spellbook. Ability is no longer listed.

  • One-Handed Weapon Specialization

    Removed

    Removed from the talent tree.

  • Now in Holy · Row 2 · column 4.

  • Redoubt

    Buff

    Maximum block-chance bonus increases from 20% to 30%.

    Compare changed tooltip text
    Previous wording
    RedoubtMaximum rank 5Row 1 · column 3

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.

    1. Rank 1 Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.
    2. Rank 2 Damaging melee attacks against you have a 10% chance to increase your chance to block by 8%. Lasts 10 sec or 5 blocks.
    3. Rank 3 Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
    4. Rank 4 Damaging melee attacks against you have a 10% chance to increase your chance to block by 16%. Lasts 10 sec or 5 blocks.
    5. Rank 5 Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
    Current wording
    RedoubtMaximum rank 5Row 1 · column 3

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

    1. Rank 1 Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
    2. Rank 2 Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
    3. Rank 3 Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 sec or 5 blocks.
    4. Rank 4 Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 sec or 5 blocks.
    5. Rank 5 Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
  • Repentance

    Moved

    Now in Retribution · Row 5 · column 2.

  • Reverence

    Changed

    The maximum 30% Mana regeneration while casting now takes two points instead of three. Requires 2 points to complete, previously 3.

    Compare changed tooltip text
    Previous wording
    ReverenceMaximum rank 3Row 3 · column 2

    Allows 30% of your Mana regeneration to continue while casting.

    1. Rank 1 Allows 10% of your Mana regeneration to continue while casting.
    2. Rank 2 Allows 20% of your Mana regeneration to continue while casting.
    3. Rank 3 Allows 30% of your Mana regeneration to continue while casting.
    Current wording
    ReverenceMaximum rank 2Row 2 · column 2

    Allows 30% of your Mana regeneration to continue while casting.

    1. Rank 1 Allows 15% of your Mana regeneration to continue while casting.
    2. Rank 2 Allows 30% of your Mana regeneration to continue while casting.
  • Revoke

    Removed

    No longer taught in the current spellbook. Ability is no longer listed.

  • Righteous Fury

    Changed

    Adds 33% threat from all actions, with a further 90% threat from Holy attacks. Previously the tooltip listed only the Holy-attack bonus.

    Compare changed tooltip text
    Previous wording
    Righteous FuryAbilityLearned at level 16

    30% of base mana

    Instant

    Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.

    Current wording
    Righteous FuryAbilityLearned at level 10

    30% of base mana

    Instant

    Increases all threat generated by 33%, and all threat generated by your Holy attacks by an additional 90%. Lasts 30 min.

  • Now in Retribution · Row 4 · column 2.

  • Sacred Duty

    Rework

    The Stamina bonus is replaced by a Forbearance interaction; cooldown benefits need separate comparison. Now in Protection · Row 2 · column 4.

    Compare changed tooltip text
    Previous wording
    Sacred DutyMaximum rank 2Row 3 · column 4

    Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

    1. Rank 1 Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
    2. Rank 2 Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
    Current wording
    Sacred DutyMaximum rank 2Row 2 · column 4

    Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.

    1. Rank 1 Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
    2. Rank 2 Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
  • Salvation

    Removed

    No longer taught in the current spellbook. Ability is no longer listed.

  • Now in Retribution · Row 2 · column 3.

  • Seal of Fury

    Changed

    Judgement now taunts for three seconds instead of four.

    Compare changed tooltip text
    Previous wording
    Seal of FuryRank 1Learned at level 10

    40 Mana

    Instant

    Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 32 to 34 Holy damage to an enemy and taunts the target to attack you for 4 sec.

    Current wording
    Seal of FuryRank 1Learned at level 10

    40 Mana

    Instant

    Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 32 to 34 Holy damage to an enemy and taunts the target to attack you for 3 sec.

    More rank changes (6)
    Rank 2
    Before
    Seal of FuryRank 2Learned at level 18

    60 Mana

    Instant

    Fills you with divine fury for 30 sec, causing melee attacks to inflict an additional 9 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 47 to 51 Holy damage to an enemy and taunts the target to attack you for 4 sec.

    After
    Seal of FuryRank 2Learned at level 18

    60 Mana

    Instant

    Fills you with divine fury for 30 sec, causing melee attacks to inflict an additional 9 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 47 to 51 Holy damage to an enemy and taunts the target to attack you for 3 sec.

    Rank 3
    Before
    Seal of FuryRank 3Learned at level 26

    90 Mana

    Instant

    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 14 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 66 to 72 Holy damage to an enemy and taunts the target to attack you for 4 sec.

    After
    Seal of FuryRank 3Learned at level 26

    90 Mana

    Instant

    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 14 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 66 to 72 Holy damage to an enemy and taunts the target to attack you for 3 sec.

    Rank 4
    Before
    Seal of FuryRank 4Learned at level 34

    120 Mana

    Instant

    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 19 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 86 to 94 Holy damage to an enemy and taunts the target to attack you for 4 sec.

    After
    Seal of FuryRank 4Learned at level 34

    120 Mana

    Instant

    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 19 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 86 to 94 Holy damage to an enemy and taunts the target to attack you for 3 sec.

    Rank 5
    Before
    Seal of FuryRank 5Learned at level 42

    140 Mana

    Instant

    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 25 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 111 to 121 Holy damage to an enemy and taunts the target to attack you for 4 sec.

    After
    Seal of FuryRank 5Learned at level 42

    140 Mana

    Instant

    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 25 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 111 to 121 Holy damage to an enemy and taunts the target to attack you for 3 sec.

    Rank 6
    Before
    Seal of FuryRank 6Learned at level 50

    170 Mana

    Instant

    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 32 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 140 to 150 Holy damage to an enemy and taunts the target to attack you for 4 sec.

    After
    Seal of FuryRank 6Learned at level 50

    170 Mana

    Instant

    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 32 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 140 to 150 Holy damage to an enemy and taunts the target to attack you for 3 sec.

    Rank 7
    Before
    Seal of FuryRank 7Learned at level 58

    200 Mana

    Instant

    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 to 167 Holy damage to an enemy and taunts the target to attack you for 4 sec.

    After
    Seal of FuryRank 7Learned at level 58

    200 Mana

    Instant

    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 to 167 Holy damage to an enemy and taunts the target to attack you for 3 sec.

  • The maximum shield-absorption and Mana-on-block benefits now take two points instead of three. Requires 2 points to complete, previously 3.

    Compare changed tooltip text
    Previous wording
    Shield SpecializationMaximum rank 3Row 3 · column 3Requires Redoubt

    Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

    1. Rank 1 Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
    2. Rank 2 Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
    3. Rank 3 Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
    Current wording
    Shield SpecializationMaximum rank 2Row 3 · column 3Requires Redoubt

    Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

    1. Rank 1 Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
    2. Rank 2 Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
  • The same maximum pushback protection now takes five ranks instead of two, in the first row. Now in Holy · Row 1 · column 2. Requires 5 points to complete, previously 2.

    Compare changed tooltip text
    Previous wording
    Spiritual FocusMaximum rank 2Row 2 · column 2

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

    1. Rank 1 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
    2. Rank 2 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
    Current wording
    Spiritual FocusMaximum rank 5Row 1 · column 2

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

    1. Rank 1 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
    2. Rank 2 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 28% chance to not lose casting time when you take damage.
    3. Rank 3 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 42% chance to not lose casting time when you take damage.
    4. Rank 4 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 56% chance to not lose casting time when you take damage.
    5. Rank 5 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
  • A new Protection talent reduces Stun and Charm durations by up to 20%.

    Ability details
    Current ability
    StoicismMaximum rank 2Row 5 · column 1

    Reduces the duration of Stun and Charm effects on you by 20%.

    1. Rank 1 Reduces the duration of Stun and Charm effects on you by 10%.
    2. Rank 2 Reduces the duration of Stun and Charm effects on you by 20%.
  • Swift Judgement

    Changed

    Now casts a separate Judgement without consuming your Seal or sharing the normal Judgement cooldown. Previously it reset Judgement and made the next cast free. Instant → none (Ability). 1 min cooldown → 10 yd range (Ability). none → Instant (Ability). none → 1 min cooldown (Ability).

    Compare changed tooltip text
    Previous wording
    Swift JudgementMaximum rank 1Row 4 · column 1Requires Improved Seal of Fury

    Instant · 1 min cooldown

    Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

    Current wording
    Swift JudgementMaximum rank 1Row 4 · column 1Requires Templar's Bulwark

    10 yd range · Instant

    1 min cooldown

    Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.

    More rank changes (1)
    Ability
    Before
    Swift JudgementAbilityLearned at level 25Requires its talent

    Instant · 1 min cooldown

    Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

    After
    Swift JudgementAbilityLearned at level 25Requires its talent

    10 yd range

    Instant · 1 min cooldown

    Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.

  • Now in Protection · Row 3 · column 1. Ability: learned at level 20.

  • Toughness

    Moved

    Now in Protection · Row 3 · column 4.

  • A new Retribution talent reduces Turn Undead cast time by up to one second and its cooldown by ten seconds, and allows it to target Demons.

    Ability details
    Current ability
    Turn EvilMaximum rank 2Row 5 · column 1

    Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.

    1. Rank 1 Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
    2. Rank 2 Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.
  • The 6% maximum bonus now covers physical damage, rather than only two-handed melee weapon damage. Equipping a two-handed melee weapon also reduces all threat by 20%.

    Compare changed tooltip text
    Previous wording
    Two-Handed Weapon SpecializationMaximum rank 3Row 5 · column 1

    Increases the damage you deal with two-handed melee weapons by 6%.

    1. Rank 1 Increases the damage you deal with two-handed melee weapons by 2%.
    2. Rank 2 Increases the damage you deal with two-handed melee weapons by 4%.
    3. Rank 3 Increases the damage you deal with two-handed melee weapons by 6%.
    Current wording
    Two-Handed Weapon SpecializationMaximum rank 3Row 4 · column 4

    Increases the physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.

    1. Rank 1 Increases the physical damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.
    2. Rank 2 Increases the physical damage you deal by 4%, and reduces all threat you generate by 14% while a two-handed melee weapon is equipped.
    3. Rank 3 Increases the physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
  • Replaces Twist of Light. Melee attacks store up to three copies of your Seal for 15 seconds; attacking with another Seal spends those copies for additional activation chances.

    Compare changed tooltip text
    Previous wording
    Twist of LightMaximum rank 1Row 7 · column 2

    Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

    Current wording
    Unsealed WrathMaximum rank 1Row 7 · column 2Requires Repentance

    Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.

  • Now in Retribution · Row 3 · column 2.

  • Vengeance

    Moved

    Now in Retribution · Row 5 · column 3 · Requires Seal of Command.

  • The personal Attack Power increase is removed; the target debuff remains.

    Compare changed tooltip text
    Previous wording
    VindicationMaximum rank 3Row 3 · column 1

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.

    1. Rank 1 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec.
    2. Rank 2 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 136, and increase your Attack Power by 2% for 30 sec.
    3. Rank 3 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.
    Current wording
    VindicationMaximum rank 3Row 3 · column 1

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204 for 30 sec.

    1. Rank 1 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68 for 30 sec.
    2. Rank 2 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 136 for 30 sec.
    3. Rank 3 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204 for 30 sec.

Druid

27 abilities
  • Berserk

    Removed

    Removed from the talent tree. Ability is no longer listed.

  • Its cooldown falls to 8 seconds, but the talent moves to the final row. Now in Feral Combat · Row 7 · column 3 · Requires Predatory Discipline. Ability: learned at level 40.

    Compare changed tooltip text
    Previous wording
    Shifting PowerMaximum rank 1Row 4 · column 1Requires Shredding Attacks

    55% of base mana · Instant

    16 sec cooldown · Requires Cat Form

    Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

    Current wording
    Shifting PowerMaximum rank 1Row 7 · column 3Requires Predatory Discipline

    55% of base mana · Instant

    8 sec cooldown · Requires Cat Form

    Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

    More rank changes (1)
    Ability
    Before
    Shifting PowerAbilityLearned at level 25Requires its talent

    55% of base mana

    Instant · 16 sec cooldown

    Requires Cat Form

    Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

    After
    Shifting PowerAbilityLearned at level 40Requires its talent

    55% of base mana

    Instant · 8 sec cooldown

    Requires Cat Form

    Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

  • Primal Bite

    Changed

    Moves to the final Feral row, available at level 40. The bonus damage becomes 42, 62 and 77 across three ranks, replacing four ranks with bonuses of 26, 38, 59 and 77.

    Compare changed tooltip text
    Previous wording
    Primal BiteMaximum rank 1Row 4 · column 2Requires Savage Fury

    20 Rage · Melee Range

    Instant · 6 sec cooldown

    Requires Bear Form, Dire Bear Form

    Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.

    Current wording
    Primal BiteMaximum rank 1Row 7 · column 2Requires Leader of the Pack

    20 Rage · Melee Range

    Instant · 6 sec cooldown

    Requires Bear Form, Dire Bear Form

    Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.

    More rank changes (4)
    Rank 1
    Before
    Primal BiteRank 1Learned at level 25Requires its talent

    20 Rage · Melee Range

    Instant · 6 sec cooldown

    Requires Bear Form, Dire Bear Form

    Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.

    After
    Primal BiteRank 1Learned at level 40Requires its talent

    20 Rage · Melee Range

    Instant · 6 sec cooldown

    Requires Bear Form, Dire Bear Form

    Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.

    Rank 2
    Before
    Primal BiteRank 2Learned at level 36

    20 Rage · Melee Range

    Instant · 6 sec cooldown

    Requires Bear Form, Dire Bear Form

    Bite the target, dealing 100% normal damage plus 38 and generating a high amount of threat.

    After
    Primal BiteRank 2Learned at level 50

    20 Rage · Melee Range

    Instant · 6 sec cooldown

    Requires Bear Form, Dire Bear Form

    Bite the target, dealing 100% normal damage plus 62 and generating a high amount of threat.

    Rank 3
    Before
    Primal BiteRank 3Learned at level 48

    20 Rage · Melee Range

    Instant · 6 sec cooldown

    Requires Bear Form, Dire Bear Form

    Bite the target, dealing 100% normal damage plus 59 and generating a high amount of threat.

    After
    Primal BiteRank 3Learned at level 60

    20 Rage · Melee Range

    Instant · 6 sec cooldown

    Requires Bear Form, Dire Bear Form

    Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.

    Rank 4

    This rank was removed.

  • Lacerate

    Moved

    Becomes a fourth-row Feral talent under Savage Fury. Taking it at level 25 grants a new rank dealing 20 bleed damage over 15 seconds. A second rank is trained at level 34; the existing ranks become ranks 3–5 at levels 42, 50 and 58.

    More rank changes (2)
    Rank 1
    New rank
    LacerateRank 1Learned at level 25Requires its talent

    15 Rage · Melee Range

    Instant

    Requires Bear Form, Dire Bear Form

    Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

    Rank 2
    New rank
    LacerateRank 2Learned at level 34

    15 Rage · Melee Range

    Instant

    Requires Bear Form, Dire Bear Form

    Lacerates the enemy target, making them bleed for 30 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

  • A 3-second cast replaces the instant cast.

    Compare changed tooltip text
    Previous wording
    Wild GrowthMaximum rank 1Row 7 · column 2Requires Living Spirit

    550 Mana · 40 yd range

    Instant · 6 sec cooldown

    Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

    Current wording
    Wild GrowthMaximum rank 1Row 7 · column 2Requires Living Spirit

    550 Mana · 40 yd range

    3 sec cast · 6 sec cooldown

    Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

    More rank changes (3)
    Rank 1
    Before
    Wild GrowthRank 1Learned at level 40Requires its talent

    550 Mana · 40 yd range

    Instant · 6 sec cooldown

    Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

    After
    Wild GrowthRank 1Learned at level 40Requires its talent

    550 Mana · 40 yd range

    3 sec cast · 6 sec cooldown

    Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

    Rank 2
    Before
    Wild GrowthRank 2Learned at level 50

    755 Mana · 40 yd range

    Instant · 6 sec cooldown

    Heals the target and their party for 490 over 7 sec. Party members must be within 43 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

    After
    Wild GrowthRank 2Learned at level 50

    755 Mana · 40 yd range

    3 sec cast · 6 sec cooldown

    Heals the target and their party for 490 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

    Rank 3
    Before
    Wild GrowthRank 3Learned at level 60

    1050 Mana · 40 yd range

    Instant · 6 sec cooldown

    Heals the target and their party for 679 over 7 sec. Party members must be within 43 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

    After
    Wild GrowthRank 3Learned at level 60

    1,050 Mana · 40 yd range

    3 sec cast · 6 sec cooldown

    Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

  • Swiftmend

    Changed

    The tooltip clarifies that it uses your own Rejuvenation or Regrowth and consumes that effect. This wording change alone does not establish a new gameplay restriction.

    Compare changed tooltip text
    Previous wording
    SwiftmendMaximum rank 1Row 4 · column 4

    20% of base mana · 40 yd range

    Instant · 15 sec cooldown

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

    Current wording
    SwiftmendMaximum rank 1Row 4 · column 4

    20% of base mana · 40 yd range

    Instant · 15 sec cooldown

    Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.

    More rank changes (1)
    Ability
    Before
    SwiftmendAbilityLearned at level 25Requires its talent

    20% of base mana · 40 yd range

    Instant · 15 sec cooldown

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

    After
    SwiftmendAbilityLearned at level 25Requires its talent

    20% of base mana · 40 yd range

    Instant · 15 sec cooldown

    Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.

  • Bloom

    New

    A new Restoration talent heals for 100% of your Spirit when your Rejuvenation or Regrowth expires, or 50% when it is dispelled.

    Ability details
    Current ability
    BloomMaximum rank 1Row 3 · column 4

    When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.

  • Ferocious Bite

    Changed

    A new first rank is learned at level 24. Its damage ranges from 33–43 with one combo point to 129–139 with five; existing ranks move up one rank number.

    More rank changes (1)
    Rank 1
    New rank
    Ferocious BiteRank 1Learned at level 24

    35 Energy · Melee Range

    1 to 5 Combo Points

    Instant

    Requires Cat Form

    Finishing move that causes damage per combo point and converts each extra point of energy into 0.6 additional damage. Damage is increased by your Attack Power. 1 point : 33-43 damage 2 points: 57-67 damage 3 points: 81-91 damage 4 points: 105-115 damage 5 points: 129-139 damage

  • Furor

    Moved

    Now in Feral Combat · Row 1 · column 3.

  • Genesis

    Changed

    The periodic damage and healing bonus rises from 1–5% to 2–10%.

    Compare changed tooltip text
    Previous wording
    GenesisMaximum rank 5Row 1 · column 3

    Increases the periodic damage and healing done by your spells and abilities by 5%.

    1. Rank 1 Increases the periodic damage and healing done by your spells and abilities by 1%.
    2. Rank 2 Increases the periodic damage and healing done by your spells and abilities by 2%.
    3. Rank 3 Increases the periodic damage and healing done by your spells and abilities by 3%.
    4. Rank 4 Increases the periodic damage and healing done by your spells and abilities by 4%.
    5. Rank 5 Increases the periodic damage and healing done by your spells and abilities by 5%.
    Current wording
    GenesisMaximum rank 5Row 1 · column 3

    Increases the periodic damage and healing done by your spells and abilities by 10%.

    1. Rank 1 Increases the periodic damage and healing done by your spells and abilities by 2%.
    2. Rank 2 Increases the periodic damage and healing done by your spells and abilities by 4%.
    3. Rank 3 Increases the periodic damage and healing done by your spells and abilities by 6%.
    4. Rank 4 Increases the periodic damage and healing done by your spells and abilities by 8%.
    5. Rank 5 Increases the periodic damage and healing done by your spells and abilities by 10%.
  • Gift of the Earthmother

    Removed

    Removed from the talent tree.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Gift of the WildRank 1Learned at level 50

    900 Mana · 40 yd range

    Instant

    Reagents: Wild Berries

    Gives the Gift of the Wild to all party and raid members, increasing armor by 324, all attributes by 14 and all resistances by 20 for 1 hr.

    Current wording
    Gift of the WildRank 1Learned at level 50

    900 Mana · 40 yd range

    Instant

    Reagents: Wild Berries

    Gives the Gift of the Wild to all party and raid members, increasing armor by 324, all attributes by 14 and all resistances by 20 for 1 hour.

    More rank changes (1)
    Rank 2
    Before
    Gift of the WildRank 2Learned at level 60

    1200 Mana · 40 yd range

    Instant

    Reagents: Wild Thornroot

    Gives the Gift of the Wild to all party and raid members, increasing armor by 385, all attributes by 16 and all resistances by 27 for 1 hr.

    After
    Gift of the WildRank 2Learned at level 60

    1,200 Mana · 40 yd range

    Instant

    Reagents: Wild Thornroot

    Gives the Gift of the Wild to all party and raid members, increasing armor by 385, all attributes by 16 and all resistances by 27 for 1 hour.

  • Now in Restoration · Row 1 · column 3.

  • Improved Shifting Power

    Removed

    Removed from the talent tree.

  • The aura now describes critical-strike chance rather than only melee and ranged critical strikes.

    Compare changed tooltip text
    Previous wording
    Leader of the PackMaximum rank 1Row 5 · column 2

    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.

    Current wording
    Leader of the PackMaximum rank 1Row 5 · column 2

    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Mark of the WildRank 1Learned at level 1

    20 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 34 for 1 hr.

    Current wording
    Mark of the WildRank 1Learned at level 1

    20 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 34 for 1 hour.

    More rank changes (6)
    Rank 2
    Before
    Mark of the WildRank 2Learned at level 10

    50 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 88 and all attributes by 3 for 1 hr.

    After
    Mark of the WildRank 2Learned at level 10

    50 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 88 and all attributes by 3 for 1 hour.

    Rank 3
    Before
    Mark of the WildRank 3Learned at level 20

    100 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 142 and all attributes by 5 for 1 hr.

    After
    Mark of the WildRank 3Learned at level 20

    100 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 142 and all attributes by 5 for 1 hour.

    Rank 4
    Before
    Mark of the WildRank 4Learned at level 30

    160 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 203, all attributes by 8 and all resistances by 7 for 1 hr.

    After
    Mark of the WildRank 4Learned at level 30

    160 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 203, all attributes by 8 and all resistances by 7 for 1 hour.

    Rank 5
    Before
    Mark of the WildRank 5Learned at level 40

    240 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 263, all attributes by 11 and all resistances by 14 for 1 hr.

    After
    Mark of the WildRank 5Learned at level 40

    240 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 263, all attributes by 11 and all resistances by 14 for 1 hour.

    Rank 6
    Before
    Mark of the WildRank 6Learned at level 50

    340 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 324, all attributes by 14 and all resistances by 20 for 1 hr.

    After
    Mark of the WildRank 6Learned at level 50

    340 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 324, all attributes by 14 and all resistances by 20 for 1 hour.

    Rank 7
    Before
    Mark of the WildRank 7Learned at level 60

    445 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 385, all attributes by 16 and all resistances by 27 for 1 hr.

    After
    Mark of the WildRank 7Learned at level 60

    445 Mana · 30 yd range

    Instant

    Increases the friendly target's armor by 385, all attributes by 16 and all resistances by 27 for 1 hour.

  • The aura now describes critical-strike chance, extending beyond its former spell-only wording.

    Compare changed tooltip text
    Previous wording
    Moonkin FormMaximum rank 1Row 7 · column 2

    35% of base mana · Instant

    Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    Current wording
    Moonkin FormMaximum rank 1Row 7 · column 2

    35% of base mana · Instant

    Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    More rank changes (1)
    Shapeshift
    Before
    Moonkin FormShapeshiftLearned at level 40Requires its talent

    35% of base mana

    Instant

    Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    After
    Moonkin FormShapeshiftLearned at level 40Requires its talent

    35% of base mana

    Instant

    Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

  • Now in Feral Combat · Row 6 · column 4.

  • Naturalist

    Changed

    The damage bonus rises from 1–5% to 2–10%. Its cast-time reduction now covers Wild Growth as well as Healing Touch, up to half a second.

    Compare changed tooltip text
    Previous wording
    NaturalistMaximum rank 5Row 2 · column 1

    Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

    1. Rank 1 Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
    2. Rank 2 Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
    3. Rank 3 Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.
    4. Rank 4 Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.
    5. Rank 5 Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
    Current wording
    NaturalistMaximum rank 5Row 2 · column 1

    Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.

    1. Rank 1 Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
    2. Rank 2 Reduces the cast time of your Healing Touch and Wild Growth spells by 0.2 sec and increases all damage you deal by 4%.
    3. Rank 3 Reduces the cast time of your Healing Touch and Wild Growth spells by 0.3 sec and increases all damage you deal by 6%.
    4. Rank 4 Reduces the cast time of your Healing Touch and Wild Growth spells by 0.4 sec and increases all damage you deal by 8%.
    5. Rank 5 Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
  • Nature's Focus

    Changed

    The tooltip now describes a chance to avoid losing cast time when damaged, for Arcane and Nature spells, rather than calling it interruption protection.

    Compare changed tooltip text
    Previous wording
    Nature's FocusMaximum rank 5Row 1 · column 2

    Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

    1. Rank 1 Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
    2. Rank 2 Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
    3. Rank 3 Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
    4. Rank 4 Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
    5. Rank 5 Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
    Current wording
    Nature's FocusMaximum rank 5Row 1 · column 2

    Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

    1. Rank 1 Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
    2. Rank 2 Gives your Arcane and Nature spells a 28% chance to not lose casting time when you take damage.
    3. Rank 3 Gives your Arcane and Nature spells a 42% chance to not lose casting time when you take damage.
    4. Rank 4 Gives your Arcane and Nature spells a 56% chance to not lose casting time when you take damage.
    5. Rank 5 Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
  • A new Feral talent lets Ferocious Bite benefit from excess Energy without spending that extra Energy.

    Ability details
    Current ability
    Predatory DisciplineMaximum rank 1Row 4 · column 3

    Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.

  • Now in Feral Combat · Row 4 · column 1.

  • Rebirth

    Changed

    Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    RebirthRank 2Learned at level 30

    85% of base mana · 30 yd range

    2 sec cast · 30 min cooldown

    Reagents: Stranglethorn Seed

    Returns the spirit to the body, restoring a dead target to life with 750 health and 1,200 mana.

    Current wording
    RebirthRank 2Learned at level 30

    85% of base mana · 30 yd range

    2 sec cast · 30 min cooldown

    Reagents: Stranglethorn Seed

    Returns the spirit to the body, restoring a dead target to life with 750 health and 1200 mana.

    More rank changes (3)
    Rank 3
    Before
    RebirthRank 3Learned at level 40

    85% of base mana · 30 yd range

    2 sec cast · 30 min cooldown

    Reagents: Ashwood Seed

    Returns the spirit to the body, restoring a dead target to life with 1,100 health and 1,700 mana.

    After
    RebirthRank 3Learned at level 40

    85% of base mana · 30 yd range

    2 sec cast · 30 min cooldown

    Reagents: Ashwood Seed

    Returns the spirit to the body, restoring a dead target to life with 1,100 health and 1700 mana.

    Rank 4
    Before
    RebirthRank 4Learned at level 50

    85% of base mana · 30 yd range

    2 sec cast · 30 min cooldown

    Reagents: Hornbeam Seed

    Returns the spirit to the body, restoring a dead target to life with 1,600 health and 2,200 mana.

    After
    RebirthRank 4Learned at level 50

    85% of base mana · 30 yd range

    2 sec cast · 30 min cooldown

    Reagents: Hornbeam Seed

    Returns the spirit to the body, restoring a dead target to life with 1,600 health and 2200 mana.

    Rank 5
    Before
    RebirthRank 5Learned at level 60

    85% of base mana · 30 yd range

    2 sec cast · 30 min cooldown

    Reagents: Ironwood Seed

    Returns the spirit to the body, restoring a dead target to life with 2,200 health and 2,800 mana.

    After
    RebirthRank 5Learned at level 60

    85% of base mana · 30 yd range

    2 sec cast · 30 min cooldown

    Reagents: Ironwood Seed

    Returns the spirit to the body, restoring a dead target to life with 2,200 health and 2800 mana.

  • Reflection

    Moved

    Now in Restoration · Row 2 · column 2.

  • Now in Feral Combat · Row 6 · column 1 · Requires Predatory Strikes.

  • Revive

    Changed

    Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    ReviveRank 5Learned at level 60

    75% of base mana · 30 yd range

    10 sec cast

    Brings a dead player back to life with 750 health and 1,000 mana. Cannot be cast when in combat.

    Current wording
    ReviveRank 5Learned at level 60

    75% of base mana · 30 yd range

    10 sec cast

    Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.

  • Subtlety

    Moved

    Now in Restoration · Row 3 · column 2.

Mage

24 abilities
  • Accelerant

    Rework

    Replaces Improved Fireball. The half-second maximum cast-time reduction now also covers Arcane Wrath, alongside Fireball and Frostfire Bolt.

    Compare changed tooltip text
    Previous wording
    Improved FireballMaximum rank 5Row 1 · column 3

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

    1. Rank 1 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
    2. Rank 2 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
    3. Rank 3 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
    4. Rank 4 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
    5. Rank 5 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
    Current wording
    AccelerantMaximum rank 5Row 1 · column 3

    Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.

    1. Rank 1 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
    2. Rank 2 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.2 sec.
    3. Rank 3 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.3 sec.
    4. Rank 4 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.4 sec.
    5. Rank 5 Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
  • Precision

    Rework

    Replaces Elemental Precision. The maximum hit bonus increases from 5% to 6% and covers all spells rather than only Fire and Frost. Requires 3 points to complete, previously 5.

    Compare changed tooltip text
    Previous wording
    Elemental PrecisionMaximum rank 5Row 1 · column 3

    Improves your chance to hit with Frost and Fire spells by 5%.

    1. Rank 1 Improves your chance to hit with Frost and Fire spells by 1%.
    2. Rank 2 Improves your chance to hit with Frost and Fire spells by 2%.
    3. Rank 3 Improves your chance to hit with Frost and Fire spells by 3%.
    4. Rank 4 Improves your chance to hit with Frost and Fire spells by 4%.
    5. Rank 5 Improves your chance to hit with Frost and Fire spells by 5%.
    Current wording
    PrecisionMaximum rank 3Row 1 · column 3

    Improves your chance to hit with all spells by 6%.

    1. Rank 1 Improves your chance to hit with all spells by 2%.
    2. Rank 2 Improves your chance to hit with all spells by 4%.
    3. Rank 3 Improves your chance to hit with all spells by 6%.
  • Winter's Chill

    Changed

    Frostbolt, Frost Blast and Fingers of Frost empowered Ice Lance now apply the debuff. Each stack gives your next Cone of Cold 20% extra damage and 7% additional spell-damage scaling, up to five stacks; the previous per-stack damage bonus was 40%.

    Compare changed tooltip text
    Previous wording
    Winter's ChillMaximum rank 5Row 6 · column 3

    Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.

    1. Rank 1 Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
    2. Rank 2 Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
    3. Rank 3 Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
    4. Rank 4 Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
    5. Rank 5 Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
    Current wording
    Winter's ChillMaximum rank 5Row 6 · column 3

    Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

    1. Rank 1 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
    2. Rank 2 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 40% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
    3. Rank 3 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 60% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
    4. Rank 4 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 80% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
    5. Rank 5 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
  • Arcane Blast

    Changed

    Each stack now grants 12% of Intellect as spell damage instead of 15%, and raises Mana cost by 100% instead of 175%. The stacking effect lasts 18 seconds instead of 15.

    Compare changed tooltip text
    Previous wording
    Arcane BlastMaximum rank 1Row 3 · column 4

    15% of base mana · 30 yd range

    1.5 sec cast

    Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

    Current wording
    Arcane BlastMaximum rank 1Row 3 · column 4

    15% of base mana · 30 yd range

    1.5 sec cast

    Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

    More rank changes (5)
    Rank 1
    Before
    Arcane BlastRank 1Learned at level 20Requires its talent

    15% of base mana · 30 yd range

    1.5 sec cast

    Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

    After
    Arcane BlastRank 1Learned at level 20Requires its talent

    15% of base mana · 30 yd range

    1.5 sec cast

    Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

    Rank 2
    Before
    Arcane BlastRank 2Learned at level 30

    15% of base mana · 30 yd range

    1.5 sec cast

    Blasts the target with energy, dealing 78 to 90 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

    After
    Arcane BlastRank 2Learned at level 30

    15% of base mana · 30 yd range

    1.5 sec cast

    Blasts the target with energy, dealing 78 to 90 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

    Rank 3
    Before
    Arcane BlastRank 3Learned at level 40

    15% of base mana · 30 yd range

    1.5 sec cast

    Blasts the target with energy, dealing 101 to 117 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

    After
    Arcane BlastRank 3Learned at level 40

    15% of base mana · 30 yd range

    1.5 sec cast

    Blasts the target with energy, dealing 101 to 117 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

    Rank 4
    Before
    Arcane BlastRank 4Learned at level 50

    15% of base mana · 30 yd range

    1.5 sec cast

    Blasts the target with energy, dealing 165 to 191 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

    After
    Arcane BlastRank 4Learned at level 50

    15% of base mana · 30 yd range

    1.5 sec cast

    Blasts the target with energy, dealing 165 to 191 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

    Rank 5
    Before
    Arcane BlastRank 5Learned at level 60

    15% of base mana · 30 yd range

    1.5 sec cast

    Blasts the target with energy, dealing 218 to 254 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

    After
    Arcane BlastRank 5Learned at level 60

    15% of base mana · 30 yd range

    1.5 sec cast

    Blasts the target with energy, dealing 218 to 254 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Arcane BrillianceAbilityLearned at level 56

    3400 Mana · 40 yd range

    Instant

    Reagents: Arcane Powder

    Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hr.

    Current wording
    Arcane BrillianceAbilityLearned at level 56

    3,400 Mana · 40 yd range

    Instant

    Reagents: Arcane Powder

    Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.

  • Arcane Focus

    Removed

    Removed from the talent tree.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Arcane IntellectRank 1Learned at level 1

    60 Mana · 30 yd range

    Instant

    Increases the target's Intellect by 2 for 1 hr.

    Current wording
    Arcane IntellectRank 1Learned at level 1

    60 Mana · 30 yd range

    Instant

    Increases the target's Intellect by 2 for 1 hour.

    More rank changes (4)
    Rank 2
    Before
    Arcane IntellectRank 2Learned at level 14

    185 Mana · 30 yd range

    Instant

    Increases the target's Intellect by 7 for 1 hr.

    After
    Arcane IntellectRank 2Learned at level 14

    185 Mana · 30 yd range

    Instant

    Increases the target's Intellect by 7 for 1 hour.

    Rank 3
    Before
    Arcane IntellectRank 3Learned at level 28

    520 Mana · 30 yd range

    Instant

    Increases the target's Intellect by 15 for 1 hr.

    After
    Arcane IntellectRank 3Learned at level 28

    520 Mana · 30 yd range

    Instant

    Increases the target's Intellect by 15 for 1 hour.

    Rank 4
    Before
    Arcane IntellectRank 4Learned at level 42

    945 Mana · 30 yd range

    Instant

    Increases the target's Intellect by 22 for 1 hr.

    After
    Arcane IntellectRank 4Learned at level 42

    945 Mana · 30 yd range

    Instant

    Increases the target's Intellect by 22 for 1 hour.

    Rank 5
    Before
    Arcane IntellectRank 5Learned at level 56

    1510 Mana · 30 yd range

    Instant

    Increases the target's Intellect by 31 for 1 hr.

    After
    Arcane IntellectRank 5Learned at level 56

    1,510 Mana · 30 yd range

    Instant

    Increases the target's Intellect by 31 for 1 hour.

  • The maximum Intellect-to-Armor bonus rises from 50% to 75%, spread across three ranks instead of two. Requires 3 points to complete, previously 2.

    Compare changed tooltip text
    Previous wording
    Arcane ResilienceMaximum rank 2Row 2 · column 4

    Increases your Armor by an amount equal to 50% of your Intellect.

    1. Rank 1 Increases your Armor by an amount equal to 25% of your Intellect.
    2. Rank 2 Increases your Armor by an amount equal to 50% of your Intellect.
    Current wording
    Arcane ResilienceMaximum rank 3Row 1 · column 3

    Increases your Armor by an amount equal to 75% of your Intellect.

    1. Rank 1 Increases your Armor by an amount equal to 25% of your Intellect.
    2. Rank 2 Increases your Armor by an amount equal to 50% of your Intellect.
    3. Rank 3 Increases your Armor by an amount equal to 75% of your Intellect.
  • Arctic Reach

    Changed

    Ice Lance now benefits from the range increase, alongside the existing Frost spells.

    Compare changed tooltip text
    Previous wording
    Arctic ReachMaximum rank 2Row 4 · column 1

    Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

    1. Rank 1 Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
    2. Rank 2 Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
    Current wording
    Arctic ReachMaximum rank 2Row 4 · column 1

    Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

    1. Rank 1 Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
    2. Rank 2 Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
  • Critical Mass

    Changed

    The talent now has three ranks instead of five, reducing the maximum Fire critical-strike bonus from 10% to 6%. Requires 3 points to complete, previously 5.

    Compare changed tooltip text
    Previous wording
    Critical MassMaximum rank 5Row 5 · column 2

    Increases the critical strike chance of your Fire spells by 10%.

    1. Rank 1 Increases the critical strike chance of your Fire spells by 2%.
    2. Rank 2 Increases the critical strike chance of your Fire spells by 4%.
    3. Rank 3 Increases the critical strike chance of your Fire spells by 6%.
    4. Rank 4 Increases the critical strike chance of your Fire spells by 8%.
    5. Rank 5 Increases the critical strike chance of your Fire spells by 10%.
    Current wording
    Critical MassMaximum rank 3Row 5 · column 2

    Increases the critical strike chance of your Fire spells by 6%.

    1. Rank 1 Increases the critical strike chance of your Fire spells by 2%.
    2. Rank 2 Increases the critical strike chance of your Fire spells by 4%.
    3. Rank 3 Increases the critical strike chance of your Fire spells by 6%.
  • Frost Blast

    Removed

    No longer taught in the current spellbook. Rank 1 is no longer listed. Rank 2 is no longer listed. Rank 3 is no longer listed.

  • Now in Frost · Row 3 · column 1.

  • Frost Warding

    Changed

    Adds up to 20% absorption to Ice Barrier and Frost Ward. Frost Ward now has a chance to negate a warded spell rather than reflect it; the Armor and resistance bonus remains.

    Compare changed tooltip text
    Previous wording
    Frost WardingMaximum rank 2Row 1 · column 1

    Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

    1. Rank 1 Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
    2. Rank 2 Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
    Current wording
    Frost WardingMaximum rank 2Row 1 · column 1

    Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.

    1. Rank 1 Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
    2. Rank 2 Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
  • Frostbite

    Moved

    Now in Frost · Row 2 · column 2.

  • Ice Barrier

    Changed

    Adds a 15% Frost damage bonus for one minute, with a further 5% while the shield holds. The tooltip also clarifies its protection against losing cast time.

    Compare changed tooltip text
    Previous wording
    Ice BarrierMaximum rank 1Row 7 · column 2Requires Cold Snap

    305 Mana · Instant

    30 sec cooldown

    Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    Current wording
    Ice BarrierMaximum rank 1Row 7 · column 2Requires Cold Snap

    305 Mana · Instant

    30 sec cooldown

    Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

    More rank changes (4)
    Rank 1
    Before
    Ice BarrierRank 1Learned at level 40Requires its talent

    305 Mana

    Instant · 30 sec cooldown

    Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    After
    Ice BarrierRank 1Learned at level 40Requires its talent

    305 Mana

    Instant · 30 sec cooldown

    Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

    Rank 2
    Before
    Ice BarrierRank 2Learned at level 46

    360 Mana

    Instant · 30 sec cooldown

    Instantly shields you, absorbing 561 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    After
    Ice BarrierRank 2Learned at level 46

    360 Mana

    Instant · 30 sec cooldown

    Shield yourself, absorbing 561 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

    Rank 3
    Before
    Ice BarrierRank 3Learned at level 52

    420 Mana

    Instant · 30 sec cooldown

    Instantly shields you, absorbing 692 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    After
    Ice BarrierRank 3Learned at level 52

    420 Mana

    Instant · 30 sec cooldown

    Shield yourself, absorbing 692 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

    Rank 4
    Before
    Ice BarrierRank 4Learned at level 58

    480 Mana

    Instant · 30 sec cooldown

    Instantly shields you, absorbing 819 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    After
    Ice BarrierRank 4Learned at level 58

    480 Mana

    Instant · 30 sec cooldown

    Shield yourself, absorbing 819 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

  • Ice Lance

    Changed

    The bonus against Frozen targets increases from 200% to 300%. none → 8 sec cooldown (Rank 1, Rank 2, Rank 3, Rank 4, Rank 5, Rank 6).

    Compare changed tooltip text
    Previous wording
    Ice LanceMaximum rank 1Row 3 · column 3

    45 Mana · 30 yd range

    Instant

    Deals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

    Current wording
    Ice LanceMaximum rank 1Row 3 · column 3

    45 Mana · 30 yd range

    Instant · 8 sec cooldown

    Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    More rank changes (6)
    Rank 1
    Before
    Ice LanceRank 1Learned at level 20Requires its talent

    45 Mana · 30 yd range

    Instant

    Deals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

    After
    Ice LanceRank 1Learned at level 20Requires its talent

    45 Mana · 30 yd range

    Instant · 8 sec cooldown

    Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    Rank 2
    Before
    Ice LanceRank 2Learned at level 28

    55 Mana · 30 yd range

    Instant

    Deals 34 to 40 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

    After
    Ice LanceRank 2Learned at level 28

    55 Mana · 30 yd range

    Instant · 8 sec cooldown

    Deals 34 to 40 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    Rank 3
    Before
    Ice LanceRank 3Learned at level 34

    70 Mana · 30 yd range

    Instant

    Deals 44 to 52 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

    After
    Ice LanceRank 3Learned at level 34

    70 Mana · 30 yd range

    Instant · 8 sec cooldown

    Deals 44 to 52 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    Rank 4
    Before
    Ice LanceRank 4Learned at level 42

    105 Mana · 30 yd range

    Instant

    Deals 76 to 90 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

    After
    Ice LanceRank 4Learned at level 42

    105 Mana · 30 yd range

    Instant · 8 sec cooldown

    Deals 76 to 90 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    Rank 5
    Before
    Ice LanceRank 5Learned at level 48

    120 Mana · 30 yd range

    Instant

    Deals 95 to 111 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

    After
    Ice LanceRank 5Learned at level 48

    120 Mana · 30 yd range

    Instant · 8 sec cooldown

    Deals 95 to 111 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    Rank 6
    Before
    Ice LanceRank 6Learned at level 56

    160 Mana · 30 yd range

    Instant

    Deals 136 to 160 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

    After
    Ice LanceRank 6Learned at level 56

    160 Mana · 30 yd range

    Instant · 8 sec cooldown

    Deals 136 to 160 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  • Now in Frost · Row 3 · column 2.

  • The tooltip describes avoiding lost cast time when damaged: up to 100% for Arcane Missiles and 70% for Arcane Blast and Arcane Wrath.

    Compare changed tooltip text
    Previous wording
    Improved ChannelingMaximum rank 5Row 1 · column 3

    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast or Arcane Wrath.

    1. Rank 1 Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.
    2. Rank 2 Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast or Arcane Wrath.
    3. Rank 3 Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast or Arcane Wrath.
    4. Rank 4 Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast or Arcane Wrath.
    5. Rank 5 Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast or Arcane Wrath.
    Current wording
    Improved ChannelingMaximum rank 5Row 1 · column 2

    Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.

    1. Rank 1 Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
    2. Rank 2 Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.
    3. Rank 3 Gives your Arcane Missiles spell a 60% chance and your Arcane Blast and Arcane Wrath spells a 42% chance to not lose casting time when you take damage.
    4. Rank 4 Gives your Arcane Missiles spell a 80% chance and your Arcane Blast and Arcane Wrath spells a 56% chance to not lose casting time when you take damage.
    5. Rank 5 Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
  • Now in Fire · Row 3 · column 4.

  • Improved Scorch

    Changed

    The ability icon changes; the listed effects remain the same.

  • Incineration

    Changed

    The maximum critical-strike bonus for Fire Blast, Ice Lance, Arcane Blast and Scorch rises from 6% to 10%, across five ranks instead of three. Requires 5 points to complete, previously 3.

    Compare changed tooltip text
    Previous wording
    IncinerationMaximum rank 3Row 1 · column 2

    Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

    1. Rank 1 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
    2. Rank 2 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
    3. Rank 3 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
    Current wording
    IncinerationMaximum rank 5Row 1 · column 2

    Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.

    1. Rank 1 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
    2. Rank 2 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
    3. Rank 3 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
    4. Rank 4 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 8%.
    5. Rank 5 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
  • Missile Barrage

    Changed

    Frost Blast joins the spells that can trigger Missile Barrage. Arcane Missiles hits no longer appear among the triggers.

    Compare changed tooltip text
    Previous wording
    Missile BarrageMaximum rank 2Row 1 · column 4

    Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

    1. Rank 1 Gives your Arcane Blast spell a 20% chance, your Arcane Missile hits a 5% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
    2. Rank 2 Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
    Current wording
    Missile BarrageMaximum rank 2Row 2 · column 4

    Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

    1. Rank 1 Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
    2. Rank 2 Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
  • Permafrost

    Moved

    Now in Frost · Row 2 · column 4.

  • Piercing Ice

    Removed

    Removed from the talent tree.

Priest

11 abilities
  • Binding Heal

    Moved

    Learned from a trainer at level 25 instead of spending a talent point.

  • A new Holy talent heals you for 50% of your Flash Heal when cast on another target. That self-healing produces no threat.

    Ability details
    Current ability
    Holy BindingMaximum rank 1Row 4 · column 4

    Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.

  • Divine Spirit

    Changed

    Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Divine SpiritRank 1Learned at level 30

    285 Mana · 30 yd range

    Instant

    Holy power infuses the target, increasing their Spirit by 17 for 1 hr.

    Current wording
    Divine SpiritRank 1Learned at level 30

    285 Mana · 30 yd range

    Instant

    Holy power infuses the target, increasing their Spirit by 17 for 1 hour.

    More rank changes (3)
    Rank 2
    Before
    Divine SpiritRank 2Learned at level 40

    420 Mana · 30 yd range

    Instant

    Holy power infuses the target, increasing their Spirit by 23 for 1 hr.

    After
    Divine SpiritRank 2Learned at level 40

    420 Mana · 30 yd range

    Instant

    Holy power infuses the target, increasing their Spirit by 23 for 1 hour.

    Rank 3
    Before
    Divine SpiritRank 3Learned at level 50

    785 Mana · 30 yd range

    Instant

    Holy power infuses the target, increasing their Spirit by 33 for 1 hr.

    After
    Divine SpiritRank 3Learned at level 50

    785 Mana · 30 yd range

    Instant

    Holy power infuses the target, increasing their Spirit by 33 for 1 hour.

    Rank 4
    Before
    Divine SpiritRank 4Learned at level 60

    970 Mana · 30 yd range

    Instant

    Holy power infuses the target, increasing their Spirit by 40 for 1 hr.

    After
    Divine SpiritRank 4Learned at level 60

    970 Mana · 30 yd range

    Instant

    Holy power infuses the target, increasing their Spirit by 40 for 1 hour.

  • Holy Fire

    Changed

    Rank 1 direct damage changes from 56–70 to 53–65; its listed damage over time remains 20 over ten seconds.

    Compare changed tooltip text
    Previous wording
    Holy FireRank 1Learned at level 20

    85 Mana · 30 yd range

    3.5 sec cast

    Consumes the enemy in holy flames that cause 56 to 70 Holy damage and an additional 20 Holy damage over 10 sec.

    Current wording
    Holy FireRank 1Learned at level 20

    85 Mana · 30 yd range

    3.5 sec cast

    Consumes the enemy in holy flames that cause 53 to 65 Holy damage and an additional 20 Holy damage over 10 sec.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Power Word: FortitudeRank 1Learned at level 1

    60 Mana · 30 yd range

    Instant

    Power infuses the target, increasing their Stamina by 4 for 1 hr.

    Current wording
    Power Word: FortitudeRank 1Learned at level 1

    60 Mana · 30 yd range

    Instant

    Power infuses the target, increasing their Stamina by 4 for 1 hour.

    More rank changes (5)
    Rank 2
    Before
    Power Word: FortitudeRank 2Learned at level 12

    155 Mana · 30 yd range

    Instant

    Power infuses the target, increasing their Stamina by 10 for 1 hr.

    After
    Power Word: FortitudeRank 2Learned at level 12

    155 Mana · 30 yd range

    Instant

    Power infuses the target, increasing their Stamina by 10 for 1 hour.

    Rank 3
    Before
    Power Word: FortitudeRank 3Learned at level 24

    400 Mana · 30 yd range

    Instant

    Power infuses the target, increasing their Stamina by 26 for 1 hr.

    After
    Power Word: FortitudeRank 3Learned at level 24

    400 Mana · 30 yd range

    Instant

    Power infuses the target, increasing their Stamina by 26 for 1 hour.

    Rank 4
    Before
    Power Word: FortitudeRank 4Learned at level 36

    745 Mana · 30 yd range

    Instant

    Power infuses the target, increasing their Stamina by 42 for 1 hr.

    After
    Power Word: FortitudeRank 4Learned at level 36

    745 Mana · 30 yd range

    Instant

    Power infuses the target, increasing their Stamina by 42 for 1 hour.

    Rank 5
    Before
    Power Word: FortitudeRank 5Learned at level 48

    1170 Mana · 30 yd range

    Instant

    Power infuses the target, increasing their Stamina by 56 for 1 hr.

    After
    Power Word: FortitudeRank 5Learned at level 48

    1,170 Mana · 30 yd range

    Instant

    Power infuses the target, increasing their Stamina by 56 for 1 hour.

    Rank 6
    Before
    Power Word: FortitudeRank 6Learned at level 60

    1695 Mana · 30 yd range

    Instant

    Power infuses the target, increasing their Stamina by 70 for 1 hr.

    After
    Power Word: FortitudeRank 6Learned at level 60

    1,695 Mana · 30 yd range

    Instant

    Power infuses the target, increasing their Stamina by 70 for 1 hour.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Prayer of FortitudeRank 1Learned at level 48

    2600 Mana · 40 yd range

    Instant

    Reagents: Holy Candle

    Power infuses all party and raid members, increasing their Stamina by 56 for 1 hr.

    Current wording
    Prayer of FortitudeRank 1Learned at level 48

    2,600 Mana · 40 yd range

    Instant

    Reagents: Holy Candle

    Power infuses all party and raid members, increasing their Stamina by 56 for 1 hour.

    More rank changes (1)
    Rank 2
    Before
    Prayer of FortitudeRank 2Learned at level 60

    3400 Mana · 40 yd range

    Instant

    Reagents: Sacred Candle

    Power infuses all party and raid members, increasing their Stamina by 70 for 1 hr.

    After
    Prayer of FortitudeRank 2Learned at level 60

    3,400 Mana · 40 yd range

    Instant

    Reagents: Sacred Candle

    Power infuses all party and raid members, increasing their Stamina by 70 for 1 hour.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Prayer of SpiritRank 1Learned at level 60

    1940 Mana · 40 yd range

    Instant

    Reagents: Sacred Candle

    Power infuses all party and raid members, increasing their Spirit by 40 for 1 hr.

    Current wording
    Prayer of SpiritRank 1Learned at level 60

    1,940 Mana · 40 yd range

    Instant

    Reagents: Sacred Candle

    Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.

  • Renewed Hope

    Changed

    Binding Heal is removed from the list of spells receiving the critical-strike and Weakened Soul benefits.

    Compare changed tooltip text
    Previous wording
    Renewed HopeMaximum rank 5Row 5 · column 3Requires Soul Warding

    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

    1. Rank 1 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
    2. Rank 2 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
    3. Rank 3 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
    4. Rank 4 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
    5. Rank 5 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
    Current wording
    Renewed HopeMaximum rank 5Row 5 · column 3Requires Soul Warding

    Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

    1. Rank 1 Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
    2. Rank 2 Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
    3. Rank 3 Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
    4. Rank 4 Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
    5. Rank 5 Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
  • Resurrection

    Changed

    Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    ResurrectionRank 5Learned at level 58

    75% of base mana · 30 yd range

    10 sec cast

    Brings a dead player back to life with 750 health and 1,000 mana. Cannot be cast when in combat.

    Current wording
    ResurrectionRank 5Learned at level 58

    75% of base mana · 30 yd range

    10 sec cast

    Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.

  • Backlash increases from 10% to 30% of your maximum Health if the target survives.

    Compare changed tooltip text
    Previous wording
    Shadow Word: DeathRank 1Learned at level 32

    175 Mana · 30 yd range

    Instant · 18 sec cooldown

    A word of dark binding that inflicts 293 to 311 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

    Current wording
    Shadow Word: DeathRank 1Learned at level 32

    175 Mana · 30 yd range

    Instant · 18 sec cooldown

    A word of dark binding that inflicts 293 to 311 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.

    More rank changes (3)
    Rank 2
    Before
    Shadow Word: DeathRank 2Learned at level 40

    205 Mana · 30 yd range

    Instant · 18 sec cooldown

    A word of dark binding that inflicts 368 to 390 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

    After
    Shadow Word: DeathRank 2Learned at level 40

    205 Mana · 30 yd range

    Instant · 18 sec cooldown

    A word of dark binding that inflicts 368 to 390 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.

    Rank 3
    Before
    Shadow Word: DeathRank 3Learned at level 48

    250 Mana · 30 yd range

    Instant · 18 sec cooldown

    A word of dark binding that inflicts 402 to 426 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

    After
    Shadow Word: DeathRank 3Learned at level 48

    250 Mana · 30 yd range

    Instant · 18 sec cooldown

    A word of dark binding that inflicts 402 to 426 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.

    Rank 4
    Before
    Shadow Word: DeathRank 4Learned at level 56

    340 Mana · 30 yd range

    Instant · 18 sec cooldown

    A word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

    After
    Shadow Word: DeathRank 4Learned at level 56

    340 Mana · 30 yd range

    Instant · 18 sec cooldown

    A word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.

  • Twilight Focus

    Changed

    The tooltip describes a chance to avoid losing cast time when damaged, rather than calling it interruption protection.

    Compare changed tooltip text
    Previous wording
    Twilight FocusMaximum rank 3Row 1 · column 1

    Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

    1. Rank 1 Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
    2. Rank 2 Gives you a 47% chance to avoid interruption caused by damage while casting any spell.
    3. Rank 3 Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
    Current wording
    Twilight FocusMaximum rank 3Row 1 · column 1

    Gives your spells a 70% chance to not lose casting time when you take damage.

    1. Rank 1 Gives your spells a 23% chance to not lose casting time when you take damage.
    2. Rank 2 Gives your spells a 47% chance to not lose casting time when you take damage.
    3. Rank 3 Gives your spells a 70% chance to not lose casting time when you take damage.

Hunter

5 abilities
  • The first rank grants 15 Ranged Attack Power instead of 20.

    Compare changed tooltip text
    Previous wording
    Aspect of the HawkRank 1Learned at level 10

    20 Mana

    Instant

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.

    Current wording
    Aspect of the HawkRank 1Learned at level 10

    20 Mana

    Instant

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 15. Only one Aspect can be active at a time.

    More rank changes (4)
    Rank 2
    Before
    Aspect of the HawkRank 2Learned at level 18

    35 Mana

    Instant

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.

    After
    Aspect of the HawkRank 2Learned at level 18

    35 Mana

    Instant

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 22. Only one Aspect can be active at a time.

    Rank 3
    Before
    Aspect of the HawkRank 3Learned at level 28

    50 Mana

    Instant

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.

    After
    Aspect of the HawkRank 3Learned at level 28

    50 Mana

    Instant

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 30. Only one Aspect can be active at a time.

    Rank 4
    Before
    Aspect of the HawkRank 4Learned at level 38

    70 Mana

    Instant

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.

    After
    Aspect of the HawkRank 4Learned at level 38

    70 Mana

    Instant

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 38. Only one Aspect can be active at a time.

    Rank 5
    Before
    Aspect of the HawkRank 5Learned at level 48

    90 Mana

    Instant

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.

    After
    Aspect of the HawkRank 5Learned at level 48

    90 Mana

    Instant

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 47. Only one Aspect can be active at a time.

  • Hunter's Mark

    Changed

    The changed rank grants attackers 143 Ranged Attack Power against the marked target instead of 71.

    Compare changed tooltip text
    Previous wording
    Hunter's MarkRank 4Learned at level 58

    60 Mana · 100 yd range

    Instant

    Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

    Current wording
    Hunter's MarkRank 4Learned at level 58

    60 Mana · 100 yd range

    Instant

    Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

  • Now in Beast Mastery · Row 2 · column 3.

  • Pathfinding

    Moved

    Now in Beast Mastery · Row 3 · column 1.

  • Trueshot Aura

    Changed

    The first four ranks grant 15, 22, 30 and 40 Ranged Attack Power instead of 30, 40, 50 and 75.

    Compare changed tooltip text
    Previous wording
    Trueshot AuraMaximum rank 1Row 4 · column 2

    180 Mana · Instant

    Increases the Ranged Attack Power of party or raid members within 45 yds by 30.

    Current wording
    Trueshot AuraMaximum rank 1Row 4 · column 2

    180 Mana · Instant

    Increases the Ranged Attack Power of party or raid members within 45 yds by 15.

    More rank changes (4)
    Rank 1
    Before
    Trueshot AuraRank 1Learned at level 25Requires its talent

    180 Mana

    Instant

    Increases the Ranged Attack Power of party or raid members within 45 yds by 30.

    After
    Trueshot AuraRank 1Learned at level 25Requires its talent

    180 Mana

    Instant

    Increases the Ranged Attack Power of party or raid members within 45 yds by 15.

    Rank 2
    Before
    Trueshot AuraRank 2Learned at level 32

    245 Mana

    Instant

    Increases the Ranged Attack Power of party or raid members within 45 yds by 40.

    After
    Trueshot AuraRank 2Learned at level 32

    245 Mana

    Instant

    Increases the Ranged Attack Power of party or raid members within 45 yds by 22.

    Rank 3
    Before
    Trueshot AuraRank 3Learned at level 40

    325 Mana

    Instant

    Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.

    After
    Trueshot AuraRank 3Learned at level 40

    325 Mana

    Instant

    Increases the Ranged Attack Power of party or raid members within 45 yards by 30. Lasts 30 min.

    Rank 4
    Before
    Trueshot AuraRank 4Learned at level 50

    425 Mana

    Instant

    Increases the Ranged Attack Power of party or raid members within 45 yards by 75. Lasts 30 min.

    After
    Trueshot AuraRank 4Learned at level 50

    425 Mana

    Instant

    Increases the Ranged Attack Power of party or raid members within 45 yards by 40. Lasts 30 min.

Warlock

5 abilities
  • Amplify Curse

    Changed

    The bonus to Curse of Exhaustion falls from 50% to 20%; the 50% bonus to Curse of Weakness and Bane of Agony remains.

    Compare changed tooltip text
    Previous wording
    Amplify CurseMaximum rank 1Row 3 · column 3

    Instant · 3 min cooldown

    Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 50%. Lasts 30 sec.

    Current wording
    Amplify CurseMaximum rank 1Row 3 · column 3

    Instant · 3 min cooldown

    Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

    More rank changes (1)
    Ability
    Before
    Amplify CurseAbilityLearned at level 20Requires its talent

    Instant · 3 min cooldown

    Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 50%. Lasts 30 sec.

    After
    Amplify CurseAbilityLearned at level 20Requires its talent

    Instant · 3 min cooldown

    Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

  • Tooltip wording is standardised; the listed effect values are unchanged.

    Compare changed tooltip text
    Previous wording
    Create SoulstoneRank 2Learned at level 30

    85% of base mana

    3 sec cast

    Reagents: Soul Shard

    Creates a Lesser Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 750 health and 1,200 mana. Conjured items disappear if logged out for more than 15 minutes.

    Current wording
    Create SoulstoneRank 2Learned at level 30

    85% of base mana

    3 sec cast

    Reagents: Soul Shard

    Creates a Lesser Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 750 health and 1200 mana. Conjured items disappear if logged out for more than 15 minutes.

    More rank changes (3)
    Rank 3
    Before
    Create SoulstoneRank 3Learned at level 40

    85% of base mana

    3 sec cast

    Reagents: Soul Shard

    Creates a Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,100 health and 1,700 mana. Conjured items disappear if logged out for more than 15 minutes.

    After
    Create SoulstoneRank 3Learned at level 40

    85% of base mana

    3 sec cast

    Reagents: Soul Shard

    Creates a Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,100 health and 1700 mana. Conjured items disappear if logged out for more than 15 minutes.

    Rank 4
    Before
    Create SoulstoneRank 4Learned at level 50

    85% of base mana

    3 sec cast

    Reagents: Soul Shard

    Creates a Greater Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,600 health and 2,200 mana. Conjured items disappear if logged out for more than 15 minutes.

    After
    Create SoulstoneRank 4Learned at level 50

    85% of base mana

    3 sec cast

    Reagents: Soul Shard

    Creates a Greater Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,600 health and 2200 mana. Conjured items disappear if logged out for more than 15 minutes.

    Rank 5
    Before
    Create SoulstoneRank 5Learned at level 60

    85% of base mana

    3 sec cast

    Reagents: Soul Shard

    Creates a Major Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 2,200 health and 2,800 mana. Conjured items disappear if logged out for more than 15 minutes.

    After
    Create SoulstoneRank 5Learned at level 60

    85% of base mana

    3 sec cast

    Reagents: Soul Shard

    Creates a Major Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 2,200 health and 2800 mana. Conjured items disappear if logged out for more than 15 minutes.

  • The tooltip describes protection against losing cast time when damaged for Drain Life, Drain Mana, Drain Soul and Wrack.

    Compare changed tooltip text
    Previous wording
    Fel ConcentrationMaximum rank 3Row 3 · column 2

    Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.

    1. Rank 1 Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
    2. Rank 2 Gives you a 47% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
    3. Rank 3 Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
    Current wording
    Fel ConcentrationMaximum rank 3Row 3 · column 2

    Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 70% chance to not lose casting time when you take damage.

    1. Rank 1 Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 23% chance to not lose casting time when you take damage.
    2. Rank 2 Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 47% chance to not lose casting time when you take damage.
    3. Rank 3 Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 70% chance to not lose casting time when you take damage.
  • Improved Drains

    Changed

    The bonus now includes Mana drained by Drain Mana. Wrack is removed from the listed spells; Drain Life and Drain Soul remain.

    Compare changed tooltip text
    Previous wording
    Improved DrainsMaximum rank 3Row 2 · column 3

    Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.

    1. Rank 1 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.
    2. Rank 2 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 13%.
    3. Rank 3 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
    Current wording
    Improved DrainsMaximum rank 3Row 2 · column 3

    Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%.

    1. Rank 1 Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 7%.
    2. Rank 2 Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 13%.
    3. Rank 3 Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%.
  • Intensity

    Changed

    The tooltip describes protection against losing cast time when damaged for Destruction spells.

    Compare changed tooltip text
    Previous wording
    IntensityMaximum rank 3Row 4 · column 1

    Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.

    1. Rank 1 Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
    2. Rank 2 Gives you a 47% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
    3. Rank 3 Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
    Current wording
    IntensityMaximum rank 3Row 4 · column 1

    Gives your Destruction spells a 70% chance to not lose casting time when you take damage.

    1. Rank 1 Gives your Destruction spells a 23% chance to not lose casting time when you take damage.
    2. Rank 2 Gives your Destruction spells a 47% chance to not lose casting time when you take damage.
    3. Rank 3 Gives your Destruction spells a 70% chance to not lose casting time when you take damage.

Warrior

1 abilities
  • Revenge

    Changed

    Each rank now adds 25% of your Attack Power to its damage. It still requires a block, dodge or parry.

    Compare changed tooltip text
    Previous wording
    RevengeRank 1Learned at level 14

    5 Rage · Melee Range

    Instant · 5 sec cooldown

    Requires Defensive Stance

    Instantly counterattack an enemy for 20 to 24 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

    Current wording
    RevengeRank 1Learned at level 14

    5 Rage · Melee Range

    Instant · 5 sec cooldown

    Requires Defensive Stance

    Instantly counterattack an enemy for 20 to 24 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

    More rank changes (5)
    Rank 2
    Before
    RevengeRank 2Learned at level 24

    5 Rage · Melee Range

    Instant · 5 sec cooldown

    Requires Defensive Stance

    Instantly counterattack an enemy for 31 to 37 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

    After
    RevengeRank 2Learned at level 24

    5 Rage · Melee Range

    Instant · 5 sec cooldown

    Requires Defensive Stance

    Instantly counterattack an enemy for 31 to 37 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

    Rank 3
    Before
    RevengeRank 3Learned at level 34

    5 Rage · Melee Range

    Instant · 5 sec cooldown

    Requires Defensive Stance

    Instantly counterattack an enemy for 43 to 53 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

    After
    RevengeRank 3Learned at level 34

    5 Rage · Melee Range

    Instant · 5 sec cooldown

    Requires Defensive Stance

    Instantly counterattack an enemy for 43 to 53 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

    Rank 4
    Before
    RevengeRank 4Learned at level 44

    5 Rage · Melee Range

    Instant · 5 sec cooldown

    Requires Defensive Stance

    Instantly counterattack an enemy for 73 to 91 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

    After
    RevengeRank 4Learned at level 44

    5 Rage · Melee Range

    Instant · 5 sec cooldown

    Requires Defensive Stance

    Instantly counterattack an enemy for 73 to 91 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

    Rank 5
    Before
    RevengeRank 5Learned at level 54

    5 Rage · Melee Range

    Instant · 5 sec cooldown

    Requires Defensive Stance

    Instantly counterattack an enemy for 109 to 133 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

    After
    RevengeRank 5Learned at level 54

    5 Rage · Melee Range

    Instant · 5 sec cooldown

    Requires Defensive Stance

    Instantly counterattack an enemy for 109 to 133 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

    Rank 6
    Before
    RevengeRank 6Learned at level 60

    5 Rage · Melee Range

    Instant · 5 sec cooldown

    Requires Defensive Stance

    Instantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

    After
    RevengeRank 6Learned at level 60

    5 Rage · Melee Range

    Instant · 5 sec cooldown

    Requires Defensive Stance

    Instantly counterattack an enemy for 138 to 168 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Shaman

3 abilities
  • Now describes a 70% maximum chance to avoid losing cast time when damaged, rather than a 70% reduction in pushback, for Lightning Bolt, Chain Lightning and Lava Burst.

    Compare changed tooltip text
    Previous wording
    Eye of the StormMaximum rank 3Row 4 · column 2

    Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.

    1. Rank 1 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
    2. Rank 2 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 47%.
    3. Rank 3 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
    Current wording
    Eye of the StormMaximum rank 3Row 4 · column 2

    Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.

    1. Rank 1 Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23% chance to not lose casting time when you take damage.
    2. Rank 2 Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 47% chance to not lose casting time when you take damage.
    3. Rank 3 Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.
  • Healing Focus

    Changed

    The tooltip describes protection against losing cast time when damaged for healing spells.

    Compare changed tooltip text
    Previous wording
    Healing FocusMaximum rank 3Row 3 · column 2

    Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

    1. Rank 1 Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
    2. Rank 2 Gives you a 47% chance to avoid interruption caused by damage while casting any healing spell.
    3. Rank 3 Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
    Current wording
    Healing FocusMaximum rank 3Row 3 · column 2

    Gives your healing spells a 70% chance to not lose casting time when you take damage.

    1. Rank 1 Gives your healing spells a 23% chance to not lose casting time when you take damage.
    2. Rank 2 Gives your healing spells a 47% chance to not lose casting time when you take damage.
    3. Rank 3 Gives your healing spells a 70% chance to not lose casting time when you take damage.
  • Lava Burst

    Changed

    Rank 3 gains 20% extra damage against your Flame Shock target instead of 53%.

    Compare changed tooltip text
    Previous wording
    Lava BurstRank 3Learned at level 50

    230 Mana · 30 yd range

    2.5 sec cast · 10 sec cooldown

    You hurl molten lava at the target, dealing 179 to 229 Fire damage. If your Flame Shock is on the target, Lava Burst deals 53% increased damage.

    Current wording
    Lava BurstRank 3Learned at level 50

    230 Mana · 30 yd range

    2.5 sec cast · 10 sec cooldown

    You hurl molten lava at the target, dealing 179 to 229 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

26Oct2026
Official development notes

The final racial tuning pass

Updated racial tools and passive bonuses ahead of launch, with the same values in the race guides and comparison tool.

Races
Read 7 change sections

Human

  • Ruthless crit: 2% → 1%. Human Spirit: 5% → 10% Spirit.

Dwarf

  • Earth Fury is removed. Artisan’s Precision adds 1% hit chance for spells and attacks.

Tauren

  • Plainsrunning stacks at 2%, up to 60%, and no longer improves mounted speed. Endurance supplies 5% Health without its former extra combat modifiers.

Orc

  • Command returns with 5% pet damage. Savage is removed. Blood Fury cooldown: 3 → 2 minutes.

Troll

  • Berserking duration: 10 → 15 seconds.

Undead

  • Touch of the Grave internal cooldown: 25 → 15 seconds.

Skyborne

  • Wind Blessed gives 2% Haste. Read Leyline gives 50% regeneration for 15 seconds; Attuned raises that benefit to 100%. Skysight gives 15% movement speed, or 30% with Charged.
23Oct2026
Official announcement

The beta closes; character creation opens October 27

After five weeks of testing, the beta closed on October 23. Character creation and name reservation open on October 27.

LaunchRealms
Read 2 change sections

Beta closedAll classes

  • The beta closed at 10:00 a.m. PDT on October 23, after a final 24-hour celebration in the starting zones.
  • Blizzard is spending the following days on priority issues and the game service before launch on November 4.

Character creationAll classes

  • Character creation opens on Tuesday, October 27, so you can choose your ruleset and reserve names before launch.
22Oct2026
Official announcement

A Roleplay-PvP ruleset is added for launch

Blizzard reversed its earlier caution and will offer a Roleplay-PvP ruleset from November 4.

RealmsLaunch
Read 1 change section

Roleplay-PvP rulesetAll classes

  • A Roleplay-PvP ruleset will be available at launch on November 4.
  • Blizzard aims to let players select it and reserve names there when name reservation begins on October 27.
20Oct2026
Official announcement

Raids dated, new dungeons detailed, stress test announced

Three level 60 raids unlock on December 9. Blizzard also detailed nine new dungeons, early name reservation and an October 21 stress test.

RaidsDungeonsLaunch
Read 4 change sections

RaidsAll classes

  • Barrow Deeps, Hyjal Summit and Onyxia’s Lair unlock on December 9.
  • Entering Onyxia’s Lair requires the Drakefire Amulet.

New dungeonsAll classes

  • Blizzard detailed nine new dungeons across the Eastern Kingdoms and Kalimdor, with level ranges from 13 to 60.

Name reservationAll classes

  • Early name reservation opens October 27 at 18:00 CET (Europe) and 1:00 p.m. PDT (North America) and runs to November 3, for up to three characters in total across all Rulesets.

Stress testAll classes

  • On October 21, Blizzard ran a stress test on the launch hardware, open to any WoW account without a subscription. Stress-test characters were deleted afterwards.
15Oct2026
Official development notes

Classes and racials get a major update

New talents, rebuilt trees and racial changes arrive with the October 15 update.

ClassesRacesLegacy
Read 19 change sections

Druid

  • Furor preserves stored Cat Energy through Bear Form; regeneration still stops. Shred unlocks at 20.

Hunter

  • Auto Shot requires 0.5 seconds stationary; several pet actives are weakened.

Mage

  • Arcane Wrath and Frost Blast arrive. Missile Barrage moves; Fire Power is redesigned.

Paladin

  • Reckoning stores 4 attacks. Champion of the Light grants spell damage from 10/20/30% of Intellect.

Priest

  • Dark Inspiration arrives; Mental Strength moves. Devouring Plague cooldown becomes 24 seconds.

Rogue

  • Poison, Sap weapon-proc and Cold Blood consumption bugs are fixed.

Shaman

  • Elemental Mastery returns at 31 points. Lava Burst moves to row 5; Elemental Fury requires Lightning Overload.

Warlock

  • Grim Reach replaces Malediction. Shadow Mastery becomes 2/4/6/8/10%.

Warrior

  • Battle Shout becomes raid-wide. Slam loses spell pushback; Overpower activation is fixed.

Tauren

  • War Stomp: 90 seconds. Cultivation’s 15-minute cooldown is announced.

Dwarf

  • Earth Fury replaces Mace Specialization.

Skyborne

  • Wind Blessed: 3% haste. Read Leyline works while moving.

Human

  • Ruthless replaces Sword Specialization: 2% critical-strike chance.

Orc

  • Savage replaces Axe Specialization. Blood Fury cooldown: 3 minutes.

Undead

  • Touch of the Grave gains a 25-second internal cooldown and revised proc chances.

Gnome

  • Eureka! becomes an 8-second buff without charges.

Night Elf

  • Quickness stacks with other movement-speed increases.

Troll

  • Regeneration’s health-regeneration bonus rises to 20%.

Legacy fixesAll classes

  • Reagent Economy and The Quick and the Dead receive fixes.
8Oct2026
Official development notes

Dalaran opens, class fixes land

Dungeon creature XP increases, the Legacy test expands, and several class mechanics are corrected.

ClassesCombatDungeonsLevelingLegacyRaces
Read 13 change sections

Druid

  • Bear and Dire Bear threat bonus increases from 30% to 50%; critical-strike Rage bonus rises from 75% to 100%.
  • Shifting Power cannot be used at full Energy. Predatory Instincts becomes Natural Instinct and gains healing from Intellect.

Hunter

  • Unleashed Fury correctly increases pet damage. Expose Prey lasts 10 seconds, up from 5.
  • Entrapment receives trigger and diminishing-return corrections.

Mage

  • Early Frostbolt, Fireball and Arcane Missiles rank progression is adjusted. The changes differ by rank.
  • Impact no longer triggers from Flamestrike’s periodic damage.

Paladin

  • Retribution Aura uses its own caster’s spell power; the coefficient changes from 13.3% to 6%.
  • Reckoning can trigger once per 1.5 seconds. Unintended threat from Mana returns is corrected.

Priest

  • Penance’s channel calculation is corrected to 2 seconds; rank 1 Mana cost increases by 50%.
  • Early Smite and healing rank progression is adjusted. Penance tooltip values describe each pulse.

Shaman

  • Fire Nova no longer instantly consumes Elemental Focus.
  • Water Shield’s tooltip stops claiming a cooldown it did not actually have. This is a tooltip correction.

Warlock

  • The current demon is stunned while a replacement demon is summoned.
  • Demonic Brand’s extra threat applies to Shadow damage only. Early Shadow Bolt rank progression is adjusted.

Warrior

  • Impale again requires Deep Wounds.
  • Demoralizing Shout threat and Last Stand’s health increase are corrected.

Rage generation

  • Rage calculation fixes affect Warriors and Druids.

PvP combatAll classes

  • Critical strikes no longer have reduced effectiveness against other players. This general combat change applies to every class.

Dungeons & experienceAll classes

  • City of Dalaran becomes available for beta testing.
  • Experience from killing dungeon creatures increases by approximately 20%; party-level XP penalties are corrected. This is separate from October 1’s quest-bonus change.

Legacy testingAll classes

  • Beta characters receive the Legacy Challenge and 16 Legacy points for testing. This is a beta grant, not the normal unlock rule.
  • Minimum Legacy respec cost becomes 1 silver, with an hourly reduction.

Undead

  • Will of the Forsaken is corrected when the character is asleep or charmed.
1Oct2026
Official development notes

A new Fury tree and a dungeon quest rebalance

Warriors receive substantial tree work, several classes gain new tools, and the extra dungeon quest XP is reduced.

ClassesDungeonsLevelingCombatRaces
Read 13 change sections

Druid

  • Shifting Power replaces King of the Jungle and Tiger’s Fury: 55% base Mana converts into 40 Energy on a 16-second cooldown.
  • Improved Shifting Power reduces that cooldown by 4/8 seconds. These are historical October 1 values.

Hunter

  • Sniper Shot reaches 45 yards and extends the range of the next 3 shots.
  • Deflection gives 1% per rank. Aggressive pet behavior returns.

Mage

  • Hot Streak becomes Heating Up; Combustion has 3 ranks.
  • Scroll spells cannot be cast while moving.

Paladin

  • Redoubt gives 4% per rank and Holy Shield gives 30%.
  • Champion of the Light’s Intellect-to-spell-damage ratio becomes 20/40/60%, down from 33/66/100%. Its incorrect healing wording is removed.

Priest

  • Devouring Plague can critically strike and Shadow Weaving applies correctly.
  • Inner Focus no longer affects periodic effects.

Rogue

  • A missed Expose Armor preserves combo points.
  • Setup grants points on the relevant target.

Shaman

  • Totemic Recall’s Mana behavior is corrected.
  • Disease Cleansing Totem lasts 5 minutes.

Warlock

  • Soul Harvest’s Mana behavior and Hellfire’s ability to critically strike are corrected.
  • Aggressive demon behavior returns.

Warrior

  • Fury and Protection are reworked, including Lingering Rage, Furious Precision and Gore Drinker.
  • Bloodthirst’s Attack Power coefficient rises from 35% to 45%. Berserker Rage has a 30-second cooldown; Protection tools become available earlier.

Dungeon quest XPAll classes

  • The extra XP awarded by dungeon quests is reduced by 50%. This cuts the bonus, not all quest XP or all XP earned in a dungeon.

Honor rewardsAll classes

  • The Honor cap rises from 15,000 to 25,000; many Honor costs increase by approximately 50%.

Gnome

  • Eureka no longer affects periodic effects.

Undead

  • Cannibalize cannot be used while the caster is immune to Physical damage.
24Sept2026
Official development notes

The first beta class adjustments

Early spell tuning, pet corrections and racial changes establish the starting point for this archive.

ClassesRaces
Read 13 change sections

Druid

  • Rejuvenation, Tranquility and Wild Growth can critically strike correctly.
  • Wrath’s base damage increases by 50%; Primal Bite and Blood Frenzy names are updated.

Hunter

  • Furious Howl’s Attack Power contribution falls by 40%. Bats receive Sonic Blast.
  • Hunters cannot tame a creature above their own level.

Mage

  • Wake of Fire lasts 30 seconds, up from 20; Hot Streak lasts 20 seconds, up from 15.
  • Ignite’s unintended double scaling is removed.

Paladin

  • Holy Strike has a baseline 10-second cooldown and Improved Holy Strike is removed.
  • Holy Strike ranks are adjusted; Vengeance’s maximum stacks falls from 5 to 3.

Priest

  • Renew can critically strike. Power Word: Shield overwrite behavior is corrected.
  • Several race-specific Priest spell behaviors are fixed.

Rogue

  • Sap correctly flags the Rogue when used on a PvP-flagged target.

Shaman

  • Totem stacking is corrected. Elemental Alacrity moves earlier and Elemental Fury deeper in the tree.
  • Early Lava Burst rank damage is adjusted.

Warlock

  • Life Tap’s tooltip clarifies its Spirit scaling.
  • Voidwalker Sacrifice’s scaling is corrected.

Warrior

  • Bloodthrill’s proc chance and main-hand conditions change.
  • Slam’s cooldown increases and several talent positions change. Later entries supersede some of these values.

Gnome

  • Eureka becomes a flat 10% resource discount.

Tauren

  • Cultivation’s harvesting benefit gains player-level requirements that vary with the herb.

Undead

  • Touch of the Grave receives trigger and crowd-control corrections.

Human

  • The Human racial receives a visual update.