Arms
Melee DPS
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
WORLD OF WARCRAFT: FOREVER · CLASS GUIDE
Weapon combat, situational attacks and a separate tanking path. Inspect the class guide for individual requirements and separate role paths.

FIND YOUR DIRECTION
Melee DPS
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Melee DPS
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Tank
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target.
ONE LEVEL AT A TIME
No dungeon range in the catalog contains this level.
YOUR SPELLS, IN ORDER
Open an ability for its effect and ranks, or expand a level band for the full table.
53 abilities · latest listed ranks through level 60
You are proficient in the use of the following armor types: Cloth, Leather, Mail, Plate Mail.
Passive
Description unknown in this record.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.
10 Rage · Instant
The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.
Instant · 30 sec cooldown · Requires Berserker Stance
An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.
Instant · 1 sec cooldown
Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.
Instant · 1 min cooldown
Instantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec.
30 Rage · Melee Range · Instant · 6 sec cooldown
Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.
5 Rage · Instant · 10 min cooldown
Charge an enemy, generate 15 Rage, and Stun it for 1 sec. Cannot be used in combat.
8-25 yd range · Instant · 15 sec cooldown · Requires Battle Stance
A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy.
20 Rage · Next melee
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
10 Rage · Instant · 3 min cooldown
A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
Instant · 1 sec cooldown
Reduces the melee attack power of all enemies within 10 yards by 204 for 45 sec.
10 Rage · Instant
Disarm the enemy's weapon for 10 sec.
20 Rage · Melee Range · Instant · 1 min cooldown · Requires Defensive Stance
Allows one-hand and off-hand weapons to be equipped in the off-hand.
Passive
Attempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into 15 additional damage. Only usable on enemies that have 20% or less health.
15 Rage · Melee Range · Instant · Requires Battle Stance, Berserker Stance
Maims the enemy, causing 45 damage and slowing the enemy's movement by 50% for 15 sec.
10 Rage · Melee Range · Instant · Requires Battle Stance, Berserker Stance
A strong attack that increases melee damage by 157 and causes a high amount of threat.
15 Rage · Next melee
Charge an enemy, causing 65 damage and stunning it for 3 sec.
10 Rage · 8-25 yd range · Instant · 30 sec cooldown · Requires Berserker Stance
The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec.
25 Rage · 10 yd range · Instant · 3 min cooldown
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Instant · 3 min cooldown
A mocking attack that causes 93 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec.
10 Rage · Melee Range · Instant · 2 min cooldown · Requires Battle Stance
A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
30 Rage · Melee Range · Instant · 6 sec cooldown
Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
5 Rage · Melee Range · Instant · 5 sec cooldown · Requires Battle Stance
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
10 Rage · Instant
Pummel the target for 50 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
10 Rage · Melee Range · Instant · 10 sec cooldown · Requires Berserker Stance
The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
Instant · 30 min cooldown · Requires Berserker Stance
Wounds the target causing them to bleed for 147 damage over 21 sec.
10 Rage · Melee Range · Instant · Requires Battle Stance, Defensive Stance
Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.
Instant · 15 min cooldown · Requires Battle Stance
Instantly counterattack an enemy for 138 to 168 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.
5 Rage · Melee Range · Instant · 5 sec cooldown · Requires Defensive Stance
Bashes the target with your shield for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.
10 Rage · Melee Range · Instant · 12 sec cooldown · Requires Battle Stance, Defensive Stance · Requires Shields
Increases chance to block by 75% for 7 sec, but will only block 2 attacks.
10 Rage · Instant · 5 sec cooldown · Requires Defensive Stance · Requires Shields
Slam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
20 Rage · Melee Range · Instant · 6 sec cooldown · Requires Shields
Reduces the damage taken from all attacks by 60% for 12 sec.
Instant · 15 min cooldown · Requires Defensive Stance · Requires Shields
Description unknown in this record.
8-30 yd range · 1 sec cast · Requires Crossbows
Slams the opponent, causing weapon damage plus 87.
15 Rage · Melee Range · 1.5 sec cast · 18 sec cooldown
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
15 Rage · Melee Range · Instant · 20 sec cooldown · Requires Battle Stance
Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.
15 Rage · Melee Range · Instant
Your next 5 melee attacks strike an additional nearby opponent.
30 Rage · Instant · 30 sec cooldown · Requires Battle Stance
Taunts the target to attack you, but has no effect if the target is already attacking you.
Melee Range · Instant · 8 sec cooldown · Requires Defensive Stance
Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
20 Rage · Instant · 6 sec cooldown · Requires Battle Stance, Defensive Stance
Instantly attack the target causing 15% of Attack Power damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
Melee Range · Instant · 30 sec cooldown
In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
25 Rage · Instant · 10 sec cooldown · Requires Berserker Stance
| Level | Ability | Rank | Acquisition |
|---|---|---|---|
| 1 | Passive | General | |
| 1 | — | General | |
| 1 | Rank 1 | Class spell | |
| 1 | — | Class spell | |
| 1 | Passive | General | |
| 1 | Passive | General | |
| 1 | Rank 1 | Class spell | |
| 1 | Passive | General | |
| 1 | Passive | General | |
| 1 | — | General | |
| 1 | — | General | |
| 1 | — | General | |
| 1 | — | General | |
| 4 | Rank 1 | Class spell | |
| 4 | Rank 1 | Class spell | |
| 6 | Rank 1 | Class spell | |
| 8 | Rank 1 | Class spell | |
| 8 | Rank 2 | Class spell | |
| 10 | — | Class spell | |
| 10 | — | Class spell | |
| 10 | Rank 2 | Class spell | |
| 10 | Rank 1 | Class spell | |
| 10 | — | Class spell | |
| 12 | Rank 2 | Class spell | |
| 12 | Rank 1 | Class spell | |
| 12 | Rank 1 | Class spell | |
| 14 | Rank 1 | Class spell | |
| 14 | Rank 1 | Class spell | |
| 14 | — | Class spell | |
| 16 | Rank 3 | Class spell | |
| 16 | Rank 1 | Class spell | |
| 16 | — | Class spell | |
| 18 | — | Class spell | |
| 18 | Rank 2 | Class spell | |
| 20 | Rank 1 | Class spell | |
| 20 | Passive | General | |
| 20 | — | Talent | |
| 20 | — | Talent | |
| 20 | Rank 3 | Class spell | |
| 20 | — | Class spell | |
| 20 | Rank 1 | Class spell | |
| 20 | — | Class spell |
| Level | Ability | Rank | Acquisition |
|---|---|---|---|
| 22 | Rank 3 | Class spell | |
| 22 | — | Class spell | |
| 22 | Rank 2 | Class spell | |
| 24 | Rank 2 | Class spell | |
| 24 | Rank 1 | Class spell | |
| 24 | Rank 4 | Class spell | |
| 24 | Rank 2 | Class spell | |
| 25 | — | Talent | |
| 26 | — | Class spell | |
| 26 | Rank 2 | Class spell | |
| 26 | Rank 2 | Class spell | |
| 28 | Rank 2 | Class spell | |
| 28 | — | Class spell | |
| 28 | Rank 3 | Class spell | |
| 30 | — | Class spell | |
| 30 | — | Class spell | |
| 30 | Rank 2 | Class spell | |
| 30 | — | Talent | |
| 30 | — | Talent | |
| 30 | Rank 1 | Class spell | |
| 30 | Rank 4 | Class spell | |
| 30 | Rank 2 | Class spell | |
| 30 | — | Talent | |
| 32 | Rank 4 | Class spell | |
| 32 | Rank 2 | Class spell | |
| 32 | Rank 2 | Class spell | |
| 32 | Rank 5 | Class spell | |
| 32 | Rank 2 | Class spell | |
| 34 | Rank 3 | Class spell | |
| 34 | Rank 3 | Class spell | |
| 34 | Rank 3 | Class spell | |
| 36 | Rank 3 | Class spell | |
| 36 | — | Class spell | |
| 38 | Rank 1 | Class spell | |
| 38 | Rank 3 | Class spell | |
| 38 | Rank 4 | Class spell | |
| 40 | Rank 1 | Talent | |
| 40 | Rank 3 | Class spell | |
| 40 | Rank 3 | Class spell | |
| 40 | Rank 6 | Class spell | |
| 40 | Rank 1 | Talent | |
| 40 | Rank 5 | Class spell | |
| 40 | Rank 1 | Talent |
| Level | Ability | Rank | Acquisition |
|---|---|---|---|
| 42 | Rank 5 | Class spell | |
| 42 | Rank 2 | Class spell | |
| 44 | Rank 4 | Class spell | |
| 44 | Rank 3 | Class spell | |
| 44 | Rank 4 | Class spell | |
| 46 | Rank 3 | Class spell | |
| 46 | Rank 4 | Class spell | |
| 46 | Rank 4 | Class spell | |
| 46 | Rank 4 | Class spell | |
| 48 | Rank 2 | Talent | |
| 48 | Rank 4 | Class spell | |
| 48 | Rank 7 | Class spell | |
| 48 | Rank 2 | Talent | |
| 48 | Rank 2 | Talent | |
| 48 | Rank 5 | Class spell | |
| 50 | Rank 4 | Class spell | |
| 50 | — | Class spell | |
| 50 | Rank 6 | Class spell | |
| 52 | Rank 6 | Class spell | |
| 52 | Rank 3 | Class spell | |
| 52 | Rank 3 | Class spell | |
| 54 | Rank 3 | Talent | |
| 54 | Rank 5 | Class spell | |
| 54 | Rank 3 | Class spell | |
| 54 | Rank 3 | Talent | |
| 54 | Rank 5 | Class spell | |
| 54 | Rank 3 | Talent | |
| 54 | Rank 5 | Class spell | |
| 56 | Rank 5 | Class spell | |
| 56 | Rank 8 | Class spell | |
| 56 | Rank 5 | Class spell | |
| 58 | Rank 2 | Class spell | |
| 58 | Rank 5 | Class spell | |
| 58 | Rank 6 | Class spell | |
| 60 | Rank 7 | Class spell | |
| 60 | Rank 4 | Talent | |
| 60 | Rank 5 | Class spell | |
| 60 | Rank 9 | Class spell | |
| 60 | Rank 4 | Talent | |
| 60 | Rank 4 | Class spell | |
| 60 | Rank 7 | Class spell | |
| 60 | Rank 6 | Class spell | |
| 60 | Rank 4 | Talent |
Warrior · SPELLS & ABILITIES
YOUR CHARACTER, YOUR TOOLKIT
BUILD YOUR CHARACTER
Compare the races that can play Warrior. Pick one to read its abilities.
Browse race guides →Duration of Stun effects on you reduced by 20%.
Damage dealt by Hunter and Warlock pets increased by 5%.
Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
2026-10-15 Shatter Curse: Now dispels Curses and Banes (was granting immunity). Magic damage taken reduced by 5% (was 15%). Source ↗
Underwater breath lasts 300% longer than normal.
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 15 sec internal cooldown. Does not break crowd control.
2026-10-26 Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds). Source ↗
0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
2026-10-15 War Stomp: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. 15 min cooldown. Requires a character level equal to the herb’s Herbalism requirement divided by 5. Herbs requiring more than 300 Herbalism can be cultivated at character level 60.
2026-10-15 Cultivation: Cooldown reduced to 15 minutes (was 60 minutes). Source ↗
2026-09-24 Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60. Source ↗
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed. Requires moving a minimum distance per second to keep the effect.
2026-10-15 Plainsrunning: Also grants 3% increased mounted movement speed. This increase stacks with other mounted movement speed increases. Source ↗
2026-10-15 Plainsrunning now requires the Tauren to move a minimum distance per second to keep the effect. Source ↗
2026-10-26 Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%), and no longer increases mounted movement speed. Source ↗
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.
2026-10-26 Berserking duration increased to 15 seconds (was 10 seconds). Source ↗
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
2026-10-15 Regeneration: Health regeneration bonuses increased to 20% (was 10%). Source ↗
Damage dealt versus Beasts increased by 5%.
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
2026-10-15 Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour (persists through death): while Charged, each Skysight increases movement speed by 30% instead. Can be cast while moving.
Damage dealt versus Elementals increased by 5%.
Spirit increased by 10%.
2026-10-26 Human Spirit now increases Spirit by 10% (was 5%). Source ↗
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Instant, 3 min cooldown. Instantly removes all Stun effects.
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled. Also grants a chance to find additional items in most chests.
2026-10-15 Find Treasure: Now also grants a chance to find additional items in most chests. Source ↗
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Increases hit chance with spells and attacks by 1%.
Damage dealt versus Beasts increased by 5%.
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher. The movement speed increase stacks with other movement speed increases.
2026-10-15 Quickness: Movement speed increase now stacks with other movement speed increases. Source ↗
Transform into a wisp upon death, increasing movement speed by 75%.
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. Also benefits Power Word: Shield.
Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
2026-10-15 Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes). Source ↗
2 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Using it at a Ley Line also grants Attuned for 1 hour (persists through death): while Attuned, each Read Leyline increases regeneration by 100% instead. Cannot be used while Innervate is active; Innervate replaces it. Can be cast while moving.
2026-10-15 Read Leyline: Now castable while moving. Minimum duration increased to 30 seconds (was 20 seconds). Source ↗
2026-10-26 Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration; at a Ley Line it also grants Attuned for 1 hour, raising its benefit to 100%. Source ↗
Damage dealt versus Elementals increased by 5%.
Current mechanics follow Blizzard’s dated development notes. Supplementary icons and race/class combinations: · CC BY 4.0 · export 2026-10-30. Class compatibility is from that dataset. Race portraits, including Skyborne, are verified client atlas crops with a . General racial descriptions retain the export with dated official development-note updates through 2026-10-26. Character-level scaling is not inferred. Full race guides and comparison →
LEARN THE SKILL, THEN EQUIP IT
Ironforge
Ironforge
Darnassus
Stormwind City
Thunder Bluff
Undercity
Orgrimmar
Orgrimmar
MAKE THE TALENTS YOURS
Open a build you already saved in this browser, or start a new plan in the talent planner.
ACCOUNT-WIDE PLANNING
Plan up to 16 points across three trees. Hover a perk for its ranks and requirements. Arrows lead from the required perk to the one it unlocks.
Click a perk to add a rank. Right-click or Shift+click refunds; use the minus button on touch screens.
Talented: 0 / 5. At level 30: 21 standard talent points. The total cap is 51.
This is a personal planning tool. Your plan stays in this browser until you copy a link or export it. It does not read your game account or mark challenges completed. Six unnamed client slots are omitted. Node positions, named prerequisites and tree point gates come from the export; a visual row does not create an extra rule.
Forever beta client 1.60.1.70425 · game data via Talents Forever · CC BY 4.0.
Defeat Onyxia.
+1 Legacy pointComplete the following dungeons.
+1 Legacy pointComplete the following dungeons.
+1 Legacy pointComplete the following dungeons.
+1 Legacy pointDefeat the following encounters in Hyjal Summit.
+1 Legacy pointDefeat the following encounters in the Barrow Deeps.
+1 Legacy pointReach level 25 for the first time on a Warrior.
+1 Legacy pointReach level 45 for the first time on a Warrior.
+1 Legacy pointReach level 60 for the first time on a Warrior.
+1 Legacy pointReach level 25 for the first time on a Druid.
+1 Legacy pointReach level 45 for the first time on a Druid.
+1 Legacy pointReach level 60 for the first time on a Druid.
+1 Legacy pointReach level 25 for the first time on a Hunter.
+1 Legacy pointReach level 45 for the first time on a Hunter.
+1 Legacy pointReach level 60 for the first time on a Hunter.
+1 Legacy pointReach level 25 for the first time on a Mage.
+1 Legacy pointReach level 45 for the first time on a Mage.
+1 Legacy pointReach level 60 for the first time on a Mage.
+1 Legacy pointReach level 25 for the first time on a Paladin.
+1 Legacy pointReach level 45 for the first time on a Paladin.
+1 Legacy pointReach level 60 for the first time on a Paladin.
+1 Legacy pointReach level 25 for the first time on a Priest.
+1 Legacy pointReach level 45 for the first time on a Priest.
+1 Legacy pointReach level 60 for the first time on a Priest.
+1 Legacy pointReach level 25 for the first time on a Rogue.
+1 Legacy pointReach level 45 for the first time on a Rogue.
+1 Legacy pointReach level 60 for the first time on a Rogue.
+1 Legacy pointReach level 25 for the first time on a Shaman.
+1 Legacy pointReach level 45 for the first time on a Shaman.
+1 Legacy pointReach level 60 for the first time on a Shaman.
+1 Legacy pointReach level 25 for the first time on a Warlock.
+1 Legacy pointReach level 45 for the first time on a Warlock.
+1 Legacy pointReach level 60 for the first time on a Warlock.
+1 Legacy pointReach 150 skill in Alchemy for the first time.
+1 Legacy pointReach 225 skill in Alchemy for the first time.
+1 Legacy pointReach 300 skill in Alchemy for the first time.
+1 Legacy pointReach 150 skill in Blacksmithing for the first time.
+1 Legacy pointReach 225 skill in Blacksmithing for the first time.
+1 Legacy pointReach 300 skill in Blacksmithing for the first time.
+1 Legacy pointReach 150 skill in Enchanting for the first time.
+1 Legacy pointReach 225 skill in Enchanting for the first time.
+1 Legacy pointReach 300 skill in Enchanting for the first time.
+1 Legacy pointReach 150 skill in Engineering for the first time.
+1 Legacy pointReach 225 skill in Engineering for the first time.
+1 Legacy pointReach 300 skill in Engineering for the first time.
+1 Legacy pointReach 150 skill in Leatherworking for the first time.
+1 Legacy pointReach 225 skill in Leatherworking for the first time.
+1 Legacy pointReach 300 skill in Leatherworking for the first time.
+1 Legacy pointReach 150 skill in Tailoring for the first time.
+1 Legacy pointReach 225 skill in Tailoring for the first time.
+1 Legacy pointReach 300 skill in Tailoring for the first time.
+1 Legacy pointReach the rank of Sergeant in the Player vs. Player Honor System.
+1 Legacy pointReach the rank of Knight-Lieutenant or Blood Guard in the Player vs. Player Honor System.
+1 Legacy pointReach the rank of Lieutenant-Commander or Champion in the Player vs. Player Honor System.
+1 Legacy pointReach the rank of Field Marshal or Warlord in the Player vs. Player Honor System.
+1 Legacy pointReach the rank of Grand Marshal or High Warlord in the Player vs. Player Honor System.
+1 Legacy pointReach exalted reputation with the Frostwolf Clan or Stormpike Guard.
+1 Legacy pointReach exalted reputation with the Defilers or League of Arathor.
+1 Legacy pointReach exalted reputation with the Warsong Outriders or Silverwing Sentinels.
+1 Legacy pointReach exalted reputation with the Darkspear Raiders or Theramore Expeditionary Force.
+1 Legacy pointComplete Week 4 of the Field of Honor Journey.
+1 Legacy pointComplete Week 7 of the Field of Honor Journey.
+1 Legacy pointComplete Week 10 of the Field of Honor Journey.
+1 Legacy pointComplete the questline beginning with An Earnest Proposition, and ending with Saving the Best for Last.
+1 Legacy pointHave a character with the Explore Azeroth achievement.
+1 Legacy pointWHAT CHANGED SINCE CLASSIC
Charge an enemy, causing 25 damage and stunning it for 3 sec. 10 Rage 8-25 yd range Instant 30 sec cooldown Requires Berserker Stance
Slams the opponent, causing weapon damage plus 16. 15 Rage Melee Range 1.5 sec cast 18 sec cooldown
Blasts nearby enemies, increasing the time between their attacks by 20% for 10 sec and doing 10 damage to them. Will affect up to 4 targets. 20 Rage Instant 6 sec cooldown Requires Battle Stance, Defensive Stance
Reduces the damage taken from all attacks by 60% for 12 sec. Instant 15 min cooldown Requires Defensive Stance Requires Shields
CLASSIC → FOREVER
Compare the exported talent trees with Classic. Each record keeps its rank, requirements and source.
CLASSIC → FOREVER
Descriptions below compare rank 1. Open a record for requirements and the route into your build.
Improved Heroic StrikeArms · row 1ChangedCLASSIC · RANK 1
Reduces the cost of your Heroic Strike ability by 1 rage point.Arms · row 1
FOREVER · RANK 1
Reduces the cost of your Heroic Strike ability by 1 Rage.0 earlier-tree points · 3 ranks
DeflectionArms · row 1UnchangedCLASSIC · RANK 1
Increases your Parry chance by 1%.Arms · row 1
FOREVER · RANK 1
Increases your Parry chance by 1%.0 earlier-tree points · 5 ranks
Improved RendArms · row 1ChangedCLASSIC · RANK 1
Increases the bleed damage done by your Rend ability by 15%.Arms · row 1
FOREVER · RANK 1
Increases the Bleed damage done by your Rend ability by 12%.0 earlier-tree points · 3 ranks
Improved ChargeArms · row 2ChangedCLASSIC · RANK 1
Increases the amount of rage generated by your Charge ability by 3.Arms · row 2
FOREVER · RANK 1
Increases the Rage generated by your Charge ability by 3.5 earlier-tree points · 2 ranks
Improved Tactical MasteryArms · row 2ChangedCLASSIC · RANK 1
You retain up to 5 of your rage points when you change stances.Arms · row 2
FOREVER · RANK 1
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.5 earlier-tree points · 5 ranks
Improved OverpowerArms · row 2MovedCLASSIC · RANK 1
Increases the critical strike chance of your Overpower ability by 25%.Arms · row 3
FOREVER · RANK 1
Increases the critical strike chance of your Overpower ability by 25%.5 earlier-tree points · 2 ranks
Anger ManagementArms · row 3ChangedCLASSIC · RANK 1
Increases the time required for your rage to decay while out of combat by 30%.Arms · row 3
FOREVER · RANK 1
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.Requires Improved Tactical Mastery · 10 earlier-tree points · 1 rank
Deep WoundsArms · row 3ChangedCLASSIC · RANK 1
Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.Arms · row 3
FOREVER · RANK 1
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.Requires Improved Rend · 10 earlier-tree points · 3 ranks
Spearing StrikeArms · row 4NewCLASSIC · RANK 1
No matching talent in this Classic comparison.
FOREVER · RANK 1
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.15 earlier-tree points · 1 rank
Two-Handed Weapon SpecializationArms · row 4ChangedCLASSIC · RANK 1
Increases the damage you deal with two-handed melee weapons by 1%.Arms · row 4
FOREVER · RANK 1
Increases the damage you deal with two-handed melee weapons by 1%.15 earlier-tree points · 3 ranks
ImpaleArms · row 4ChangedCLASSIC · RANK 1
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.Arms · row 4
FOREVER · RANK 1
Increases the critical strike damage bonus of your abilities by 10%.Requires Deep Wounds · 15 earlier-tree points · 2 ranks
BloodthrillArms · row 5NewCLASSIC · RANK 1
No matching talent in this Classic comparison.
FOREVER · RANK 1
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.20 earlier-tree points · 5 ranks
Sweeping StrikesArms · row 5UnchangedCLASSIC · RANK 1
Your next 5 melee attacks strike an additional nearby opponent.Arms · row 5
FOREVER · RANK 1
Your next 5 melee attacks strike an additional nearby opponent.20 earlier-tree points · 1 rank
WeaponmasterArms · row 5NewCLASSIC · RANK 1
No matching talent in this Classic comparison.
FOREVER · RANK 1
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.20 earlier-tree points · 5 ranks
Improved SlamArms · row 6ChangedCLASSIC · RANK 1
Decreases the casting time of your Slam ability by 0.1 sec.Fury · row 5
FOREVER · RANK 1
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.25 earlier-tree points · 2 ranks
Improved HamstringArms · row 6UnchangedCLASSIC · RANK 1
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.Arms · row 6
FOREVER · RANK 1
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.25 earlier-tree points · 3 ranks
Mortal StrikeArms · row 7UnchangedCLASSIC · RANK 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.Arms · row 7
FOREVER · RANK 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.Requires Sweeping Strikes · 30 earlier-tree points · 1 rank
Booming VoiceFury · row 1ChangedCLASSIC · RANK 1
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.Fury · row 1
FOREVER · RANK 1
Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.0 earlier-tree points · 5 ranks
CrueltyFury · row 1ChangedCLASSIC · RANK 1
Increases your chance to get a critical strike with melee weapons by 1%.Fury · row 1
FOREVER · RANK 1
Improves your chance to get a critical strike with melee attacks by 1%.0 earlier-tree points · 5 ranks
Lingering RageFury · row 2NewCLASSIC · RANK 1
No matching talent in this Classic comparison.
FOREVER · RANK 1
Increases the time before your Rage begins to decay after leaving combat by 2 sec.5 earlier-tree points · 5 ranks
Unbridled WrathFury · row 2ChangedCLASSIC · RANK 1
Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.Fury · row 2
FOREVER · RANK 1
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.5 earlier-tree points · 5 ranks
Furious PrecisionFury · row 3NewCLASSIC · RANK 1
No matching talent in this Classic comparison.
FOREVER · RANK 1
Increases your chance to hit with off-hand attacks by 4%.10 earlier-tree points · 3 ranks
Piercing HowlFury · row 3ChangedCLASSIC · RANK 1
Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.Fury · row 3
FOREVER · RANK 1
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.10 earlier-tree points · 1 rank
Blood CrazeFury · row 3ChangedCLASSIC · RANK 1
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.Fury · row 3
FOREVER · RANK 1
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.10 earlier-tree points · 3 ranks
Dual Wield SpecializationFury · row 4ChangedCLASSIC · RANK 1
Increases the damage done by your offhand weapon by 5%.Fury · row 4
FOREVER · RANK 1
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.15 earlier-tree points · 5 ranks
Raging BlowsFury · row 4NewCLASSIC · RANK 1
No matching talent in this Classic comparison.
FOREVER · RANK 1
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.15 earlier-tree points · 1 rank
EnrageFury · row 4ChangedCLASSIC · RANK 1
Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.Fury · row 4
FOREVER · RANK 1
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.15 earlier-tree points · 5 ranks
Improved ExecuteFury · row 4ChangedCLASSIC · RANK 1
Reduces the Rage cost of your Execute ability by 2.Fury · row 4
FOREVER · RANK 1
Reduces the Rage cost of your Execute ability by 3.15 earlier-tree points · 2 ranks
Improved Berserker RageFury · row 5ChangedCLASSIC · RANK 1
The Berserker Rage ability will generate 5 rage when used.Fury · row 6
FOREVER · RANK 1
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.20 earlier-tree points · 2 ranks
Death WishFury · row 5ChangedCLASSIC · RANK 1
When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.Fury · row 5
FOREVER · RANK 1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.20 earlier-tree points · 1 rank
Improved InterceptFury · row 5UnchangedCLASSIC · RANK 1
Reduces the cooldown of your Intercept ability by 5 sec.Fury · row 5
FOREVER · RANK 1
Reduces the cooldown of your Intercept ability by 5 sec.20 earlier-tree points · 2 ranks
FlurryFury · row 6ChangedCLASSIC · RANK 1
Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.Fury · row 6
FOREVER · RANK 1
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.Requires Death Wish · 25 earlier-tree points · 5 ranks
Gore DrinkerFury · row 6NewCLASSIC · RANK 1
No matching talent in this Classic comparison.
FOREVER · RANK 1
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.Requires Enrage · 25 earlier-tree points · 2 ranks
BloodthirstFury · row 7ChangedCLASSIC · RANK 1
Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.Fury · row 7
FOREVER · RANK 1
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.30 earlier-tree points · 1 rank
Improved BloodrageProtection · row 1ChangedCLASSIC · RANK 1
Increases the instant Rage generated by your Bloodrage ability by 2.Protection · row 2
FOREVER · RANK 1
Increases all the Rage generated by your Bloodrage ability by 25%.0 earlier-tree points · 2 ranks
Shield SpecializationProtection · row 1ChangedCLASSIC · RANK 1
Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.Protection · row 1
FOREVER · RANK 1
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.0 earlier-tree points · 5 ranks
Iron WillProtection · row 1ChangedCLASSIC · RANK 1
Increases your chance to resist Stun and Charm effects by an additional 3%.Protection · row 2
FOREVER · RANK 1
Reduces the duration of Stun and Fear effects inflicted on you by 3%.0 earlier-tree points · 5 ranks
AnticipationProtection · row 2ChangedCLASSIC · RANK 1
Increases your Defense skill by 2.Protection · row 1
FOREVER · RANK 1
Increases your Defense Skill by 4.5 earlier-tree points · 5 ranks
Improved RevengeProtection · row 2ChangedCLASSIC · RANK 1
Gives your Revenge ability a 15% chance to stun the target for 3 sec.Protection · row 3
FOREVER · RANK 1
Increases damage dealt by your Revenge ability by 20%.5 earlier-tree points · 3 ranks
Improved Thunder ClapProtection · row 2ChangedCLASSIC · RANK 1
Reduces the cost of your Thunder Clap ability by 1 rage point.Arms · row 2
FOREVER · RANK 1
Reduces the Rage cost of your Thunder Clap ability by 2.5 earlier-tree points · 3 ranks
Last StandProtection · row 3ChangedCLASSIC · RANK 1
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.Protection · row 3
FOREVER · RANK 1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.10 earlier-tree points · 1 rank
Master of DefenseProtection · row 3NewCLASSIC · RANK 1
No matching talent in this Classic comparison.
FOREVER · RANK 1
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.Requires Shield Specialization · 10 earlier-tree points · 2 ranks
Improved DisarmProtection · row 3ChangedCLASSIC · RANK 1
Increases the duration of your Disarm ability by 1 secs.Protection · row 4
FOREVER · RANK 1
Reduces the cooldown of your Disarm ability by 7 secs.10 earlier-tree points · 3 ranks
DefianceProtection · row 3ChangedCLASSIC · RANK 1
Increases the threat generated by your attacks by 3% while in Defensive Stance.Protection · row 3
FOREVER · RANK 1
Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.10 earlier-tree points · 3 ranks
Improved Sunder ArmorProtection · row 4ChangedCLASSIC · RANK 1
Reduces the cost of your Sunder Armor ability by 1 rage point.Protection · row 4
FOREVER · RANK 1
Reduces the Rage cost of your Sunder Armor ability by 1.15 earlier-tree points · 3 ranks
VanguardProtection · row 4NewCLASSIC · RANK 1
No matching talent in this Classic comparison.
FOREVER · RANK 1
Your Charge ability is now usable while in Defensive Stance.15 earlier-tree points · 1 rank
Improved Shield BashProtection · row 4MovedCLASSIC · RANK 1
Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.Protection · row 5
FOREVER · RANK 1
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.15 earlier-tree points · 2 ranks
Improved Shield WallProtection · row 5ChangedCLASSIC · RANK 1
Increases the effect duration of your Shield Wall ability by 3 secs.Protection · row 5
FOREVER · RANK 1
Reduces the cooldown of your Shield Wall ability by 5.5 min.20 earlier-tree points · 2 ranks
Concussion BlowProtection · row 5ChangedCLASSIC · RANK 1
Stuns the opponent for 5 sec.Protection · row 5
FOREVER · RANK 1
Stuns the target for 5 sec.20 earlier-tree points · 1 rank
Focused RageProtection · row 5NewCLASSIC · RANK 1
No matching talent in this Classic comparison.
FOREVER · RANK 1
Reduces the Rage cost of your offensive abilities by 1.20 earlier-tree points · 3 ranks
BastionProtection · row 6ChangedCLASSIC · RANK 1
Increases the damage you deal with One-Handed Melee weapons by 2%.Protection · row 6
FOREVER · RANK 1
Increases all damage you deal by 2% while a shield is equipped.25 earlier-tree points · 5 ranks
Shield SlamProtection · row 7ChangedCLASSIC · RANK 1
Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.Protection · row 7
FOREVER · RANK 1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.Requires Concussion Blow · 30 earlier-tree points · 1 rank
No talents match. Clear the search or choose all changes.
DATED PATCH HISTORY
Follow updates over time. The talent comparison below shows the current differences from Classic.
Changes since our previous class snapshot; some predate October 30.
Each rank now adds 25% of your Attack Power to its damage. It still requires a block, dodge or parry.
5 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 20 to 24 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
5 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 20 to 24 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.
5 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 31 to 37 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
5 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 31 to 37 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.
5 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 43 to 53 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
5 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 43 to 53 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.
5 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 73 to 91 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
5 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 73 to 91 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.
5 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 109 to 133 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
5 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 109 to 133 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.
5 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
5 Rage · Melee Range
Instant · 5 sec cooldown
Requires Defensive Stance
Instantly counterattack an enemy for 138 to 168 plus 25% of your Attack Power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

WARRIOR · Class guide
Why our Warrior guide recommends trying Protection, how Forever changes Rage, and the stance, weapon and distance problems that still decide whether it fits.
Read the guide
Should You Main a Warrior in WoW Forever?
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Open on YouTube ↗WOW FOREVER TAVERN · 2026-10-26
A FEW THINGS TO KNOW
Tank, Damage. Choose a specialization and inspect its talents for the details.
Mail → Plate from level 40. The class facts use the existing reviewed planner proficiency rules.
Orc (Horde), Undead (Horde), Tauren (Horde), Troll (Horde), Skyborne (Windshaper) (Horde), Human (Alliance), Dwarf (Alliance), Night Elf (Alliance), Gnome (Alliance), Skyborne (High Order) (Alliance).
The base budget starts with one point at level 10 and reaches 51 at level 60. The Talented Legacy bonus is configured separately in the talent planner.