ITEM INDEX
Items · F
1180 records
ITEM INDEX
1180 records
Binds when picked up
Unique
Junk
Requires Level 60
Binds when picked up
HeadMail
314 Armor
+16 Strength
+17 Stamina
+17 Intellect
Classes: Shaman
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 14.
Equip: Restores 2 mana per 5 sec.
The Five Thunders (0/8)
#227039
#227040
#227038
#227037
#227036
#227035
#227034
#227033
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
(5) Set: When struck in melee combat, has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 94s 17c
Binds when equipped
One-HandMace
25 - 48 DamageSpeed 2.60
(14.0 damage per second)
+3 Strength
+3 Stamina
Requires Level 16
Sell Price: 19s 63c
Binds when picked up
HeadPlate
556 Armor
+33 Stamina
+18 Strength
Classes: Warrior
Equip: Increased Defense +9.
Battlegear of Heroism (0/8)
#226879
#226880
#226878
#226877
#226876
#226875
#226874
#226873
(2) Set: +8 All Resistances.
(3) Set: Restores 15 health per 5 sec.
(4) Set: Chance on melee attack to heal for 88 to 132 and generate 10 Rage
(5) Set: When struck in combat, has a 10% chance to remove a Disarm effect from yourself. Can only occur once every 60 sec.
(6) Set: +20 Strength.
Sell Price: 3g 42s 38c
Other
Races: Orc, Undead, Tauren, Troll
Use: Unrolls a banner that allows you and other members of the Horde sitting nearby to gain 32 increased Spirit, mutually exclusive with Divine Spirit. Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 hour Cooldown)
Other
Races: Human, Dwarf, Night Elf, Gnome
Use: Unrolls a banner that allows you and other members of the Alliance sitting nearby to gain 32 increased Spirit, mutually exclusive with Divine Spirit. Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 hour Cooldown)
Binds when picked up
BackCloth
42 Armor
+8 Intellect
+5 Stamina
Equip: Restores 6 mana per 5 sec.
Sell Price: 1g 45s 90c
Unique
Quest
Quest Item
Unique
Quest
"The spell on this pendant has faded."
Herb
Sell Price: 1s 25c
Junk
Sell Price: 66c
Quest Item
Quest
Quest Item
Unique
Quest
Use: Shrink and Capture a Fallen Faerie Dragon. (30 sec Cooldown)
Binds when picked up
BackCloth
24 Armor
+5 Stamina
+5 Spirit
Requires Level 27
Equip: Increases damage done by Nature spells and effects by up to 8.
Sell Price: 28c
Binds when picked up
ShoulderCloth
33 Armor
+6 Intellect
+6 Spirit
Sell Price: 16s 22c
Binds when picked up
Off HandShield
328 Armor
5 Block
+2 Strength
Sell Price: 4s 43c
Binds when picked up
RangedCrossbow
85 - 128 DamageSpeed 3.20
(33.3 damage per second)
+4 Agility
Equip: Improves your chance to hit by 1%.
Sell Price: 4g 57s 28c
Binds when picked up
ShoulderLeather
96 Armor
+10 Strength
+10 Agility
Sell Price: 79s 62c
Binds when picked up
Unique
Trinket
Requires Level 60
Equip: Prevents an attack that would otherwise kill you. Triggering this effect also grants you 3 sec of damage immunity and shatters the phylactery.
Quest Item
Unique
Quest
Quest Item
Quest
Leather
Sell Price: 2s 80c
Binds when picked up
Unique
Other
Use: Steals 75 to 125 life from target enemy.
Sell Price: 37c
Quest Item
Unique
Quest
Binds when picked up
ShoulderCloth
33 Armor
+1 Stamina
+6 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 4.
Sell Price: 19s 56c
Quest Item
Quest
"The heart is black and sickly-looking."
Main HandSword
39 - 74 DamageSpeed 2.20
(25.7 damage per second)
Requires Level 41
Sell Price: 1g 3s 67c
Binds when picked up
Junk
Classes: Hunter
Requires Level 60
Use: Permanently adds 24 Ranged Attack Power, 10 Stamina, and 1% Chance to Hit to a leg or head slot item. Does not stack with other enchantments for the selected equipment slot.
Binds when equipped
Finger
+3 Strength
+9 Agility
Requires Level 39
Sell Price: 25s 42c
Quest Item
Unique
Quest
Held In Off-handJunk
Sell Price: 3s 75c
Held In Off-handJunk
Sell Price: 3s 75c
Held In Off-handJunk
Sell Price: 3s 75c
Held In Off-handJunk
Sell Price: 3s 75c
Junk
"Consumed, never to return."
Sell Price: 6s 4c
Binds when picked up
Two-HandStaff
72 - 109 DamageSpeed 3.40
(26.6 damage per second)
+11 Intellect
+13 Spirit
Binds when picked up
Neck
+3 Strength
+7 Arcane Resistance
Sell Price: 38s 4c
Quest Item
Quest
Binds when picked up
RangedBow
21 - 40 DamageSpeed 2.20
(13.9 damage per second)
+2 Agility
+4 Stamina
Requires Level 23
Sell Price: 34s 24c
Binds when picked up
Unique
Quest
"Field Report from Seradane."
Binds when picked up
Other
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Sell Price: 1c
Junk
Sell Price: 58s 96c
Junk
"I hope I end up in another book eventually."
Sell Price: 1c
Junk
Sell Price: 81c
Junk
Sell Price: 68c
Junk
Sell Price: 2s 13c
Junk
Sell Price: 1s 66c
Binds when picked up
Unique
Quest
Binds when picked up
Unique
Quest
Junk
"I pray that when the time comes, I will have the strength to thwart the forces beyond the gate."
Sell Price: 3c
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Binds when picked up
Unique
Quest
Binds when picked up
Unique
Main HandDagger
72 - 135 DamageSpeed 1.80
(57.5 damage per second)
+14 Intellect
+9 Stamina
+13 Spirit
Requires Level 60
Sell Price: 14g 28s 5c
Binds when picked up
Main HandDagger
14 - 27 DamageSpeed 1.70
(12.1 damage per second)
+4 Intellect
Requires Level 13
Sell Price: 3s 17c
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
"A well-worn tome with countless chapters of mechanisms, schematics, experimental drawings, and universal philosophy."
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Binds when picked up
Off HandShield
1436 Armor
21 Block
+5 Stamina
+9 Strength
Sell Price: 1g 16s 3c
Binds when picked up
Tabard
Sell Price: 1g 25s
Binds when picked up
Unique
Quest
Requires Level 38
Binds when picked up
RangedGun
34 - 64 DamageSpeed 1.90
(25.8 damage per second)
+8 Stamina
Sell Price: 2g 47s 24c
Binds when picked up
FeetCloth
13 Armor
Sell Price: 45c
Two-HandStaff
9 - 14 DamageSpeed 3.50
(3.3 damage per second)
Requires Level 3
Sell Price: 46c
Binds when picked up
FeetCloth
13 Armor
Sell Price: 45c
Binds when equipped
Two-HandMace
21 - 32 DamageSpeed 3.70
(7.2 damage per second)
+1 Strength
Requires Level 5
Sell Price: 68c
Quest Item
Quest
Quest Item
Quest
Sell Price: 85c
Quest Item
Unique
Quest
Binds when picked up
Off HandShield
711 Armor
15 Block
+4 Stamina
Equip: Increases damage and healing done by magical spells and effects by up to 7.
Sell Price: 62s 2c
Quest Item
Quest
Junk
Sell Price: 1s 87c
Quest Item
Quest
"Inscribed on the band: Ramaladni"
Binds when picked up
Unique
Held In Off-hand
+10 Fire Resistance
Sell Price: 66s 57c
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Binds when picked up
Neck
+8 Spirit
Equip: Increases damage and healing done by magical spells and effects by up to 9.
Sell Price: 53s 96c
Binds when equipped
HandsMail
183 Armor
+11 Strength
Requires Level 49
Equip: Increases damage and healing done by magical spells and effects by up to 13.
Sell Price: 1g 8s 1c
Quest Item
Quest
Quest Item
Unique
Quest
Binds when picked up
FeetCloth
26 Armor
+6 Stamina
Requires Level 16
Equip: Increases damage and healing done by magical spells and effects by up to 5.
Sell Price: 2s 15c
Binds when equipped
FeetLeather
61 Armor
+5 Intellect
Requires Level 22
Equip: Increases damage done by spells and effects by up to 5.
Sell Price: 2s 79c
Binds when picked up
WristCloth
14 Armor
+3 Intellect
Sell Price: 2s 58c
ChestLeather
84 Armor
Requires Level 22
Sell Price: 10s 25c
ProjectileArrow
Adds 9.5 damage per second
Sell Price: 8c
FeetLeather
58 Armor
Requires Level 22
Sell Price: 7s 27c
WristLeather
37 Armor
Requires Level 22
Sell Price: 5s 20c
Binds when equipped
ChestLeather
146 Armor
+24 Spirit
+10 Intellect
Requires Level 45
Equip: Increases damage and healing done by magical spells and effects by up to 19.
Sell Price: 1g 44s 78c
Binds when equipped
BackCloth
21 Armor
+5 Stamina
+2 Agility
Requires Level 23
Sell Price: 11s 36c
Binds when picked up
Unique
Quest
Requires Level 47
Binds when equipped
HeadLeather
86 Armor
+11 Intellect
+10 Spirit
Requires Level 33
Sell Price: 28s 46c
Binds when picked up
LegsLeather
106 Armor
+13 Stamina
Requires Level 40
Equip: +25 Attack Power.
Binds when equipped
ShoulderLeather
77 Armor
Requires Level 25
Sell Price: 19s 44c
Binds when equipped
HeadLeather
143 Armor
+21 Spirit
+20 Intellect
+13 Stamina
Requires Level 58
Sell Price: 2g 5s 46c
Junk
Sell Price: 12s 4c
RangedBow
4 - 8 DamageSpeed 1.80
(3.3 damage per second)
Requires Level 8
Sell Price: 1s 46c
Main HandSword
3 - 7 DamageSpeed 2.00
(2.5 damage per second)
Requires Level 3
Sell Price: 55c
Quest Item
Quest
Binds when equipped
FeetLeather
63 Armor
+8 Agility
+3 Strength
Requires Level 19
Sell Price: 10s 75c
Quest Item
Quest
Quest Item
Quest
"Both runes and script dance across the surface of the page like spiders. Something about this note feels sinister and unnatural."
Quest Item
Quest
"The acrid smell of brimstone wafts off the pile, causing a burning sensation in the nose and throat if accidentally inhaled. It is warm to the touch and glows softly with latent Fel energy."
Binds when equipped
BackCloth
50 Armor
+16 Stamina
Requires Level 60
Equip: Increases damage done by Shadow spells and effects by up to 15.
Equip: Improves your chance to get a critical strike by 1%.
Sell Price: 99s 99c
Quest Item
Quest
Binds when picked up
Quest
Sell Price: 1c
Other
Sell Price: 30s
Quest Item
Unique (3)
Quest
"A strong fel energy pulses from the shard."
Unique
Quest
"Fel and Elemental, two great tastes..."
Sell Price: 10g
Quest Item
Unique
Quest
Use: Ignites Kroshius, reanimating the fallen infernal.
Leather
Sell Price: 7s 50c
Quest Item
Quest
Quest Item
Quest
Leather
Sell Price: 7s 50c
Quest Item
Unique
Quest
Quest Item
Quest
Quest Item
Quest
Binds when picked up
Unique
Quest
Use: Summons a Felhound Tracker. Read the manual!
"Use to conjure a Felhound Tracker."
Binds when picked up
Unique
Junk
Use: Weakens the servants of Razelikh the Defiler. Must be within close proximity of the target to activate.
"Use on Grol, Sevine, and Allistarj to break Razelikh's Ward."
Binds when picked up
Unique
10 Slot Bag
Sell Price: 6s 37c
Unique
Junk
Binds when picked up
Quest
"Information on how to control your new Felhound Tracker."
Binds when picked up
Unique
Junk
Quest Item
Quest
Quest Item
Quest
"This ooze wriggles in your hands, and leaves burn marks on exposed skin. It seems to have a mind of its own."
Quest Item
Quest
Quest Item
Quest
"Sparkling green vapors rise from this branch. Burning it would probably release toxic smoke."
Quest
Sell Price: 2s
Quest Item
Quest
Binds when picked up
Unique
Quest
Requires Level 55
Quest Item
Quest
"Sparkling green vapors rise from this rock. You probably shouldn't touch it with bare skin too much."
Quest Item
Unique (3)
Quest
Use: Combine three Fel-Touched Flowers into a potion that will temporarily show demonic shades.
"Perverse energy emanates weakly from the once-beautiful flower."
Binds when equipped
30 Slot Soul Bag
Classes: Warlock
Requires Level 60
Sell Price: 8g
Binds when picked up
Two-HandPolearm
69 - 104 DamageSpeed 3.00
(28.8 damage per second)
+10 Agility
+9 Nature Resistance
Requires Level 29
Equip: Improves your chance to hit by 1%.
Sell Price: 93s 57c
Cloth
Sell Price: 20s
Binds when equipped
32 Slot Soul Bag
Classes: Warlock
Sell Price: 2g
Binds when equipped
FeetCloth
51 Armor
+12 Spirit
Requires Level 52
Equip: Increases damage done by Fire spells and effects by up to 17.
Sell Price: 1g 11s 12c
Binds when equipped
HandsCloth
55 Armor
+9 Stamina
Requires Level 57
Equip: Increases damage done by Shadow spells and effects by up to 33.
Sell Price: 1g 11s 39c
Binds when equipped
HeadCloth
61 Armor
+10 Intellect
Requires Level 53
Equip: Increases damage done by Shadow spells and effects by up to 30.
Sell Price: 1g 7s 75c
Binds when equipped
LegsCloth
62 Armor
+12 Intellect
Requires Level 50
Equip: Increases damage done by Shadow spells and effects by up to 26.
Sell Price: 1g 31s 40c
Binds when equipped
ChestCloth
79 Armor
+7 Stamina
Requires Level 56
Equip: Increases damage done by Shadow spells and effects by up to 36.
Sell Price: 1g 80s 53c
Binds when equipped
ShoulderCloth
60 Armor
+5 Spirit
Requires Level 57
Equip: Increases damage done by Shadow spells and effects by up to 26.
Sell Price: 1g 35s 9c
Binds when picked up
RangedWand
86 - 160 Fire DamageSpeed 2.40
(51.3 damage per second)
Equip: Increases damage and healing done by magical spells and effects by up to 8.
Equip: Decreases the magical resistances of your spell targets by 1.
Sell Price: 2g 89s 6c
Binds when picked up
Unique
Quest
Use: Captures the spirit of a Felhound to be used in the creation of a warlockian orb.
Binds when equipped
WaistCloth
29 Armor
+8 Intellect
+4 Spirit
+9 Stamina
+3 Fire Resistance
Classes: Warlock
Equip: Increases damage and healing done by magical spells and effects by up to 10.
null (0/0)
Sell Price: 1g 76s 49c
Binds when equipped
WristCloth
23 Armor
+5 Intellect
+4 Spirit
+9 Stamina
Classes: Warlock
Equip: Increases damage and healing done by magical spells and effects by up to 6.
null (0/0)
Sell Price: 1g 75s 17c
Binds when equipped
HandsCloth
32 Armor
+8 Intellect
+4 Spirit
+9 Stamina
+3 Fire Resistance
Classes: Warlock
Equip: Improves your chance to get a critical strike by 0.5%.
Equip: Increases damage and healing done by magical spells and effects by up to 5.
null (0/0)
Sell Price: 1g 75s 83c
Binds when equipped
HeadCloth
42 Armor
+10 Intellect
+5 Spirit
+13 Stamina
+5 Fire Resistance
Classes: Warlock
Equip: Increases damage and healing done by magical spells and effects by up to 10.
null (0/0)
Sell Price: 2g 66s 68c
Binds when equipped
LegsCloth
45 Armor
+9 Intellect
+5 Spirit
+10 Stamina
+5 Shadow Resistance
Classes: Warlock
Equip: Increases damage and healing done by magical spells and effects by up to 15.
null (0/0)
Sell Price: 3g 58s 21c
Binds when equipped
ChestCloth
51 Armor
+10 Intellect
+15 Stamina
+5 Fire Resistance
Classes: Warlock
Equip: Increases damage and healing done by magical spells and effects by up to 6.
Equip: Improves your chance to hit by 0.5%.
null (0/0)
Sell Price: 3g 56s 90c
Binds when equipped
ShoulderCloth
39 Armor
+8 Intellect
+3 Spirit
+12 Stamina
+3 Shadow Resistance
Classes: Warlock
Equip: Increases damage and healing done by magical spells and effects by up to 5.
null (0/0)
Sell Price: 2g 65s 72c
Binds when equipped
FeetCloth
35 Armor
+6 Intellect
+12 Stamina
+3 Shadow Resistance
Classes: Warlock
Equip: Increases damage and healing done by magical spells and effects by up to 9.
null (0/0)
Sell Price: 2g 61s 81c
Quest Item
Quest
Quest Item
Quest
Binds when picked up
Unique
Junk
"FRAGILE - Handle With Care"
Quest Item
Unique
Quest
Use: Learn Summon Felhunter.
Binds when picked up
Junk
"|cnEPIC_PURPLE_COLOR:Feralheart Walkers|r, |cnRARE_BLUE_COLOR:Feralheart Trousers|r, and |cnRARE_BLUE_COLOR:Feralheart Epaulets|r (Feral DPS Specialization)"
Sell Price: 12c
Binds when picked up
Junk
"|cnEPIC_PURPLE_COLOR:Feralheart Fists|r and |cnRARE_BLUE_COLOR:Feralheart Girdle|r (Feral DPS Specialization)"
Sell Price: 12c
Binds when picked up
Junk
"|cnEPIC_PURPLE_COLOR:Feralheart Cap|r and |cnEPIC_PURPLE_COLOR:Feralheart Tunic|r (Feral DPS Specialization)"
Sell Price: 12c
Binds when picked up
ShoulderCloth
34 Armor
+8 Intellect
+2 Agility
Requires Level 23
Equip: Increases damage and healing done by magical spells and effects by up to 4.
Equip: Reduces damage from falling.
Sell Price: 13s 36c
Quest Item
Quest
Quest Item
Quest
Quest Item
Quest
Binds when equipped
WristCloth
12 Armor
+2 Stamina
Requires Level 9
Sell Price: 1s 89c
Unique
Quest
Quest Item
Quest
Quest Item
Unique
Quest
Binds when picked up
Neck
+13 Shadow Resistance
Sell Price: 71s 64c
Binds when equipped
One-HandAxe
51 - 95 DamageSpeed 2.00
(36.5 damage per second)
Requires Level 56
Sell Price: 4g 24s 9c
Quest Item
Unique
Quest
"The seed of a fel-infused plant, glowing with demonic energies."
Binds when picked up
Unique
Quest
Binds when picked up
Two-HandStaff
18 - 28 DamageSpeed 2.60
(8.8 damage per second)
+3 Intellect
Requires Level 8
Sell Price: 3c
Quest Item
Quest
Binds when picked up
ChestCloth
39 Armor
+9 Spirit
Sell Price: 10s 44c
Binds when equipped
Finger
Requires Level 32
Sell Price: 24s 69c
Quest Item
Unique
Key
Binds when picked up
BackCloth
22 Armor
+4 Agility
+6 Stamina
Requires Level 22
Sell Price: 12s 15c
Quest Item
Unique
Quest
Binds when equipped
WristLeather
31 Armor
Requires Level 11
Sell Price: 2s 8c
Binds when equipped
Main HandSword
12 - 24 DamageSpeed 2.60
(6.9 damage per second)
+1 Agility
Requires Level 8
Sell Price: 4s 81c
Binds when picked up
WristLeather
18 Armor
Sell Price: 13c
Binds when equipped
Off HandShield
395 Armor
7 Block
Requires Level 14
Sell Price: 8s 15c
Binds when equipped
BackCloth
14 Armor
Requires Level 10
Sell Price: 2s 20c
Binds when equipped
WaistLeather
41 Armor
Requires Level 12
Sell Price: 2s 41c
Binds when equipped
HandsLeather
46 Armor
Requires Level 13
Sell Price: 2s 79c
Binds when equipped
ChestLeather
81 Armor
Requires Level 17
Sell Price: 9s 82c
Binds when equipped
LegsLeather
68 Armor
Requires Level 15
Sell Price: 7s 45c
Binds when equipped
FeetLeather
51 Armor
Requires Level 13
Sell Price: 4s 12c
ShoulderLeather
60 Armor
Requires Level 19
Sell Price: 5s 14c
Binds when picked up
Unique
Two-HandStaff
108 - 162 DamageSpeed 3.00
(45.0 damage per second)
110 Armor
+17 Strength
+16 Agility
Sell Price: 4g 15s 54c
Quest Item
Unique
Held In Off-handJunk
Binds when picked up
Unique
Other
Use: Use 4 leycrysts to attune with Azeroth and learn a new ability.
Quest Item
Unique
Quest
Binds when picked up
ChestLeather
305 Armor
+29 Stamina
+18 Strength
+12 Agility
Classes: Druid
Equip: Increased Defense +5.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 3g 45s 17c
Binds when picked up
WristLeather
79 Armor
+10 Strength
+9 Stamina
+9 Intellect
+8 Agility
Classes: Druid
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 52s 87c
Binds when picked up
WaistLeather
102 Armor
+12 Intellect
+8 Spirit
+9 Stamina
+6 Strength
+7 Agility
Equip: Increases damage and healing done by magical spells and effects by up to 7.
Feralheart Raiment (0/8)
Feralheart Belt
Feralheart Boots
Feralheart Bracers
Feralheart Cowl
Feralheart Gloves
Feralheart Kilt
Feralheart Spaulders
Feralheart Vest
(2) Set: +8 All Resistances.
(4) Set: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
(6) Set: Increases damage and healing done by magical spells and effects by up to 15.
(6) Set: +26 Attack Power.
(8) Set: +200 Armor.
Sell Price: 1g 55s 36c
Binds when picked up
WristLeather
79 Armor
+9 Intellect
+11 Spirit
+8 Stamina
Classes: Druid
Equip: Increases healing done by spells and effects by up to 18.
Equip: Increases damage done by spells and effects by up to 6.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 61s 13c
Binds when picked up
FeetLeather
127 Armor
+10 Spirit
+13 Stamina
+12 Intellect
+12 Strength
+7 Agility
Equip: Increases damage and healing done by magical spells and effects by up to 11.
Equip: Restores 2 mana per 5 sec.
Feralheart Raiment (0/8)
Feralheart Belt
Feralheart Boots
Feralheart Bracers
Feralheart Cowl
Feralheart Gloves
Feralheart Kilt
Feralheart Spaulders
Feralheart Vest
(2) Set: +8 All Resistances.
(4) Set: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
(6) Set: Increases damage and healing done by magical spells and effects by up to 15.
(6) Set: +26 Attack Power.
(8) Set: +200 Armor.
Sell Price: 2g 44s 38c
Binds when picked up
WristLeather
79 Armor
+12 Intellect
+6 Strength
+6 Agility
+6 Stamina
+5 Spirit
Equip: Increases damage and healing done by magical spells and effects by up to 5.
Feralheart Raiment (0/8)
Feralheart Belt
Feralheart Boots
Feralheart Bracers
Feralheart Cowl
Feralheart Gloves
Feralheart Kilt
Feralheart Spaulders
Feralheart Vest
(2) Set: +8 All Resistances.
(4) Set: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
(6) Set: Increases damage and healing done by magical spells and effects by up to 15.
(6) Set: +26 Attack Power.
(8) Set: +200 Armor.
Sell Price: 1g 56s 53c
Binds when picked up
HeadLeather
150 Armor
+17 Strength
+17 Stamina
+14 Intellect
+16 Agility
Classes: Druid
Equip: Improves your chance to get a critical strike by 1%.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 41s 96c
Binds when picked up
WaistLeather
102 Armor
+13 Intellect
+12 Spirit
+12 Stamina
Classes: Druid
Equip: Increases healing done by spells and effects by up to 20.
Equip: Increases damage done by spells and effects by up to 7.
Equip: Restores 2 mana per 5 sec.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 59s 94c
Binds when picked up
HeadLeather
150 Armor
+17 Intellect
+16 Spirit
+17 Stamina
+14 Strength
+9 Agility
Equip: Increases damage and healing done by magical spells and effects by up to 16.
Feralheart Raiment (0/8)
Feralheart Belt
Feralheart Boots
Feralheart Bracers
Feralheart Cowl
Feralheart Gloves
Feralheart Kilt
Feralheart Spaulders
Feralheart Vest
(2) Set: +8 All Resistances.
(4) Set: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
(6) Set: Increases damage and healing done by magical spells and effects by up to 15.
(6) Set: +26 Attack Power.
(8) Set: +200 Armor.
Sell Price: 2g 46s 19c
Binds when picked up
HeadLeather
150 Armor
+18 Intellect
+15 Stamina
+12 Spirit
Classes: Druid
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 26.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 42s 91c
Binds when picked up
ChestLeather
325 Armor
+16 Intellect
+15 Spirit
+16 Stamina
Classes: Druid
Equip: Increases healing done by spells and effects by up to 37.
Equip: Increases damage done by spells and effects by up to 12.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 3g 35s 19c
Binds when picked up
ShoulderLeather
136 Armor
+11 Stamina
+11 Intellect
+10 Strength
+10 Agility
Classes: Druid
Equip: Improves your chance to get a critical strike by 0.5%.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 29s 84c
Binds when picked up
HeadLeather
220 Armor
+30 Stamina
+18 Strength
+11 Agility
Classes: Druid
Equip: Increased Defense +4.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 50s 19c
Binds when picked up
HandsLeather
108 Armor
+12 Strength
+10 Intellect
+10 Stamina
+12 Agility
+8 Spirit
Classes: Druid
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 23s 97c
Binds when picked up
FeetLeather
127 Armor
+10 Spirit
+11 Stamina
+16 Intellect
Classes: Druid
Equip: Increases damage and healing done by magical spells and effects by up to 22.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 43s 83c
Binds when picked up
HandsLeather
108 Armor
+18 Spirit
+11 Intellect
+10 Stamina
Classes: Druid
Equip: Increases healing done by spells and effects by up to 24.
Equip: Increases damage done by spells and effects by up to 8.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 29s 12c
Binds when picked up
WaistLeather
102 Armor
+10 Strength
+11 Intellect
+11 Stamina
+10 Agility
Classes: Druid
Equip: Improves your chance to hit by 0.7%.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 53s 46c
Binds when picked up
HandsLeather
108 Armor
+10 Spirit
+12 Intellect
+9 Agility
+10 Stamina
+10 Strength
Equip: Increases damage and healing done by magical spells and effects by up to 11.
Feralheart Raiment (0/8)
Feralheart Belt
Feralheart Boots
Feralheart Bracers
Feralheart Cowl
Feralheart Gloves
Feralheart Kilt
Feralheart Spaulders
Feralheart Vest
(2) Set: +8 All Resistances.
(4) Set: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
(6) Set: Increases damage and healing done by magical spells and effects by up to 15.
(6) Set: +26 Attack Power.
(8) Set: +200 Armor.
Sell Price: 1g 25s 46c
Binds when picked up
HandsLeather
108 Armor
+15 Stamina
+11 Strength
+7 Agility
Classes: Druid
Equip: Increased Defense +7.
Equip: Increases your chance to dodge an attack by 1%.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 28s 17c
Binds when picked up
HandsLeather
108 Armor
+13 Intellect
+11 Stamina
+12 Spirit
Classes: Druid
Equip: Increases damage and healing done by magical spells and effects by up to 19.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 25s 85c
Binds when picked up
HeadLeather
150 Armor
+17 Intellect
+16 Stamina
+16 Spirit
Classes: Druid
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases healing done by spells and effects by up to 33.
Equip: Increases damage done by spells and effects by up to 11.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 54s 81c
Binds when picked up
LegsLeather
160 Armor
+14 Intellect
+14 Spirit
+14 Stamina
+14 Strength
+12 Agility
Equip: Increases damage and healing done by magical spells and effects by up to 9.
Feralheart Raiment (0/8)
Feralheart Belt
Feralheart Boots
Feralheart Bracers
Feralheart Cowl
Feralheart Gloves
Feralheart Kilt
Feralheart Spaulders
Feralheart Vest
(2) Set: +8 All Resistances.
(4) Set: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
(6) Set: Increases damage and healing done by magical spells and effects by up to 15.
(6) Set: +26 Attack Power.
(8) Set: +200 Armor.
Sell Price: 3g 32s 39c
Binds when picked up
LegsLeather
160 Armor
+13 Stamina
+16 Intellect
+11 Spirit
Classes: Druid
Equip: Increases damage and healing done by magical spells and effects by up to 25.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 3g 31s 99c
Binds when picked up
LegsLeather
160 Armor
+31 Stamina
+16 Strength
+9 Agility
Classes: Druid
Equip: Increased Defense +9.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 3g 31s 96c
Binds when picked up
ShoulderLeather
136 Armor
+13 Intellect
+12 Spirit
+12 Stamina
Classes: Druid
Equip: Increases healing done by spells and effects by up to 22.
Equip: Increases damage done by spells and effects by up to 7.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 43s 4c
Binds when picked up
LegsLeather
160 Armor
+15 Stamina
+16 Intellect
+18 Spirit
Classes: Druid
Equip: Increases healing done by spells and effects by up to 31.
Equip: Increases damage done by spells and effects by up to 10.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 3g 17s 26c
Binds when picked up
ShoulderLeather
186 Armor
+18 Stamina
+12 Strength
+8 Agility
Classes: Druid
Equip: Increased Defense +5.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 36s 86c
Binds when picked up
FeetLeather
127 Armor
+20 Spirit
+11 Stamina
+13 Intellect
Classes: Druid
Equip: Increases healing done by spells and effects by up to 20.
Equip: Increases damage done by spells and effects by up to 7.
Equip: Restores 2 mana per 5 sec.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 50s 24c
Binds when picked up
WaistLeather
102 Armor
+14 Intellect
+10 Stamina
Classes: Druid
Equip: Increases damage and healing done by magical spells and effects by up to 11.
Equip: Improves your chance to get a critical strike by 1%.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 55s 24c
Binds when picked up
ShoulderLeather
136 Armor
+16 Intellect
+9 Stamina
+8 Spirit
+8 Strength
+5 Agility
Equip: Increases damage and healing done by magical spells and effects by up to 6.
Equip: Restores 2 mana per 5 sec.
Feralheart Raiment (0/8)
Feralheart Belt
Feralheart Boots
Feralheart Bracers
Feralheart Cowl
Feralheart Gloves
Feralheart Kilt
Feralheart Spaulders
Feralheart Vest
(2) Set: +8 All Resistances.
(4) Set: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
(6) Set: Increases damage and healing done by magical spells and effects by up to 15.
(6) Set: +26 Attack Power.
(8) Set: +200 Armor.
Sell Price: 2g 38s 30c
Binds when picked up
ShoulderLeather
136 Armor
+12 Intellect
+11 Stamina
Classes: Druid
Equip: Improves your chance to hit by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 19.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 36s 91c
Binds when picked up
FeetLeather
127 Armor
+26 Stamina
+12 Strength
+7 Agility
Classes: Druid
Equip: Increased Defense +3.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 58s 65c
Binds when picked up
LegsLeather
160 Armor
+16 Strength
+17 Stamina
+12 Intellect
+10 Agility
+9 Spirit
Classes: Druid
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 3g 22s 16c
Binds when picked up
ChestLeather
185 Armor
+17 Stamina
+12 Intellect
+16 Strength
+15 Agility
+11 Spirit
Classes: Druid
Equip: Improves your chance to get a critical strike by 1%.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 3g 25s 41c
Binds when picked up
ChestLeather
185 Armor
+17 Intellect
+14 Spirit
+17 Stamina
+16 Strength
+9 Agility
Equip: Increases damage and healing done by magical spells and effects by up to 12.
Equip: Restores 4 mana per 5 sec.
Feralheart Raiment (0/8)
Feralheart Belt
Feralheart Boots
Feralheart Bracers
Feralheart Cowl
Feralheart Gloves
Feralheart Kilt
Feralheart Spaulders
Feralheart Vest
(2) Set: +8 All Resistances.
(4) Set: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
(6) Set: Increases damage and healing done by magical spells and effects by up to 15.
(6) Set: +26 Attack Power.
(8) Set: +200 Armor.
Sell Price: 3g 33s 13c
Binds when picked up
ChestLeather
185 Armor
+18 Intellect
+17 Stamina
Classes: Druid
Equip: Increases damage and healing done by magical spells and effects by up to 26.
Equip: Decreases the magical resistances of your spell targets by 6.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 3g 26s 67c
Binds when picked up
WaistLeather
102 Armor
+11 Strength
+9 Agility
+18 Stamina
Classes: Druid
Equip: Increased Defense +7.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 58s 17c
Binds when picked up
FeetLeather
127 Armor
+12 Strength
+13 Stamina
+12 Intellect
+11 Agility
+10 Spirit
Classes: Druid
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 43s 78c
Binds when picked up
WristLeather
79 Armor
+11 Intellect
+10 Spirit
+8 Stamina
Classes: Druid
Equip: Increases damage and healing done by magical spells and effects by up to 8.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 57s
Binds when picked up
WristLeather
79 Armor
+16 Stamina
+8 Strength
+5 Agility
Classes: Druid
Equip: Increased Defense +3.
Feralheart Raiment (0/8)
#226821
#226822
#226820
#226819
#226818
#226817
#226816
#226815
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
(5) Set: When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
(6) Set: +40 Attack Power.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 57s 58c
Binds when picked up
LegsLeather
96 Armor
+12 Intellect
Requires Level 29
Equip: +26 Attack Power.
Sell Price: 39s 46c
Binds when picked up
Held In Off-hand
+12 Stamina
+5 Spirit
Requires Level 40
Other
Use: Places a fermenter that allows the creation of certain reagents, and provides all of the benefits of a Mana Well. Requires a Campfire nearby. May be placed over a Mana Well to replace it. All camping features share a cooldown of 1 hour. (1 hour Cooldown)
Binds when picked up
ChestLeather
152 Armor
+5 Stamina
+8 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 26.
Sell Price: 1g 88s 26c
Binds when picked up
Unique
RelicIdol
Classes: Druid
"Deal 20 instances of bleeding damage to humanoids, then use this idol to learn a new ability."
Rank 1
Binds when picked up
Unique-Equipped: Watcher's Signet (1)
Finger
+10 Stamina
Requires Level 60
Equip: +20 Attack Power.
Equip: Improves your chance to hit by 1%.
Rank 2
Binds when picked up
Unique-Equipped: Watcher's Signet (1)
Finger
+11 Stamina
Requires Level 60
Equip: +24 Attack Power.
Equip: Improves your chance to hit by 1%.
Rank 3
Binds when picked up
Unique-Equipped: Watcher's Signet (1)
Finger
+13 Stamina
Requires Level 60
Equip: +30 Attack Power.
Equip: Improves your chance to hit by 1%.
Max Rank
Binds when picked up
Unique-Equipped: Watcher's Signet (1)
Finger
+14 Stamina
Requires Level 60
Equip: +34 Attack Power.
Equip: Improves your chance to hit by 1%.
Binds when picked up
WaistLeather
111 Armor
+26 Strength
+9 Stamina
+17 Agility
Requires Level 60
Sell Price: 2g 17s 68c
Binds when picked up
Trinket
Classes: Hunter
Requires Level 55
Equip: Increases the damage done by your pets by 4%.
Sell Price: 1g 49s 96c
Other
Requires Level 5
Use: Inflicts 47 to 53 Nature damage in a 10 yard radius. (1 min Cooldown)
Sell Price: 38c
Binds when picked up
Unique
Junk
Classes: Druid
"Harvested by someone who really knows their dirt."
ChestCosmetic
Sell Price: 1c
Binds when picked up
Other
Use: Restores 4% of your health and mana per second for 25 sec. Must remain seated while eating.
Holiday
Use: Throw on the ground! (2 sec Cooldown)
Sell Price: 75c
Key
Use: Opens a Stratholme postbox.
Binds when picked up
Pet
"Teaches you how to summon this companion."
Holiday
Use: Shoots a firework at target.
Sell Price: 3c
ChestCosmetic
Sell Price: 1c
Binds when picked up
ChestCosmetic
Sell Price: 12s 50c
Binds when picked up
ChestCosmetic
Sell Price: 12s 50c
Binds when picked up
Junk
Binds when picked up
ChestCosmetic
Sell Price: 12s 50c
Binds when picked up
ChestCosmetic
Sell Price: 12s 50c
Binds when picked up
ChestCosmetic
Sell Price: 12s 50c
Binds when picked up
ChestCosmetic
Sell Price: 12s 50c
Quest Item
Quest
Binds when picked up
Unique
Trinket
Requires Level 60
Use: Spikes sprout from you causing 25 Nature damage to attackers when hit. Lasts 30 sec. (3 min Cooldown)
"Ouch"
Sell Price: 6g 78s 12c
Quest Item
Quest
Binds when picked up
Unique
Trinket
Requires Level 60
Use: Reduces the threat you generate by 70% for 20 sec. (3 min Cooldown)
Sell Price: 8g 63s 70c
Quest Item
Quest
Binds when picked up
BackCloth
19 Armor
+5 Stamina
Requires Level 16
Equip: Increases damage and healing done by magical spells and effects by up to 3.
Sell Price: 5s 89c
Quest Item
Unique
Quest
Binds when picked up
Held In Off-hand
+4 Spirit
Equip: Reduces the hit chance of Charm effects against you by 6%.
Use: Increases your effective stealth detection level by 3 for 10 sec, then reduces your effective stealth detection level by -6 for 20 sec. (3 min Cooldown)
"Shaken, not stirred"
Sell Price: 1g 43s 3c
Binds when picked up
Junk
Other
Use: Places a Field Guide that allows players to read it and gain Track Beasts, and provides all the benefits of a Camp Chair. Requires a Campfire nearby. May be placed over a Camp Chair to replace it. All camping features share a cooldown of 1 hour. (1 hour Cooldown)
Binds when picked up
ChestMail
520 Armor
+42 Stamina
+17 Agility
+12 Intellect
+18 Strength
Classes: Hunter
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: +36 Attack Power.
Field Marshal's Prowess (0/6)
Field Marshal's Chain Greathelm
Field Marshal's Chain Pauldrons
Field Marshal's Chain Armor
Marshal's Chain Legplates
Marshal's Chain Sabatons
Marshal's Chain Grips
(2) Set: +20 Stamina.
(3) Set: Increases the duration of your Wing Clip by 2 sec.
(6) Set: +40 Attack Power.
Sell Price: 3g 89s 68c
Binds when picked up
Unique
ChestMail
520 Armor
+28 Stamina
+34 Agility
+12 Intellect
Classes: Hunter
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Sell Price: 3g 89s 68c
Binds when picked up
HeadMail
432 Armor
+42 Stamina
+17 Agility
+12 Intellect
+18 Strength
Classes: Hunter
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: +36 Attack Power.
Field Marshal's Prowess (0/6)
Field Marshal's Chain Greathelm
Field Marshal's Chain Pauldrons
Field Marshal's Chain Armor
Marshal's Chain Legplates
Marshal's Chain Sabatons
Marshal's Chain Grips
(2) Set: +20 Stamina.
(3) Set: Increases the duration of your Wing Clip by 2 sec.
(6) Set: +40 Attack Power.
Sell Price: 2g 91s 17c
Binds when picked up
ChestMail
520 Armor
+42 Stamina
+34 Agility
+12 Intellect
Classes: Hunter
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Field Marshal's Pursuit (0/6)
Field Marshal's Chain Helm
Field Marshal's Chain Shoulders
Field Marshal's Chain Hauberk
Marshal's Chain Legguards
Marshal's Chain Greaves
Marshal's Chain Vices
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Concussive Shot by 1 sec.
(6) Set: +20 Agility.
Sell Price: 3g 89s 68c
Binds when picked up
Unique
HeadMail
432 Armor
+28 Stamina
+34 Agility
+12 Intellect
Classes: Hunter
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Sell Price: 2g 91s 17c
Binds when picked up
HeadMail
432 Armor
+42 Stamina
+34 Agility
+12 Intellect
Classes: Hunter
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Field Marshal's Pursuit (0/6)
Field Marshal's Chain Helm
Field Marshal's Chain Shoulders
Field Marshal's Chain Hauberk
Marshal's Chain Legguards
Marshal's Chain Greaves
Marshal's Chain Vices
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Concussive Shot by 1 sec.
(6) Set: +20 Agility.
Sell Price: 2g 91s 17c
Binds when picked up
ShoulderMail
403 Armor
+31 Stamina
+13 Agility
+10 Intellect
+13 Strength
Classes: Hunter
Requires Level 60
Equip: Improves your chance to hit by 1%.
Equip: +28 Attack Power.
Field Marshal's Prowess (0/6)
Field Marshal's Chain Greathelm
Field Marshal's Chain Pauldrons
Field Marshal's Chain Armor
Marshal's Chain Legplates
Marshal's Chain Sabatons
Marshal's Chain Grips
(2) Set: +20 Stamina.
(3) Set: Increases the duration of your Wing Clip by 2 sec.
(6) Set: +40 Attack Power.
Sell Price: 2g 95s 76c
Binds when picked up
ShoulderMail
403 Armor
+31 Stamina
+26 Agility
+10 Intellect
Classes: Hunter
Requires Level 60
Equip: Improves your chance to hit by 1%.
Field Marshal's Pursuit (0/6)
Field Marshal's Chain Helm
Field Marshal's Chain Shoulders
Field Marshal's Chain Hauberk
Marshal's Chain Legguards
Marshal's Chain Greaves
Marshal's Chain Vices
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Concussive Shot by 1 sec.
(6) Set: +20 Agility.
Sell Price: 2g 95s 76c
Binds when picked up
Unique
ShoulderMail
403 Armor
+21 Stamina
+26 Agility
+10 Intellect
Classes: Hunter
Requires Level 60
Equip: Improves your chance to hit by 1%.
Sell Price: 2g 95s 76c
Binds when picked up
Unique
HeadCloth
132 Armor
+30 Stamina
+24 Intellect
Classes: Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 32.
Sell Price: 1g 96s 32c
Binds when picked up
HeadCloth
132 Armor
+45 Stamina
+24 Intellect
Classes: Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 32.
Field Marshal's Threads (0/6)
Field Marshal's Coronal
Field Marshal's Dreadweave Robe
Field Marshal's Dreadweave Shoulders
Marshal's Dreadweave Boots
Marshal's Dreadweave Gloves
Marshal's Dreadweave Leggings
(2) Set: +20 Stamina.
(3) Set: Reduces the casting time of your Immolate spell by 0.2 sec.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 96s 32c
Binds when picked up
Unique
HeadCloth
162 Armor
+28 Stamina
+17 Intellect
+6 Spirit
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 33.
Sell Price: 2g 5s 75c
Binds when picked up
HeadCloth
162 Armor
+42 Stamina
+17 Intellect
+6 Spirit
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 33.
Field Marshal's Regalia (0/6)
Field Marshal's Coronet
Field Marshal's Silk Spaulders
Field Marshal's Silk Vestments
Marshal's Silk Footwraps
#231607
Marshal's Silk Leggings
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Blink spell by 1.5 sec.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 5s 75c
Binds when picked up
ChestLeather
260 Armor
+10 Spirit
+46 Stamina
+18 Intellect
Classes: Druid
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 23.
Field Marshal's Wildhide (0/6)
Field Marshal's Dragonhide Armor
Field Marshal's Dragonhide Helm
Field Marshal's Dragonhide Spaulders
Marshal's Dragonhide Boots
Marshal's Dragonhide Gloves
Marshal's Dragonhide Pants
(2) Set: +20 Stamina.
(3) Set: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 3g 32s 2c
Binds when picked up
Unique
ChestLeather
260 Armor
+25 Strength
+19 Stamina
+14 Agility
+13 Intellect
Classes: Druid
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 21.
Equip: Improves your chance to get a critical strike by 1%.
Sell Price: 3g 32s 2c
Binds when picked up
ChestLeather
260 Armor
+20 Strength
+46 Stamina
+14 Agility
+9 Intellect
Classes: Druid
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to hit by 1%.
Field Marshal's Sanctuary (0/6)
Field Marshal's Dragonhide Chestpiece
Field Marshal's Dragonhide Headguard
Field Marshal's Dragonhide Shoulders
Marshal's Dragonhide Grips
Marshal's Dragonhide Leggings
Marshal's Dragonhide Treads
(2) Set: +20 Stamina.
(3) Set: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
(6) Set: +40 Attack Power.
Sell Price: 3g 32s 2c
Binds when picked up
HeadLeather
209 Armor
+54 Stamina
+16 Intellect
+15 Spirit
Classes: Druid
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 15.
Equip: Increases healing done by spells and effects by up to 29.
Field Marshal's Refuge (0/6)
Field Marshal's Dragonhide Headdress
Field Marshal's Dragonhide Pauldrons
Field Marshal's Dragonhide Tunic
Marshal's Dragonhide Gauntlets
Marshal's Dragonhide Greaves
Marshal's Dragonhide Legguards
(2) Set: +20 Stamina.
(3) Set: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
(6) Set: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
Sell Price: 2g 48s 11c
Binds when picked up
HeadLeather
209 Armor
+40 Stamina
+19 Agility
+20 Strength
+14 Intellect
Classes: Druid
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Field Marshal's Sanctuary (0/6)
Field Marshal's Dragonhide Chestpiece
Field Marshal's Dragonhide Headguard
Field Marshal's Dragonhide Shoulders
Marshal's Dragonhide Grips
Marshal's Dragonhide Leggings
Marshal's Dragonhide Treads
(2) Set: +20 Stamina.
(3) Set: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
(6) Set: +40 Attack Power.
Sell Price: 2g 48s 11c
Binds when picked up
HeadLeather
209 Armor
+46 Stamina
+20 Intellect
+7 Spirit
Classes: Druid
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 23.
Field Marshal's Wildhide (0/6)
Field Marshal's Dragonhide Armor
Field Marshal's Dragonhide Helm
Field Marshal's Dragonhide Spaulders
Marshal's Dragonhide Boots
Marshal's Dragonhide Gloves
Marshal's Dragonhide Pants
(2) Set: +20 Stamina.
(3) Set: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 48s 11c
Binds when picked up
Unique
HeadLeather
209 Armor
+19 Stamina
+19 Agility
+20 Strength
+15 Intellect
+7 Spirit
Classes: Druid
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 18.
Sell Price: 2g 48s 11c
Binds when picked up
ShoulderLeather
215 Armor
+30 Stamina
+10 Spirit
+20 Intellect
Classes: Druid
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 11.
Equip: Increases healing done by spells and effects by up to 22.
Field Marshal's Refuge (0/6)
Field Marshal's Dragonhide Headdress
Field Marshal's Dragonhide Pauldrons
Field Marshal's Dragonhide Tunic
Marshal's Dragonhide Gauntlets
Marshal's Dragonhide Greaves
Marshal's Dragonhide Legguards
(2) Set: +20 Stamina.
(3) Set: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
(6) Set: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
Sell Price: 2g 46s 31c
Binds when picked up
ShoulderLeather
215 Armor
+14 Strength
+12 Agility
+30 Stamina
+10 Intellect
Classes: Druid
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Field Marshal's Sanctuary (0/6)
Field Marshal's Dragonhide Chestpiece
Field Marshal's Dragonhide Headguard
Field Marshal's Dragonhide Shoulders
Marshal's Dragonhide Grips
Marshal's Dragonhide Leggings
Marshal's Dragonhide Treads
(2) Set: +20 Stamina.
(3) Set: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
(6) Set: +40 Attack Power.
Sell Price: 2g 46s 31c
Binds when picked up
Unique
ShoulderLeather
215 Armor
+14 Strength
+14 Agility
+13 Stamina
+11 Spirit
+11 Intellect
Classes: Druid
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 18.
Sell Price: 2g 46s 31c
Binds when picked up
ShoulderLeather
215 Armor
+30 Stamina
+14 Intellect
Classes: Druid
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 23.
Field Marshal's Wildhide (0/6)
Field Marshal's Dragonhide Armor
Field Marshal's Dragonhide Helm
Field Marshal's Dragonhide Spaulders
Marshal's Dragonhide Boots
Marshal's Dragonhide Gloves
Marshal's Dragonhide Pants
(2) Set: +20 Stamina.
(3) Set: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 46s 31c
Binds when picked up
ChestLeather
260 Armor
+52 Stamina
+14 Spirit
+20 Intellect
Classes: Druid
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 15.
Equip: Increases healing done by spells and effects by up to 29.
Field Marshal's Refuge (0/6)
Field Marshal's Dragonhide Headdress
Field Marshal's Dragonhide Pauldrons
Field Marshal's Dragonhide Tunic
Marshal's Dragonhide Gauntlets
Marshal's Dragonhide Greaves
Marshal's Dragonhide Legguards
(2) Set: +20 Stamina.
(3) Set: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
(6) Set: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
Sell Price: 3g 32s 2c
Binds when picked up
Unique
ChestCloth
153 Armor
+30 Stamina
+24 Intellect
Classes: Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 32.
Sell Price: 2g 64s 65c
Binds when picked up
ChestCloth
153 Armor
+45 Stamina
+24 Intellect
Classes: Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 32.
Field Marshal's Threads (0/6)
Field Marshal's Coronal
Field Marshal's Dreadweave Robe
Field Marshal's Dreadweave Shoulders
Marshal's Dreadweave Boots
Marshal's Dreadweave Gloves
Marshal's Dreadweave Leggings
(2) Set: +20 Stamina.
(3) Set: Reduces the casting time of your Immolate spell by 0.2 sec.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 64s 65c
Binds when picked up
Unique
ShoulderCloth
115 Armor
+24 Stamina
+17 Intellect
Classes: Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 25.
Sell Price: 1g 97s 75c
Binds when picked up
ShoulderCloth
115 Armor
+36 Stamina
+17 Intellect
Classes: Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 25.
Field Marshal's Threads (0/6)
Field Marshal's Coronal
Field Marshal's Dreadweave Robe
Field Marshal's Dreadweave Shoulders
Marshal's Dreadweave Boots
Marshal's Dreadweave Gloves
Marshal's Dreadweave Leggings
(2) Set: +20 Stamina.
(3) Set: Reduces the casting time of your Immolate spell by 0.2 sec.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 97s 75c
Binds when picked up
Unique
HeadCloth
162 Armor
+30 Stamina
+28 Intellect
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 33.
Equip: Restores 4 mana per 5 sec.
Sell Price: 2g 4s 39c
Binds when picked up
ChestPlate
835 Armor
+39 Stamina
+22 Strength
+14 Intellect
Classes: Paladin
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 23.
Field Marshal's Vindication (0/6)
Field Marshal's Lamellar Breastplate
Field Marshal's Lamellar Headguard
Field Marshal's Lamellar Shoulders
Marshal's Lamellar Gauntlets
Marshal's Lamellar Leggings
Marshal's Lamellar Sabatons
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Hammer of Justice by 10 sec.
(6) Set: +40 Attack Power.
Sell Price: 2g 66s 54c
Binds when picked up
Unique
ChestPlate
835 Armor
+21 Stamina
+21 Strength
+20 Intellect
Classes: Paladin
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 25.
Equip: Restores 5 mana per 5 sec.
Sell Price: 2g 66s 54c
Binds when picked up
ChestPlate
835 Armor
+40 Stamina
+21 Intellect
Classes: Paladin
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 16.
Equip: Increases healing done by spells and effects by up to 30.
Equip: Restores 3 mana per 5 sec.
Field Marshal's Redemption (0/6)
Field Marshal's Lamellar Chestplate
Field Marshal's Lamellar Helmet
Field Marshal's Lamellar Pauldrons
Marshal's Lamellar Gloves
Marshal's Lamellar Greaves
Marshal's Lamellar Legguards
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Hammer of Justice by 10 sec.
(6) Set: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
Sell Price: 2g 66s 54c
Binds when picked up
Unique
HeadPlate
679 Armor
+21 Stamina
+21 Strength
+20 Intellect
Classes: Paladin
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 25.
Equip: Restores 5 mana per 5 sec.
Sell Price: 2g 63c
Binds when picked up
HeadPlate
679 Armor
+39 Stamina
+22 Strength
+15 Intellect
Classes: Paladin
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 21.
Field Marshal's Vindication (0/6)
Field Marshal's Lamellar Breastplate
Field Marshal's Lamellar Headguard
Field Marshal's Lamellar Shoulders
Marshal's Lamellar Gauntlets
Marshal's Lamellar Leggings
Marshal's Lamellar Sabatons
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Hammer of Justice by 10 sec.
(6) Set: +40 Attack Power.
Sell Price: 2g 63c
Binds when picked up
HeadPlate
679 Armor
+40 Stamina
+21 Intellect
Classes: Paladin
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 16.
Equip: Increases healing done by spells and effects by up to 30.
Equip: Restores 3 mana per 5 sec.
Field Marshal's Redemption (0/6)
Field Marshal's Lamellar Chestplate
Field Marshal's Lamellar Helmet
Field Marshal's Lamellar Pauldrons
Marshal's Lamellar Gloves
Marshal's Lamellar Greaves
Marshal's Lamellar Legguards
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Hammer of Justice by 10 sec.
(6) Set: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
Sell Price: 2g 63c
Binds when picked up
Unique
ShoulderPlate
626 Armor
+16 Stamina
+16 Strength
+15 Intellect
Classes: Paladin
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 19.
Equip: Restores 6 mana per 5 sec.
Sell Price: 1g 87s 57c
Binds when picked up
ShoulderPlate
626 Armor
+39 Stamina
+16 Intellect
Classes: Paladin
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 14.
Equip: Increases healing done by spells and effects by up to 28.
Field Marshal's Redemption (0/6)
Field Marshal's Lamellar Chestplate
Field Marshal's Lamellar Helmet
Field Marshal's Lamellar Pauldrons
Marshal's Lamellar Gloves
Marshal's Lamellar Greaves
Marshal's Lamellar Legguards
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Hammer of Justice by 10 sec.
(6) Set: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
Sell Price: 1g 87s 57c
Binds when picked up
ShoulderPlate
626 Armor
+30 Stamina
+21 Strength
+15 Intellect
Classes: Paladin
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 12.
Field Marshal's Vindication (0/6)
Field Marshal's Lamellar Breastplate
Field Marshal's Lamellar Headguard
Field Marshal's Lamellar Shoulders
Marshal's Lamellar Gauntlets
Marshal's Lamellar Leggings
Marshal's Lamellar Sabatons
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Hammer of Justice by 10 sec.
(6) Set: +40 Attack Power.
Sell Price: 1g 87s 57c
Binds when picked up
Unique
ChestLeather
260 Armor
+31 Stamina
+26 Agility
Classes: Rogue
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to hit by 1%.
Sell Price: 3g 33s 24c
Binds when picked up
ChestLeather
260 Armor
+46 Stamina
+26 Agility
Classes: Rogue
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to hit by 1%.
Field Marshal's Vestments (0/6)
Field Marshal's Leather Mask
Field Marshal's Leather Epaulets
Field Marshal's Leather Chestpiece
Marshal's Leather Leggings
Marshal's Leather Footguards
Marshal's Leather Handgrips
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Gouge ability by 1 sec.
(6) Set: +40 Attack Power.
Sell Price: 3g 33s 24c
Binds when picked up
Unique
ShoulderLeather
215 Armor
+27 Stamina
+21 Agility
Classes: Rogue
Requires Level 60
Equip: Improves your chance to hit by 1%.
Sell Price: 2g 53s 52c
Binds when picked up
ShoulderLeather
215 Armor
+40 Stamina
+21 Agility
Classes: Rogue
Requires Level 60
Equip: Improves your chance to hit by 1%.
Field Marshal's Vestments (0/6)
Field Marshal's Leather Mask
Field Marshal's Leather Epaulets
Field Marshal's Leather Chestpiece
Marshal's Leather Leggings
Marshal's Leather Footguards
Marshal's Leather Handgrips
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Gouge ability by 1 sec.
(6) Set: +40 Attack Power.
Sell Price: 2g 53s 52c
Binds when picked up
Unique
HeadLeather
229 Armor
+31 Stamina
+27 Agility
Classes: Rogue
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to hit by 1%.
Sell Price: 2g 51s 72c
Binds when picked up
HeadLeather
229 Armor
+46 Stamina
+27 Agility
Classes: Rogue
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to hit by 1%.
Field Marshal's Vestments (0/6)
Field Marshal's Leather Mask
Field Marshal's Leather Epaulets
Field Marshal's Leather Chestpiece
Marshal's Leather Leggings
Marshal's Leather Footguards
Marshal's Leather Handgrips
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Gouge ability by 1 sec.
(6) Set: +40 Attack Power.
Sell Price: 2g 51s 72c
Binds when picked up
Unique
Quest
Requires Level 36
"A log with the official Farholde seal found off a Twilight's Hammer cultist."
Binds when picked up
Unique
Junk
"A log with the official Farholde seal found off a Twilight's Hammer cultist."
Binds when picked up
Unique
ChestPlate
875 Armor
+33 Stamina
+16 Strength
+14 Agility
Classes: Warrior
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Sell Price: 2g 51s 7c
Binds when picked up
ChestPlate
875 Armor
+49 Stamina
+16 Strength
+14 Agility
Classes: Warrior
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Field Marshal's Battlegear (0/6)
Field Marshal's Plate Helm
Field Marshal's Plate Shoulderguards
Field Marshal's Plate Armor
Marshal's Plate Legguards
Marshal's Plate Boots
Marshal's Plate Gauntlets
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Intercept ability by 5 sec.
(6) Set: +40 Attack Power.
Sell Price: 2g 51s 7c
Binds when picked up
Unique
HeadPlate
719 Armor
+34 Stamina
+28 Strength
Classes: Warrior
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Sell Price: 1g 89s 3c
Binds when picked up
HeadPlate
719 Armor
+51 Stamina
+28 Strength
Classes: Warrior
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Field Marshal's Battlegear (0/6)
Field Marshal's Plate Helm
Field Marshal's Plate Shoulderguards
Field Marshal's Plate Armor
Marshal's Plate Legguards
Marshal's Plate Boots
Marshal's Plate Gauntlets
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Intercept ability by 5 sec.
(6) Set: +40 Attack Power.
Sell Price: 1g 89s 3c
Binds when picked up
Unique
ShoulderPlate
626 Armor
+23 Stamina
+18 Strength
+16 Agility
Classes: Warrior
Requires Level 60
Equip: Improves your chance to hit by 1%.
Sell Price: 1g 90s 47c
Binds when picked up
ShoulderPlate
626 Armor
+34 Stamina
+18 Strength
+16 Agility
Classes: Warrior
Requires Level 60
Equip: Improves your chance to hit by 1%.
Field Marshal's Battlegear (0/6)
Field Marshal's Plate Helm
Field Marshal's Plate Shoulderguards
Field Marshal's Plate Armor
Marshal's Plate Legguards
Marshal's Plate Boots
Marshal's Plate Gauntlets
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Intercept ability by 5 sec.
(6) Set: +40 Attack Power.
Sell Price: 1g 90s 47c
Binds when picked up
HeadCloth
162 Armor
+45 Stamina
+28 Intellect
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 33.
Equip: Restores 4 mana per 5 sec.
Field Marshal's Raiment (0/6)
Field Marshal's Satin Crown
Field Marshal's Satin Epaulets
Field Marshal's Satin Robe
Marshal's Satin Grips
Marshal's Satin Leggings
Marshal's Satin Treads
(2) Set: +20 Stamina.
(3) Set: Increases the duration of your Psychic Scream spell by 1 sec.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 4s 39c
Binds when picked up
ShoulderCloth
145 Armor
+33 Stamina
+20 Intellect
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 25.
Field Marshal's Raiment (0/6)
Field Marshal's Satin Crown
Field Marshal's Satin Epaulets
Field Marshal's Satin Robe
Marshal's Satin Grips
Marshal's Satin Leggings
Marshal's Satin Treads
(2) Set: +20 Stamina.
(3) Set: Increases the duration of your Psychic Scream spell by 1 sec.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 5s 85c
Binds when picked up
HeadCloth
162 Armor
+45 Stamina
+28 Intellect
+9 Spirit
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 21.
Equip: Increases healing done by spells and effects by up to 41.
Field Marshal's Investiture (0/6)
Field Marshal's Satin Hood
Field Marshal's Satin Mantle
Field Marshal's Satin Tunic
Marshal's Satin Handwraps
Marshal's Satin Legguards
Marshal's Satin Walkers
(2) Set: +20 Stamina.
(3) Set: Increases the duration of your Psychic Scream spell by 1 sec.
(6) Set: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
Sell Price: 2g 4s 39c
Binds when picked up
Unique
ShoulderCloth
145 Armor
+22 Stamina
+20 Intellect
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 25.
Sell Price: 2g 5s 85c
Binds when picked up
ShoulderCloth
145 Armor
+33 Stamina
+20 Intellect
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 16.
Equip: Increases healing done by spells and effects by up to 30.
Field Marshal's Investiture (0/6)
Field Marshal's Satin Hood
Field Marshal's Satin Mantle
Field Marshal's Satin Tunic
Marshal's Satin Handwraps
Marshal's Satin Legguards
Marshal's Satin Walkers
(2) Set: +20 Stamina.
(3) Set: Increases the duration of your Psychic Scream spell by 1 sec.
(6) Set: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
Sell Price: 2g 5s 85c
Binds when picked up
ChestCloth
183 Armor
+45 Stamina
+28 Intellect
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 33.
Equip: Restores 4 mana per 5 sec.
Field Marshal's Raiment (0/6)
Field Marshal's Satin Crown
Field Marshal's Satin Epaulets
Field Marshal's Satin Robe
Marshal's Satin Grips
Marshal's Satin Leggings
Marshal's Satin Treads
(2) Set: +20 Stamina.
(3) Set: Increases the duration of your Psychic Scream spell by 1 sec.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 75s 44c
Binds when picked up
ChestCloth
183 Armor
+45 Stamina
+28 Intellect
+9 Spirit
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 21.
Equip: Increases healing done by spells and effects by up to 41.
Field Marshal's Investiture (0/6)
Field Marshal's Satin Hood
Field Marshal's Satin Mantle
Field Marshal's Satin Tunic
Marshal's Satin Handwraps
Marshal's Satin Legguards
Marshal's Satin Walkers
(2) Set: +20 Stamina.
(3) Set: Increases the duration of your Psychic Scream spell by 1 sec.
(6) Set: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
Sell Price: 2g 75s 44c
Binds when picked up
Unique
ChestCloth
183 Armor
+30 Stamina
+28 Intellect
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 33.
Equip: Restores 4 mana per 5 sec.
Sell Price: 2g 75s 44c
Binds when picked up
Unique
ShoulderCloth
135 Armor
+21 Stamina
+15 Intellect
+5 Spirit
Classes: Mage
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 25.
Equip: Decreases the magical resistances of your spell targets by 3.
Sell Price: 1g 93s 42c
Binds when picked up
ShoulderCloth
135 Armor
+31 Stamina
+15 Intellect
+5 Spirit
Classes: Mage
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 25.
Equip: Decreases the magical resistances of your spell targets by 3.
Field Marshal's Regalia (0/6)
Field Marshal's Coronet
Field Marshal's Silk Spaulders
Field Marshal's Silk Vestments
Marshal's Silk Footwraps
#231607
Marshal's Silk Leggings
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Blink spell by 1.5 sec.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 93s 42c
Binds when picked up
Unique
ChestCloth
183 Armor
+28 Stamina
+17 Intellect
+6 Spirit
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 33.
Sell Price: 2g 56s 92c
Binds when picked up
ChestCloth
183 Armor
+42 Stamina
+17 Intellect
+6 Spirit
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 33.
Field Marshal's Regalia (0/6)
Field Marshal's Coronet
Field Marshal's Silk Spaulders
Field Marshal's Silk Vestments
Marshal's Silk Footwraps
#231607
Marshal's Silk Leggings
(2) Set: +20 Stamina.
(3) Set: Reduces the cooldown of your Blink spell by 1.5 sec.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 2g 56s 92c
Binds when picked up
Unique
Junk
Use: Combine 3 Satyrweed samples to brew a tincture.
Binds when equipped
ChestPlate
428 Armor
Requires Level 40
Sell Price: 60s 40c
Binds when equipped
FeetPlate
206 Armor
Requires Level 40
Sell Price: 36s 35c
Binds when equipped
HandsPlate
188 Armor
Requires Level 40
Sell Price: 24s 6c
Binds when equipped
WaistPlate
169 Armor
Requires Level 40
Sell Price: 24s 14c
Binds when equipped
HeadPlate
276 Armor
Requires Level 40
Sell Price: 39s 40c
Binds when equipped
LegsPlate
334 Armor
Requires Level 40
Sell Price: 52s 86c
Binds when equipped
ShoulderPlate
255 Armor
Requires Level 40
Sell Price: 36s 84c
Binds when equipped
Off HandShield
1257 Armor
19 Block
Requires Level 38
Sell Price: 88s 82c
Binds when equipped
WristPlate
131 Armor
Requires Level 40
Sell Price: 23s 88c
Device
Use: Unfolds into a Field Repair Bot that can repair damaged items and purchase unwanted goods. After 10 minutes its internal motor fails.
Sell Price: 1g
Binds when picked up
Finger
+7 Stamina
+7 Agility
Quest Item
Unique
Quest
Binds when picked up
One-HandDagger
35 - 66 DamageSpeed 1.90
(26.6 damage per second)
+8 Strength
Sell Price: 1g 67s 92c
Binds when equipped
Two-HandMace
125 - 188 DamageSpeed 3.30
(47.4 damage per second)
Requires Level 56
Sell Price: 5g 44s 5c
Binds when picked up
Other
Use: Enchants a weapon to have a 15% chance to inflict 9 to 13 Fire damage to all enemies within 3 yards. (1 sec Cooldown)
Sell Price: 6s 50c
Binds when equipped
WaistMail
214 Armor
+10 Stamina
+9 Intellect
+8 Spirit
+24 Fire Resistance
Requires Level 54
Sell Price: 1g 86s 10c
Binds when equipped
ShoulderMail
299 Armor
+14 Intellect
+10 Stamina
+25 Fire Resistance
Requires Level 57
Sell Price: 3g 14s 60c
Binds when equipped
BackCloth
19 Armor
+5 Fire Resistance
Requires Level 20
Sell Price: 8s 52c
Binds when picked up
WaistCloth
37 Armor
+8 Intellect
+8 Stamina
+6 Spirit
Requires Level 40
Equip: Increases damage done by Fire spells and effects by up to 14.
Sell Price: 40s 46c
Other
Sell Price: 20s
Quest Item
Quest
"A gem that is hot to the touch and hums gently. It seems to emit a small amount of light, almost like the flickering of fire."
Binds when picked up
Other
Use: Sets your breath aflame!
Quest
Junk
Sell Price: 2s 25c
Binds when picked up
HandsCloth
49 Armor
+10 Intellect
+9 Stamina
+8 Spirit
Requires Level 50
Equip: Increases damage done by Fire spells and effects by up to 19.
Sell Price: 72s 67c
Binds when picked up
HandsCloth
36 Armor
+7 Intellect
+9 Stamina
Requires Level 35
Equip: Increases damage done by Fire spells and effects by up to 14.
Sell Price: 25s 28c
Quest Item
Quest
Binds when equipped
HandsPlate
379 Armor
+10 Fire Resistance
Requires Level 53
Equip: Adds 4 Fire damage to your weapon attack.
Sell Price: 89s 19c
Binds when picked up
FeetCloth
54 Armor
+9 Intellect
+13 Stamina
Requires Level 50
Equip: Increases damage done by Fire spells and effects by up to 20.
Sell Price: 1g 17s 4c
Binds when picked up
FeetCloth
35 Armor
+7 Intellect
+6 Stamina
+4 Spirit
Requires Level 30
Equip: Increases damage done by Fire spells and effects by up to 13.
Sell Price: 24s 88c
Binds when picked up
WaistCloth
42 Armor
+9 Intellect
+12 Stamina
Requires Level 47
Equip: Increases damage done by Fire spells and effects by up to 19.
Sell Price: 62s 42c
Binds when equipped
Two-HandAxe
116 - 175 DamageSpeed 3.60
(40.4 damage per second)
+15 Strength
Requires Level 35
Chance on hit: Hurls a fiery ball that causes 231 to 293 Fire damage and an additional 60 damage over 6 sec.
Sell Price: 2g 15s 28c
Quest Item
Quest
Binds when equipped
One-HandMace
41 - 76 DamageSpeed 2.20
(26.6 damage per second)
+4 Stamina
+5 Strength
Requires Level 34
Chance on hit: Silences an enemy, preventing it from casting spells for 6 sec.
Sell Price: 1g 22s 52c
Binds when equipped
Main HandSword
27 - 51 DamageSpeed 2.80
(13.9 damage per second)
Requires Level 22
Sell Price: 34s 50c
Binds when picked up
One-HandMace
4 - 9 DamageSpeed 2.40
(2.7 damage per second)
Food & Drink
Requires Level 55
Use: Restores 425 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating you will become Well Fed and gain 25 Agility and 10 Stamina for 15 min.
Sell Price: 2s 50c
Food & Drink
Requires Level 35
Use: Restores 232 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 18 Fishing Skill for 15 min.
Sell Price: 5c
Binds when picked up
HeadCloth
38 Armor
+12 Stamina
Requires Level 25
Equip: Increases damage done by Fire spells and effects by up to 14.
Sell Price: 16s 28c
Binds when picked up
ChestCloth
37 Armor
+5 Intellect
+4 Stamina
+3 Spirit
Requires Level 15
Equip: Increases damage done by Fire spells and effects by up to 9.
Sell Price: 7s 3c
Binds when picked up
LegsCloth
37 Armor
+6 Intellect
+5 Stamina
+4 Spirit
Requires Level 20
Equip: Increases damage done by Fire spells and effects by up to 11.
Sell Price: 13s 22c
Binds when picked up
HeadCloth
38 Armor
+12 Stamina
Requires Level 25
Equip: Increases damage done by Arcane spells and effects by up to 14.
Sell Price: 16s 95c
Binds when picked up
ChestCloth
37 Armor
+5 Intellect
+4 Stamina
+3 Spirit
Requires Level 15
Equip: Increases damage done by Arcane spells and effects by up to 9.
Sell Price: 7s 13c
Binds when picked up
LegsCloth
37 Armor
+6 Intellect
+5 Stamina
+4 Spirit
Requires Level 20
Equip: Increases damage done by Arcane spells and effects by up to 11.
Sell Price: 13s 41c
Binds when picked up
HeadCloth
38 Armor
+12 Stamina
Requires Level 25
Equip: Increases healing done by spells and effects by up to 22.
Equip: Increases damage done by spells and effects by up to 8.
Sell Price: 16s 5c
Binds when picked up
ChestCloth
37 Armor
+5 Intellect
+4 Stamina
+3 Spirit
Requires Level 15
Equip: Increases healing done by spells and effects by up to 13.
Equip: Increases damage done by spells and effects by up to 5.
Sell Price: 6s 93c
Binds when picked up
LegsCloth
37 Armor
+6 Intellect
+5 Stamina
+4 Spirit
Requires Level 20
Equip: Increases healing done by spells and effects by up to 18.
Equip: Increases damage done by spells and effects by up to 6.
Sell Price: 13s 3c
Binds when picked up
HeadCloth
38 Armor
+12 Stamina
Requires Level 25
Equip: Increases damage done by Shadow spells and effects by up to 14.
Sell Price: 16s 40c
Binds when picked up
ChestCloth
37 Armor
+5 Intellect
+4 Stamina
+3 Spirit
Requires Level 15
Equip: Increases damage done by Shadow spells and effects by up to 9.
Sell Price: 7s 8c
Binds when picked up
LegsCloth
37 Armor
+6 Intellect
+5 Stamina
+4 Spirit
Requires Level 20
Equip: Increases damage done by Shadow spells and effects by up to 11.
Sell Price: 13s 32c
Binds when picked up
HeadCloth
38 Armor
+12 Stamina
Requires Level 25
Equip: Increases damage done by Holy spells and effects by up to 14.
Sell Price: 15s 45c
Binds when picked up
ChestCloth
37 Armor
+5 Intellect
+4 Stamina
+3 Spirit
Requires Level 15
Equip: Increases damage done by Holy spells and effects by up to 9.
Sell Price: 6s 50c
Binds when picked up
LegsCloth
37 Armor
+6 Intellect
+5 Stamina
+4 Spirit
Requires Level 20
Equip: Increases damage done by Holy spells and effects by up to 11.
Sell Price: 13s 51c
Binds when picked up
HeadCloth
38 Armor
+12 Stamina
Requires Level 25
Equip: Increases damage done by Frost spells and effects by up to 14.
Sell Price: 16s 16c
Binds when picked up
ChestCloth
37 Armor
+5 Intellect
+4 Stamina
+3 Spirit
Requires Level 15
Equip: Increases damage done by Frost spells and effects by up to 9.
Sell Price: 6s 98c
Binds when picked up
LegsCloth
37 Armor
+6 Intellect
+5 Stamina
+4 Spirit
Requires Level 20
Equip: Increases damage done by Frost spells and effects by up to 11.
Sell Price: 13s 12c
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Use: Pour on Vylestem Vines to purge them of corruption.
Quest Item
Unique
Quest
Use: Creates a bowl of purified food that the furbolg are sure to enjoy. It requires fruit, grain, and nuts from the Blackwood camp.
Quest Item
Unique
Quest
Quest Item
Quest
Quest Item
Quest
Quest Item
Unique
Quest
Quest Item
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Junk
Use: Drink me. I'm delicious! (5 sec Cooldown)
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
"A glowing gem filled with the soul of Yenniku."
Quest Item
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Food & Drink
Requires Level 5
Use: Restores 58 health over 21 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 5 Fishing Skill for 15 min.
Sell Price: 3c
Quest Item
Unique
Quest
"This torn piece of parchment contains scribbled writing."
Quest Item
Unique
Quest
Use: Place near the well at the center of Aerie Peak. Show those filthy dwarven dogs your resolve! Then run away...
Food & Drink
Requires Level 35
Use: Restores 232 health over 30 sec. Must remain seated while eating.
Sell Price: 1s 50c
Binds when picked up
Shirt
Sell Price: 87c
Quest Item
Quest
Binds when picked up
FeetLeather
136 Armor
+21 Stamina
+11 Agility
Requires Level 60
Equip: Improves your chance to hit by 1%.
Equip: Increased Defense +12.
Sell Price: 3g 33s 45c
Binds when picked up
Unique
Quest
Sell Price: 15s
Quest Item
Unique
Quest
Binds when equipped
WaistLeather
40 Armor
+2 Agility
+2 Stamina
Requires Level 11
Sell Price: 1s 25c
Binds when equipped
FeetLeather
51 Armor
+3 Agility
+2 Stamina
Requires Level 13
Sell Price: 1s 95c
Binds when equipped
BackCloth
14 Armor
+2 Stamina
Requires Level 10
Sell Price: 2s 67c
Binds when equipped
HandsLeather
43 Armor
+2 Intellect
Requires Level 10
Equip: Increases damage and healing done by magical spells and effects by up to 2.
Sell Price: 1s 81c
Binds when equipped
LegsLeather
69 Armor
+5 Intellect
+4 Spirit
Requires Level 16
Sell Price: 8s 29c
Binds when equipped
ChestLeather
73 Armor
+4 Agility
+3 Stamina
Requires Level 12
Sell Price: 4s 61c
RangedCrossbow
16 - 24 DamageSpeed 2.70
(7.4 damage per second)
Requires Level 16
Sell Price: 7s 28c
Binds when equipped
RangedBow
14 - 26 DamageSpeed 2.70
(7.4 damage per second)
Requires Level 14
Equip: +4 Attack Power.
Sell Price: 9s 72c
Main HandSword
28 - 53 DamageSpeed 2.20
(18.4 damage per second)
Requires Level 47
Sell Price: 1g 5s 61c
Junk
Sell Price: 1s 18c
Quest Item
Quest
Junk
Sell Price: 23c
One-HandDagger
15 - 28 DamageSpeed 1.40
(15.4 damage per second)
Requires Level 39
Sell Price: 62s 15c
Junk
Sell Price: 1s 1c
Junk
Sell Price: 1s 1c
One-HandSword
3 - 6 DamageSpeed 1.90
(2.4 damage per second)
Sell Price: 37c
Binds when equipped
RangedBow
7 - 14 DamageSpeed 1.70
(6.2 damage per second)
+1 Agility
Requires Level 11
Sell Price: 6s 36c
Cloth
Sell Price: 25c
Binds when picked up
Junk
"A finely crafted work of art. This item would not look out of place in a private collection or museum."
Sell Price: 10g
Binds when picked up
BackCloth
14 Armor
+2 Spirit
Sell Price: 2s 13c
Binds when equipped
WristCloth
18 Armor
+2 Stamina
+5 Intellect
Requires Level 23
Sell Price: 7s 68c
Binds when equipped
HandsCloth
15 Armor
+2 Agility
Requires Level 8
Sell Price: 35c
Binds when picked up
FeetMail
79 Armor
+1 Strength
Sell Price: 1c
Binds when equipped
HeadCloth
44 Armor
+17 Fire Resistance
Sell Price: 34s 78c
Binds when picked up
Off HandShield
528 Armor
10 Block
+5 Spirit
Sell Price: 22s 20c
Binds when picked up
HeadMail
163 Armor
+8 Stamina
+7 Agility
Classes: Warrior
Sell Price: 22s 21c
Binds when picked up
HandsMail
126 Armor
+6 Strength
+6 Stamina
Classes: Warrior
Sell Price: 14s 97c
Binds when picked up
ChestMail
218 Armor
+14 Stamina
+5 Strength
Classes: Warrior
Use: Increase Rage by 30. (1 hour Cooldown)
Sell Price: 32s 42c
Binds when picked up
LegsMail
171 Armor
+7 Strength
+7 Stamina
Classes: Warrior
Sell Price: 24s 65c
Other
Sell Price: 12c
Binds when picked up
Neck
Requires Level 47
Sell Price: 79s 12c
Potions
Requires Level 23
Use: Absorbs 975 to 1625 fire damage. Lasts 2 min. (2 min Cooldown)
Sell Price: 1s 70c
Junk
Junk
Junk
Binds when equipped
Held In Off-hand
+10 Intellect
+6 Stamina
Equip: Increases damage and healing done by magical spells and effects by up to 5.
Sell Price: 1g 89s 3c
Binds when picked up
Unique
Other
Use: Allows the shaman to see elemental spirits.
Main HandSword
1 - 2 Fire DamageSpeed 2.00
(0.8 damage per second)
Chance on hit: Cripples the target, reducing movement speed by 40%, increasing time between melee attacks by 45% and increasing time between ranged attacks by 45%. Lasts 20 sec.
Sell Price: 3c
Quest Item
Quest
Binds when picked up
Unique
Reagent
Binds when equipped
RangedWand
9 - 17 Fire DamageSpeed 1.50
(8.7 damage per second)
Requires Level 7
Equip: Increases damage done by Fire spells and effects by up to 1.
Sell Price: 2s 93c
Binds when picked up
Other
Use: Improves your chance to hit with attacks by 2% for 1 hour.
Binds when picked up
WristMail
89 Armor
+1 Stamina
+4 Agility
+4 Spirit
Sell Price: 19s 56c
Binds when equipped
BackCloth
19 Armor
+5 Stamina
+5 Fire Resistance
Requires Level 16
Sell Price: 6s 17c
Quest Item
Unique
Quest
Binds when picked up
RangedWand
27 - 52 Fire DamageSpeed 1.70
(23.2 damage per second)
Requires Level 18
Equip: Chance on hit to blast the target for 25 to 31 Fire damage.
Sell Price: 19s 13c
Binds when equipped
LegsCloth
55 Armor
+14 Intellect
Requires Level 43
Equip: Increases damage done by Fire spells and effects by up to 17.
Sell Price: 75s 68c
Binds when picked up
HeadCloth
67 Armor
+24 Stamina
+7 Intellect
Requires Level 53
Equip: Restores 6 mana per 5 sec.
Sell Price: 31s 49c
Herb
Sell Price: 2s 50c
Other
Sell Price: 5c
Binds when picked up
Other
Sell Price: 5s
Sanctified
Binds when picked up
WaistCloth
82 Armor
+14 Stamina
+13 Intellect
Classes: Mage
Requires Level 60
Equip: Improves your chance to hit by 1%.
Equip: Improves your haste by 2%.
Equip: Increases damage and healing done by magical spells and effects by up to 46.
Fireleaf Regalia (0/8)
Fireleaf Circlet
Fireleaf Shoulderpads
Fireleaf Belt
Fireleaf Leggings
Fireleaf Sandals
Fireleaf Bindings
Fireleaf Gloves
Fireleaf Robe
(2) Set: Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits.
(4) Set: Casting Deep Freeze increases the remaining duration of your Icy Veins spell by 10 sec. Casting Pyroblast cancels 2 stacks of the effect from your Balefire Bolt.
(6) Set: Reduces the cooldown on your Frozen Orb spell by -25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1.0 sec per stack consumed. Reduces the cooldown on Fire Blast by -5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target.
Sell Price: 5g 16s 86c
Sanctified
Binds when picked up
WristCloth
64 Armor
+13 Stamina
+16 Intellect
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 35.
Fireleaf Regalia (0/8)
Fireleaf Circlet
Fireleaf Shoulderpads
Fireleaf Belt
Fireleaf Leggings
Fireleaf Sandals
Fireleaf Bindings
Fireleaf Gloves
Fireleaf Robe
(2) Set: Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits.
(4) Set: Casting Deep Freeze increases the remaining duration of your Icy Veins spell by 10 sec. Casting Pyroblast cancels 2 stacks of the effect from your Balefire Bolt.
(6) Set: Reduces the cooldown on your Frozen Orb spell by -25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1.0 sec per stack consumed. Reduces the cooldown on Fire Blast by -5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target.
Sell Price: 5g 18s 79c
Sanctified
Binds when picked up
FeetCloth
100 Armor
+14 Intellect
+12 Stamina
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your haste by 2%.
Equip: Increases damage and healing done by magical spells and effects by up to 43.
Fireleaf Vestments (0/8)
Fireleaf Hood
Fireleaf Mantle
Fireleaf Waistguard
Fireleaf Pants
Fireleaf Boots
Fireleaf Wristwraps
Fireleaf Mitts
Fireleaf Garb
(2) Set: Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration.
(4) Set: Rewind Time also reduces all damage taken by your target by 20% for 8 sec.
(6) Set: Reduces the cooldown of your Arcane Power by 0 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1.0 sec.
Sell Price: 6g 79s 30c
Sanctified
Binds when picked up
HeadCloth
119 Armor
+17 Stamina
+19 Intellect
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your haste by 3%.
Equip: Increases damage and healing done by magical spells and effects by up to 60.
Fireleaf Regalia (0/8)
Fireleaf Circlet
Fireleaf Shoulderpads
Fireleaf Belt
Fireleaf Leggings
Fireleaf Sandals
Fireleaf Bindings
Fireleaf Gloves
Fireleaf Robe
(2) Set: Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits.
(4) Set: Casting Deep Freeze increases the remaining duration of your Icy Veins spell by 10 sec. Casting Pyroblast cancels 2 stacks of the effect from your Balefire Bolt.
(6) Set: Reduces the cooldown on your Frozen Orb spell by -25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1.0 sec per stack consumed. Reduces the cooldown on Fire Blast by -5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target.
Sell Price: 7g 43s 16c
Sanctified
Binds when picked up
ChestCloth
146 Armor
+17 Stamina
+20 Intellect
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your haste by 2%.
Equip: Increases damage and healing done by magical spells and effects by up to 65.
Fireleaf Vestments (0/8)
Fireleaf Hood
Fireleaf Mantle
Fireleaf Waistguard
Fireleaf Pants
Fireleaf Boots
Fireleaf Wristwraps
Fireleaf Mitts
Fireleaf Garb
(2) Set: Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration.
(4) Set: Rewind Time also reduces all damage taken by your target by 20% for 8 sec.
(6) Set: Reduces the cooldown of your Arcane Power by 0 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1.0 sec.
Sell Price: 13g 21s 73c
Sanctified
Binds when picked up
HandsCloth
91 Armor
+13 Stamina
+14 Intellect
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 2%.
Equip: Improves your haste by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 42.
Fireleaf Regalia (0/8)
Fireleaf Circlet
Fireleaf Shoulderpads
Fireleaf Belt
Fireleaf Leggings
Fireleaf Sandals
Fireleaf Bindings
Fireleaf Gloves
Fireleaf Robe
(2) Set: Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits.
(4) Set: Casting Deep Freeze increases the remaining duration of your Icy Veins spell by 10 sec. Casting Pyroblast cancels 2 stacks of the effect from your Balefire Bolt.
(6) Set: Reduces the cooldown on your Frozen Orb spell by -25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1.0 sec per stack consumed. Reduces the cooldown on Fire Blast by -5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target.
Sell Price: 5g 1s 16c
Sanctified
Binds when picked up
HeadCloth
119 Armor
+15 Stamina
+18 Intellect
Classes: Mage
Requires Level 60
Equip: Improves your haste by 4%.
Equip: Increases damage and healing done by magical spells and effects by up to 62.
Fireleaf Vestments (0/8)
Fireleaf Hood
Fireleaf Mantle
Fireleaf Waistguard
Fireleaf Pants
Fireleaf Boots
Fireleaf Wristwraps
Fireleaf Mitts
Fireleaf Garb
(2) Set: Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration.
(4) Set: Rewind Time also reduces all damage taken by your target by 20% for 8 sec.
(6) Set: Reduces the cooldown of your Arcane Power by 0 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1.0 sec.
Sell Price: 7g 43s 16c
Sanctified
Binds when picked up
LegsCloth
128 Armor
+19 Intellect
+19 Stamina
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your haste by 3%.
Equip: Increases damage and healing done by magical spells and effects by up to 60.
Fireleaf Regalia (0/8)
Fireleaf Circlet
Fireleaf Shoulderpads
Fireleaf Belt
Fireleaf Leggings
Fireleaf Sandals
Fireleaf Bindings
Fireleaf Gloves
Fireleaf Robe
(2) Set: Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits.
(4) Set: Casting Deep Freeze increases the remaining duration of your Icy Veins spell by 10 sec. Casting Pyroblast cancels 2 stacks of the effect from your Balefire Bolt.
(6) Set: Reduces the cooldown on your Frozen Orb spell by -25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1.0 sec per stack consumed. Reduces the cooldown on Fire Blast by -5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target.
Sell Price: 10g 91s 14c
Sanctified
Binds when picked up
ShoulderCloth
110 Armor
+11 Stamina
+14 Intellect
Classes: Mage
Requires Level 60
Equip: Improves your haste by 2%.
Equip: Increases damage and healing done by magical spells and effects by up to 44.
Fireleaf Vestments (0/8)
Fireleaf Hood
Fireleaf Mantle
Fireleaf Waistguard
Fireleaf Pants
Fireleaf Boots
Fireleaf Wristwraps
Fireleaf Mitts
Fireleaf Garb
(2) Set: Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration.
(4) Set: Rewind Time also reduces all damage taken by your target by 20% for 8 sec.
(6) Set: Reduces the cooldown of your Arcane Power by 0 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1.0 sec.
Sell Price: 6g 76s 69c
Sanctified
Binds when picked up
HandsCloth
91 Armor
+10 Stamina
+15 Intellect
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your haste by 2%.
Equip: Increases damage and healing done by magical spells and effects by up to 47.
Fireleaf Vestments (0/8)
Fireleaf Hood
Fireleaf Mantle
Fireleaf Waistguard
Fireleaf Pants
Fireleaf Boots
Fireleaf Wristwraps
Fireleaf Mitts
Fireleaf Garb
(2) Set: Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration.
(4) Set: Rewind Time also reduces all damage taken by your target by 20% for 8 sec.
(6) Set: Reduces the cooldown of your Arcane Power by 0 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1.0 sec.
Sell Price: 5g 1s 16c
Sanctified
Binds when picked up
LegsCloth
128 Armor
+19 Intellect
+13 Stamina
Classes: Mage
Requires Level 60
Equip: Improves your haste by 3%.
Equip: Increases damage and healing done by magical spells and effects by up to 61.
Fireleaf Vestments (0/8)
Fireleaf Hood
Fireleaf Mantle
Fireleaf Waistguard
Fireleaf Pants
Fireleaf Boots
Fireleaf Wristwraps
Fireleaf Mitts
Fireleaf Garb
(2) Set: Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration.
(4) Set: Rewind Time also reduces all damage taken by your target by 20% for 8 sec.
(6) Set: Reduces the cooldown of your Arcane Power by 0 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1.0 sec.
Sell Price: 10g 91s 14c
Sanctified
Binds when picked up
ChestCloth
146 Armor
+17 Stamina
+19 Intellect
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 2%.
Equip: Improves your haste by 2%.
Equip: Increases damage and healing done by magical spells and effects by up to 63.
Fireleaf Regalia (0/8)
Fireleaf Circlet
Fireleaf Shoulderpads
Fireleaf Belt
Fireleaf Leggings
Fireleaf Sandals
Fireleaf Bindings
Fireleaf Gloves
Fireleaf Robe
(2) Set: Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits.
(4) Set: Casting Deep Freeze increases the remaining duration of your Icy Veins spell by 10 sec. Casting Pyroblast cancels 2 stacks of the effect from your Balefire Bolt.
(6) Set: Reduces the cooldown on your Frozen Orb spell by -25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1.0 sec per stack consumed. Reduces the cooldown on Fire Blast by -5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target.
Sell Price: 13g 21s 73c
Sanctified
Binds when picked up
FeetCloth
100 Armor
+14 Intellect
+13 Stamina
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your haste by 2%.
Equip: Increases damage and healing done by magical spells and effects by up to 43.
Fireleaf Regalia (0/8)
Fireleaf Circlet
Fireleaf Shoulderpads
Fireleaf Belt
Fireleaf Leggings
Fireleaf Sandals
Fireleaf Bindings
Fireleaf Gloves
Fireleaf Robe
(2) Set: Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits.
(4) Set: Casting Deep Freeze increases the remaining duration of your Icy Veins spell by 10 sec. Casting Pyroblast cancels 2 stacks of the effect from your Balefire Bolt.
(6) Set: Reduces the cooldown on your Frozen Orb spell by -25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1.0 sec per stack consumed. Reduces the cooldown on Fire Blast by -5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target.
Sell Price: 6g 79s 30c
Sanctified
Binds when picked up
ShoulderCloth
110 Armor
+12 Stamina
+15 Intellect
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your haste by 2%.
Equip: Increases damage and healing done by magical spells and effects by up to 41.
Fireleaf Regalia (0/8)
Fireleaf Circlet
Fireleaf Shoulderpads
Fireleaf Belt
Fireleaf Leggings
Fireleaf Sandals
Fireleaf Bindings
Fireleaf Gloves
Fireleaf Robe
(2) Set: Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits.
(4) Set: Casting Deep Freeze increases the remaining duration of your Icy Veins spell by 10 sec. Casting Pyroblast cancels 2 stacks of the effect from your Balefire Bolt.
(6) Set: Reduces the cooldown on your Frozen Orb spell by -25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1.0 sec per stack consumed. Reduces the cooldown on Fire Blast by -5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target.
Sell Price: 6g 76s 69c
Sanctified
Binds when picked up
WaistCloth
82 Armor
+13 Stamina
+14 Intellect
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your haste by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 44.
Fireleaf Vestments (0/8)
Fireleaf Hood
Fireleaf Mantle
Fireleaf Waistguard
Fireleaf Pants
Fireleaf Boots
Fireleaf Wristwraps
Fireleaf Mitts
Fireleaf Garb
(2) Set: Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration.
(4) Set: Rewind Time also reduces all damage taken by your target by 20% for 8 sec.
(6) Set: Reduces the cooldown of your Arcane Power by 0 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1.0 sec.
Sell Price: 5g 16s 86c
Sanctified
Binds when picked up
WristCloth
64 Armor
+12 Stamina
+12 Intellect
Classes: Mage
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your haste by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 28.
Fireleaf Vestments (0/8)
Fireleaf Hood
Fireleaf Mantle
Fireleaf Waistguard
Fireleaf Pants
Fireleaf Boots
Fireleaf Wristwraps
Fireleaf Mitts
Fireleaf Garb
(2) Set: Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration.
(4) Set: Rewind Time also reduces all damage taken by your target by 20% for 8 sec.
(6) Set: Reduces the cooldown of your Arcane Power by 0 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1.0 sec.
Sell Price: 5g 18s 79c
Binds when equipped
LegsMail
218 Armor
+19 Strength
+5 Stamina
+10 Fire Resistance
Requires Level 34
Sell Price: 76s 21c
Binds when equipped
BackCloth
26 Armor
+5 Stamina
+4 Intellect
+4 Spirit
+8 Fire Resistance
Sell Price: 3g 26s 65c
Binds when equipped
Held In Off-hand
+6 Fire Resistance
Requires Level 23
Sell Price: 20s
Binds when equipped
RangedWand
24 - 46 Fire DamageSpeed 1.50
(23.3 damage per second)
Requires Level 24
Equip: Increases damage done by Fire spells and effects by up to 4.
Sell Price: 29s 47c
Quest Item
Quest
"A twisted handful of viable kindling."
Binds when picked up
Unique
Use: Imbues your weapon with Fire, increasing your spell critical strike chance by 1% and the damage done by your Fire spells by up to 14.
Binds when picked up
RelicTotem
Classes: Shaman
Equip: Reduces the mana cost of your totems by 5%.
Binds when picked up
FeetCloth
26 Armor
+5 Spirit
+1 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 2.
Sell Price: 7s 28c
Binds when picked up
Junk
Requires Level 50
Use: Summon a cauldron of Firewater for 10 min, useable by all members of your party or raid to increase melee attack power by 35 and size for 1 hour. (30 sec Cooldown)
Holiday
Use: Place on the ground to launch firework rockets. Lasts 30 minutes.
Other
Use: Unpacks a first aid kit that allows you and others sitting nearby to gain 56 increased Stamina, mutually exclusive with Power Word: Fortitude. Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 hour Cooldown)
Binds when picked up
Unique-Equipped
Finger
+5 Stamina
+4 Strength
Requires Level 17
Partners in Crime (0/2)
First Mate Band
Band of the Better Half
(2) Set: Chance on melee swing to become Angry, increasing Strength by 50 for 10 sec.
(2) Set: +22 Strength.
Sell Price: 9s 3c
Binds when equipped
HeadCloth
43 Armor
+11 Stamina
+10 Spirit
Requires Level 35
Sell Price: 34s 49c
Binds when picked up
WristMail
119 Armor
+8 Agility
+8 Intellect
Sell Price: 65s 71c
Quest Item
Quest
Quest Item
Unique
Quest
Binds when picked up
HandsMail
191 Armor
+16 Agility
+13 Stamina
Classes: Hunter
Requires Level 50
Blood Guard's Chain (0/6)
Blood Guard's Chain Epaulets
Blood Guard's Chain Helmet
First Sergeant's Chain Gauntlets
First Sergeant's Chain Sabatons
Stone Guard's Chain Armor
Stone Guard's Chain Legplates
(3) Set: +15 Stamina.
(6) Set: +30 Attack Power.
Sell Price: 94s 21c
Binds when picked up
FeetMail
210 Armor
+15 Agility
+14 Stamina
Classes: Hunter
Requires Level 50
Blood Guard's Chain (0/6)
Blood Guard's Chain Epaulets
Blood Guard's Chain Helmet
First Sergeant's Chain Gauntlets
First Sergeant's Chain Sabatons
Stone Guard's Chain Armor
Stone Guard's Chain Legplates
(3) Set: +15 Stamina.
(6) Set: +30 Attack Power.
Sell Price: 1g 41s 95c
Binds when picked up
FeetLeather
102 Armor
+10 Stamina
+10 Intellect
Classes: Druid
Requires Level 50
Equip: Improves your chance to hit by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 11.
Blood Guard's Crackling Leather (0/6)
Blood Guard's Crackling Leather Helmet
Blood Guard's Crackling Leather Spaulders
First Sergeant's Crackling Leather Boots
First Sergeant's Crackling Leather Gauntlets
Stone Guard's Crackling Leather Leggings
Stone Guard's Crackling Leather Tunic
(3) Set: +15 Stamina.
(6) Set: Increases damage and healing done by magical spells and effects by up to 18.
Sell Price: 1g 15s 48c
Binds when picked up
HandsLeather
93 Armor
+11 Stamina
+11 Intellect
Classes: Druid
Requires Level 50
Equip: Increases damage and healing done by magical spells and effects by up to 14.
Blood Guard's Crackling Leather (0/6)
Blood Guard's Crackling Leather Helmet
Blood Guard's Crackling Leather Spaulders
First Sergeant's Crackling Leather Boots
First Sergeant's Crackling Leather Gauntlets
Stone Guard's Crackling Leather Leggings
Stone Guard's Crackling Leather Tunic
(3) Set: +15 Stamina.
(6) Set: Increases damage and healing done by magical spells and effects by up to 18.
Sell Price: 78s 55c
Binds when picked up
Unique
WristLeather
77 Armor
+17 Stamina
+7 Intellect
Classes: Druid
Requires Level 58
Sell Price: 74s 93c
Binds when picked up
Unique
WristLeather
64 Armor
+14 Stamina
+6 Intellect
Classes: Druid
Requires Level 45
Sell Price: 34s 17c
Binds when picked up
FeetCloth
80 Armor
+11 Stamina
+9 Intellect
Classes: Priest, Mage, Warlock
Requires Level 50
Equip: Improves your chance to hit by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 8.
Blood Guard's Dreadweave (0/6)
Blood Guard's Dreadweave Hat
Blood Guard's Dreadweave Mantle
First Sergeant's Dreadweave Boots
First Sergeant's Dreadweave Gloves
Stone Guard's Dreadweave Leggings
Stone Guard's Dreadweave Vest
(3) Set: +15 Stamina.
(6) Set: Increases damage and healing done by magical spells and effects by up to 18.
Sell Price: 94s 45c
Binds when picked up
HandsCloth
76 Armor
+11 Stamina
+9 Intellect
Classes: Priest, Mage, Warlock
Requires Level 50
Equip: Increases damage and healing done by magical spells and effects by up to 13.
Blood Guard's Dreadweave (0/6)
Blood Guard's Dreadweave Hat
Blood Guard's Dreadweave Mantle
First Sergeant's Dreadweave Boots
First Sergeant's Dreadweave Gloves
Stone Guard's Dreadweave Leggings
Stone Guard's Dreadweave Vest
(3) Set: +15 Stamina.
(6) Set: Increases damage and healing done by magical spells and effects by up to 18.
Sell Price: 62s 97c
Binds when picked up
HandsMail
191 Armor
+10 Stamina
+5 Intellect
Classes: Shaman
Requires Level 50
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases healing done by spells and effects by up to 15.
Blood Guard's Inscribed Mail (0/6)
Blood Guard's Inscribed Skullcap
Blood Guard's Inscribed Shoulder Pads
Stone Guard's Inscribed Chestpiece
Stone Guard's Inscribed Legplates
First Sergeant's Inscribed Sabatons
First Sergeant's Inscribed Gauntlets
(3) Set: +15 Stamina.
(6) Set: Increases healing done by spells and effects by up to 33.
Sell Price: 94s 21c
Binds when picked up
FeetMail
210 Armor
+9 Stamina
+9 Intellect
Classes: Shaman
Requires Level 50
Equip: Increases healing done by spells and effects by up to 18.
Equip: Increases the speed of your Ghost Wolf ability by 15%.
Blood Guard's Inscribed Mail (0/6)
Blood Guard's Inscribed Skullcap
Blood Guard's Inscribed Shoulder Pads
Stone Guard's Inscribed Chestpiece
Stone Guard's Inscribed Legplates
First Sergeant's Inscribed Sabatons
First Sergeant's Inscribed Gauntlets
(3) Set: +15 Stamina.
(6) Set: Increases healing done by spells and effects by up to 33.
Sell Price: 1g 41s 95c
Binds when picked up
Unique
WristLeather
77 Armor
+17 Stamina
+7 Agility
Classes: Rogue
Requires Level 58
Sell Price: 68s 80c
Binds when picked up
Unique
WristLeather
64 Armor
+14 Stamina
+6 Agility
Classes: Rogue
Requires Level 45
Sell Price: 36s 62c
Binds when picked up
FeetLeather
132 Armor
+12 Stamina
Classes: Rogue, Druid
Requires Level 50
Equip: +18 Attack Power.
Equip: Increases your effective stealth level by 1.
Blood Guard's Leather (0/6)
Blood Guard's Leather Headband
Blood Guard's Leather Shoulders
First Sergeant's Leather Boots
First Sergeant's Leather Gauntlets
Stone Guard's Leather Armor
Stone Guard's Leather Pants
(3) Set: +15 Stamina.
(6) Set: +30 Attack Power.
Sell Price: 1g 15s 48c
Binds when picked up
HandsLeather
123 Armor
+11 Stamina
Classes: Rogue, Druid
Requires Level 50
Equip: Improves your chance to get a critical strike by 1%.
Equip: +14 Attack Power.
Blood Guard's Leather (0/6)
Blood Guard's Leather Headband
Blood Guard's Leather Shoulders
First Sergeant's Leather Boots
First Sergeant's Leather Gauntlets
Stone Guard's Leather Armor
Stone Guard's Leather Pants
(3) Set: +15 Stamina.
(6) Set: +30 Attack Power.
Sell Price: 78s 55c
Binds when picked up
HandsMail
191 Armor
+8 Strength
+10 Stamina
+5 Intellect
Classes: Hunter, Shaman
Requires Level 50
Equip: Improves your chance to get a critical strike by 1%.
Blood Guard's Mail (0/6)
Blood Guard's Mail Helmet
Blood Guard's Mail Epaulets
Stone Guard's Mail Armor
Stone Guard's Mail Legplates
First Sergeant's Mail Sabatons
First Sergeant's Mail Gauntlets
(3) Set: +15 Stamina.
(6) Set: +30 Attack Power.
Sell Price: 94s 21c
Binds when picked up
FeetMail
210 Armor
+9 Strength
+9 Stamina
+8 Intellect
Classes: Hunter, Shaman
Requires Level 50
Equip: Minor increase to running and swimming speed. Does not stack with similar effects.
Blood Guard's Mail (0/6)
Blood Guard's Mail Helmet
Blood Guard's Mail Epaulets
Stone Guard's Mail Armor
Stone Guard's Mail Legplates
First Sergeant's Mail Sabatons
First Sergeant's Mail Gauntlets
(3) Set: +15 Stamina.
(6) Set: +30 Attack Power.
Sell Price: 1g 41s 95c
Binds when picked up
Unique
WristMail
162 Armor
+17 Stamina
+7 Intellect
Classes: Hunter, Shaman
Requires Level 58
Sell Price: 89s 60c
Binds when picked up
Unique
WristMail
131 Armor
+14 Stamina
+6 Intellect
Classes: Hunter, Shaman
Requires Level 45
Sell Price: 43s 48c
Binds when picked up
Unique
WristMail
131 Armor
+14 Stamina
+6 Intellect
Classes: Hunter, Shaman
Requires Level 45
Sell Price: 43s 48c
Binds when picked up
Unique
WristPlate
287 Armor
+17 Stamina
+7 Strength
Classes: Warrior
Requires Level 58
Sell Price: 58s 89c
Binds when picked up
Unique
WristPlate
231 Armor
+14 Stamina
+6 Strength
Classes: Warrior
Requires Level 45
Sell Price: 28s 78c
Binds when picked up
Unique
WristPlate
231 Armor
+14 Stamina
+6 Strength
Classes: Warrior
Requires Level 45
Sell Price: 28s 78c
Binds when picked up
HandsPlate
336 Armor
+14 Strength
+15 Stamina
Classes: Warrior, Paladin
Requires Level 50
Blood Guard's Plate (0/6)
Blood Guard's Plate Helm
Blood Guard's Plate Pauldrons
First Sergeant's Plate Gauntlets
First Sergeant's Plate Greaves
Stone Guard's Plate Armor
Stone Guard's Plate Leggings
(3) Set: +15 Stamina.
(6) Set: +30 Attack Power.
Sell Price: 1g 8s 27c
Binds when picked up
FeetPlate
369 Armor
+8 Strength
+7 Agility
+17 Stamina
Classes: Warrior, Paladin
Requires Level 50
Blood Guard's Plate (0/6)
Blood Guard's Plate Helm
Blood Guard's Plate Pauldrons
First Sergeant's Plate Gauntlets
First Sergeant's Plate Greaves
Stone Guard's Plate Armor
Stone Guard's Plate Leggings
(3) Set: +15 Stamina.
(6) Set: +30 Attack Power.
Sell Price: 1g 61s 18c
Binds when picked up
HandsMail
191 Armor
+10 Stamina
+5 Intellect
Classes: Shaman
Requires Level 50
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 8.
Blood Guard's Pulsing Mail (0/6)
Blood Guard's Pulsing Helmet
Blood Guard's Pulsing Shoulders
Stone Guard's Pulsing Breastplate
Stone Guard's Pulsing Legplates
First Sergeant's Pulsing Greaves
First Sergeant's Pulsing Gauntlets
(3) Set: +15 Stamina.
(6) Set: Increases damage and healing done by magical spells and effects by up to 18.
Sell Price: 94s 21c
Binds when picked up
FeetMail
210 Armor
+9 Stamina
+9 Intellect
Classes: Shaman
Requires Level 50
Equip: Increases damage and healing done by magical spells and effects by up to 9.
Equip: Increases the speed of your Ghost Wolf ability by 15%.
Blood Guard's Pulsing Mail (0/6)
Blood Guard's Pulsing Helmet
Blood Guard's Pulsing Shoulders
Stone Guard's Pulsing Breastplate
Stone Guard's Pulsing Legplates
First Sergeant's Pulsing Greaves
First Sergeant's Pulsing Gauntlets
(3) Set: +15 Stamina.
(6) Set: Increases damage and healing done by magical spells and effects by up to 18.
Sell Price: 1g 41s 95c
Binds when picked up
FeetLeather
102 Armor
+10 Stamina
+10 Intellect
+10 Spirit
Classes: Druid
Requires Level 50
Equip: Increases healing done by spells and effects by up to 20.
Blood Guard's Restored Leather (0/6)
Blood Guard's Restored Leather Helm
Blood Guard's Restored Leather Spaulders
First Sergeant's Restored Leather Boots
First Sergeant's Restored Leather Gloves
Stone Guard's Restored Leather Jerkin
Stone Guard's Restored Leather Leggings
(3) Set: +15 Stamina.
(6) Set: Increases healing done by spells and effects by up to 33.
Sell Price: 1g 15s 48c
Binds when picked up
HandsLeather
93 Armor
+11 Stamina
+11 Intellect
Classes: Druid
Requires Level 50
Equip: Increases healing done by spells and effects by up to 26.
Blood Guard's Restored Leather (0/6)
Blood Guard's Restored Leather Helm
Blood Guard's Restored Leather Spaulders
First Sergeant's Restored Leather Boots
First Sergeant's Restored Leather Gloves
Stone Guard's Restored Leather Jerkin
Stone Guard's Restored Leather Leggings
(3) Set: +15 Stamina.
(6) Set: Increases healing done by spells and effects by up to 33.
Sell Price: 78s 55c
Binds when picked up
FeetCloth
50 Armor
+13 Stamina
+12 Intellect
Classes: Priest, Mage
Requires Level 50
Equip: Increases healing done by spells and effects by up to 20.
Blood Guard's Satin (0/6)
Blood Guard's Satin Cover
Blood Guard's Satin Pads
First Sergeant's Satin Boots
First Sergeant's Satin Gloves
Stone Guard's Satin Armor
Stone Guard's Satin Leggings
(3) Set: +15 Stamina.
(6) Set: Increases healing done by spells and effects by up to 33.
Sell Price: 94s 45c
Binds when picked up
HandsCloth
76 Armor
+11 Stamina
+4 Intellect
Classes: Priest, Mage
Requires Level 50
Equip: Increases healing done by spells and effects by up to 31.
Blood Guard's Satin (0/6)
Blood Guard's Satin Cover
Blood Guard's Satin Pads
First Sergeant's Satin Boots
First Sergeant's Satin Gloves
Stone Guard's Satin Armor
Stone Guard's Satin Leggings
(3) Set: +15 Stamina.
(6) Set: Increases healing done by spells and effects by up to 33.
Sell Price: 62s 97c
Binds when picked up
Unique
WristCloth
39 Armor
+17 Stamina
+7 Intellect
Classes: Priest, Mage, Warlock
Requires Level 58
Sell Price: 56s 95c
Binds when picked up
Unique
WristCloth
31 Armor
+14 Stamina
+6 Intellect
Classes: Priest, Mage, Warlock
Requires Level 45
Sell Price: 27s 44c
Binds when picked up
Unique
Other
Use: Combine with two other pieces to form the Sigil of the Keeper.
Binds when picked up
WristCloth
27 Armor
+2 Agility
+10 Intellect
Sell Price: 36s 66c
Other
Use: Places a small fish bowl that allows you and others sitting nearby to gain 8% increased stats, mutually exclusive with Blessing of Kings. Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 hour Cooldown)
Quest Item
Unique
Quest
Binds when picked up
Main HandAxe
24 - 46 DamageSpeed 2.10
(16.7 damage per second)
+5 Spirit
Sell Price: 54s 47c
Reagent
Sell Price: 7c
Junk
Sell Price: 16c
One-HandDagger
4 - 8 DamageSpeed 1.40
(4.3 damage per second)
Requires Level 9
Sell Price: 2s 40c
Binds when picked up
Other
Use: Throw harpoon at target (40 yd. range)
"A must-have for the aspiring shark hunter!"
Other
Use: Places a Fishing Hut that grants the ability to catch rare fish for 1 hour, provides Fishing Skill lures, and provides all of the benefits of a Fish Bowl. Requires a Campfire nearby. May be placed over a Fish Bowl to replace it. All camping features share a cooldown of 1 hour. (1 hour Cooldown)
Two-HandFishing Pole
2 - 4 DamageSpeed 3.00
(1.0 damage per second)
Sell Price: 4c
Other
Use: Places a Fishing Rack that grants the ability to catch uncommon fish for 1 hour, provides Fishing Skill lures, and provides all of the benefits of a Fish Bowl. Requires a Campfire nearby. May be placed over a Fish Bowl to replace it. All camping features share a cooldown of 1 hour. (1 hour Cooldown)
Binds when picked up
Junk
Junk
Binds when picked up
Unique
Quest
Requires Level 55
"A dusty informal invitation to a fishing challenge between a group of friends."
Binds when picked up
Other
Use: Increases your attack speed by 10% for 30 sec. (2 min Cooldown)
Sell Price: 68c
Binds when equipped
ChestMail
254 Armor
+13 Stamina
+11 Agility
+5 Spirit
Requires Level 41
Sell Price: 4s 7c
Binds when picked up
Unique
Junk
Classes: Druid
"As nutritious as it is stinky! Makes for good fertilizer."
Food & Drink
Requires Level 5
Use: Restores 58 health over 21 sec. Must remain seated while eating.
Sell Price: 21c
Binds when picked up
Two-HandMace
175 - 263 DamageSpeed 3.50
(62.6 damage per second)
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 40.
Equip: Improves your chance to get a critical strike by 2%.
Sell Price: 11g 12s 20c
Binds when picked up
Main HandMace
44 - 83 DamageSpeed 1.80
(35.3 damage per second)
+11 Stamina
+5 Spirit
Requires Level 48
Chance on hit: Restores 32 mana. Restore $s2 times as much if attacking an Earth Elementals, Golems, or Titan-forged enermy.
Sell Price: 3g 47s 35c
Binds when picked up
Main HandMace
9 - 18 DamageSpeed 1.60
(8.4 damage per second)
+2 Strength
Sell Price: 9s 54c
Other
Sell Price: 56c
Binds when picked up
HandsMail
149 Armor
+7 Intellect
Equip: +20 Attack Power.
Sell Price: 46s 41c
Binds when picked up
HandsMail
223 Armor
+10 Intellect
+9 Strength
+10 Stamina
Classes: Shaman
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 9.
The Five Thunders (0/8)
#227039
#227040
#227038
#227037
#227036
#227035
#227034
#227033
(2) Set: +8 All Resistances.
(3) Set: Restores 8 mana per 5 sec.
(4) Set: Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
(5) Set: When struck in melee combat, has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec.
(6) Set: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 1g 49s 25c
Quest
Use: Combine the Ace through Eight of Beasts to complete the set.
Sell Price: 1g 25s
Junk
Use: Combine the Ace through Eight of Dunes to complete the set.
Sell Price: 1g 25s
Quest
Use: Combine the Ace through Eight of Elementals to complete the set.
Sell Price: 1g 25s
Junk
Use: Combine the Ace through Eight of Nightmares to complete the set.
Sell Price: 1g 25s
Junk
Use: Combine the Ace through Eight of Plagues to complete the set.
Sell Price: 1g 25s
Quest
Use: Combine the Ace through Eight of Portals to complete the set.
Sell Price: 1g 25s
Quest
Use: Combine the Ace through Eight of Warlords to complete the set.
Sell Price: 1g 25s
Junk
Use: Combine the Ace through Eight of Wilds to complete the set.
Sell Price: 1g 25s
Quest Item
Unique
Quest
Binds when picked up
HeadCosmetic
Sell Price: 1c
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Binds when picked up
RangedWand
32 - 61 Fire DamageSpeed 1.50
(31.0 damage per second)
+3 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 4.
Sell Price: 71s 87c
Binds when picked up
Unique
Quest
"A list of items hastily scribbled down whenever it crossed the author's mind."
Binds when picked up
Unique
Quest
Use: Blow on the whistle to let Fizzule know you're an ally.
Binds when picked up
Other
Use: Restores 200 health and 300 mana over 21 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become refreshed and gain 6 Mana every 5 seconds for 15 min.
Sell Price: 3c
Food & Drink
Requires Level 15
Use: Restores 835 mana over 24 sec. Must remain seated while drinking. (1 sec Cooldown)
Sell Price: 25c
Food & Drink
Use: A strong alcoholic beverage.
Sell Price: 3s 75c
Quest Item
Quest
Main HandMace
18 - 34 DamageSpeed 2.20
(11.8 damage per second)
Requires Level 20
Sell Price: 15s 59c
Two-HandSword
59 - 89 DamageSpeed 3.20
(23.1 damage per second)
Requires Level 31
Sell Price: 61s 79c
Binds when picked up
FeetCloth
23 Armor
+3 Intellect
+4 Stamina
Requires Level 12
Equip: Increases damage done by Fire spells and effects by up to 6.
Sell Price: 3s 23c
Binds when picked up
HeadCloth
35 Armor
+10 Stamina
Requires Level 20
Equip: Increases damage done by Fire spells and effects by up to 11.
Sell Price: 9s 62c
Device
Requires Level 15
Use: Absorbs 500 Fire damage. Lasts 1 min. (15 min Cooldown)
Sell Price: 2s
Binds when picked up
HandsCloth
23 Armor
+3 Intellect
+4 Stamina
Requires Level 15
Equip: Increases damage done by Fire spells and effects by up to 7.
Sell Price: 3s 41c
Binds when picked up
ChestCloth
45 Armor
+7 Intellect
+6 Stamina
+4 Spirit
Requires Level 22
Equip: Increases damage done by Fire spells and effects by up to 13.
Sell Price: 15s 48c
Quest Item
Unique
Quest
"It's got enough juice to set a large tent on fire!"
Binds when picked up
LegsCloth
41 Armor
+7 Intellect
+7 Stamina
+5 Spirit
Requires Level 25
Equip: Increases damage done by Fire spells and effects by up to 14.
Sell Price: 21s 8c
Binds when picked up
Quest
Use: Permanently adds 5 fire resistance to a shoulder slot item.
Sell Price: 2g 50s
Binds when picked up
Unique
Quest
Requires Level 50
Binds when picked up
Unique
Quest
Requires Level 50
Quest Item
Unique
Quest
Binds when picked up
Unique
Quest
Requires Level 50
Binds when picked up
Unique
Quest
Requires Level 50
Binds when picked up
Unique
Quest
Requires Level 50
Binds when picked up
Unique
Quest
Requires Level 50
Binds when picked up
WaistCloth
22 Armor
+4 Intellect
+5 Stamina
Requires Level 17
Equip: Increases damage done by Fire spells and effects by up to 7.
Sell Price: 4s 71c
Binds when equipped
Unique-Equipped
Finger
+8 Stamina
Requires Level 52
Equip: Increases damage and healing done by magical spells and effects by up to 6.
Equip: When struck in combat, inflicts 2 Fire damage to the attacker.
Sell Price: 1g 71s 57c
Binds when equipped
One-HandSword
32 - 60 DamageSpeed 2.60
(17.7 damage per second)
Requires Level 23
Chance on hit: Burns the target for 33 Fire damage every 3 sec for 15 sec.
Sell Price: 97s 16c
Binds when picked up
HandsLeather
51 Armor
+5 Agility
+5 Spirit
Requires Level 13
Sell Price: 2s 62c
Binds when picked up
Held In Off-hand
+2 Stamina
+5 Spirit
"Stoutfist insists this book should be destroyed, but maybe you can get some use out of it first."
Binds when picked up
ShoulderCloth
51 Armor
+10 Spirit
Requires Level 42
Equip: Increases damage done by Fire spells and effects by up to 14.
Sell Price: 68s 3c
Quest Item
Quest
Main HandMace
4 - 8 DamageSpeed 2.00
(3.0 damage per second)
Requires Level 2
Sell Price: 57c
Food & Drink
Requires Level 45
Use: Restores 358 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 20 Agility for 15 min.
Sell Price: 25c
Quest Item
Other
Requires Level 15
Use: Restores 115 health over 24 sec. Must remain seated while eating.
Binds when picked up
Unique
Quest
Use: Shoots a flare into the air while Taskmaster Fizzule is nearby.
Binds when equipped
HandsCloth
60 Armor
+14 Intellect
+10 Stamina
+25 Fire Resistance
Classes: Priest, Mage, Warlock
Requires Level 57
Sell Price: 1g 49s 2c
Binds when equipped
LegsCloth
94 Armor
+21 Stamina
+16 Fire Resistance
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 43.
Sell Price: 4g 50s 6c
Binds when equipped
ShoulderCloth
71 Armor
+10 Spirit
+10 Intellect
+9 Stamina
+24 Fire Resistance
Requires Level 56
Sell Price: 2g 13s 65c
Binds when equipped
ChestCloth
102 Armor
+35 Stamina
+15 Fire Resistance
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 23.
Sell Price: 3g 49s 11c
Binds when equipped
WristCloth
43 Armor
+8 Intellect
+7 Fire Resistance
Requires Level 60
Equip: Restores 9 mana per 5 sec.
Sell Price: 1g 69s 11c
Binds when picked up
RangedWand
18 - 34 Fire DamageSpeed 1.90
(13.7 damage per second)
+2 Intellect
Sell Price: 7s 76c
Explosives
Requires Level 27
Use: Causes all Beasts in a 5 yard radius to run away for 10 sec. (1 min Cooldown)
Sell Price: 3s
Binds when picked up
Other
Use: Call down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 12 Fire damage every 2 for 8 sec. (2 min Cooldown)
Sell Price: 25c
ProjectileBullet
Adds 2.1 damage per second
Sell Price: 12c
Reagent
Sell Price: 6c
Binds when picked up
RangedGun
19 - 36 DamageSpeed 1.80
(15.3 damage per second)
+4 Strength
+3 Stamina
Sell Price: 63s 86c
Binds when picked up
RangedWand
27 - 52 Nature DamageSpeed 1.30
(30.4 damage per second)
+4 Intellect
+3 Spirit
Sell Price: 68s 49c
Other
Sell Price: 5s
Flasks
Requires Level 50
Use: Increases your resistance to all schools of magic by 25 for 2 hours. You can only have the effect of one flask at a time. This effect persists through death and stacks with all other resistance spells and items. (3 sec Cooldown)
Sell Price: 50s
Flasks
Requires Level 50
Use: Increases the player's maximum Mana by 2000 for 2 hours. You can only have the effect of one flask at a time. This effect persists through death. (3 sec Cooldown)
Sell Price: 50s
Binds when picked up
Held In Off-hand
+8 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 9.
Sell Price: 1g 10s 3c
Other
Sell Price: 2s 50c
Quest Item
Unique
Quest
Flasks
Requires Level 55
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 5% Hit Chance. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death. (3 sec Cooldown)
Sell Price: 50s
Flasks
Requires Level 55
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 4% Critical Strike Chance. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death. (3 sec Cooldown)
Sell Price: 50s
Flasks
Requires Level 55
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 5% reduced chance to be dodged or parried. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death. (3 sec Cooldown)
Sell Price: 50s
Flasks
Requires Level 55
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 5% Haste. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death. (3 sec Cooldown)
Sell Price: 50s
Parts
Sell Price: 25c
Flasks
Requires Level 50
Use: You turn to stone, protecting you from all physical attacks and spells for 1 min, but during that time you cannot attack, move or cast spells. You can only have the effect of one flask at a time. (3 sec Cooldown)
Sell Price: 50s
Food & Drink
Use: A typical alcoholic beverage.
Sell Price: 37c
Flasks
Requires Level 50
Use: Increases damage done by magical spells and effects by up to 150 for 2 hours. You can only have the effect of one flask at a time. This effect persists through death. (3 sec Cooldown)
Sell Price: 50s
Flasks
Requires Level 50
Use: Increases the player's maximum health by 1200 for 2 hours. You can only have the effect of one flask at a time. This effect persists through death. (3 sec Cooldown)
Sell Price: 50s
Quest Item
Unique
Quest
Quest Item
Quest
Quest Item
Unique
Quest
Use: Place upon the Altar of Fire
Binds when equipped
RangedGun
65 - 122 DamageSpeed 3.00
(31.2 damage per second)
+9 Stamina
Requires Level 56
Equip: +10 ranged Attack Power.
Sell Price: 4g 6s 25c
Quest Item
Unique
Quest
Classes: Warrior
Requires Level 60
"This scale is immense and flawless. Only the most venerable dragons possess scales of this quality."
Finger
"Will you marry me?"
Sell Price: 12g 50s
Quest
Sell Price: 1g
Quest Item
Quest
Quest Item
Quest
Quest Item
Quest
Quest Item
Quest
Binds when picked up
WaistCloth
6 Armor
Sell Price: 5c
Binds when picked up
FeetCloth
7 Armor
Sell Price: 7c
Binds when picked up
WristCloth
4 Armor
Sell Price: 4c
Binds when picked up
HandsCloth
6 Armor
Sell Price: 5c
Binds when picked up
ChestCloth
10 Armor
Sell Price: 10c
Binds when picked up
Unique
Quest
Requires Level 25
Binds when picked up
Unique
Quest
Requires Level 25
Binds when equipped
WristLeather
28 Armor
+1 Stamina
+1 Agility
Requires Level 8
Sell Price: 7s 3c
Junk
Sell Price: 1s 68c
Binds when equipped
Main HandAxe
20 - 39 DamageSpeed 2.30
(12.8 damage per second)
+3 Agility
+3 Stamina
Requires Level 20
Sell Price: 20s 68c
Other
Use: When applied to your fishing pole, increases Fishing by 75 for 10 minutes.
Sell Price: 62c
Binds when picked up
Unique
Junk
Binds when equipped
One-HandDagger
21 - 40 DamageSpeed 2.00
(15.3 damage per second)
Requires Level 24
Chance on hit: Wounds the target causing them to bleed for 30 damage over 30 sec.
Sell Price: 39s 86c
Binds when picked up
ShoulderLeather
95 Armor
+5 Strength
+15 Stamina
+6 Agility
Requires Level 37
Sell Price: 58s 3c
Binds when equipped
HandsLeather
53 Armor
Requires Level 20
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases your chance to parry an attack by -1%.
Sell Price: 6s 90c
Binds when picked up
Unique
Parts
"The journal is filled with atmospheric weather and rocket staging information."
WaistMail
24 Armor
Sell Price: 1c
FeetMail
34 Armor
Sell Price: 3c
WristMail
25 Armor
Sell Price: 3c
BackCloth
5 Armor
Sell Price: 7c
HandsMail
35 Armor
Sell Price: 3c
LegsMail
37 Armor
Sell Price: 2c
ChestMail
63 Armor
Sell Price: 9c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Binds when picked up
Head
Sell Price: 1c
Other
Sell Price: 33c
Quest Item
Quest
Binds when equipped
ShoulderLeather
88 Armor
+5 Strength
+10 Agility
+10 Stamina
Requires Level 33
Sell Price: 42s 65c
Binds when picked up
HeadCloth
48 Armor
Requires Level 40
Use: Allows you to look far into the distance.
Sell Price: 49s 87c
Binds when picked up
Junk
"Teaches you how to summon this companion."
Sell Price: 12s 50c
Binds when picked up
ChestLeather
33 Armor
Sell Price: 12c
Quest Item
Quest
Binds when picked up
Mount
Requires Level 40
"Teaches you how to summon this mount."
Binds when equipped
One-HandAxe
37 - 69 DamageSpeed 1.50
(35.3 damage per second)
Requires Level 42
Chance on hit: Grants 1 extra attack on your next swing.
Sell Price: 2g 96s 27c
Quest Item
Unique
Quest
Use: Summons ancient spirits in the Irontree Woods.
Binds when picked up
Unique
Quest
Requires Level 49
Quest Item
Quest
Quest Item
Quest
Use: Recently smacked! (10 sec Cooldown)
Binds when picked up
One-HandMace
6 - 13 DamageSpeed 2.00
(4.8 damage per second)
Sell Price: 3c
Binds when equipped
HeadCloth
27 Armor
+4 Stamina
+4 Spirit
Sell Price: 4s 8c
Binds when equipped
Two-HandStaff
29 - 44 DamageSpeed 3.20
(11.4 damage per second)
+5 Spirit
Requires Level 12
Sell Price: 11s 84c
Junk
Sell Price: 20c
Unique
Quest
Binds when picked up
Junk
Sell Price: 12c
Binds when picked up
Junk
Sell Price: 12c
Binds when picked up
Junk
Sell Price: 12c
Binds when picked up
Junk
Sell Price: 12c
Junk
"Ephemeral and unstable."
Sell Price: 5s
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Binds when picked up
ChestLeather
65 Armor
+2 Stamina
+1 Agility
Sell Price: 2s 43c
Binds when picked up
ThrownThrown
9 - 10 DamageSpeed 2.00
(4.8 damage per second)
+1 Strength
Sell Price: 1s 81c
LegsCloth
2 Armor
Sell Price: 1c
Shirt
Sell Price: 1c
FeetCloth
2 Armor
Sell Price: 1c
Binds when picked up
FeetLeather
61 Armor
+6 Stamina
+6 Agility
Requires Level 17
Embrace of the Viper (0/5)
Belt of the Fang
Footpads of the Fang
Gloves of the Fang
Leggings of the Fang
Armor of the Fang
(2) Set: +10 Intellect.
(3) Set: +10 Attack Power.
(4) Set: Taking damage while at or below 25% health causes you to restore 100 health and mana over 5 sec. This effect can only trigger once every 5 min.
(5) Set: Grants your melee attacks a chance to inflict Dream Venom, stunning the target for 1 sec.
Sell Price: 8s 49c
Binds when picked up
FeetCloth
112 Armor
+17 Intellect
+12 Spirit
+20 Stamina
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 21.
Equip: Restores 3 mana per 5 sec.
Garments of the Oracle (0/5)
Footwraps of the Oracle
Mantle of the Oracle
Tiara of the Oracle
Trousers of the Oracle
Vestments of the Oracle
(3) Set: 20% chance that your heals on others will also heal you 10% of the amount healed.
(5) Set: Increases the duration of your Renew spell by 3 sec.
Sell Price: 4g 58s 5c
Quest
"by Jennre Loresinger... dedicated to Uther Lightbringer"
Binds when picked up
Main HandAxe
51 - 95 DamageSpeed 2.40
(30.4 damage per second)
+9 Agility
Sell Price: 2g 57s 29c
Binds when equipped
Off HandShield
2548 Armor
44 Block
+11 Stamina
Requires Level 60
Equip: When the shield blocks, it releases an electrical charge that damages all nearby enemies. This also has a chance of damaging the shield.
Sell Price: 5g 64s 16c
Permanent
Requires Level 30
Use: Permanently increase the Attack Power value by 0c2 and armor value by 0c1 of an item worn on the chest, legs, hands, or feet. Only usable on items level 0cim and above.
Permanent
Requires Level 15
Use: Permanently increase the Attack Power value by 4 and the armor value by 16 of an item worn on the chest, legs, hands, or feet.
Permanent
Requires Level 50
Use: Permanently increase the Attack Power value by 0c2 and armor value by 0c1 of an item worn on the chest, legs, hands, or feet. Only usable on items level 0cim and above.
Permanent
Requires Level 40
Use: Permanently increase the Attack Power value by 0c2 and armor value by 0c1 of an item worn on the chest, legs, hands, or feet. Only usable on items level 0cim and above.
Binds when picked up
Off HandShield
1408 Armor
20 Block
+3 Stamina
+9 Spirit
Sell Price: 1g 8s 62c
Binds when picked up
Off HandShield
1078 Armor
20 Block
+4 Stamina
+8 Spirit
Equip: Increases healing done by spells and effects by up to 18.
Equip: Increases damage done by spells and effects by up to 6.
Sell Price: 84s 69c
Quest Item
Unique
Quest
Binds when picked up
WaistCloth
16 Armor
+2 Stamina
+2 Spirit
Sell Price: 1s 34c
Binds when equipped
LegsCloth
22 Armor
+2 Strength
+2 Stamina
Requires Level 8
Sell Price: 1s 19c
Binds when equipped
ChestCloth
25 Armor
+3 Strength
Requires Level 8
Sell Price: 1s 31c
Quest Item
Unique
Quest
Use: Wakes up a targeted sleeping peon. (5 sec Cooldown)
Binds when equipped
FeetCloth
24 Armor
+4 Stamina
+2 Intellect
Requires Level 16
Sell Price: 4s 69c
Quest Item
Quest
Binds when equipped
HandsLeather
49 Armor
+3 Stamina
Requires Level 16
Equip: +7 Attack Power.
"Torn at the seams from brutal enforcement of productivity."
Sell Price: 1s 71c
Binds when equipped
HandsLeather
48 Armor
+5 Strength
Requires Level 15
Sell Price: 3s 39c
Binds when picked up
HeadMail
166 Armor
+9 Stamina
+8 Strength
Requires Level 21
Equip: Increased Mining +5.
Sell Price: 26s 58c
Binds when equipped
LegsMail
147 Armor
+3 Stamina
+3 Agility
+3 Spirit
Requires Level 15
Sell Price: 8s 10c
Binds when equipped
Off HandShield
478 Armor
9 Block
+4 Intellect
+2 Stamina
Requires Level 19
Sell Price: 15s 19c
Binds when picked up
ChestMail
183 Armor
+2 Stamina
+8 Spirit
Sell Price: 16s 56c
Binds when equipped
BackCloth
18 Armor
+3 Stamina
+2 Intellect
Requires Level 17
Sell Price: 5s 61c
Binds when equipped
Two-HandAxe
162 - 244 DamageSpeed 3.30
(61.5 damage per second)
+27 Stamina
+18 Strength
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 28.
Sell Price: 50s 62c
Binds when equipped
Finger
Requires Level 36
Sell Price: 46s 49c
Binds when equipped
WaistLeather
46 Armor
+4 Strength
+4 Stamina
Requires Level 18
Sell Price: 5s 23c
Binds when equipped
FeetLeather
58 Armor
+4 Strength
+4 Stamina
Requires Level 19
Sell Price: 9s 3c
Binds when equipped
WristLeather
37 Armor
+5 Agility
Requires Level 19
Sell Price: 5s 84c
Binds when equipped
ChestLeather
87 Armor
+7 Spirit
+4 Stamina
Requires Level 21
Sell Price: 15s 26c
Binds when equipped
HandsLeather
53 Armor
+4 Stamina
+4 Agility
Requires Level 20
Sell Price: 6s 82c
Binds when equipped
ShoulderLeather
64 Armor
+4 Stamina
+4 Spirit
Requires Level 20
Sell Price: 9s 82c
Binds when equipped
LegsLeather
76 Armor
+6 Agility
+6 Spirit
Requires Level 21
Sell Price: 15s 32c
Food & Drink
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Sell Price: 1c
Binds when picked up
BackCloth
10 Armor
+1 Stamina
Binds when equipped
Neck
Requires Level 33
Sell Price: 41s 64c
Junk
Sell Price: 5c
Binds when picked up
WristLeather
86 Armor
+19 Agility
+11 Strength
+8 Stamina
Requires Level 60
Sell Price: 2g 1s 83c
Binds when picked up
WristLeather
75 Armor
+17 Agility
+9 Strength
+7 Stamina
Requires Level 50
Sell Price: 1g 20s 43c
Binds when picked up
WristLeather
64 Armor
+14 Agility
+8 Strength
+6 Stamina
Requires Level 40
Sell Price: 61s 81c
Binds when equipped
ShoulderLeather
78 Armor
+11 Agility
+5 Strength
Requires Level 26
Sell Price: 23s 26c
Binds when picked up
LegsLeather
118 Armor
+17 Strength
+11 Agility
Sell Price: 98s 94c
Binds when equipped
Main HandAxe
20 - 38 DamageSpeed 2.50
(11.6 damage per second)
Requires Level 18
Sell Price: 20s 20c
Binds when picked up
HeadCosmetic
Binds when picked up
Junk
Use: Slap a forged delivery receipt onto an empty Waylaid Crate, allowing you to return it to the Azeroth Commerce Authority for +50 reputation.
Unique
Junk
"An outrageous collection of human-supremacist musings that are sure to alarm Alliance leadership."
Quest Item
Unique
Quest
Quest Item
Quest
Binds when picked up
Junk
Use: Rewrite an undesired Craftsman's Writ, resulting in a random writ from the same tier.
Quest Item
Unique
Other
"Contains the collected thoughts and works of Franclorn Forgewright."
Binds when picked up
Unique
Quest
"All that remains of a terrible thing."
Quest Item
Unique (10)
Quest
"The idol seems to depict the Loa of Treachery, Dambala."
Binds when picked up
FeetLeather
102 Armor
+14 Agility
+9 Intellect
Sell Price: 1g 40s 73c
Binds when equipped
WristCloth
29 Armor
+12 Intellect
+4 Stamina
+3 Agility
Requires Level 41
Sell Price: 41s 33c
Quest Item
Quest
Junk
Sell Price: 2s 28c
Binds when picked up
Junk
"Once an enchanted necklace that sustained life in the gardens of Shen'dralas. Whatever magic it once contained has since been depleted."
Chest
Sell Price: 10g 13s 24c
Shirt
Sell Price: 5s 50c
Binds when equipped
WaistMail
151 Armor
Requires Level 44
Sell Price: 63s 33c
Binds when equipped
WristMail
115 Armor
Requires Level 43
Sell Price: 63s 74c
Binds when equipped
BackCloth
30 Armor
Requires Level 41
Sell Price: 49s 97c
Binds when equipped
ChestMail
283 Armor
Requires Level 47
Sell Price: 1g 66s 72c
Binds when equipped
HeadMail
230 Armor
Requires Level 47
Sell Price: 1g 14s 41c
Binds when equipped
Off HandShield
1606 Armor
26 Block
Requires Level 47
Sell Price: 1g 62s 10c
Binds when equipped
HandsMail
164 Armor
Requires Level 43
Sell Price: 58s 96c
Binds when equipped
LegsMail
243 Armor
Requires Level 46
Sell Price: 1g 45s 57c
Binds when equipped
FeetMail
184 Armor
Requires Level 44
Sell Price: 1g 3s 12c
Binds when equipped
ShoulderMail
201 Armor
Requires Level 44
Sell Price: 96s 14c
Binds when picked up
Enchanting
"Teaches you how to create Brilliant Mana Oil."
Sell Price: 1g
Binds when picked up
Enchanting
"Teaches you how to craft a Brilliant Wand."
Sell Price: 13s 75c
Binds when picked up
Enchanting
"Teaches you how to create Brilliant Wizard Oil."
Sell Price: 1g
Binds when picked up
Enchanting
"Teaches you how to create Conductive Shield Coating."
Sell Price: 50s
Binds when picked up
Enchanting
"Teaches you how to craft a Dreambough Wand."
Sell Price: 20s
Binds when picked up
Enchanting
"Teaches you how to craft a Dreamstaff."
Sell Price: 11s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a two-handed weapon to increase your agility by 25."
Sell Price: 62s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a two-handed melee weapon to occasionally bless the wielder with enhanced spell power."
Sell Price: 75s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a two-handed melee weapon to occasionally bless the wielder with immense strength."
Sell Price: 75s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a Two-Handed Melee Weapon to grant +15 Agility."
Sell Price: 20s
Enchanting
"Teaches you how to permanently enchant a two-handed weapon so it grants +5 intellect."
Sell Price: 1s 25c
Enchanting
"Teaches you how to permanently enchant a two-handed weapon so it grants +5 Spirit."
Sell Price: 2s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a Two-Handed Melee Weapon to grant +15 Strength."
Sell Price: 20s
Enchanting
"Teaches you how to permanently enchant a two-handed weapon so it grants +9 Intellect."
Sell Price: 75s
Enchanting
"Teaches you how to permanently enchant a two-handed weapon so it grants +9 Spirit."
Sell Price: 75s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a Two-Handed Melee Weapon to increase Healing Power by up to 100 and Spell Damage by up to 34."
Sell Price: 15s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a Two-Handed Melee Weapon to increase Spell Damage and Healing by up to 55."
Sell Price: 15s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a Two-Handed Melee Weapon to increase Spell Power by 65."
Sell Price: 15s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a Two-Handed Melee Weapon to increase Strength by 25."
Sell Price: 20s
Enchanting
"Teaches you how to permanently enchant a two-handed weapon to do 9 additional damage."
Sell Price: 60s
Enchanting
"Teaches you how to permanently enchant a pair of boots to grant +7 Agility."
Sell Price: 60s
Enchanting
"Teaches you how to permanently enchant a pair of boots to grant +7 Stamina."
Sell Price: 30s
Enchanting
"Teaches you how to permanently enchant a pair of boots to grant +4 Spirit."
Sell Price: 10s
Enchanting
"Teaches you how to permanently enchant a pair of boots to grant +3 Agility."
Sell Price: 2s 50c
Enchanting
"Teaches you how to permanently enchant a pair of boots to grant +1 Stamina."
Sell Price: 2s 50c
Enchanting
"Teaches you how to permanently enchant a pair of boots to grant +5 Spirit."
Sell Price: 40s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant bracers to give +5 Agility."
Sell Price: 20s
Enchanting
"Teaches you how to permanently enchant a bracer to give +7 Defense."
Sell Price: 14s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant bracers to give +7 Agility."
Sell Price: 20s
Enchanting
"Teaches you how to permanently enchant a bracer to give +7 Intellect."
Sell Price: 30s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant bracers to give +16 Spell Power."
Sell Price: 15s
Enchanting
"Teaches you how to permanently enchant a bracer to give +7 Spirit."
Sell Price: 11s
Enchanting
"Teaches you how to permanently enchant a bracer to give +7 Stamina."
Sell Price: 15s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a bracer to increase the effects of healing spells by 24 and the effects of your damage spells by 8."
Sell Price: 1g 50s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant bracers to give +4 Agility."
Sell Price: 20s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a bracer to give +5 Defense."
Sell Price: 7s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant bracers to increase Healing Power by up to 16 and Spell Damage by up to 6."
Sell Price: 20s
Enchanting
"Teaches you how to permanently enchant a bracer to give +4 Spirit."
Sell Price: 2s 50c
Enchanting
"Teaches you how to permanently enchant a bracer to give +4 Strength."
Sell Price: 6s 25c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a bracer to restore 4 mana every 5 seconds."
Sell Price: 75s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant bracers to increase Healing Power by up to 8 and Spell Damage by up to 3."
Sell Price: 20s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant bracers to give +3 Intellect."
Sell Price: 20s
Enchanting
"Teaches you how to permanently enchant a bracer to give +3 Spirit."
Sell Price: 1s
Enchanting
"Teaches you how to permanently enchant a bracer to give +3 Strength."
Sell Price: 1s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant bracers to give +9 Agility."
Sell Price: 20s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant bracers to give +6 Defense Skill."
Sell Price: 15s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant bracers to give +9 Intellect."
Sell Price: 15s
Enchanting
"Teaches you how to permanently enchant a bracer to give +9 Spirit."
Sell Price: 35s
Enchanting
"Teaches you how to permanently enchant a bracer to give +9 Stamina."
Sell Price: 75s
Enchanting
"Teaches you how to permanently enchant a bracer to give +9 Strength."
Sell Price: 60s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant chest armor to give a 25% chance per hit of granting 50 points of damage absorption. Cannot occur more than once every 5 sec."
Sell Price: 11s
Enchanting
"Teaches you how to permanently enchant a piece of chest armor to give +4 to each of the five attributes."
Sell Price: 75s
Enchanting
"Teaches you how to permanently enchant a piece of chest armor to give +3 Intellect."
Sell Price: 1s
Enchanting
"Teaches you how to permanently enchant a piece of chest armor to give +10 Intellect."
Sell Price: 55s
Enchanting
"Teaches you how to permanently enchant a piece of chest armor to give +10 Stamina."
Sell Price: 40s
Enchanting
"Teaches you how to permanently enchant a piece of chest armor to give +2 Intellect."
Sell Price: 75c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a piece of chest armor to reflect 9 damage back to the attacker when the bearer is struck in Melee."
Sell Price: 12s 80c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant cloaks to give +5 Agility."
Sell Price: 15s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a cloak to increase dodge chance by 1%."
Sell Price: 2g 50s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a cloak to increase Fire Resistance by 15 ."
Sell Price: 2g 50s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a cloak to increase Fire Resistance by 15 ."
Sell Price: 2g 50s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a cloak to increase Nature Resistance by 15 ."
Sell Price: 2g 50s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a cloak to increase Nature Resistance by 15 ."
Sell Price: 2g 50s
Enchanting
"Teaches you how to permanently enchant a cloak so it adds 5 to all resistances."
Sell Price: 30s
Enchanting
"Teaches you how to permanently enchant a cloak so it grants +3 Agility."
Sell Price: 12s 50c
Enchanting
"Teaches you how to permanently enchant a cloak so it grants 10 shadow resistance."
Sell Price: 5s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a cloak so it grants +3 Agility."
Sell Price: 2s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a cloak to increase your stealth as if you were 1 level higher."
Sell Price: 2g 50s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a cloak to reduce how threatening the wearer is to monsters by 2%."
Sell Price: 2g 50s
Enchanting
"Teaches you how to permanently enchant a cloak to give 70 additional armor."
Sell Price: 50s
Enchanting
"Teaches you how to permanently enchant gloves to give +5 herbalism skill."
Sell Price: 12s 50c
Enchanting
"Teaches you how to permanently enchant gloves to give +5 mining skill."
Sell Price: 11s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant gloves to grant +10 Skinning Skill."
Sell Price: 20s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant gloves to increase Arcane damage by up to 20."
Sell Price: 15s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant gloves to increase the fire damage done by spells and abilities by 20."
Sell Price: 2g 50s
Enchanting
"Teaches you how to permanently enchant gloves to give +2 fishing skill."
Sell Price: 7s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant gloves to increase the frost damage done by spells and abilities by 20."
Sell Price: 2g 50s
Enchanting
"Teaches you how to permanently enchant gloves to give +10 Agility."
Sell Price: 35s
Enchanting
"Teaches you how to permanently enchant gloves to give +10 Strength."
Sell Price: 60s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant gloves to increase the healing done by spells and abilities by up to 35 and damage spells by up to 12."
Sell Price: 2g 50s
Enchanting
"Teaches you how to permanently enchant gloves to give +2 herbalism skill."
Sell Price: 7s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant gloves to increase Holy damage by up to 20."
Sell Price: 15s
Binds when picked up
Enchanting
"Teaches you how to enchant gloves to grant a small chance to acquire a Death Lotus when gathering herbs in Hyjal."
Sell Price: 12s 50c
Enchanting
"Teaches you how to permanently enchant gloves to give +2 mining skill."
Sell Price: 7s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant gloves to increase Nature damage by up to 20."
Sell Price: 15s
Enchanting
"Teaches you how to permanently enchant gloves to give a minor bonus to riding speed."
Sell Price: 15s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant gloves to increase the shadow damage done by spells and abilities by 20."
Sell Price: 2g 50s
Enchanting
"Teaches you how to permanently enchant gloves to give +5 skinning skill."
Sell Price: 10s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant gloves to increase Agility by 15."
Sell Price: 2g 50s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant gloves to give +15 Strength."
Sell Price: 15s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant gloves to increase the threat that the wearer generates against monsters by 2%."
Sell Price: 2g 50s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a necklace to give +5 Agility."
Sell Price: 10s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a necklace to give +5 Defense Skill."
Sell Price: 10s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a necklace to increase Healing Power by up to 11 and Spell Damage by up to 4."
Sell Price: 10s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a necklace to increase Spell Damage and Healing by up to 6."
Sell Price: 10s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a necklace to give +5 Strength."
Sell Price: 10s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant an Off Hand to give +12 Spirit."
Sell Price: 12s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant an Off Hand to give +9 Intellect."
Sell Price: 12s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant an Off Hand to give +6 Intellect and +5 Spirit."
Sell Price: 15s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a shield to give +1% Critical Strike Chance."
Sell Price: 12s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a shield to give +12 Stamina."
Sell Price: 12s 50c
Enchanting
"Teaches you how to permanently enchant a shield to grant 8 frost resistance."
Sell Price: 14s 50c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a shield to grant +9 Stamina."
Sell Price: 30s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a shield to add up to 30 damage to spells and up to 55 healing to healing spells."
Sell Price: 2g 50s
Enchanting
"Teaches you how to permanently enchant a shield to grant +2% blocking."
Sell Price: 10s
Enchanting
"Teaches you how to permanently enchant a shield with +30 armor."
Sell Price: 2s
Enchanting
"Teaches you how to permanently enchant a shield to grant +7 Stamina."
Sell Price: 11s
Enchanting
"Teaches you how to permanently enchant a shield to grant +9 Spirit."
Sell Price: 50s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a weapon to increase your agility by 15."
Sell Price: 75s
Enchanting
"Teaches you how to permanently enchant a weapon so that often when attacking in melee it heals for 75 to 125 and increases Strength by 100 for 15 sec."
Sell Price: 75s
Enchanting
"Teaches you how to permanently enchant a weapon to have a chance of stunning and inflicting heavy damage on demons."
Sell Price: 13s 50c
Binds when picked up
Enchanting
"Permanently enchant a Weapon to cause all spells and attacks to sometimes deal $439164s1 additional damage to mechanical creatures. "
Sell Price: 12s 80c
Enchanting
"Teaches you how to permanently enchant a weapon to regularly blast its target with fire."
Sell Price: 30s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a weapon to occasionally bless the wielder with incredible strength."
Sell Price: 75s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a melee weapon to occasionally bless the wielder with enhanced spell power."
Sell Price: 75s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a weapon to add up to 55 points of healing to healing spells and up to 19 points of damage to damage spells."
Sell Price: 75s
Enchanting
"Teaches you how to permanently enchant a weapon to give it an icy chill that sometimes slows its target."
Sell Price: 50s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a weapon to grant a chance to gain Insight when you cast a spell, which gives +100% Spirit for a short duration."
Sell Price: 7s
Enchanting
"Teaches you how to permanently enchant a weapon to do 6 additional damage to beasts."
Sell Price: 7s 50c
Enchanting
"Teaches you how to permanently enchant a weapon to do 6 additional damage to elementals."
Sell Price: 7s 50c
Enchanting
"Teaches you how to permanently enchant a weapon to occasionally steal some of the health of the foe and give it to the wielder."
Sell Price: 75s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a weapon to increase your intellect by 22."
Sell Price: 2g 50s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a weapon to increase your spirit by 22."
Sell Price: 2g
Enchanting
"Teaches you how to permanently enchant a melee weapon so it does +2 damage to beasts."
Sell Price: 1s 25c
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a weapon to grant a chance to trigger Recovery when your attacks are dodged or parried, which heals you for 5% of your maximum health. Cannot occur more than once every 10 sec."
Sell Price: 7s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a weapon to grant a chance to trigger Revelation when your direct spells fail to deal a critical strike. Revelation grants 100% increased critical strike chance to your next spell cast."
Sell Price: 7s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a weapon to add up to 30 damage to spells."
Sell Price: 75s
Binds when picked up
Enchanting
"Teaches you how to permanently enchant a weapon to increase your strength by 15."
Sell Price: 75s
Enchanting
"Teaches you how to permanently enchant a weapon to do 5 additional damage."
Sell Price: 75s
Enchanting
"Teaches you how to permanently enchant a weapon to often inflict a curse on the target which reduces their melee damage."
Sell Price: 60s
Enchanting
"Teaches you how to permanently enchant a weapon to grant up to 15 additional frost damage when casting frost spells."
Sell Price: 7s 50c
Binds when picked up
Enchanting
"Teaches you how to create Enchanted Repellent."
Sell Price: 1g 25s
Binds when picked up
Enchanting
"Teaches you how to craft a Glimmering Staff."
Sell Price: 7s
Binds when picked up
Enchanting
"Teaches you how to craft a Greater Eternal Wand."
Sell Price: 20s
Binds when picked up
Enchanting
"Teaches you how to craft Idol of Swiftness."
Sell Price: 12g 50s
Binds when picked up
Enchanting
"Teaches you how to craft an Idol of the Dream."
Sell Price: 15s
Binds when picked up
Enchanting
"Teaches you how to craft Idol of the Ursine Twins."
Sell Price: 12g 50s
Enchanting
"Teaches you how to temporarily imbue a piece of chest armor to give +3 Spirit for 60 min."
Sell Price: 25c
Enchanting
"Teaches you how to temporarily imbue a piece of chest armor to give +3 Spirit for 60 min."
Sell Price: 87c
Enchanting
"Teaches you how to permanently enchant a cloak to give 30 additional armor."
Sell Price: 1s
Binds when picked up
Enchanting
"Teaches you how to craft a Lesser Eternal Wand."
Sell Price: 20s
Enchanting
"Teaches you how to create Lesser Mana Oil."
Sell Price: 25s
Enchanting
"Teaches you how to create Lesser Wizard Oil."
Sell Price: 10s
Binds when picked up
Enchanting
"Teaches you how to craft a Libram of Holy Alacrity."
Sell Price: 15s
Binds when picked up
Enchanting
"Teaches you how to craft Libram of Infusion."
Sell Price: 12g 50s
Binds when picked up
Enchanting
"Teaches you how to craft a Libram of Invocation."
Sell Price: 10s 50c
Binds when picked up
Enchanting
"Teaches you how to create Magnificent Trollshine."
Sell Price: 1g
Enchanting
"Teaches you how to create Minor Mana Oil."
Sell Price: 7s 50c
Enchanting
"Teaches you how to create Minor Wizard Oil."
Sell Price: 1s 25c
Binds when picked up
Enchanting
"Teaches you how to craft a Mystic Mushroom."
Sell Price: 6s 50c
Binds when picked up
Enchanting
"Teaches you how to craft an Orb of Mystic Insight."
Sell Price: 7s
Binds when picked up
Enchanting
"Teaches you how to craft an Orb of Souls."
Sell Price: 7s
Binds when picked up
Enchanting
"Teaches you how to craft a Polished Driftwood Icon."
Sell Price: 6s 50c
Binds when picked up
First Aid
"Teaches you how to make Powerful Anti-Venom."
Sell Price: 2g 50s
First Aid
"Teaches you how to make Powerful Smelling Salts."
Sell Price: 20g
Binds when picked up
Enchanting
"Teaches you how to craft a Radiant Staff."
Sell Price: 11s
Binds when picked up
Enchanting
"Teaches you how to make a Runed Arcanite Rod."
Sell Price: 55s
Binds when used
Enchanting
"Teaches you to create a Scroll of Spatial Mending."
Sell Price: 12s 80c
Binds when picked up
Enchanting
"Teaches you how to conjure a Scroll: Wrath of the Swarm."
Sell Price: 2g 50s
Enchanting
"Teaches you how to make a smoking heart of the mountain."
Sell Price: 30s
Binds when picked up
Enchanting
"Teaches you how to craft a Soulstaff."
Sell Price: 7s
Binds when picked up
Enchanting
"Teaches you how to craft Steadfast Libram."
Sell Price: 12g 50s
Binds when picked up
Enchanting
"Teaches you how to craft Talons of Wrath."
Sell Price: 10s 50c
Binds when picked up
Enchanting
"Teaches you how to craft Tenets of the Silver Hand."
Sell Price: 6s 50c
Binds when picked up
Enchanting
"Teaches you how to craft Torch of Light."
Sell Price: 12g 50s
Binds when picked up
Enchanting
"Teaches you how to craft a Totem of Ancestral Protection."
Sell Price: 10s 50c
Binds when picked up
Enchanting
"Teaches you how to craft a Totem of Thunder."
Sell Price: 15s
Binds when picked up
Enchanting
"Teaches you how to craft Totem of Urgency."
Sell Price: 12g 50s
Binds when picked up
Enchanting
"Teaches you how to craft a Truesilver Conduit."
Sell Price: 11s
Binds when picked up
Enchanting
"Teaches you how to craft a Twisted Nether Wand."
Sell Price: 20s
Binds when picked up
Enchanting
"Teaches you how to craft a Twisting Essence Jar."
Sell Price: 11s
Enchanting
"Teaches you how to create Wizard Oil."
Sell Price: 50s
Binds when picked up
Two-HandSword
7 - 11 DamageSpeed 3.30
(2.7 damage per second)
Sell Price: 30c
Binds when picked up
One-HandDagger
2 - 4 DamageSpeed 1.60
(1.9 damage per second)
Sell Price: 25c
Binds when picked up
Two-HandAxe
49 - 74 DamageSpeed 3.00
(20.5 damage per second)
+8 Strength
+4 Stamina
Equip: Increases movement speed by 2% in Silverpine Forest and Hillsbrad Foothills.
Sell Price: 30c
Binds when picked up
Quest
Binds when picked up
Main HandMace
2 - 5 DamageSpeed 1.90
(1.8 damage per second)
Sell Price: 25c
Binds when picked up
Main HandSword
3 - 6 DamageSpeed 2.10
(2.1 damage per second)
Sell Price: 25c
Quest Item
Unique
Quest
Use: Toss a stink bomb on Southshore. P-U! (10 sec Cooldown)
"Filled with a potent funk!"
Binds when equipped
WaistMail
101 Armor
Requires Level 19
Sell Price: 7s 33c
Binds when picked up
WristMail
45 Armor
Sell Price: 42c
Binds when equipped
FeetMail
126 Armor
Requires Level 20
Sell Price: 12s 31c
Binds when equipped
WristMail
79 Armor
Requires Level 19
Sell Price: 7s 25c
Binds when equipped
ChestMail
183 Armor
Requires Level 20
Sell Price: 16s 82c
Binds when equipped
BackCloth
18 Armor
Requires Level 17
Sell Price: 5s 70c
Binds when equipped
HandsMail
114 Armor
Requires Level 20
Sell Price: 8s 25c
Binds when equipped
LegsMail
160 Armor
Requires Level 20
Sell Price: 16s 64c
Binds when equipped
Off HandShield
495 Armor
9 Block
Requires Level 20
Sell Price: 17s 81c
Binds when equipped
ShoulderMail
139 Armor
Requires Level 21
Sell Price: 14s 26c
Binds when picked up
Quest
Requires Level 60
Use: Permanently adds to a shoulder slot item increased Stamina by 16 and also grants 100 armor.
Junk
"One can find all manner of insects inside amber. There are reports of larger varieties in Un'Goro Crater."
Sell Price: 7c
Binds when picked up
HandsCloth
18 Armor
+3 Intellect
Binds when equipped
One-HandMace
23 - 44 DamageSpeed 2.20
(15.2 damage per second)
+2 Stamina
Requires Level 24
Equip: Increases damage and healing done by magical spells and effects by up to 4.
Sell Price: 2c
Quest
Use: Combine the Ace through Eight of Beasts to complete the set.
Sell Price: 1g 25s
Junk
Use: Combine the Ace through Eight of Dunes to complete the set.
Sell Price: 1g 25s
Quest
Use: Combine the Ace through Eight of Elementals to complete the set.
Sell Price: 1g 25s
Junk
Use: Combine the Ace through Eight of Nightmares to complete the set.
Sell Price: 1g 25s
Junk
Use: Combine the Ace through Eight of Plagues to complete the set.
Sell Price: 1g 25s
Quest
Use: Combine the Ace through Eight of Portals to complete the set.
Sell Price: 1g 25s
Quest
Use: Combine the Ace through Eight of Warlords to complete the set.
Sell Price: 1g 25s
Junk
Use: Combine the Ace through Eight of Wilds to complete the set.
Sell Price: 1g 25s
Quest Item
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Use: Immobilizes a tool-stealing fox for 10 sec. (3 sec Cooldown)
Binds when picked up
Other
Use: Causes all Beasts in a $a2 yard radius to run away for 10 sec. (1 min Cooldown)
Sell Price: 3s
Junk
Sell Price: 48c
Junk
Sell Price: 17c
Quest Item
Quest
Other
Requires Level 40
Binds when picked up
Unique
Quest
Binds when picked up
Unique
Quest
Use: Combine the Fragment of Air with Elemental Essences. May help with finding the corrupted shrine.
Binds when picked up
Unique
Quest
Use: Combine the Fragment of Earth with Elemental Essences. May help with finding the corrupted shrine.
Binds when picked up
Unique
Quest
Use: Combine the Fragment of Fire with Elemental Essences. May help with finding the corrupted shrine.
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
"-Hinterlands"
Quest Item
Unique
Quest
"-Ashenvale"
Quest Item
Unique
Quest
"-Feralas"
Quest Item
Unique
Quest
"-Duskwood"
Binds when picked up
Unique
Quest
Use: Combine the Fragment of Water with Elemental Essences. May help with finding the corrupted shrine.
Quest Item
Unique
Quest
Binds when picked up
Unique
Junk
Requires Level 60
"The head and base are missing."
Main HandAxe
41 - 78 DamageSpeed 2.30
(25.9 damage per second)
Requires Level 41
Sell Price: 1g 4s 43c
Binds when picked up
Quest
Junk
Sell Price: 86s
WaistCloth
3 Armor
Sell Price: 1c
WristCloth
4 Armor
Sell Price: 3c
BackCloth
5 Armor
Sell Price: 4c
HandsCloth
4 Armor
Sell Price: 1c
LegsCloth
4 Armor
Sell Price: 1c
ChestCloth
8 Armor
Sell Price: 4c
FeetCloth
5 Armor
Sell Price: 3c
Quest Item
Quest
Quest Item
Unique
Quest
"The package is sealed tight with what appears to be a makeshift bow comprised of damp dock line."
Binds when picked up
Unique
Other
"Surprisingly fresh."
Potions
Requires Level 20
Use: Makes you immune to Stun and Movement Impairing effects for the next 30 sec. Does not remove effects already on the imbiber. (2 min Cooldown)
Sell Price: 75c
Binds when picked up
Potions
Use: Makes you immune to Stun and Movement Impairing effects for the next 30 sec. Does not remove effects already on the imbiber. (2 min Cooldown)
Sell Price: 75c
Quest Item
Unique
Quest
Binds when picked up
WristLeather
55 Armor
+10 Stamina
Equip: +6 Attack Power.
Sell Price: 48s 55c
Binds when picked up
FeetLeather
40 Armor
+1 Strength
Sell Price: 70c
Binds when picked up
Junk
"A dull and gray patch of black dragon skin"
Binds when equipped
Two-HandPolearm
108 - 162 DamageSpeed 2.80
(48.2 damage per second)
Requires Level 51
Equip: Increases your chance to parry an attack by 1%.
Equip: Improves your chance to hit by 2%.
Equip: Stat 101 +1.
Sell Price: 4g 83s 30c
Potions
Requires Level 25
Use: Increases Attack Power by 28 for 30 sec.
Sell Price: 1c
Quest Item
Quest
Quest Item
Unique
Quest
Use: Place upon the Flame of Uzel.
Quest Item
Quest
Food & Drink
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Sell Price: 1c
Binds when picked up
Other
Requires Level 40
Use: Transforms your mount into something more festive. (1 min Cooldown)
Quest Item
Quest
"Handle with care."
Quest Item
Quest
Quest Item
Unique
Quest
Use: Place near the Dead Tree northwest of Ratchet, to lure Ishamuhale.
Food & Drink
Requires Level 5
Use: Restores 58 health over 21 sec. Must remain seated while eating.
Sell Price: 6c
Holiday
Use: Combines 5 Freshly Baked Pies into a Box of Fresh Pies.
Holiday
Use: Combines 5 Freshly Picked Flowers into a Basket of Flowers.
Binds when picked up
Other
Requires Level 45
Use: Restores 489 mana over 30 sec. Must remain seated while drinking. (1 sec Cooldown)
Sell Price: 2s
Junk
Use: Toss bait.
"Throw some overboard to lure out a big one!"
Quest Item
Unique
Quest
"A stone marked with the sigil of the titan Freya"
Binds when picked up
ChestCloth
10 Armor
+1 Spirit
Classes: Priest
Sell Price: 17c
Binds when picked up
Other
"These are received from true friends..."
Sell Price: 1c
Binds when picked up
Food & Drink
Requires Level 45
Use: Restores 358 health over 30 sec. Must remain seated while eating.
Sell Price: 2s
Binds when picked up
BackCloth
77 Armor
+15 Strength
Sell Price: 99s 78c
Binds when equipped
Finger
+10 Intellect
Requires Level 57
Equip: Increases damage done by Frost spells and effects by up to 14.
Sell Price: 2g 51s 36c
Scarce
Herb
Sell Price: 30c
Quest Item
Quest
Food & Drink
Use: Restores 162 health over 27 sec. Must remain seated while eating.
Sell Price: 62c
Binds when picked up
Other
"A self-promoting autobiography written by an author too irrelevant to be named. Interestingly, the book also thrums with an attention seeking spell."
Unique
Junk
Binds when picked up
LegsLeather
64 Armor
+3 Strength
+3 Agility
Sell Price: 4s 58c
Binds when equipped
BackCloth
24 Armor
Requires Level 31
Equip: Increases damage done by Frost spells and effects by up to 11.
Sell Price: 22s 69c
Binds when picked up
Quest
Use: Permanently adds 5 frost resistance to a shoulder slot item.
Sell Price: 2g 50s
Binds when picked up
ShoulderMail
164 Armor
+11 Stamina
Sell Price: 38s 4c
Other
Requires Level 30
Use: When applied to a melee weapon it gives a 10% chance of casting Frostbolt at the opponent when it hits. Lasts 30 minutes. (1 sec Cooldown)
Sell Price: 1s 50c
Potions
Requires Level 28
Use: Absorbs 1350 to 2250 frost damage. Lasts 2 min. (2 min Cooldown)
Sell Price: 3s
Binds when used
Mount
Races: Human, Dwarf, Night Elf, Gnome
Requires Level 60
"Teaches you how to summon this mount."
Unique
Quest
Classes: Shaman
Requires Level 54
"-By Drek'Thar"
Binds when equipped
Two-HandSword
78 - 118 DamageSpeed 3.40
(28.8 damage per second)
Requires Level 35
Equip: Improves your chance to get a critical strike by 1%.
Chance on hit: Launches a bolt of frost at the enemy causing 40 to 60 Frost damage and slowing movement speed by 50% for 5 sec.
Sell Price: 88s 60c
Reagent
Sell Price: 10c
Binds when picked up
Neck
+10 Frost Resistance
Equip: Increases damage and healing done by magical spells and effects by up to 12.
Two-HandStaff
12 - 19 DamageSpeed 2.70
(5.7 damage per second)
Requires Level 5
Sell Price: 1s 86c
Binds when picked up
Unique
One-HandAxe
80 - 150 DamageSpeed 2.70
(42.6 damage per second)
+15 Strength
Requires Level 60
Sell Price: 6g 39s 99c
Binds when equipped
Two-HandStaff
30 - 46 DamageSpeed 2.40
(15.8 damage per second)
+6 Spirit
Requires Level 19
Equip: Increases damage done by Frost spells and effects by up to 7.
Sell Price: 3c
Binds when picked up
One-HandSword
38 - 72 DamageSpeed 2.90
(19.0 damage per second)
Sell Price: 3c
Binds when picked up
WaistCloth
75 Armor
+10 Spirit
+19 Stamina
+21 Intellect
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 28.
Equip: Improves your chance to hit by 1%.
Frostfire Regalia (0/9)
Frostfire Belt
Frostfire Bindings
Frostfire Circlet
Frostfire Gloves
Frostfire Leggings
Frostfire Robe
Frostfire Sandals
Frostfire Shoulderpads
Frostfire Ring
(2) Set: Reduces cooldown on your Evocation by 1 minute.
(4) Set: Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec.
(6) Set: Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells.
(8) Set: Your damage spells have a chance to displace you, causing the next spell cast to generate no threat.
Sell Price: 5g 16s 86c
Binds when picked up
WristCloth
58 Armor
+14 Stamina
+15 Intellect
Requires Level 60
Equip: Decreases the magical resistances of your spell targets by 3.
Equip: Increases damage and healing done by magical spells and effects by up to 27.
Frostfire Regalia (0/9)
Frostfire Belt
Frostfire Bindings
Frostfire Circlet
Frostfire Gloves
Frostfire Leggings
Frostfire Robe
Frostfire Sandals
Frostfire Shoulderpads
Frostfire Ring
(2) Set: Reduces cooldown on your Evocation by 1 minute.
(4) Set: Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec.
(6) Set: Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells.
(8) Set: Your damage spells have a chance to displace you, causing the next spell cast to generate no threat.
Sell Price: 5g 18s 79c
Binds when picked up
HeadCloth
108 Armor
+22 Stamina
+23 Intellect
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 35.
Equip: Improves your chance to hit by 1%.
Equip: Improves your chance to get a critical strike by 2%.
Frostfire Regalia (0/9)
Frostfire Belt
Frostfire Bindings
Frostfire Circlet
Frostfire Gloves
Frostfire Leggings
Frostfire Robe
Frostfire Sandals
Frostfire Shoulderpads
Frostfire Ring
(2) Set: Reduces cooldown on your Evocation by 1 minute.
(4) Set: Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec.
(6) Set: Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells.
(8) Set: Your damage spells have a chance to displace you, causing the next spell cast to generate no threat.
Sell Price: 7g 43s 16c
Binds when picked up
HandsCloth
83 Armor
+17 Stamina
+19 Intellect
+10 Spirit
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 36.
Frostfire Regalia (0/9)
Frostfire Belt
Frostfire Bindings
Frostfire Circlet
Frostfire Gloves
Frostfire Leggings
Frostfire Robe
Frostfire Sandals
Frostfire Shoulderpads
Frostfire Ring
(2) Set: Reduces cooldown on your Evocation by 1 minute.
(4) Set: Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec.
(6) Set: Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells.
(8) Set: Your damage spells have a chance to displace you, causing the next spell cast to generate no threat.
Sell Price: 5g 1s 16c
Binds when picked up
LegsCloth
116 Armor
+10 Spirit
+26 Intellect
+25 Stamina
Requires Level 60
Equip: Improves your chance to hit by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 46.
Frostfire Regalia (0/9)
Frostfire Belt
Frostfire Bindings
Frostfire Circlet
Frostfire Gloves
Frostfire Leggings
Frostfire Robe
Frostfire Sandals
Frostfire Shoulderpads
Frostfire Ring
(2) Set: Reduces cooldown on your Evocation by 1 minute.
(4) Set: Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec.
(6) Set: Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells.
(8) Set: Your damage spells have a chance to displace you, causing the next spell cast to generate no threat.
Sell Price: 10g 91s 14c
Binds when picked up
Unique
Finger
+10 Intellect
+10 Stamina
Classes: Mage
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 30.
Equip: Improves your chance to get a critical strike by 1%.
Frostfire Regalia (0/9)
Frostfire Belt
Frostfire Bindings
Frostfire Circlet
Frostfire Gloves
Frostfire Leggings
Frostfire Robe
Frostfire Sandals
Frostfire Shoulderpads
Frostfire Ring
(2) Set: Reduces cooldown on your Evocation by 1 minute.
(4) Set: Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec.
(6) Set: Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells.
(8) Set: Your damage spells have a chance to displace you, causing the next spell cast to generate no threat.
Sell Price: 6g 2s 56c
Binds when picked up
ChestCloth
138 Armor
+21 Stamina
+27 Intellect
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 47.
Equip: Improves your chance to hit by 1%.
Equip: Improves your chance to get a critical strike by 1%.
Equip: Decreases the magical resistances of your spell targets by 13.
Frostfire Regalia (0/9)
Frostfire Belt
Frostfire Bindings
Frostfire Circlet
Frostfire Gloves
Frostfire Leggings
Frostfire Robe
Frostfire Sandals
Frostfire Shoulderpads
Frostfire Ring
(2) Set: Reduces cooldown on your Evocation by 1 minute.
(4) Set: Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec.
(6) Set: Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells.
(8) Set: Your damage spells have a chance to displace you, causing the next spell cast to generate no threat.
Sell Price: 13g 21s 73c
Binds when picked up
FeetCloth
89 Armor
+10 Spirit
+18 Intellect
+17 Stamina
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 28.
Frostfire Regalia (0/9)
Frostfire Belt
Frostfire Bindings
Frostfire Circlet
Frostfire Gloves
Frostfire Leggings
Frostfire Robe
Frostfire Sandals
Frostfire Shoulderpads
Frostfire Ring
(2) Set: Reduces cooldown on your Evocation by 1 minute.
(4) Set: Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec.
(6) Set: Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells.
(8) Set: Your damage spells have a chance to displace you, causing the next spell cast to generate no threat.
Sell Price: 6g 79s 30c
Binds when picked up
ShoulderCloth
97 Armor
+17 Stamina
+18 Intellect
+9 Spirit
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 36.
Frostfire Regalia (0/9)
Frostfire Belt
Frostfire Bindings
Frostfire Circlet
Frostfire Gloves
Frostfire Leggings
Frostfire Robe
Frostfire Sandals
Frostfire Shoulderpads
Frostfire Ring
(2) Set: Reduces cooldown on your Evocation by 1 minute.
(4) Set: Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec.
(6) Set: Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells.
(8) Set: Your damage spells have a chance to displace you, causing the next spell cast to generate no threat.
Sell Price: 6g 76s 69c
Binds when equipped
Unique-Equipped
One-HandSword
81 - 151 DamageSpeed 2.80
(41.4 damage per second)
Requires Level 58
Chance on hit: Slows the target's movement speed by 30% and increases the time between their attacks by 25% for 5 sec.
Sell Price: 5g 69s 43c
Binds when picked up
FeetLeather
34 Armor
ChestMail
67 Armor
Sell Price: 14c
Main HandMace
4 - 9 DamageSpeed 2.00
(3.3 damage per second)
Requires Level 3
Sell Price: 75c
Main HandAxe
5 - 10 DamageSpeed 2.00
(3.8 damage per second)
Requires Level 4
Sell Price: 1s 6c
ChestLeather
29 Armor
Sell Price: 8c
Binds when equipped
Main HandMace
10 - 20 DamageSpeed 2.20
(6.8 damage per second)
+1 Stamina
Requires Level 8
Sell Price: 3s 6c
Main HandSword
4 - 9 DamageSpeed 2.00
(3.3 damage per second)
Requires Level 3
Sell Price: 83c
Two-HandStaff
14 - 21 DamageSpeed 3.10
(5.6 damage per second)
Requires Level 5
Sell Price: 1s 88c
Quest
Quest Item
Quest
Quest Item
Unique
Quest
Binds when equipped
HeadMail
182 Armor
+15 Stamina
+4 Strength
+4 Spirit
Requires Level 27
Sell Price: 30s 21c
Binds when equipped
FeetLeather
99 Armor
+9 Stamina
+12 Fire Resistance
+12 Shadow Resistance
Requires Level 50
Sell Price: 1g 14s 43c
Quest
Binds when equipped
HandsLeather
95 Armor
+7 Stamina
+13 Frost Resistance
+13 Shadow Resistance
Requires Level 54
Sell Price: 95s 4c
Leather
Sell Price: 5s
Binds when equipped
LegsLeather
129 Armor
+11 Stamina
+17 Fire Resistance
+17 Shadow Resistance
Requires Level 52
Sell Price: 1g 70s 12c
Binds when equipped
ChestLeather
158 Armor
+12 Stamina
+18 Frost Resistance
+18 Shadow Resistance
Requires Level 57
Sell Price: 2g 18s 35c
Binds when equipped
HandsCloth
43 Armor
+6 Intellect
Requires Level 47
Equip: Increases damage done by Frost spells and effects by up to 21.
Sell Price: 54s 71c
Binds when equipped
LegsCloth
63 Armor
+12 Spirit
Requires Level 51
Equip: Increases damage done by Frost spells and effects by up to 26.
Sell Price: 1g 34s 36c
Binds when equipped
ChestCloth
66 Armor
+11 Spirit
Requires Level 46
Equip: Increases damage done by Frost spells and effects by up to 24.
Sell Price: 96s 65c
Binds when equipped
ChestCloth
66 Armor
+11 Intellect
Requires Level 46
Equip: Increases damage done by Frost spells and effects by up to 24.
Sell Price: 97s 2c
Binds when picked up
Quest
Binds when picked up
BackCloth
43 Armor
+11 Stamina
+5 Frost Resistance
Requires Level 55
Equip: Increases damage and healing done by magical spells and effects by up to 14.
Sell Price: 1g 51s 55c
Binds when picked up
Neck
+10 Stamina
+10 Intellect
Requires Level 55
Equip: Restores 4 mana per 5 sec.
Sell Price: 1g 79s 12c
Binds when picked up
Unique
Quest
"Give to Warmaster Garrick in the Field of Strife"
Quest Item
Unique
Quest
Binds when picked up
Other
Use: Place a Battle Standard with 1500 health that increases the maximum damage of all party members that stay within 45 yards of the Battle Standard by 10%. Lasts 2 min. May only be used in Alterac Valley. (15 min Cooldown)
Sell Price: 1g 25s
Binds when picked up
Unique
Tabard
Sell Price: 25s
Binds when picked up
WaistCloth
48 Armor
+10 Intellect
+11 Stamina
+5 Frost Resistance
Requires Level 55
Equip: Increases damage and healing done by magical spells and effects by up to 18.
Sell Price: 1g 2s 85c
Binds when picked up
Quest
Binds when picked up
Quest
Binds when picked up
Unique
Trinket
+5 Frost Resistance
Use: Returns you to the sanctuary of Frostwolf Keep. (2 min Cooldown)
Binds when picked up
Unique
Trinket
+5 Frost Resistance
Equip: Restores 9 health per 5 sec.
Use: Returns you to the sanctuary of Frostwolf Keep. (2 min Cooldown)
Binds when picked up
Unique
Trinket
+5 Frost Resistance
Equip: Restores 9 health per 5 sec.
Equip: Increases your chance to dodge an attack by 1%.
Use: Returns you to the sanctuary of Frostwolf Keep. (2 min Cooldown)
Binds when picked up
Unique
Trinket
+8 Frost Resistance
Equip: Restores 18 health per 5 sec.
Equip: Increases your chance to dodge an attack by 1%.
Use: Returns you to the sanctuary of Frostwolf Keep. (2 min Cooldown)
Binds when picked up
Unique
Trinket
+10 Frost Resistance
Equip: Restores 25 health per 5 sec.
Equip: Increases your chance to dodge an attack by 1%.
Use: Returns you to the sanctuary of Frostwolf Keep. (2 min Cooldown)
Binds when picked up
Unique
Trinket
+10 Frost Resistance
Equip: Restores 30 health per 5 sec.
Equip: Increases your chance to dodge an attack by 2%.
Use: Returns you to the sanctuary of Frostwolf Keep. (1 sec Cooldown)
"The Eye of Command"
Binds when picked up
WaistLeather
95 Armor
+10 Agility
+15 Stamina
+11 Strength
+5 Frost Resistance
Requires Level 55
Sell Price: 1g 18s 60c
Binds when picked up
BackCloth
43 Armor
+11 Stamina
+5 Frost Resistance
Requires Level 55
Equip: +24 Attack Power.
Sell Price: 1g 50s 44c
Binds when picked up
Neck
+15 Stamina
Requires Level 55
Equip: +18 Attack Power.
Sell Price: 1g 79s 12c
Binds when picked up
Quest
Binds when picked up
WaistMail
199 Armor
+12 Agility
+12 Stamina
+12 Intellect
+5 Frost Resistance
Requires Level 55
Sell Price: 1g 53s 19c
Quest Item
Quest
Binds when picked up
Unique
Quest
Use: Use to muzzle a Frostwolf. Return the muzzled animal to the Frostwolf Stable Master.
Binds when picked up
WaistPlate
353 Armor
+7 Agility
+8 Stamina
+18 Strength
+5 Frost Resistance
Requires Level 55
Sell Price: 1g 1s 76c
Binds when picked up
Quest
Binds when picked up
Junk
"Teaches you how to summon this companion."
Sell Price: 12s 50c
Binds when picked up
WaistCloth
37 Armor
+8 Intellect
+8 Stamina
+6 Spirit
Requires Level 40
Equip: Increases damage done by Frost spells and effects by up to 14.
Sell Price: 40s 18c
Binds when picked up
HandsCloth
49 Armor
+10 Intellect
+9 Stamina
+8 Spirit
Requires Level 50
Equip: Increases damage done by Frost spells and effects by up to 19.
Sell Price: 72s 11c
Binds when picked up
HandsCloth
36 Armor
+7 Intellect
+9 Stamina
Requires Level 35
Equip: Increases damage done by Frost spells and effects by up to 14.
Sell Price: 27s 73c
Quest Item
Quest
Binds when picked up
FeetCloth
54 Armor
+9 Intellect
+13 Stamina
Requires Level 50
Equip: Increases damage done by Frost spells and effects by up to 20.
Sell Price: 1g 13s 19c
Binds when picked up
FeetCloth
35 Armor
+7 Intellect
+6 Stamina
+4 Spirit
Requires Level 30
Equip: Increases damage done by Frost spells and effects by up to 13.
Sell Price: 27s 30c
Binds when picked up
WaistCloth
42 Armor
+9 Intellect
+12 Stamina
Requires Level 47
Equip: Increases damage done by Frost spells and effects by up to 19.
Sell Price: 61s 96c
Quest Item
Quest
Quest Item
Other
Binds when picked up
Unique-Equipped
Trinket
+7 Fire Resistance
+7 Nature Resistance
+7 Frost Resistance
+7 Shadow Resistance
Requires Level 50
Equip: Improves your chance to hit by 0.9%.
Use: Increases Frost and Shadow spell damage done by up to 29 for 15 sec. This effect is doubled in Snowy areas. (5 min Cooldown)
Sell Price: 15s
Other
Requires Level 60
Use: Absorbs 1500 to 2500 fire damage. Lasts 1 hour. (3 min Cooldown)
Sell Price: 2g
Food & Drink
Requires Level 25
Use: Restores 162 health over 27 sec. Must remain seated while eating.
Sell Price: 50c
Binds when picked up
Held In Off-handMiscellaneous
Sell Price: 2c
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Quest Item
Unique
Quest
"Keep Out of Reach of Children"
Food & Drink
Use: Restores 280 to 360 mana. (2 min Cooldown)
Sell Price: 62c
Quest Item
Unique
Quest
Binds when picked up
Other
Use: Grants your offensive abilities a chance to summon a spore that affects nearby players with Fungal Bloom when killed. This effect lasts for 1 hour. $@spellicon370337Fungal Bloom $@spellaura370337 (1 sec Cooldown)
Quest Item
Quest
Binds when picked up
FeetCloth
7 Armor
Sell Price: 7c
Binds when equipped
LegsCloth
28 Armor
+4 Stamina
Requires Level 13
Equip: Restores 4 health per 5 sec.
Sell Price: 3s 78c
Binds when picked up
Held In Off-hand
+10 Stamina
Use: Restores 100 health every 1 sec for 10 sec. (20 min Cooldown)
Sell Price: 3g 75s
Binds when picked up
Main HandMace
54 - 101 DamageSpeed 2.50
(31.0 damage per second)
+6 Stamina
+6 Spirit
Requires Level 47
Sell Price: 2g 66s 16c
Binds when equipped
WaistLeather
88 Armor
+14 Strength
Requires Level 56
Equip: Restores 5 mana per 5 sec.
Sell Price: 17s 32c
Binds when equipped
FeetCloth
44 Armor
+16 Spirit
+7 Intellect
Requires Level 39
Sell Price: 54s 21c
Binds when picked up
Off HandShield
411 Armor
7 Block
+3 Strength
Classes: Warrior
Sell Price: 9s 6c
Quest Item
Unique
Other
Quest Item
Unique
Other
"This letter is sealed."
Binds when equipped
Main HandSword
46 - 87 DamageSpeed 2.50
(26.6 damage per second)
Requires Level 40
Sell Price: 1g 67s 44c
Quest Item
Unique
Quest
Quest Item
Unique
Quest
Binds when equipped
Finger
Requires Level 9
Equip: Increases healing done by spells and effects by up to 2.
Equip: Increases damage done by spells and effects by up to 1.
Binds when picked up
WaistLeather
25 Armor
Binds when picked up
BackCloth
25 Armor
+5 Intellect
+5 Strength
+5 Spirit
Sell Price: 8s 5c
Binds when picked up
Neck
+8 Strength
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to hit by 1%.
Sell Price: 4g 86s 55c
Binds when picked up
Unique
Reagent
"Closely guarded shamanistic secrets of the Grimtotem clan. A fine addition to any library's collection."
Binds when picked up
Finger
+6 Strength
+2 Spirit
Sell Price: 17s 13c
Parts