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Penance, Furor and Rage: the October 8 changes
A practical breakdown of the October 8 beta changes, with base Penance numbers, Bear threat, Paladin passive damage and the Hunter and Shaman fixes kept separate.
Coverage:

What these before-and-after values represent
The October 8 beta patch changed familiar spells and corrected several systems affecting tanks, healers and damage dealers. Our finalized October 10 recap concentrated on things players were already using while leveling, rather than presenting a ranking of every class.
The numerical comparisons here are base tooltip values without gear, checked between the builds before and after the patch. A geared character's tooltip or combat log can differ because of talents, spell power, armor and other conditions. The comparison identifies what changed at the base; it does not predict the same percentage change in every encounter.
It is also useful to separate a numerical adjustment from a bug fix. Correcting a spell that was calculated incorrectly can lower its output, while correcting Rage or pet scaling can increase it. Both affect play, but their patch-note explanations describe different problems.
Priest: Penance costs more and delivers less at rank 1
Discipline Priests could unlock rank 1 Penance at level 30. Its base damage per bolt fell from 81 to 44, base healing per pulse from 184 to 133, and Mana cost rose from 100 to 150. Those are three separate changes: damage, healing and resource cost should each be considered when evaluating the spell.
Blizzard explained that the spell had been calculated as a three-second channel despite lasting two seconds. The correction therefore addressed the underlying channel calculation. Player comments comparing the old spell to a very powerful emergency heal were reactions to the prior version, not the team's technical explanation.
For practical use, the higher cost matters alongside the reduced base heal. A short encounter where Mana is plentiful and a longer fight with repeated casts ask different questions. Do not infer a complete healing rotation or a change to every rank from the rank 1 row alone.
| Penance rank 1 | Before | After |
|---|---|---|
| Base damage per bolt | 81 | 44 |
| Base healing per pulse | 184 | 133 |
| Mana cost | 100 | 150 |
Druid: Cat weaving changed while Bear received help
Furor's updated tooltip said entering Bear Form clears stored Cat Form Energy and prevents that saved Energy from rebuilding while remaining in Bear. That specifically changes the resource preparation behind leaving Cat, spending time in Bear and returning. It should not be shortened into a claim that every shift removes all resources in every form.
Shifting Power also could no longer be used at full Energy. Meanwhile, Bear and Dire Bear threat bonuses increased from 30% to 50%, and the extra Rage from landing a critical strike increased from 75% to 100%. The two directions coexist: a change that constrains one weaving pattern can arrive in the same patch as help for Bear tanking.
Demoralizing Roar now caused threat, Cat Form no longer reduced maximum health by mistake, and Mana potions worked in forms again. Those fixes concern different parts of the kit. Comparing only the strongest positive number would miss the resource change; describing the whole patch as a Feral nerf would miss the tanking fixes.
Resource weaving and tank threat changed differently
Furor's saved Cat Energy is cleared on entering Bear. These are distinct mechanics, not one combined percentage buff.
Warrior and Druid: why Rage from taking damage was corrected
Rage from taking damage had used the player's own health instead of an expected creature's health. That could produce the undesirable result of Stamina gear reducing Rage generation. Critical hits, crushing blows and damage absorbs also had handling problems described in the notes.
Blizzard said the typical Warrior or Druid should gain more Rage from taking damage after the corrections. That is an expected direction for the affected system, not a fixed percentage increase for every hit. Incoming damage, absorbs and the character's situation still matter.
For Warriors, Demoralizing Shout also began causing threat, Last Stand granted the health its tooltip promised, and Impale once again required three points in Deep Wounds. The prerequisite belongs in the talent planner as well as the patch report: a player rebuilding talents needs the dependency, not just the spell description.
Paladin and Thorns: lower passive damage, plus threat changes
Retribution Aura and Thorns returned to Vanilla base values. The episode's examples were Retribution Aura rank 2 dropping from 12 to 8, and Thorns rank 3 from 11 to 9. Their spell-power ratio changed from 13.3% to 6%. Since the starting values differ, the same shorthand percentage should not be applied to both base-damage changes.
Retribution Aura also began using the Paladin's spell power instead of the target's. That is a separate scaling correction from the reduced ratio. A comparison based only on the base row would leave out a relevant reason two characters might see different results.
Protection Paladins also lost threat from Mana restored through Improved Seal of Fury and Shield Specialization. Reckoning could trigger no more than once every 1.5 seconds. Those rules affect threat and proc timing; they are not evidence that every source of Paladin threat was reduced by a single shared amount.
Hunter, Shaman and spell-rank fixes
For Hunters, Unleashed Fury began applying its pet damage bonus correctly, and Disengage removed twice as much threat. A pet damage fix does not establish a new best family by itself, and a larger threat reduction is a different benefit from more damage. Keep those uses separate when deciding what changed for solo play or a dungeon.
Elemental Shamans received a Fire Nova correction: the spell had triggered Elemental Focus and immediately consumed it. Several spell families also had rank values adjusted so learning a new rank would be an upgrade. Frostbolt rank 4, for example, moved from 61–67 to 69–77 base damage. Other changed ranks could go down, so the patch did not simply raise all low-level spells.
Finally, PvP critical strikes no longer had the extra reduction described in the notes. That can interact with class changes in duels, but it does not prove the patch was caused by a tournament. Blizzard's stated Penance explanation was the channel bug. Start with your class's actual mechanics and requirements, then use the planner and spellbook to inspect the relevant talents and ranks.
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Sources & further reading
Episode reporting, original gameplay and the source material behind this article. Coverage dates distinguish older announcements from later updates.
- Official October 8 beta development notes ↗
- Talents Forever, CC BY 4.0: base tooltip exports for builds 70170 and 70291 ↗
Written by WoW Forever Tavern. Game names, artwork and footage © Blizzard Entertainment.


